레스토랑 ready flow에서 createEnvironment 로직 추가
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@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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@ -7,6 +7,10 @@ namespace DDD
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public class DataManager : Singleton<DataManager>, IManager
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{
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public ItemDataSo ItemDataSo { get; private set; }
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public FoodDataSo FoodDataSo { get; private set; }
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public EnvironmentDataSo EnvironmentDataSo { get; private set; }
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public bool IsInitialized { get; private set; }
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public void Init()
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{
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@ -18,22 +22,28 @@ public async void PostInit()
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try
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{
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ItemDataSo = await AssetManager.LoadAsset<ItemDataSo>(DataConstants.ItemDataSo);
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FoodDataSo = await AssetManager.LoadAsset<FoodDataSo>(DataConstants.FoodDataSo);
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EnvironmentDataSo = await AssetManager.LoadAsset<EnvironmentDataSo>(DataConstants.EnvironmentDataSo);
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IsInitialized = true;
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}
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catch (Exception e)
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{
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Debug.LogError($"So bind failed\n{e.Message}");
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}
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}
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public async Task WaitUntilInitialized()
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{
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while (!IsInitialized)
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{
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await Task.Yield();
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}
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}
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// TODO : So가 늘어나는 경우 관리 방법 변경 필요성이 있음
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// GetItemType(id)
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// GetItemImage
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// GetItemName
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public ItemType GetItemType(string key)
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{
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ItemData itemData = ItemDataSo.ItemDataList.FirstOrDefault(item => item.Id == key);
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return itemData?.ItemType ?? ItemType.None;
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}
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}
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}
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@ -0,0 +1,38 @@
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "CreateEnvironment", menuName = "GameFlow/CreateEnvironment")]
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public class CreateEnvironment : GameFlowReadyHandler
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{
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public override async Task OnReadyNewFlow(GameFlowState newFlowState)
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{
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var baseRestaurantEnvironmentPrefab = await AssetManager.LoadAsset<GameObject>(CommonConstants.BaseRestaurantEnvironment);
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for (int i = 0; i < 10; i++)
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{
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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restaurantEnvironment.Initialize("Item_Environment_002");
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}
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for (int i = 0; i < 10; i++)
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{
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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restaurantEnvironment.Initialize("Item_Environment_002");
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}
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for (int i = 0; i < 10; i++)
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{
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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restaurantEnvironment.Initialize("Item_Environment_003");
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}
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for (int i = 0; i < 10; i++)
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{
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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restaurantEnvironment.Initialize("Item_Environment_004");
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}
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}
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}
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}
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@ -0,0 +1,60 @@
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using Spine.Unity;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantEnvironment : MonoBehaviour
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{
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private RestaurantEnvironmentData _restaurantEnvironmentData;
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private Collider _collider;
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private Transform _visualLook;
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private Renderer _renderer;
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public async void Initialize(string id)
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{
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await DataManager.Instance.WaitUntilInitialized();
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EnvironmentData environmentData = DataManager.Instance.EnvironmentDataSo.GetDataById(id);
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_collider = GetComponent<Collider>();
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_visualLook = transform.Find(CommonConstants.VisualLook);
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if (environmentData == null)
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{
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Debug.Assert(false, "environmentData is null");
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}
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if (environmentData.RendererType == RendererType.Sprite)
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{
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var spriteRenderer = _visualLook.AddComponent<SpriteRenderer>();
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_renderer = spriteRenderer;
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spriteRenderer.sprite = environmentData.Sprite;
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spriteRenderer.sortingOrder = 5;
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Material material = await AssetManager.LoadAsset<Material>(DataConstants.BasePropSpriteMaterial);
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spriteRenderer.material = new Material(material);
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}
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else if (environmentData.RendererType == RendererType.Spine)
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{
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var skeletonAnimation = _visualLook.AddComponent<SkeletonAnimation>();
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var skeletonDataAsset = await AssetManager.LoadAsset<SkeletonDataAsset>(environmentData.SkeletonDataName);
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skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
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var spineController = transform.AddComponent<SpineController>();
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spineController.SetSkin(environmentData.SkinName);
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spineController.PlayAnimation(environmentData.DefaultAnimationName, true);
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_renderer = _visualLook.GetComponent<MeshRenderer>();
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}
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_collider.isTrigger = environmentData.IsTrigger == 1;
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Vector2 randomPos = new Vector2(
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Random.Range(-10f, 10f),
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Random.Range(10f, 20f)
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);
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transform.position = new Vector3(randomPos.x, 0f, randomPos.y);
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transform.localScale = Vector3.one * environmentData.Size;
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0ca3054addaa7fb4a86dfb3ad8241452
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@ -0,0 +1,12 @@
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using System;
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using UnityEngine;
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namespace DDD
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{
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[Serializable]
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public class RestaurantEnvironmentData
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{
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public string Id;
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public Vector2 Position;
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0d90911f4c827e3439a9a28d25e9bf93
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@ -0,0 +1,12 @@
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantEnvironmentDataSo", menuName = "RestaurantEnvironment/RestaurantEnvironmentDataSo")]
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public class RestaurantEnvironmentDataSo : SerializedScriptableObject
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{
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public Dictionary<string, List<RestaurantEnvironmentData>> RestaurantEnvironmentDatas = new();
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6d9bb690776b59d40a1cc2e7036d78bd
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@ -4,12 +4,18 @@ public static class CommonConstants
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{
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public const string VisualLook = "VisualLook";
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public const string RestaurantPlayer = "RestaurantPlayer";
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public const string BaseRestaurantEnvironment = "BaseRestaurantEnvironment";
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}
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public static class DataConstants
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{
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public const string ItemDataSo = "ItemDataSo";
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public const string FoodDataSo = "FoodDataSo";
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public const string EnvironmentDataSo = "EnvironmentDataSo";
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public const string SpriteDataSo = "SpriteDataSo";
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public const string RestaurantPlayerDataSo = "RestaurantPlayerDataSo";
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public const string BasePropSpriteMaterial = "BasePropSpriteMaterial";
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}
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public static class RestaurantPlayerAnimation
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