Merge pull request 'feature/restaurantOrder_Serve' (#36) from feature/restaurantOrder_Serve into develop

Reviewed-on: #36
This commit is contained in:
Jeonghyeon 2025-09-01 07:39:25 +00:00
commit 8e94a8c440
31 changed files with 652 additions and 141 deletions

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@ -48,7 +48,7 @@ TextureImporter:
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@ -1947,9 +1947,9 @@ MonoBehaviour:
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m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -47,7 +47,7 @@ public static void OnPreprocessTextureForUi(TextureImporter importer)
importer.spriteImportMode = SpriteImportMode.Single; importer.spriteImportMode = SpriteImportMode.Single;
// 기본 PPU (UI는 100 또는 1 고정 추천) // 기본 PPU (UI는 100 또는 1 고정 추천)
importer.spritePixelsPerUnit = 100f; // importer.spritePixelsPerUnit = 100f;
importer.sRGBTexture = true; importer.sRGBTexture = true;
importer.isReadable = false; importer.isReadable = false;

View File

@ -96,7 +96,7 @@ public bool TryTeleportToPosition(Vector3 position)
public bool HasReachedDestination() public bool HasReachedDestination()
{ {
return _iAstarAi.pathPending == false && _iAstarAi.reachedEndOfPath; return _iAstarAi.pathPending == false && _iAstarAi.reachedDestination;
} }
public bool IsPositionMovable(Vector3 endPosition) public bool IsPositionMovable(Vector3 endPosition)

View File

@ -19,6 +19,7 @@ public class RestaurantOrderObjectState
public GameObject Customer; public GameObject Customer;
public GameObject Worker; public GameObject Worker;
public string RecipeId;
public string FoodId; public string FoodId;
} }

View File

@ -95,11 +95,16 @@ public void RegisterHighlightProxy(GameObject highlightProxyObject)
{ {
var highlightProxy = highlightProxyObject.GetComponent<HighlightEffect>(); var highlightProxy = highlightProxyObject.GetComponent<HighlightEffect>();
_highlightProxy = highlightProxy; _highlightProxy = highlightProxy;
_highlightProxy.enabled = true;
ApplyHighlightSettings(highlightProxy); ApplyHighlightSettings(highlightProxy);
} }
public void ClearHighlightProxy() public void ClearHighlightProxy()
{ {
if (_highlightProxy)
{
_highlightProxy.enabled = false;
}
_highlightProxy = null; _highlightProxy = null;
} }

View File

@ -15,7 +15,7 @@ public string MenuId
public class RestaurantOrderEvent : IEvent public class RestaurantOrderEvent : IEvent
{ {
public string RecipeId; public RestaurantOrderObjectState OrderObjectState;
} }
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
@ -27,30 +27,34 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
var highlightComponent = highlightObject?.GetComponent<IInteractionHighlight>(); var highlightComponent = highlightObject?.GetComponent<IInteractionHighlight>();
highlightComponent?.ClearHighlightProxy(); highlightComponent?.ClearHighlightProxy();
// Worker takes the order
var orderObject = GetRestaurantOrderObject(interactable);
if (orderObject != null)
{
orderObject.GetOrderObjectState().Worker = interactor.GetInteractorGameObject();
}
// Pick random menu from today's menu list // Pick random menu from today's menu list
var foodCandidates = RestaurantState.Instance.ManagementState.GetTodayFoodMenus(); var recipeCandidates = RestaurantState.Instance.ManagementState.GetTodayRecipes();
if (foodCandidates == null || foodCandidates.Count == 0) if (recipeCandidates == null || recipeCandidates.Count == 0)
{ {
Debug.LogError("[RestaurantOrderSolver_Order] No food menu found"); Debug.LogError("[RestaurantOrderSolver_Order] No food menu found");
return false; return false;
} }
// TODO : 손님 데이터를 바탕으로 선호하는 음식을 골라야 할수도 있음. interactable에서 직접 가져오거나 payload로 전달받아야 함. payload를 받을 경우 RestaurantOrderMenuPayload와 통합해야함 // TODO : 손님 데이터를 바탕으로 선호하는 음식을 골라야 할수도 있음. interactable에서 직접 가져오거나 payload로 전달받아야 함. payload를 받을 경우 RestaurantOrderMenuPayload와 통합해야함
var foodMenu = foodCandidates[Random.Range(0, foodCandidates.Count)]; var recipeMenu = recipeCandidates[Random.Range(0, recipeCandidates.Count)];
// Worker takes the order
var orderObject = GetRestaurantOrderObject(interactable);
if (orderObject != null)
{
orderObject.GetOrderObjectState().Worker = interactor.GetInteractorGameObject();
orderObject.GetOrderObjectState().RecipeId = recipeMenu;
var recipeData = DataManager.Instance.GetDataAsset<RecipeDataAsset>();
recipeData.TryGetDataById(recipeMenu, out var recipeDataEntry);
orderObject.GetOrderObjectState().FoodId = recipeDataEntry?.RecipeResult;
}
// Create payload and set the menu // Create payload and set the menu
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>(); RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
orderPayload.MenuId = foodMenu; orderPayload.MenuId = recipeMenu;
RestaurantOrderEvent evt = new RestaurantOrderEvent(); RestaurantOrderEvent evt = new RestaurantOrderEvent();
evt.RecipeId = foodMenu; evt.OrderObjectState = orderObject?.GetOrderObjectState();
EventBus.Broadcast(evt); EventBus.Broadcast(evt);
return base.ExecuteInteractionSubsystem(interactor, interactable, payload); return base.ExecuteInteractionSubsystem(interactor, interactable, payload);

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@ -63,12 +63,12 @@ public bool HasMatchedMenuWithCookware()
return _cookwareToRecipeMapping.Values.Any(recipeSet => recipeSet.Count > 0); return _cookwareToRecipeMapping.Values.Any(recipeSet => recipeSet.Count > 0);
} }
public List<string> GetTodayFoodMenus() public List<string> GetTodayRecipes()
{ {
return _todayFoodRecipeAndAmounts.Keys.ToList(); return _todayFoodRecipeAndAmounts.Keys.ToList();
} }
public int GetTodayFoodAvailableCount(string recipeId) public int GetTodayRecipeAvailableCount(string recipeId)
{ {
return _todayFoodRecipeAndAmounts.GetValueOrDefault(recipeId, 0); return _todayFoodRecipeAndAmounts.GetValueOrDefault(recipeId, 0);
} }

View File

@ -19,12 +19,8 @@ private void Start()
public void HandleEvent(RestaurantOrderEvent evt) public void HandleEvent(RestaurantOrderEvent evt)
{ {
var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform); var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform);
var recipeData = DataManager.Instance.GetDataAsset<RecipeDataAsset>(); var sprite = DataManager.Instance.GetSprite(evt.OrderObjectState?.FoodId);
if (recipeData.TryGetDataById(evt.RecipeId, out var recipeDataEntry)) billItem.GetComponent<Image>().sprite = sprite;
{
var sprite = DataManager.Instance.GetSprite(recipeDataEntry.RecipeResult);
billItem.GetComponent<Image>().sprite = sprite;
}
} }
} }
} }

View File

@ -7,12 +7,12 @@ namespace DDD.Restaurant
{ {
public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
{ {
[SerializeField]
protected Vector3 _offset = new Vector3(0.0f, 0.75f, 0.675f);
[SerializeField] [SerializeField]
protected Vector3 _rotation = new Vector3(40.0f, 0, 0); protected Vector3 _rotation = new Vector3(40.0f, 0, 0);
private IInteractionSubsystemObject<T> _interactionSubsystemObject; [SerializeField]
private Dictionary<T, Material> _materialDictionary; protected Sprite _defaultSprite;
protected IInteractionSubsystemObject<T> _interactionSubsystemObject;
private Dictionary<T, Material> _internalMaterials;
private T _currentInteractionType; private T _currentInteractionType;
protected IInteractable _interactable; protected IInteractable _interactable;
protected SpriteRenderer _spriteRenderer; protected SpriteRenderer _spriteRenderer;
@ -22,7 +22,7 @@ private void Awake()
Initialize(); Initialize();
} }
protected abstract Dictionary<T, Material> SetMaterialDictionary(); protected abstract Dictionary<T, Material> GetInteractionDisplayMaterials();
protected virtual void Initialize() protected virtual void Initialize()
{ {
@ -35,16 +35,24 @@ protected virtual void Initialize()
// TODO: 임시 나중에 제대로 수정할 것 // TODO: 임시 나중에 제대로 수정할 것
var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform); var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
_spriteTransform = uiGameObject.transform;
uiGameObject.layer = LayerMask.NameToLayer("WorldUI");
UpdateSpriteTransform();
_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>(); _spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
UpdateSprite();
_spriteRenderer.enabled = false; _spriteRenderer.enabled = false;
_materialDictionary = SetMaterialDictionary();
_spriteTransform = uiGameObject.transform;
uiGameObject.layer = GetDisplayLayer();
UpdateSpriteTransform();
_internalMaterials = GetInteractionDisplayMaterials();
} }
private void UpdateSpriteTransform() private void UpdateSprite()
{
_spriteRenderer.sprite = GetDisplaySprite();
}
protected virtual void UpdateSpriteTransform()
{ {
_spriteTransform.position = GetDisplayPosition(); _spriteTransform.position = GetDisplayPosition();
_spriteTransform.rotation = Quaternion.Euler(GetDisplayRotation()); _spriteTransform.rotation = Quaternion.Euler(GetDisplayRotation());
@ -57,9 +65,19 @@ private bool GetOwnerInteractable(out IInteractable interactable)
return isInteractionSubsystem; return isInteractionSubsystem;
} }
protected virtual int GetDisplayLayer()
{
return LayerMask.NameToLayer("WorldUI");
}
protected virtual Sprite GetDisplaySprite()
{
return _defaultSprite;
}
protected virtual Vector3 GetDisplayPosition() protected virtual Vector3 GetDisplayPosition()
{ {
return transform.position + _offset; return transform.position;
} }
protected virtual Vector3 GetDisplayRotation() protected virtual Vector3 GetDisplayRotation()
@ -87,25 +105,35 @@ public void SetCurrentInteractionType(T interactionType)
private void UpdateView(T state) private void UpdateView(T state)
{ {
if (UpdateSpriteMaterial(state)) if (!UpdateSpriteMaterial(state))
{ {
return; return;
} }
UpdateSprite();
UpdateSpriteTransform(); UpdateSpriteTransform();
} }
virtual protected Color GetSpriteColor()
{
return Color.white;
}
private bool UpdateSpriteMaterial(T state) private bool UpdateSpriteMaterial(T state)
{ {
if (!_materialDictionary.TryGetValue(state, out var material) || material == null) if (!_internalMaterials.TryGetValue(state, out var material) || material == null)
{ {
// TODO 캔버스 다운 // TODO 캔버스 다운
_spriteRenderer.enabled = false; _spriteRenderer.enabled = false;
return true; return false;
} }
// material.color = Color.white;
_spriteRenderer.color = GetSpriteColor();
// ui 머티리얼 교체 // ui 머티리얼 교체
_spriteRenderer.enabled = true; _spriteRenderer.enabled = true;
_spriteRenderer.material = material; _spriteRenderer.material = material;
return false; _spriteTransform.gameObject.layer = GetDisplayLayer();
return true;
} }
} }
} }

View File

@ -2,6 +2,7 @@
using UnityEngine; using UnityEngine;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using Sirenix.Serialization; using Sirenix.Serialization;
using UnityEngine.Serialization;
namespace DDD.Restaurant namespace DDD.Restaurant
@ -9,12 +10,16 @@ namespace DDD.Restaurant
public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrderType> public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrderType>
{ {
[SerializeField] [SerializeField]
private Sprite _temporarySprite; protected Vector3 _offset = new Vector3(0.0f, 0.75f, 0.675f);
[SerializeField] [SerializeField]
private Vector2 _fixedSpriteSize = new Vector2(.2f, .2f); protected Vector3 _disabledOffset = new Vector3(0.0f, 0.2f, 0.165f);
[SerializeField]
private Vector2 _fixedLocalScale = new Vector2(.2f, .2f);
[SerializeField]
private Color _disabledColor = new Color(Color.darkGray.r, Color.darkGray.g, Color.darkGray.b, 0.5f);
[OdinSerialize] [OdinSerialize]
private Dictionary<RestaurantOrderType, Material> _materialDictionary = new(); private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictionary() protected override Dictionary<RestaurantOrderType, Material> GetInteractionDisplayMaterials()
{ {
return _materialDictionary; return _materialDictionary;
} }
@ -22,8 +27,37 @@ protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictiona
protected override void Initialize() protected override void Initialize()
{ {
base.Initialize(); base.Initialize();
_spriteRenderer.sprite = _temporarySprite; }
_spriteRenderer.transform.localScale = _fixedSpriteSize;
protected override void UpdateSpriteTransform()
{
base.UpdateSpriteTransform();
_spriteRenderer.transform.localScale = _fixedLocalScale;
}
protected override Sprite GetDisplaySprite()
{
if (GetCurrentInteractionType() == RestaurantOrderType.Serve && _interactionSubsystemObject != null)
{
// Sprite by current restaurant order type. get from RestaurantOrderObject.
if (_interactionSubsystemObject is IRestaurantOrderObject orderObject)
{
string foodId = orderObject.GetOrderObjectState().FoodId;
Debug.Assert(foodId != null, nameof(foodId) + " != null");
var sprite = DataManager.Instance.GetSprite(foodId);
return sprite;
}
}
return base.GetDisplaySprite();
}
protected override Color GetSpriteColor()
{
if (GetCurrentInteractionType() == RestaurantOrderType.Serve)
{
return _disabledColor;
}
return base.GetSpriteColor();
} }
protected override Vector3 GetDisplayPosition() protected override Vector3 GetDisplayPosition()
@ -31,18 +65,22 @@ protected override Vector3 GetDisplayPosition()
if (GetCurrentInteractionType() == RestaurantOrderType.Order) if (GetCurrentInteractionType() == RestaurantOrderType.Order)
{ {
// Find interaction points from interactable owner // Find interaction points from interactable owner
if (_interactable == null) var points = _interactable?.GetInteractionPoints();
{
return base.GetDisplayPosition();
}
var points = _interactable.GetInteractionPoints();
if (points is { Length: > 0 }) if (points is { Length: > 0 })
{ {
return points[0] + _offset; return points[0] + _offset;
} }
} }
return base.GetDisplayPosition(); return transform.position + _disabledOffset;
}
protected override int GetDisplayLayer()
{
if (GetCurrentInteractionType() == RestaurantOrderType.Serve)
{
return LayerMask.NameToLayer("Prop");
}
return base.GetDisplayLayer();
} }
} }
} }