Merge remote-tracking branch 'refs/remotes/origin/develop' into feature/customer_behavior
This commit is contained in:
commit
78d6356e67
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset
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@ -23,6 +23,7 @@ public async Task LoadData()
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}
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var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
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var test = AssetManager.LoadAsset<GameLocalizationData>(_gameLocalizationData.AssetGUID);
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var popupUiDataHandle = _uiData.LoadAssetAsync<UiData>();
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await gameLocalizationDataHandle.Task;
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|
@ -11,6 +11,7 @@ public enum InteractionType : uint
|
||||
RestaurantManagement = 1u << 0,
|
||||
RestaurantOrder = 1u << 1,
|
||||
RestaurantMeal = 1u << 2,
|
||||
RestaurantCook = 1u << 3,
|
||||
All = 0xFFFFFFFFu
|
||||
}
|
||||
|
||||
@ -47,7 +48,6 @@ public interface IInteractable
|
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InteractionExecutionParameters GetExecutionParameters();
|
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InteractionDisplayParameters GetDisplayParameters();
|
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Vector3[] GetInteractionPoints();
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ScriptableObject GetPayload();
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}
|
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|
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public interface IInteractor
|
||||
@ -61,7 +61,7 @@ bool CanInteractTo(IInteractable interactable,
|
||||
|
||||
public interface IInteractionSolver
|
||||
{
|
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bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
|
||||
bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
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bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null);
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bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
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}
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}
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|
@ -8,7 +8,6 @@ public interface IInteractionSubsystemObject
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void InitializeSubsystem();
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bool CanInteract();
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bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null);
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ScriptableObject GetPayload();
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}
|
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public interface IInteractionSubsystemObject<T> : IInteractionSubsystemObject where T : Enum
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{
|
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@ -21,7 +20,7 @@ public interface IInteractionSubsystemSolver
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}
|
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public interface IInteractionSubsystemSolver<T> : IInteractionSubsystemSolver where T : Enum
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{
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bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
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bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
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bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null);
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bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
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}
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}
|
@ -0,0 +1,49 @@
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using UnityEngine;
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|
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namespace DDD
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{
|
||||
public class AddedCookSlotUiStrategy : IItemSlotUiStrategy
|
||||
{
|
||||
private readonly RecipeType _recipeType;
|
||||
|
||||
public AddedCookSlotUiStrategy(RecipeType recipeType)
|
||||
{
|
||||
_recipeType = recipeType;
|
||||
}
|
||||
|
||||
public void Setup(ItemSlotUi ui, ItemModel model)
|
||||
{
|
||||
if (model == null)
|
||||
{
|
||||
string emptySpriteKey = null;
|
||||
if (_recipeType == RecipeType.FoodRecipe)
|
||||
{
|
||||
emptySpriteKey = SpriteConstants.EmptyFoodSpriteKey;
|
||||
}
|
||||
else if (_recipeType == RecipeType.DrinkRecipe)
|
||||
{
|
||||
emptySpriteKey = SpriteConstants.EmptyDrinkSpriteKey;
|
||||
}
|
||||
|
||||
ui.SetIcon(DataManager.Instance.GetSprite(emptySpriteKey));
|
||||
ui.HideCountText();
|
||||
ui.HideMark();
|
||||
ui.SetButtonInteractable(false);
|
||||
ui.SetCommonButtonUsed(false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ui.SetIcon(model.ItemSprite);
|
||||
ui.ShowCountText();
|
||||
ui.HideMark();
|
||||
ui.SetButtonInteractable(true);
|
||||
ui.SetCommonButtonUsed(true);
|
||||
}
|
||||
|
||||
public RuntimeAnimatorController GetAnimatorController()
|
||||
{
|
||||
return RestaurantData.Instance.ManagementData.InventorySlotUiAnimatorController;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bb4f6eeecb942e43984ee4b16a032da
|
||||
timeCreated: 1753788899
|
@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Localization.Components;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -45,6 +48,7 @@ public override void Open(OpenPopupUiEvent evt)
|
||||
}
|
||||
|
||||
_viewModel.CreateAddedCookItemSlot(_addedCookContent);
|
||||
_viewModel.CreateIngredientInventoryItemSlot(_cookIngredientContent);
|
||||
|
||||
_addedCookTabGroup.SelectFirstTab();
|
||||
|
||||
@ -72,8 +76,9 @@ protected override void SetupBindings()
|
||||
{
|
||||
base.SetupBindings();
|
||||
|
||||
BindingHelper.BindImage<CookViewModel>(_bindingContext, _cookwareImage, viewModel => viewModel.SelectedCookSnapshot.CookwareIcon);
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookwareName, viewModel => viewModel.SelectedCookSnapshot.CookwareName);
|
||||
BindingHelper.BindImage(_bindingContext, _cookwareImage, nameof(_viewModel.CookwareIcon));
|
||||
BindingHelper.BindLocalizedStringEvent(_bindingContext, _cookwareName, nameof(_viewModel.CookwareName));
|
||||
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookName, viewModel => viewModel.SelectedCookSnapshot.Name);
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookDescriptionName, viewModel => viewModel.SelectedCookSnapshot.Description);
|
||||
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookPrice, viewModel => viewModel.SelectedCookSnapshot.CookPrice);
|
||||
@ -82,9 +87,41 @@ protected override void SetupBindings()
|
||||
|
||||
protected override GameObject GetInitialSelected()
|
||||
{
|
||||
if (IsInitialized == false) return null;
|
||||
|
||||
var initialSelected = _viewModel.GetInitialSelected();
|
||||
if (initialSelected)
|
||||
{
|
||||
return initialSelected;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Cancel:
|
||||
Close();
|
||||
break;
|
||||
case RestaurantUiActions.Interact1:
|
||||
HandleInteract1();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleInteract1()
|
||||
{
|
||||
var selected = EventSystem.current.currentSelectedGameObject;
|
||||
var interactable = selected?.GetComponent<IInteractableUi>();
|
||||
interactable?.OnInteract();
|
||||
}
|
||||
|
||||
private void OnAddedCookTabSelected(int index)
|
||||
{
|
||||
_viewModel.SetAddedCook(index);
|
||||
@ -94,9 +131,14 @@ private void OnAddedCookTabSelected(int index)
|
||||
|
||||
private void OnAddedIngredients()
|
||||
{
|
||||
var ingredients = _viewModel.SelectedCookSlot.Model.GetIngredients;
|
||||
for (int i = 0; i < _selectedIngredients.Count; i++)
|
||||
{
|
||||
var ingredient = _viewModel.SelectedCookSlot.Model.GetIngredients[i];
|
||||
IngredientEntry ingredient = null;
|
||||
if (ingredients != null && i < ingredients.Count)
|
||||
{
|
||||
ingredient = ingredients[i];
|
||||
}
|
||||
_selectedIngredients[i].SetIngredientEntry(ingredient);
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,8 @@
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public sealed class SelectedCookSnapshot
|
||||
public class SelectedCookSnapshot
|
||||
{
|
||||
public Sprite CookwareIcon { get; }
|
||||
public LocalizedString CookwareName { get; }
|
||||
public LocalizedString Name { get; }
|
||||
public LocalizedString Description { get; }
|
||||
public Sprite CookIcon { get; }
|
||||
@ -18,12 +16,10 @@ public sealed class SelectedCookSnapshot
|
||||
public IReadOnlyList<TasteData> Tastes { get; }
|
||||
public Material TasteMaterial { get; }
|
||||
|
||||
public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, LocalizedString name,
|
||||
public SelectedCookSnapshot(LocalizedString name,
|
||||
LocalizedString description, Sprite cookIcon, string cookPrice, IReadOnlyList<IngredientEntry> ingredientEntries,
|
||||
IReadOnlyList<TasteData> tastes, Material tasteMaterial)
|
||||
{
|
||||
CookwareIcon = cookwareIcon;
|
||||
CookwareName = cookwareName;
|
||||
Name = name;
|
||||
Description = description;
|
||||
CookIcon = cookIcon;
|
||||
@ -34,8 +30,6 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
|
||||
}
|
||||
|
||||
public static readonly SelectedCookSnapshot Empty = new(
|
||||
cookwareIcon: null,
|
||||
cookwareName: null,
|
||||
name: null,
|
||||
description: null,
|
||||
cookIcon: null,
|
||||
@ -47,9 +41,23 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
|
||||
|
||||
public class CookViewModel : SimpleViewModel
|
||||
{
|
||||
private CookwareType _currentCookwareType;
|
||||
private CookwareType _currentCookwareType = CookwareType.None;
|
||||
private List<ItemSlotUi> _addedCookItemSlots;
|
||||
|
||||
private Sprite _cookwareIcon;
|
||||
public Sprite CookwareIcon
|
||||
{
|
||||
get => _cookwareIcon;
|
||||
set => SetField(ref _cookwareIcon, value);
|
||||
}
|
||||
|
||||
private LocalizedString _cookwareName;
|
||||
public LocalizedString CookwareName
|
||||
{
|
||||
get => _cookwareName;
|
||||
set => SetField(ref _cookwareName, value);
|
||||
}
|
||||
|
||||
private SelectedCookSnapshot _selectedCookSnapshot = SelectedCookSnapshot.Empty;
|
||||
public SelectedCookSnapshot SelectedCookSnapshot
|
||||
{
|
||||
@ -69,11 +77,22 @@ public int CurrentCookIndex
|
||||
set => SetField(ref _currentCookIndex, value);
|
||||
}
|
||||
|
||||
private readonly Dictionary<string, ItemSlotUi> _cookIngredientSlotLookup = new();
|
||||
private InventorySortType _currentSortType = InventorySortType.None;
|
||||
|
||||
public event Action OnAddedIngredients;
|
||||
|
||||
public GameObject GetInitialSelected() => _addedCookItemSlots[0].gameObject;
|
||||
|
||||
public void SetCookwareType(CookwareType cookwareType)
|
||||
{
|
||||
if (_currentCookwareType == cookwareType) return;
|
||||
|
||||
_currentCookwareType = cookwareType;
|
||||
var cookwareDatas = DataManager.Instance.GetDataSo<CookwareDataSo>().GetDataList();
|
||||
var cookwareKey = cookwareDatas.Find(data => data.CookwareType == cookwareType).Id;
|
||||
CookwareIcon = DataManager.Instance.GetIcon(cookwareKey);
|
||||
CookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
|
||||
}
|
||||
|
||||
public void SetAddedCook(int index)
|
||||
@ -83,13 +102,12 @@ public void SetAddedCook(int index)
|
||||
CurrentCookIndex = index;
|
||||
BeginUpdate();
|
||||
SelectedCookSlot = _addedCookItemSlots[index];
|
||||
RecomputeSelectedCook();
|
||||
UpdateSelectedCook();
|
||||
EndUpdate();
|
||||
}
|
||||
|
||||
public void CreateAddedCookItemSlot(Transform parent)
|
||||
{
|
||||
// TODO : 추후에 data에서 max값 가져오기 (현재는 8이라 시스템상 지금 가져오면 오류)
|
||||
_addedCookItemSlots = new List<ItemSlotUi>(parent.GetComponentsInChildren<ItemSlotUi>());
|
||||
|
||||
// Dictionary 하나로 레시피 ID와 개수를 함께 관리
|
||||
@ -130,7 +148,72 @@ public void CreateAddedCookItemSlot(Transform parent)
|
||||
model = ItemViewModelFactory.CreateByItemId(recipe.Key);
|
||||
model?.SetCount(recipe.Value);
|
||||
}
|
||||
_addedCookItemSlots[i].Initialize(model, new TodayMenuSlotUiStrategy(RecipeType.FoodRecipe));
|
||||
_addedCookItemSlots[i].Initialize(model, new AddedCookSlotUiStrategy(RecipeType.FoodRecipe));
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateIngredientInventoryItemSlot(Transform parent)
|
||||
{
|
||||
Utils.DestroyAllChildren(parent);
|
||||
var models = ItemViewModelFactory.CreateRestaurantManagementInventoryItem();
|
||||
|
||||
_cookIngredientSlotLookup.Clear();
|
||||
foreach (var model in models)
|
||||
{
|
||||
if (model.ItemType != ItemType.Ingredient) continue;
|
||||
|
||||
var itemSlotUi = Instantiate(GetRestaurantManagementData().ItemSlotUiPrefab, parent);
|
||||
var slot = itemSlotUi.GetComponent<ItemSlotUi>();
|
||||
slot.Initialize(model, new InventorySlotUiStrategy());
|
||||
itemSlotUi.name = model.Id;
|
||||
|
||||
// var interactor = itemSlotUi.GetComponent<ItemSlotInteractor>();
|
||||
// if (model.ItemType == ItemType.Recipe)
|
||||
// {
|
||||
// interactor.Initialize(TodayMenuEventType.Add, new TodayMenuInteractorStrategy());
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (DataManager.Instance.GetDataSo<CookwareDataSo>().TryGetDataById(model.Id, out var cookwareData))
|
||||
// {
|
||||
// interactor.Initialize(TodayMenuEventType.Add, new TodayCookwareInteractorStrategy());
|
||||
// }
|
||||
// }
|
||||
|
||||
_cookIngredientSlotLookup[model.Id] = slot;
|
||||
}
|
||||
|
||||
UpdateCookIngredient();
|
||||
}
|
||||
|
||||
private IEnumerable<ItemSlotUi> SortSlots(IEnumerable<ItemSlotUi> slots)
|
||||
{
|
||||
return _currentSortType switch
|
||||
{
|
||||
InventorySortType.NameAscending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenBy(slot => slot.Model.DisplayName),
|
||||
InventorySortType.NameDescending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenByDescending(slot => slot.Model.DisplayName),
|
||||
InventorySortType.QuantityAscending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenBy(slot => slot.Model.Count),
|
||||
InventorySortType.QuantityDescending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenByDescending(slot => slot.Model.Count),
|
||||
InventorySortType.None => slots.OrderBy(slot => slot.Model.Id),
|
||||
_ => slots
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdateCookIngredient()
|
||||
{
|
||||
var filteredSlots = _cookIngredientSlotLookup.Values;
|
||||
var sortedSlots = SortSlots(filteredSlots);
|
||||
|
||||
int siblingIndex = 0;
|
||||
|
||||
foreach (var slot in sortedSlots)
|
||||
{
|
||||
var model = slot.Model;
|
||||
|
||||
if (model.HasItem)
|
||||
{
|
||||
slot.transform.SetSiblingIndex(siblingIndex++);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -139,13 +222,10 @@ public TasteHashTagSlotUi CreateHashTag(Transform parent)
|
||||
return Instantiate(GetRestaurantManagementData().TasteHashTagSlotUiPrefab, parent, false);
|
||||
}
|
||||
|
||||
private void RecomputeSelectedCook()
|
||||
private void UpdateSelectedCook()
|
||||
{
|
||||
var selectedItemModel = SelectedCookSlot.Model;
|
||||
string key = selectedItemModel.GetRecipeResultKey;
|
||||
var cookwareKey = selectedItemModel.GetCookwareKey;
|
||||
var cookwareSprite = selectedItemModel.GetCookwareIcon;
|
||||
var cookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetLocalizedName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetLocalizedDescription(key);
|
||||
var cookIcon = selectedItemModel.GetResultIcon;
|
||||
@ -161,8 +241,6 @@ private void RecomputeSelectedCook()
|
||||
};
|
||||
|
||||
SelectedCookSnapshot = new SelectedCookSnapshot(
|
||||
cookwareIcon: cookwareSprite,
|
||||
cookwareName: cookwareName,
|
||||
name: nameLocalizedString,
|
||||
description: descriptionLocalizedString,
|
||||
cookIcon: cookIcon,
|
||||
|
@ -48,6 +48,7 @@ public void ShowMark(Sprite sprite)
|
||||
_markImage.gameObject.SetActive(true);
|
||||
}
|
||||
public void HideMark() => _markImage.gameObject.SetActive(false);
|
||||
public void SetCommonButtonUsed(bool isUsed) => _commonButton.SetIsUsed(isUsed);
|
||||
public void SetButtonInteractable(bool interactable) => _commonButton.SetInteractable(interactable);
|
||||
public void SetActive(bool value) => gameObject.SetActive(value);
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
|
@ -254,10 +254,8 @@ private void OnCategoryTabSelected(int categoryValue)
|
||||
// 입력 처리 - ViewModel로 위임
|
||||
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
var isHandled = base.OnInputPerformed(actionEnum, context);
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
if (isHandled && _viewModel != null)
|
||||
{
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Cancel:
|
||||
@ -276,26 +274,22 @@ protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAc
|
||||
_viewModel.StartHold();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isHandled;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnInputCanceled(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
var isHandled = base.OnInputCanceled(actionEnum, context);
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
if (isHandled && _viewModel)
|
||||
{
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Interact2:
|
||||
_viewModel.CancelHold();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isHandled;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -44,8 +44,6 @@ public void Initialize(int tabValue, UnityAction onSelected)
|
||||
_commonButton = GetComponent<CommonButton>();
|
||||
gameObject.SetActive(true);
|
||||
|
||||
if (_commonButton.CanDisabledAnimation) return;
|
||||
|
||||
_tabButtonValue = tabValue;
|
||||
OnSelected = onSelected;
|
||||
_commonButton.AddListener(OnSelected);
|
||||
@ -53,7 +51,7 @@ public void Initialize(int tabValue, UnityAction onSelected)
|
||||
|
||||
public void SetSelected(bool isSelected)
|
||||
{
|
||||
if (_commonButton.CanDisabledAnimation) return;
|
||||
if (_commonButton.GetIsUsed() == false) return;
|
||||
|
||||
_isSelected = isSelected;
|
||||
SetActiveContents(isSelected);
|
||||
@ -62,6 +60,8 @@ public void SetSelected(bool isSelected)
|
||||
|
||||
private void SetActiveContents(bool isActive)
|
||||
{
|
||||
if (_commonButton.GetIsUsed() == false) return;
|
||||
|
||||
foreach (var content in _content)
|
||||
{
|
||||
content.SetActive(isActive);
|
||||
|
@ -27,7 +27,7 @@ public void Setup(ItemSlotUi ui, ItemModel model)
|
||||
}
|
||||
ui.SetIcon(model.ItemSprite);
|
||||
ui.HideCountText();
|
||||
ui.ShowMark(DataManager.Instance.GetSprite(markSpriteKey)); // TODO : 추후에 장비와 매칭
|
||||
ui.ShowMark(DataManager.Instance.GetSprite(markSpriteKey));
|
||||
ui.SetButtonInteractable(true);
|
||||
}
|
||||
|
||||
|
@ -22,14 +22,14 @@ public enum ButtonType
|
||||
}
|
||||
|
||||
[RequireComponent(typeof(Button))]
|
||||
public class CommonButton : MonoBehaviour, IInteractableUi, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler,
|
||||
public class CommonButton : MonoBehaviour, IInteractableUi, IPointerEnterHandler, IPointerExitHandler,
|
||||
IPointerDownHandler, IPointerUpHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
|
||||
{
|
||||
[SerializeField] private Button _button;
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] private bool _canDisabledAnimation = true;
|
||||
[SerializeField] private bool _synchronizeStates = true;
|
||||
[SerializeField] private ButtonType _buttonType;
|
||||
[SerializeField] private bool _synchronizeStates = true;
|
||||
[SerializeField] private bool _isUsed = true;
|
||||
|
||||
private bool _isPressed;
|
||||
private bool _isHighlighted;
|
||||
@ -42,7 +42,6 @@ public class CommonButton : MonoBehaviour, IInteractableUi, IPointerClickHandler
|
||||
private readonly int _selectedHash = Animator.StringToHash("Selected");
|
||||
private readonly int _toggleHash = Animator.StringToHash("Toggled");
|
||||
private readonly int _disabledHash = Animator.StringToHash("Disabled");
|
||||
private readonly int _canDisabled = Animator.StringToHash("CanDisabled");
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@ -51,6 +50,12 @@ private void OnEnable()
|
||||
_isSelected = false;
|
||||
_isToggled = false;
|
||||
|
||||
if (_isUsed == false)
|
||||
{
|
||||
SetInteractable(false);
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -98,7 +103,7 @@ private ButtonState GetCurrentState()
|
||||
{
|
||||
return ButtonState.Pressed;
|
||||
}
|
||||
if (_isSelected || _isHighlighted)
|
||||
if (_isHighlighted)
|
||||
{
|
||||
return ButtonState.Highlighted;
|
||||
}
|
||||
@ -121,7 +126,6 @@ private void ApplyVisualState(ButtonState state)
|
||||
|
||||
private void ApplyAnimatorState(ButtonState state)
|
||||
{
|
||||
_animator.SetBool(_canDisabled, _canDisabledAnimation);
|
||||
_animator.SetBool(_highlightedHash, _isHighlighted);
|
||||
_animator.SetBool(_pressedHash, _isPressed);
|
||||
_animator.SetBool(_selectedHash, _isSelected);
|
||||
@ -131,12 +135,9 @@ private void ApplyAnimatorState(ButtonState state)
|
||||
|
||||
public void OnInteract()
|
||||
{
|
||||
_button.onClick.Invoke();
|
||||
}
|
||||
if (_button.interactable == false) return;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
UpdateVisualState();
|
||||
_button.onClick.Invoke();
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
@ -149,9 +150,12 @@ public void OnPointerEnter(PointerEventData eventData)
|
||||
EventSystem.current.SetSelectedGameObject(gameObject);
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -164,9 +168,12 @@ public void OnPointerExit(PointerEventData eventData)
|
||||
_isSelected = false;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = false;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -175,8 +182,18 @@ public void OnPointerDown(PointerEventData eventData)
|
||||
if (_button.interactable == false) return;
|
||||
|
||||
if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
if (_buttonType == ButtonType.Normal)
|
||||
{
|
||||
_isPressed = true;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isPressed = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
}
|
||||
@ -210,9 +227,12 @@ public void OnSelect(BaseEventData eventData)
|
||||
_isSelected = true;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -225,9 +245,12 @@ public void OnDeselect(BaseEventData eventData)
|
||||
_isSelected = false;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = false;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -239,10 +262,10 @@ public void OnSubmit(BaseEventData eventData)
|
||||
public void AddListener(UnityAction action) => _button.onClick.AddListener(action);
|
||||
public void RemoveListener(UnityAction action) => _button?.onClick.RemoveListener(action);
|
||||
public void RemoveAllListeners() => _button.onClick.RemoveAllListeners();
|
||||
|
||||
public bool CanDisabledAnimation => _canDisabledAnimation;
|
||||
public bool IsInteractable => _button.interactable;
|
||||
|
||||
public bool GetIsUsed() => _isUsed;
|
||||
public void SetIsUsed(bool isUsed) => _isUsed = isUsed;
|
||||
public void SetInteractable(bool interactable)
|
||||
{
|
||||
_button.interactable = interactable;
|
||||
@ -251,6 +274,8 @@ public void SetInteractable(bool interactable)
|
||||
|
||||
public void SetToggle(bool isSelected)
|
||||
{
|
||||
if (_isUsed == false) return;
|
||||
|
||||
if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
_isToggled = isSelected;
|
||||
|
@ -1,9 +1,23 @@
|
||||
// <auto-generated> File: CookwareDataSo.cs
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
[CreateAssetMenu(fileName = "CookwareDataSo", menuName = "GoogleSheet/CookwareDataSo")]
|
||||
public class CookwareDataSo : DataSo<CookwareData> { }
|
||||
public class CookwareDataSo : DataSo<CookwareData>
|
||||
{
|
||||
public bool TryGetValueByCookwareType(CookwareType cookwareType, out CookwareData cookwareData)
|
||||
{
|
||||
if (_datas == null)
|
||||
{
|
||||
cookwareData = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
cookwareData = _datas.FirstOrDefault(data => data != null && data.CookwareType == cookwareType);
|
||||
return cookwareData != null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
[Flags]
|
||||
public enum RestaurantCookType : uint
|
||||
{
|
||||
OpenCookUi = 0,
|
||||
}
|
||||
|
||||
public class RestaurantCookInteractionSubsystem : MonoBehaviour, IInteractionSubsystemObject<RestaurantCookType>
|
||||
{
|
||||
[SerializeField] protected RestaurantCookType _cookType = RestaurantCookType.OpenCookUi;
|
||||
|
||||
public RestaurantCookType GetInteractionSubsystemType()
|
||||
{
|
||||
return _cookType;
|
||||
}
|
||||
|
||||
public void SetInteractionSubsystemType(RestaurantCookType inValue)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void InitializeSubsystem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual bool CanInteract()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public ScriptableObject GetPayload()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7cf7dcfed7214940a2dc7d2fa00d8e9
|
||||
timeCreated: 1755671037
|
@ -8,29 +8,11 @@ public enum RestaurantManagementType : uint
|
||||
{
|
||||
OpenRestaurantMenu = 0,
|
||||
StartRestaurant = 1,
|
||||
OpenCookUi = 2,
|
||||
}
|
||||
|
||||
public class CookwareTypePayload : ScriptableObject
|
||||
{
|
||||
public CookwareType CookwareType;
|
||||
}
|
||||
|
||||
public class RestaurantManagementInteractionSubsystem : MonoBehaviour, IInteractionSubsystemObject<RestaurantManagementType>
|
||||
{
|
||||
[SerializeField] protected RestaurantManagementType _managementType = RestaurantManagementType.OpenRestaurantMenu;
|
||||
[SerializeField] private CookwareType _cookwareType = CookwareType.None;
|
||||
|
||||
private ScriptableObject _cachedPayload;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_cachedPayload)
|
||||
{
|
||||
DestroyImmediate(_cachedPayload);
|
||||
_cachedPayload = null;
|
||||
}
|
||||
}
|
||||
|
||||
public RestaurantManagementType GetInteractionSubsystemType()
|
||||
{
|
||||
@ -59,18 +41,6 @@ public bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = nu
|
||||
|
||||
public ScriptableObject GetPayload()
|
||||
{
|
||||
if (_managementType == RestaurantManagementType.OpenCookUi)
|
||||
{
|
||||
if (!_cachedPayload)
|
||||
{
|
||||
_cachedPayload = ScriptableObject.CreateInstance(typeof(CookwareTypePayload));
|
||||
}
|
||||
|
||||
var payload = _cachedPayload as CookwareTypePayload;
|
||||
payload.CookwareType = _cookwareType;
|
||||
return payload;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -32,18 +32,6 @@ public class RestaurantInteractionComponent : MonoBehaviour, IInteractable, IInt
|
||||
|
||||
private Dictionary<InteractionType, IInteractionSubsystemObject> _subsystems = new();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// Register this interactable to environment state
|
||||
var environmentState = RestaurantState.Instance?.EnvironmentState;
|
||||
environmentState?.RegisterInteractable(this);
|
||||
|
||||
if (autoInitialize && !_isInitialized)
|
||||
{
|
||||
InitializeInteraction(_interactionType);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
var environmentState = RestaurantState.Instance?.EnvironmentState;
|
||||
@ -87,7 +75,7 @@ public virtual bool IsInteractionHidden()
|
||||
return flowDisabled;
|
||||
}
|
||||
|
||||
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject causerPayload = null)
|
||||
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject payload = null)
|
||||
{
|
||||
if (CanInteract() == false)
|
||||
{
|
||||
@ -95,10 +83,10 @@ public virtual bool OnInteracted(IInteractor interactor, ScriptableObject causer
|
||||
}
|
||||
|
||||
bool interactionResult = RestaurantInteractionEvents.RestaurantInteraction.RequestInteraction(interactor.GetInteractorGameObject(),
|
||||
GetInteractableGameObject(), GetInteractionType(), causerPayload, GetPayload(), true);
|
||||
GetInteractableGameObject(), GetInteractionType(), payload, true);
|
||||
if (HasSubsystem(_interactionType))
|
||||
{
|
||||
interactionResult &= GetSubsystem(_interactionType).OnInteracted(interactor, causerPayload);
|
||||
interactionResult &= GetSubsystem(_interactionType).OnInteracted(interactor, payload);
|
||||
}
|
||||
return interactionResult;
|
||||
}
|
||||
@ -195,11 +183,6 @@ public Vector3[] GetInteractionPoints()
|
||||
return positions;
|
||||
}
|
||||
|
||||
public ScriptableObject GetPayload()
|
||||
{
|
||||
return TryGetSubsystem(_interactionType, out var subsystem) ? subsystem.GetPayload() : null;
|
||||
}
|
||||
|
||||
public bool TryGetSubsystemObject<T>(out IInteractionSubsystemObject<T> subsystemObject) where T : Enum
|
||||
{
|
||||
foreach (var interactionSubsystemObject in _subsystems.Values)
|
||||
|
@ -15,7 +15,8 @@ public static class RestaurantInteractionEventSolvers
|
||||
{
|
||||
{InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)},
|
||||
{InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)},
|
||||
{InteractionType.RestaurantMeal, typeof(RestaurantMealSolver)}
|
||||
{InteractionType.RestaurantMeal, typeof(RestaurantMealSolver)},
|
||||
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)}
|
||||
};
|
||||
}
|
||||
|
||||
@ -24,30 +25,28 @@ public class RestaurantInteractionEvent : IEvent
|
||||
public GameObject Causer;
|
||||
public GameObject Target;
|
||||
public InteractionType InteractionType;
|
||||
public ScriptableObject CauserPayload;
|
||||
public ScriptableObject TargetPayload;
|
||||
public ScriptableObject Payload;
|
||||
public bool EventResult = false;
|
||||
|
||||
public RestaurantInteractionEvent MakeInteractionEvent(GameObject causer, GameObject target, InteractionType interactionType,
|
||||
ScriptableObject causerPayload, ScriptableObject targetPayload)
|
||||
ScriptableObject payload = null)
|
||||
{
|
||||
Causer = causer;
|
||||
Target = target;
|
||||
InteractionType = interactionType;
|
||||
CauserPayload = causerPayload;
|
||||
TargetPayload = targetPayload;
|
||||
Payload = payload;
|
||||
return this;
|
||||
}
|
||||
|
||||
public bool RequestInteraction(GameObject causer, GameObject target, InteractionType interactionType,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayload = null, bool shouldBroadcastAfterSolve = true)
|
||||
ScriptableObject payload = null, bool shouldBroadcastAfterSolve = true)
|
||||
{
|
||||
if (interactionType == InteractionType.None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var evt = MakeInteractionEvent(causer, target, interactionType, causerPayload, targetPayload);
|
||||
var evt = MakeInteractionEvent(causer, target, interactionType, payload);
|
||||
evt.EventResult = false;
|
||||
// Solve event directly. 이벤트 처리는 여기서 하고, 이벤트 호출로는 이런 이벤트가 호출되었고 결과가 어떻다는 거 전파하는 식으로.
|
||||
if (RestaurantInteractionEventSolvers.TypeToSolver.TryGetValue(interactionType, out var solverType))
|
||||
@ -60,7 +59,7 @@ public bool RequestInteraction(GameObject causer, GameObject target, Interaction
|
||||
// Cast solverComponent to IInteractable
|
||||
if (solver is not null && interactor is not null)
|
||||
{
|
||||
evt.EventResult = solver.ExecuteInteraction(interactor, interactable, causerPayload, targetPayload);
|
||||
evt.EventResult = solver.ExecuteInteraction(interactor, interactable, payload);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40f81333eaf94a8d87dd93f56e694f9f
|
||||
timeCreated: 1756266293
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public static class RestaurantCookSolvers
|
||||
{
|
||||
public static Dictionary<RestaurantCookType, Type> TypeToManagementSolver = new()
|
||||
{
|
||||
{ RestaurantCookType.OpenCookUi, typeof(RestaurantCookSolver_OpenCookUi) },
|
||||
};
|
||||
}
|
||||
public class RestaurantCookSolver : RestaurantSubsystemSolver<RestaurantCookType>
|
||||
{
|
||||
protected override Dictionary<RestaurantCookType, Type> GetSubsystemSolverTypeMappings()
|
||||
{
|
||||
return RestaurantCookSolvers.TypeToManagementSolver;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f559834f1ac07564aa79705326799af4
|
||||
timeCreated: 1755677639
|
@ -2,22 +2,20 @@
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public class RestaurantManagementSolver_Cook : MonoBehaviour, IInteractionSubsystemSolver<RestaurantManagementType>
|
||||
public class RestaurantCookSolver_OpenCookUi : MonoBehaviour, IInteractionSubsystemSolver<RestaurantCookType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
|
||||
|
||||
var cookwareTypePayload = targetPayloadSo as CookwareTypePayload;
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
|
||||
|
||||
var evt = GameEvents.OpenPopupUiEvent;
|
||||
evt.UiType = typeof(CookUi);
|
||||
evt.Payload = cookwareTypePayload.CookwareType;
|
||||
//evt.Payload = cookwareTypePayload.CookwareType;
|
||||
EventBus.Broadcast(evt);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
|
||||
return currentGameFlowState == GameFlowState.RunRestaurant;
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13aa19466e35b644593189245f6def22
|
@ -10,7 +10,6 @@ public class RestaurantManagementSolver : RestaurantSubsystemSolver<RestaurantMa
|
||||
{
|
||||
{ RestaurantManagementType.OpenRestaurantMenu, typeof(RestaurantManagementSolver_Menu) },
|
||||
{ RestaurantManagementType.StartRestaurant, typeof(RestaurantManagementSolver_Start) },
|
||||
{ RestaurantManagementType.OpenCookUi, typeof(RestaurantManagementSolver_Cook) },
|
||||
};
|
||||
protected override Dictionary<RestaurantManagementType, Type> GetSubsystemSolverTypeMappings()
|
||||
{
|
||||
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ec01cfc3ad3d4e40ba166cf8049adb3
|
@ -4,9 +4,9 @@ namespace DDD
|
||||
{
|
||||
public class RestaurantManagementSolver_Menu : MonoBehaviour, IInteractionSubsystemSolver<RestaurantManagementType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
|
||||
|
||||
var evt = GameEvents.OpenPopupUiEvent;
|
||||
evt.UiType = typeof(RestaurantManagementUi);
|
||||
@ -14,7 +14,7 @@ public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable in
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
|
||||
return currentGameFlowState == GameFlowState.ReadyForRestaurant;
|
||||
|
@ -10,15 +10,15 @@ private RestaurantManagementState GetManagementState()
|
||||
return RestaurantState.Instance.ManagementState;
|
||||
}
|
||||
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
|
||||
|
||||
_ = GameFlowManager.Instance.ChangeFlow(GameFlowState.RunRestaurant);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
|
||||
|
||||
|
@ -4,13 +4,12 @@ namespace DDD
|
||||
{
|
||||
public class RestaurantMealSolver_WaitForOrder : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
|
||||
return true;
|
||||
|
@ -4,13 +4,12 @@ namespace DDD
|
||||
{
|
||||
public class RestaurantMealSolver_WaitForServe : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -4,15 +4,13 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Busy : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
|
@ -4,14 +4,13 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Dirty : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
|
||||
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Order : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Reserved : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
// Interactable's CurrentInteractor is me? => Can execute
|
||||
return false;
|
||||
|
@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Serve : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
// TODO : DO SOMETHING!!!
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -5,9 +5,9 @@ namespace DDD.RestaurantOrders
|
||||
{
|
||||
public class RestaurantOrderSolver_Wait : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||
{
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
|
||||
// TODO : DO SOMETHING!!!
|
||||
/* TODO
|
||||
* OnInteracted에서 상태를 바꾸는 대신, 여기서 직접 바꿔주고, 현재 나에게 점유되어 있다는 사실을 알려주기? 그리고 CanInteractTo에서 이게 일치해야만 참 반환하게?
|
||||
@ -16,7 +16,7 @@ public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable in
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -18,16 +18,16 @@ private void Awake()
|
||||
_solvers.Add(subsystemSolverType.Key, solver);
|
||||
}
|
||||
}
|
||||
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
return TryGetSolver(interactable, out var solver) &&
|
||||
solver.ExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo);
|
||||
solver.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||
}
|
||||
|
||||
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
|
||||
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return TryGetSolver(interactable, out var solver) &&
|
||||
solver.CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo);
|
||||
solver.CanExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||
}
|
||||
|
||||
// Solver를 가져오는 공통 로직
|
||||
|
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user