겷산 데이터 수정 및 손님 exitSubtree 결산 action 추가
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Assets/_DDD/_Addressables/AI/Customer/Subtree/ExitSubtree.asset
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Assets/_DDD/_Addressables/AI/Customer/Subtree/ExitSubtree.asset
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@ -475,7 +475,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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<UiType>k__BackingField: 3
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_enableBlockImage: 1
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_uiActionsInputBinding: {fileID: 11400000, guid: 8073fcaf56fc7c34e996d0d47044f146, type: 2}
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_uiActionsInputBinding: {fileID: 11400000, guid: b30903e1ac3d36240aa6bc3eef41cea8, type: 2}
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_confirmButton: {fileID: 1780169173096483685}
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_totalRevenueLabel: {fileID: 4534954305663344253}
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_normalCustomersLabel: {fileID: 6702012078445801388}
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantManagementUi_InputBindingSo 1.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantManagementUi_InputBindingSo 1.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantManagementUi_InputBindingSo.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantManagementUi_InputBindingSo.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantSettlementUi_InputBindingSo.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantSettlementUi_InputBindingSo.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantSettlementtUi_InputBindingSo.asset
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Assets/_DDD/_Addressables/So/UiActionInputBinding/RestaurantSettlementtUi_InputBindingSo.asset
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@ -26,6 +26,9 @@ public override Task OnReadyNewFlow(GameFlowState newFlowState)
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else if (newFlowState == GameFlowState.SettlementRestaurant)
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{
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// TODO : UI 띄우기
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var evt = GameEvents.OpenPopupUiEvent;
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evt.UiType = typeof(SettlementUi);
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EventBus.Broadcast(evt);
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_settlementState.SaveSettlementResult();
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: c463c6dc93a04ffea1ab895e7c4a3063
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timeCreated: 1755082332
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