basePrefab RootObject 추가
This commit is contained in:
parent
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commit
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@ -1,5 +1,37 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &1063320636771556828
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4989806232884897458}
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m_Layer: 0
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m_Name: RootObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &4989806232884897458
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1063320636771556828}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 9180751142906097830}
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m_Father: {fileID: 7109183892527308107}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1241020487330251412
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--- !u!1 &1241020487330251412
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -26,12 +58,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1241020487330251412}
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m_GameObject: {fileID: 1241020487330251412}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.3420201, y: 0, z: 0, w: 0.9396927}
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m_LocalRotation: {x: 0.3420201, y: -0, z: -0, w: 0.9396927}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 7109183892527308107}
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m_Father: {fileID: 4989806232884897458}
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m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
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--- !u!33 &193570259864000515
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--- !u!33 &193570259864000515
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MeshFilter:
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MeshFilter:
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@ -116,7 +148,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 9180751142906097830}
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- {fileID: 4989806232884897458}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &721650953543496402
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--- !u!65 &721650953543496402
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@ -25,12 +25,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2657423305549939101}
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m_GameObject: {fileID: 2657423305549939101}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.3420201, y: 0, z: 0, w: 0.9396927}
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m_LocalRotation: {x: 0.3420201, y: -0, z: -0, w: 0.9396927}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 2084900895006646920}
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m_Father: {fileID: 1214691911864137639}
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m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
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--- !u!212 &3463077198689503016
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--- !u!212 &3463077198689503016
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SpriteRenderer:
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SpriteRenderer:
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@ -87,6 +87,38 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &2772427910910111872
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1214691911864137639}
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m_Layer: 0
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m_Name: RootObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1214691911864137639
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2772427910910111872}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 6187678082237817855}
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m_Father: {fileID: 2084900895006646920}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &6022500804847150892
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--- !u!1 &6022500804847150892
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -116,6 +148,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6187678082237817855}
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- {fileID: 1214691911864137639}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1,5 +1,37 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &2034852835707859355
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4743765396046854981}
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m_Layer: 0
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m_Name: RootObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &4743765396046854981
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2034852835707859355}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 6187678082237817855}
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m_Father: {fileID: 2084900895006646920}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2657423305549939101
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--- !u!1 &2657423305549939101
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -25,12 +57,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2657423305549939101}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.3420201, y: 0, z: 0, w: 0.9396927}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 2084900895006646920}
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m_Father: {fileID: 4743765396046854981}
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m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
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--- !u!212 &3463077198689503016
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--- !u!212 &3463077198689503016
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SpriteRenderer:
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SpriteRenderer:
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@ -116,6 +148,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6187678082237817855}
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- {fileID: 4743765396046854981}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -31,7 +31,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3821081434711279172}
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--- !u!108 &4837437381441246234
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--- !u!108 &4837437381441246234
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Light:
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@ -147,12 +147,12 @@ Transform:
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m_LocalPosition: {x: 0, y: 2.009, z: -0.507}
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m_Children: []
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--- !u!108 &4277184008289255055
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@ -327,10 +327,10 @@ PrefabInstance:
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@ -347,11 +347,6 @@ PrefabInstance:
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@ -1,5 +1,37 @@
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 1
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1111036208394089843}
|
||||||
|
m_Father: {fileID: 1761643478070701343}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &5259510642736920361
|
--- !u!1 &5259510642736920361
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -35,7 +67,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1111036208394089843}
|
- {fileID: 4993183601549197863}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!54 &5176902543201676162
|
--- !u!54 &5176902543201676162
|
||||||
@ -134,6 +166,17 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: c9a5f5b2cb6745238a931b4d52f5d57a, type: 3}
|
m_Script: {fileID: 11500000, guid: c9a5f5b2cb6745238a931b4d52f5d57a, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
_nearColliders:
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
--- !u!1 &6791841979869644848
|
--- !u!1 &6791841979869644848
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -161,12 +204,12 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 6791841979869644848}
|
m_GameObject: {fileID: 6791841979869644848}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0.3420201, y: 0, z: 0, w: 0.9396927}
|
m_LocalRotation: {x: 0.3420201, y: -0, z: -0, w: 0.9396927}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1761643478070701343}
|
m_Father: {fileID: 4993183601549197863}
|
||||||
m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 40, y: 0, z: 0}
|
||||||
--- !u!33 &5817391387681993290
|
--- !u!33 &5817391387681993290
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
|
@ -279,46 +279,6 @@ public static void CreateSingleAtlas(string path, string destPath)
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CreatePrefab(string path, string destPath)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var spriteCreateComponents = new List<IPostProcessorSpriteAtlas>();
|
|
||||||
spriteCreateComponents.CreateInstanceList();
|
|
||||||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
|
|
||||||
|
|
||||||
if (sprite == null) return;
|
|
||||||
|
|
||||||
GameObject prefab = new GameObject(sprite.name);
|
|
||||||
prefab.transform.localPosition = Vector3.zero;
|
|
||||||
prefab.transform.localRotation = Quaternion.identity;
|
|
||||||
prefab.name = sprite.name;
|
|
||||||
|
|
||||||
GameObject visualLook = new GameObject(CommonConstants.VisualLook);
|
|
||||||
|
|
||||||
visualLook.transform.SetParent(prefab.transform);
|
|
||||||
visualLook.transform.localPosition = Vector3.zero;
|
|
||||||
visualLook.transform.localRotation = Quaternion.Euler(new Vector3(40f, 0f, 0f));
|
|
||||||
|
|
||||||
SpriteRenderer spriteRenderer = visualLook.AddComponent<SpriteRenderer>();
|
|
||||||
spriteRenderer.sprite = sprite;
|
|
||||||
spriteRenderer.sortingOrder = 5;
|
|
||||||
|
|
||||||
Utils.MakeFolderFromFilePath(destPath);
|
|
||||||
|
|
||||||
AssetDatabase.DeleteAsset(destPath);
|
|
||||||
var newPrefab =
|
|
||||||
PrefabUtility.SaveAsPrefabAssetAndConnect(prefab, destPath, InteractionMode.AutomatedAction);
|
|
||||||
|
|
||||||
Object.DestroyImmediate(prefab, false);
|
|
||||||
Debug.Log("Build : " + destPath, newPrefab);
|
|
||||||
}
|
|
||||||
catch (System.Exception e)
|
|
||||||
{
|
|
||||||
Debug.LogError("Cant build " + destPath + "\n" + e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void BuildTarget()
|
public static void BuildTarget()
|
||||||
{
|
{
|
||||||
foreach (var path in TargetPaths)
|
foreach (var path in TargetPaths)
|
||||||
|
@ -6,13 +6,15 @@ public class RestaurantPlayerCharacter : RestaurantCharacter
|
|||||||
{
|
{
|
||||||
private RestaurantPlayerMovement _movement;
|
private RestaurantPlayerMovement _movement;
|
||||||
|
|
||||||
|
private Transform _rootObject;
|
||||||
private Transform _visualLook;
|
private Transform _visualLook;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_movement = GetComponent<RestaurantPlayerMovement>();
|
_movement = GetComponent<RestaurantPlayerMovement>();
|
||||||
|
|
||||||
_visualLook = transform.Find(CommonConstants.VisualLook);
|
_rootObject = transform.Find(CommonConstants.RootObject);
|
||||||
|
_visualLook = _rootObject.Find(CommonConstants.VisualLook);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -9,6 +9,7 @@ public class RestaurantEnvironment : MonoBehaviour
|
|||||||
private RestaurantEnvironmentData _restaurantEnvironmentData;
|
private RestaurantEnvironmentData _restaurantEnvironmentData;
|
||||||
|
|
||||||
private Collider _collider;
|
private Collider _collider;
|
||||||
|
private Transform _rootObject;
|
||||||
private Transform _visualLook;
|
private Transform _visualLook;
|
||||||
private Renderer _renderer;
|
private Renderer _renderer;
|
||||||
|
|
||||||
@ -17,7 +18,8 @@ public async void Initialize(RestaurantEnvironmentData data)
|
|||||||
EnvironmentData environmentData = DataManager.Instance.GetDataSo<EnvironmentDataSo>().GetDataById(data.Id);
|
EnvironmentData environmentData = DataManager.Instance.GetDataSo<EnvironmentDataSo>().GetDataById(data.Id);
|
||||||
|
|
||||||
_collider = GetComponent<Collider>();
|
_collider = GetComponent<Collider>();
|
||||||
_visualLook = transform.Find(CommonConstants.VisualLook);
|
_rootObject = transform.Find(CommonConstants.RootObject);
|
||||||
|
_visualLook = _rootObject.Find(CommonConstants.VisualLook);
|
||||||
|
|
||||||
if (environmentData == null)
|
if (environmentData == null)
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@ namespace DDD
|
|||||||
{
|
{
|
||||||
public static class CommonConstants
|
public static class CommonConstants
|
||||||
{
|
{
|
||||||
|
public const string RootObject = "RootObject";
|
||||||
public const string VisualLook = "VisualLook";
|
public const string VisualLook = "VisualLook";
|
||||||
public const string RestaurantPlayer = "RestaurantPlayer";
|
public const string RestaurantPlayer = "RestaurantPlayer";
|
||||||
public const string BaseRestaurantEnvironment = "BaseRestaurantEnvironment";
|
public const string BaseRestaurantEnvironment = "BaseRestaurantEnvironment";
|
||||||
|
Loading…
Reference in New Issue
Block a user