오류 수정 최신화
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Assets/Settings/PC_RPAsset.asset
(Stored with Git LFS)
BIN
Assets/Settings/PC_RPAsset.asset
(Stored with Git LFS)
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BIN
Assets/_DDD/_ScriptAssets/So/GoogleSheetSettingsSo.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_ScriptAssets/So/GoogleSheetSettingsSo.asset
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BIN
Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/Logs/GoogleSheetChangeLog.asset
(Stored with Git LFS)
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Assets/_DDD/_Scripts/GenerateGoogleSheet/AutoCreated/Logs/GoogleSheetChangeLog.asset
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@ -1,5 +1,4 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor;
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@ -13,18 +12,17 @@ public sealed class SessionStateReloadCoordinator : IReloadCoordinator
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private const string KeyShouldRun = "DDD_GSM_ShouldRun";
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private const string KeyShouldRun = "DDD_GSM_ShouldRun";
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private const string KeyManagerPath = "DDD_GSM_ManagerPath";
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private const string KeyManagerPath = "DDD_GSM_ManagerPath";
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public void RequestPostCompileSoSync(GoogleSheetManager manager)
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public void RequestPostCompileSoSync(string managerAssetPath)
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{
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{
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var path = AssetDatabase.GetAssetPath(manager);
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if (string.IsNullOrEmpty(managerAssetPath))
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if (string.IsNullOrEmpty(path))
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{
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{
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Debug.LogWarning("[ReloadCoordinator] GoogleSheetManager 경로를 찾을 수 없습니다.");
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Debug.LogWarning("[ReloadCoordinator] managerAssetPath 비어있음");
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return;
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return;
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}
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}
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// 리로드 후 이어서 실행하라는 플래그 + 매니저 경로 저장
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// 리로드 후 이어서 실행하라는 플래그 + 매니저 경로 저장
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SessionState.SetBool(KeyShouldRun, true);
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SessionState.SetBool(KeyShouldRun, true);
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SessionState.SetString(KeyManagerPath, path);
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SessionState.SetString(KeyManagerPath, managerAssetPath);
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// 혹시 이미 컴파일이 끝나 있었다면 바로 한 번 더 체크
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// 혹시 이미 컴파일이 끝나 있었다면 바로 한 번 더 체크
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EditorApplication.delayCall += TryRun;
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EditorApplication.delayCall += TryRun;
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using System;
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#if UNITY_EDITOR
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namespace DDD
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namespace DDD
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{
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{
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public interface IReloadCoordinator
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public interface IReloadCoordinator
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{
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{
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void RequestPostCompileSoSync(GoogleSheetManager manager);
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void RequestPostCompileSoSync(string managerAssetPath);
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}
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}
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}
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}
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#endif
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if (genResult.AnyFileCreated)
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if (genResult.AnyFileCreated)
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{
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{
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_lastJsonCache = json;
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_lastJsonCache = json;
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_reloadCoordinator.RequestPostCompileSoSync(this);
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var managerPath = AssetDatabase.GetAssetPath(this);
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_reloadCoordinator.RequestPostCompileSoSync(managerPath);
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while (EditorApplication.isCompiling)
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while (EditorApplication.isCompiling)
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{
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{
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if (gen.AnyFileCreated)
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if (gen.AnyFileCreated)
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{
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{
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_lastJsonCache = restoreJson;
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_lastJsonCache = restoreJson;
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_reloadCoordinator.RequestPostCompileSoSync(this);
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var managerPath = AssetDatabase.GetAssetPath(this);
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_reloadCoordinator.RequestPostCompileSoSync(managerPath);
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while (EditorApplication.isCompiling)
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while (EditorApplication.isCompiling)
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{
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{
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BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
Binary file not shown.
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