에셋 동기화
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@ -3,14 +3,14 @@
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using Sirenix.OdinInspector;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.AddressableAssets;
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namespace DDD
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{
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[CreateAssetMenu(menuName = "DDD/Project Setup Config", fileName = "ProjectDDD_Setup")]
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public sealed class ProjectDDD_Setup : ScriptableObject
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{
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// 로그 프리픽스는 상수로 관리
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private const string LogPrefix = "[DDD]";
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private const string LogPrefix = "[ProjectDDD_Setup]";
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public List<DefaultAsset> DefaultAssets = new();
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public GoogleSheetManager GoogleSheetManager;
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@ -20,6 +20,22 @@ public async Task SyncProject()
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{
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Debug.Log($"{LogPrefix} 프로젝트 동기화 시작");
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// 1) Addressables 기본 설정 및 그룹 보장
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var addressableAssetSettings = AddressableAssetSettingsDefaultObject.GetSettings(false);
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if (addressableAssetSettings == null)
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{
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Debug.Log($"{LogPrefix} 기존 Addressables Settings이 없습니다.");
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addressableAssetSettings = AddressableAssetSettingsDefaultObject.GetSettings(true);
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if (addressableAssetSettings == null)
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{
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Debug.LogError($"{LogPrefix} Addressables Settings생성에 실패했습니다.");
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return;
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}
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Debug.Log($"{LogPrefix} Addressables Settings 기본값으로 생성했습니다.");
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}
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foreach (var asset in DefaultAssets)
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{
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// 해당 폴더 reimport 하고 완료될 때까지 대기
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BIN
Assets/_DDD/_Raw/Sprites/RestaurantProps/Barrel01.png
(Stored with Git LFS)
BIN
Assets/_DDD/_Raw/Sprites/RestaurantProps/Barrel01.png
(Stored with Git LFS)
Binary file not shown.
@ -1,156 +0,0 @@
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