diff --git a/Assets/_DDD/Editor/ProjectSetupMenu.cs b/Assets/_DDD/Editor/ProjectSetupMenu.cs index 5e4ab12bd..0eb35a5ce 100644 --- a/Assets/_DDD/Editor/ProjectSetupMenu.cs +++ b/Assets/_DDD/Editor/ProjectSetupMenu.cs @@ -6,9 +6,7 @@ namespace DDD { public static class ProjectSetupMenu { - private const string MenuPath = "Tools/Project Setup"; - - [MenuItem(MenuPath)] + [MenuItem("ProjectDDD/Project Setup", priority = 0)] public static void OpenSetupByType() { var guids = AssetDatabase.FindAssets("t:" + nameof(ProjectDDD_Setup)); diff --git a/Assets/_DDD/_Scripts/GameFramework/Localization/LocalizationSyncTool.cs b/Assets/_DDD/_Scripts/GameFramework/Localization/LocalizationSyncTool.cs index 392f81970..c69d3304e 100644 --- a/Assets/_DDD/_Scripts/GameFramework/Localization/LocalizationSyncTool.cs +++ b/Assets/_DDD/_Scripts/GameFramework/Localization/LocalizationSyncTool.cs @@ -7,13 +7,13 @@ public static class LocalizationSyncTool { public static readonly string WebAppUrl = "https://script.google.com/macros/s/AKfycbwVQ7_x0Didf_13h3qPB9lSMobBR9xr6nLffj_n8znNvfs-pdNylNA7nWzd2R-_IHGf/exec"; - [MenuItem("Tools/Localization/Google Sheet → Unity")] + [MenuItem("ProjectDDD/Localization/Google Sheet → Unity")] public static void ImportAll() { LocalizationImporter.ImportAllFromSheet(WebAppUrl); } - [MenuItem("Tools/Localization/Unity → Google Sheet")] + [MenuItem("ProjectDDD/Localization/Unity → Google Sheet")] public static void ExportAll() { LocalizationExporter.ExportAllToSheet(WebAppUrl); diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 15bcfb9ee..ed8485fa0 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:80b73322a465a18863eb618b971012a2d3fde6035cb7b4044c5dc6e5021fc311 +oid sha256:f86abe14bf9fc4c7c93dfa96efd110ef0f56c3fb96a952c57e06a723fc87c352 size 1075