so 수정
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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@ -11,8 +10,6 @@ public class RestaurantManagementSo : GameFlowTask
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{
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{
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// TODO : 체크리스트 기능
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// TODO : 체크리스트 기능
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// TODO : 조리도구 등록, 해제 기능
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public ItemSlotUi ItemSlotUiPrefab;
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public ItemSlotUi ItemSlotUiPrefab;
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[Title("선택된 메뉴 상세 내용")]
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[Title("선택된 메뉴 상세 내용")]
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@ -37,13 +34,21 @@ public class RestaurantManagementSo : GameFlowTask
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public IReadOnlyList<string> TodayCookwareIds => _todayCookwareIds;
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public IReadOnlyList<string> TodayCookwareIds => _todayCookwareIds;
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public override Task OnReadyNewFlow(GameFlowState newFlowState)
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public override Task OnReadyNewFlow(GameFlowState newFlowState)
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{
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if (newFlowState == GameFlowState.ReadyForRestaurant)
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{
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InitializeReadyForRestaurant();
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}
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return Task.CompletedTask;
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}
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private void InitializeReadyForRestaurant()
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{
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{
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_todayFoodRecipeIds.Clear();
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_todayFoodRecipeIds.Clear();
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_todayDrinkRecipeIds.Clear();
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_todayDrinkRecipeIds.Clear();
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_todayWorkerIds.Clear();
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_todayWorkerIds.Clear();
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_todayCookwareIds.Clear();
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_todayCookwareIds.Clear();
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return Task.CompletedTask;
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}
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}
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public bool TryAddTodayMenu(ItemSlotUi itemSlotUi)
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public bool TryAddTodayMenu(ItemSlotUi itemSlotUi)
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