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using System;
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using UnityEngine.InputSystem;
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namespace DDD
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{
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[Serializable]
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public class UiActionBinding
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{
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public string ActionName;
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public InputActionReference InputAction;
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}
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}
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fileFormatVersion: 2
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guid: 5ed1d4ce777f104419818be4e5c47e74
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "_UiInputBindingSo", menuName = "Ui/UiInputBindingSo")]
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public class UiInputBindingSo : ScriptableObject
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{
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public InputActionMaps InputActionMaps;
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public List<UiActionBinding> Bindings = new();
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}
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}
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