Remove ignored files from the repository

This commit is contained in:
NTG_Lenovo 2025-08-13 12:56:52 +09:00
parent 0a2b286c3d
commit 77681bf6c9
15 changed files with 41 additions and 9 deletions

View File

@ -34,7 +34,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
disabledShaderPasses:
@ -80,6 +80,7 @@ Material:
m_Floats:
- _AlphaClip: 1
- _AlphaToMask: 1
- _ApplyGI: 1
- _Blend: 0
- _BlendModePreserveSpecular: 0
- _BumpScale: 1
@ -89,6 +90,7 @@ Material:
- _DstBlend: 0
- _EMISSION: 0
- _EnvironmentReflections: 1
- _GlobalIlluminationIntensity: 1
- _METALLICSPECGLOSSMAP: 1
- _Metallic: 0
- _NORMALMAP: 1

View File

@ -48,6 +48,14 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3983248675539552489, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
propertyPath: initialSkinName
value: Casper
objectReference: {fileID: 0}
- target: {fileID: 3983248675539552489, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
propertyPath: skeletonDataAsset
value:
objectReference: {fileID: 11400000, guid: 90ef4d2128c770b4cb83806c33867a79, type: 2}
- target: {fileID: 6826437533270866908, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
propertyPath: externalBehavior
value:
@ -68,8 +76,30 @@ PrefabInstance:
propertyPath: m_Name
value: CustomerNpc
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedComponents:
- {fileID: 133104368464330048, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 7462519206451630147, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
insertIndex: -1
addedObject: {fileID: 6054843938321605399}
m_SourcePrefab: {fileID: 100100000, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
--- !u!1 &4266090516809920735 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 7462519206451630147, guid: ceeea618d8ee23642a0e56b3f963448c, type: 3}
m_PrefabInstance: {fileID: 6675463944788402332}
m_PrefabAsset: {fileID: 0}
--- !u!114 &6054843938321605399
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4266090516809920735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b242c4f65b2734841840c89dfab1500b, type: 3}
m_Name:
m_EditorClassIdentifier:
_interactionType: 0

View File

@ -6,11 +6,13 @@ public class CustomerCharacter : RestaurantNpcCharacter, ICustomerInitializer
{
private CustomerData _customerData;
public void Initialize(string customerDataId, CustomerData customerData)
public void Initialize(CustomerData customerData)
{
_customerData = customerData;
// TODO : 손님 생성 로직 추가
_spineController.SetSkin(_customerData.SpineSkinKey);
_behaviorTree.EnableBehavior();
}
}
}

View File

@ -10,12 +10,11 @@ public interface ICustomerFactory
public interface ICustomerInitializer
{
void Initialize(string customerDataId, CustomerData customerData);
void Initialize(CustomerData customerData);
}
public struct CustomerSpawnArgs
{
public string CustomerDataId;
public CustomerData CustomerData;
public Vector3 Position;
public Quaternion Rotation;
@ -37,7 +36,7 @@ public async Task<GameObject> CreateAsync(CustomerSpawnArgs args)
if (newCustomer.TryGetComponent(out ICustomerInitializer initializer))
{
initializer.Initialize(args.CustomerDataId, args.CustomerData);
initializer.Initialize(args.CustomerData);
}
return newCustomer;
}

View File

@ -18,7 +18,7 @@ public class RestaurantCustomerStateSo : ScriptableObject, IGameFlowHandler
[SerializeField] private Vector3 _spawnPoint = new(5f, 0f, 4f);
[Title("디버그")]
[SerializeField] private SpawnSchedule _spawnSchedule;
[ReadOnly, SerializeField] private SpawnSchedule _spawnSchedule;
private GameStateSo _gameStateSo;
private LevelDataSo _levelDataSo;
@ -112,7 +112,6 @@ SpawnSchedule MakeSchedule() => scheduleBuilder.Build(new SpawnScheduleBuildArgs
_ = _iCustomerFactory.CreateAsync(new CustomerSpawnArgs
{
CustomerDataId = customerId,
CustomerData = customerData,
Position = _spawnPoint,
Rotation = rotation,