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BIN
Assets/_DDD/_Addressables/So/RestaurantManagementDataSo.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_Addressables/So/RestaurantManagementDataSo.asset
(Stored with Git LFS)
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -1,12 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public class GlobalMessageUi : BaseUi, IEventHandler<ShowGlobalMessageEvent>
|
||||
{
|
||||
private TextMeshProUGUI _messageText;
|
||||
[SerializeField] private TextMeshProUGUI _messageText;
|
||||
private Tween _fadeTween;
|
||||
|
||||
private readonly Queue<ShowGlobalMessageEvent> _messageQueue = new();
|
||||
@ -16,8 +17,6 @@ protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_messageText = GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
_canvasGroup.alpha = 0;
|
||||
_messageText.text = null;
|
||||
}
|
||||
|
@ -96,10 +96,10 @@ private void UpdateTasteHashTags(ItemViewModel model)
|
||||
|
||||
if (tasteDatas == null || tasteDatas.Count <= 0) return;
|
||||
|
||||
var outlineColor = model.RecipeType switch
|
||||
var backgroundMaterial = model.RecipeType switch
|
||||
{
|
||||
RecipeType.FoodRecipe => restaurantManagementDataSo.FoodTasteOutlineColor,
|
||||
RecipeType.DrinkRecipe => restaurantManagementDataSo.DrinkTasteOutlineColor,
|
||||
RecipeType.FoodRecipe => restaurantManagementDataSo.FoodTasteMaterial,
|
||||
RecipeType.DrinkRecipe => restaurantManagementDataSo.DrinkTasteMateria,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
@ -109,7 +109,7 @@ private void UpdateTasteHashTags(ItemViewModel model)
|
||||
foreach (var tasteData in tasteDatas)
|
||||
{
|
||||
var newTasteHashTag = Instantiate(restaurantManagementDataSo.TasteHashTagSlotUiPrefab, _tasteHashTagContent1, false);
|
||||
newTasteHashTag.Initialize(outlineColor, tasteData);
|
||||
newTasteHashTag.Initialize(backgroundMaterial, tasteData);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(newTasteHashTag.RectTransform);
|
||||
float slotWidth = newTasteHashTag.RectTransform.rect.width;
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
@ -10,11 +11,13 @@ public class RestaurantManagementUi : PopupUi<RestaurantUiActions>, IEventHandle
|
||||
{
|
||||
[SerializeField] private InventoryView _inventoryView;
|
||||
[SerializeField] private ItemDetailView _itemDetailView;
|
||||
[SerializeField] private TabGroupUi<RestaurantManagementSectionType> _sectionTabs;
|
||||
[SerializeField] private TabGroupUi<InventoryCategoryType> _menuCategoryTabs;
|
||||
[SerializeField] private TabGroupUi<InventoryCategoryType> _cookwareCategoryTabs;
|
||||
[SerializeField] private CommonTabGroupUi _sectionTabs;
|
||||
[SerializeField] private CommonTabGroupUi _menuCategoryTabs;
|
||||
[SerializeField] private CommonTabGroupUi _cookwareCategoryTabs;
|
||||
[SerializeField] private Image _completeBatchFilledImage;
|
||||
|
||||
|
||||
|
||||
[SerializeField] private float _holdCompleteTime = 1f;
|
||||
private float _elapsedTime;
|
||||
private bool _isHolding;
|
||||
@ -63,12 +66,19 @@ protected override GameObject GetInitialSelected()
|
||||
var inventoryViewInitialSelectedObject = _inventoryView.GetInitialSelected();
|
||||
if (inventoryViewInitialSelectedObject) return inventoryViewInitialSelectedObject;
|
||||
|
||||
if (_menuCategoryTabs.GetFirstInteractableButton.activeInHierarchy)
|
||||
var menuCategoryFirstButton = _menuCategoryTabs.GetFirstInteractableButton();
|
||||
if (menuCategoryFirstButton != null && menuCategoryFirstButton.activeInHierarchy)
|
||||
{
|
||||
return _menuCategoryTabs.GetFirstInteractableButton;
|
||||
return menuCategoryFirstButton;
|
||||
}
|
||||
|
||||
return _cookwareCategoryTabs.GetFirstInteractableButton;
|
||||
var cookwareCategoryFirstButton = _cookwareCategoryTabs.GetFirstInteractableButton();
|
||||
if (cookwareCategoryFirstButton != null && cookwareCategoryFirstButton.activeInHierarchy)
|
||||
{
|
||||
return cookwareCategoryFirstButton;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public async override void Open(OpenPopupUiEvent evt)
|
||||
@ -76,6 +86,10 @@ public async override void Open(OpenPopupUiEvent evt)
|
||||
base.Open(evt);
|
||||
|
||||
await _inventoryView.Initialize();
|
||||
|
||||
// 각 그룹별로 허용된 카테고리 설정
|
||||
SetupCategoryTabs();
|
||||
|
||||
_sectionTabs.Initialize(OnSectionTabSelected);
|
||||
_menuCategoryTabs.Initialize(OnCategoryTabSelected);
|
||||
_cookwareCategoryTabs.Initialize(OnCategoryTabSelected);
|
||||
@ -85,6 +99,16 @@ public async override void Open(OpenPopupUiEvent evt)
|
||||
EventBus.Register<TodayMenuRemovedEvent>(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 각 그룹별로 허용된 카테고리를 설정합니다.
|
||||
/// </summary>
|
||||
private void SetupCategoryTabs()
|
||||
{
|
||||
// 각 그룹별로 기본 허용 값 사용 (자동으로 적절한 카테고리 필터링)
|
||||
_menuCategoryTabs.UseDefaultAllowedValues();
|
||||
_cookwareCategoryTabs.UseDefaultAllowedValues();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
@ -161,14 +185,15 @@ private void HandleInteract2Canceled()
|
||||
_completeBatchFilledImage.fillAmount = 0f;
|
||||
}
|
||||
|
||||
private void OnSectionTabSelected(RestaurantManagementSectionType section)
|
||||
private void OnSectionTabSelected(int sectionValue)
|
||||
{
|
||||
var section = (SectionButtonType)sectionValue;
|
||||
switch (section)
|
||||
{
|
||||
case RestaurantManagementSectionType.Menu:
|
||||
case SectionButtonType.Menu:
|
||||
_menuCategoryTabs.SelectFirstTab();
|
||||
break;
|
||||
case RestaurantManagementSectionType.Cookware:
|
||||
case SectionButtonType.Cookware:
|
||||
_cookwareCategoryTabs.SelectFirstTab();
|
||||
break;
|
||||
default:
|
||||
@ -176,15 +201,16 @@ private void OnSectionTabSelected(RestaurantManagementSectionType section)
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCategoryTabSelected(InventoryCategoryType category)
|
||||
private void OnCategoryTabSelected(int categoryValue)
|
||||
{
|
||||
var category = (InventoryCategoryType)categoryValue;
|
||||
_inventoryView.UpdateCategoryView(category);
|
||||
_itemDetailView.UpdateCategory(category);
|
||||
}
|
||||
|
||||
public void Invoke(TodayMenuRemovedEvent evt)
|
||||
{
|
||||
_menuCategoryTabs.SelectTab(evt.InventoryCategoryType);
|
||||
_menuCategoryTabs.SelectTab((int)evt.InventoryCategoryType);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public enum RestaurantManagementSectionType
|
||||
public enum SectionButtonType
|
||||
{
|
||||
None = 0,
|
||||
Menu,
|
||||
@ -19,28 +17,38 @@ public enum RestaurantManagementSectionType
|
||||
public enum InventoryCategoryType
|
||||
{
|
||||
None = 0,
|
||||
Food,
|
||||
Drink,
|
||||
Ingredient,
|
||||
Cookware,
|
||||
Special
|
||||
Food, // 음식
|
||||
Drink, // 음료
|
||||
Ingredient, // 재료
|
||||
Cookware, // 조리도구
|
||||
Special // 특수 아이템
|
||||
}
|
||||
|
||||
public class TabButtonUi<T> : MonoBehaviour, IInteractableUi where T : Enum
|
||||
/// <summary>
|
||||
/// 공통 탭 버튼 UI 클래스
|
||||
/// 제네릭 없이 탭을 관리합니다.
|
||||
/// </summary>
|
||||
public class CommonTabButtonUi : MonoBehaviour, IInteractableUi, ITabButton
|
||||
{
|
||||
[field: SerializeField] public T TabType { get; private set; }
|
||||
[SerializeField] private Button _button;
|
||||
[SerializeField] private Animator _animator;
|
||||
[SerializeField] private TextMeshProUGUI _label;
|
||||
[SerializeField] private List<GameObject> _content = new();
|
||||
|
||||
[SerializeField] private bool _isEnabled = true;
|
||||
|
||||
private Action<T> _onSelected;
|
||||
private Action<int> _onSelected;
|
||||
private bool _isSelected;
|
||||
|
||||
// ITabButton 인터페이스 구현을 위한 필드
|
||||
private int _tabButtonValue;
|
||||
public event Action<int> OnTabClicked;
|
||||
|
||||
private readonly int _canDisabled = Animator.StringToHash("CanDisabled");
|
||||
|
||||
// ITabButton 인터페이스 구현
|
||||
public int TabValue => _tabButtonValue;
|
||||
public bool IsInteractable => _button != null && _button.interactable;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_isEnabled == false)
|
||||
@ -49,25 +57,27 @@ private void OnEnable()
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isSelected)
|
||||
if (_isSelected == true)
|
||||
{
|
||||
_animator.SetTrigger(nameof(DefaultAnimatorParams.Selected));
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Action<T> onSelected)
|
||||
public void Initialize(Action<int> onSelected)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
_onSelected = onSelected;
|
||||
_button.onClick.AddListener(() => _onSelected?.Invoke(TabType));
|
||||
_button.onClick.AddListener(() => _onSelected?.Invoke(_tabButtonValue));
|
||||
}
|
||||
|
||||
public void SetSelected(bool isSelected)
|
||||
{
|
||||
if (_isEnabled == false) return;
|
||||
|
||||
_isSelected = isSelected;
|
||||
SetActiveContents(isSelected);
|
||||
_button.interactable = !_isSelected;
|
||||
if (_isSelected)
|
||||
|
||||
if (_isSelected == true)
|
||||
{
|
||||
_animator.SetTrigger(nameof(DefaultAnimatorParams.Selected));
|
||||
}
|
||||
@ -77,8 +87,24 @@ public void SetSelected(bool isSelected)
|
||||
}
|
||||
}
|
||||
|
||||
public bool ButtonIsInteractable => _button != null && _button.interactable;
|
||||
public GameObject ButtonGameObject => _button?.gameObject;
|
||||
public void SetTabData(int tabValue)
|
||||
{
|
||||
if (_isEnabled == false) return;
|
||||
|
||||
_tabButtonValue = tabValue;
|
||||
|
||||
// 버튼 클릭 이벤트 설정
|
||||
if (_button != null)
|
||||
{
|
||||
_button.onClick.RemoveAllListeners();
|
||||
_button.onClick.AddListener(() =>
|
||||
{
|
||||
_onSelected?.Invoke(tabValue);
|
||||
OnTabClicked?.Invoke(tabValue);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void SetActiveContents(bool isActive)
|
||||
{
|
||||
foreach (var content in _content)
|
||||
@ -86,9 +112,11 @@ private void SetActiveContents(bool isActive)
|
||||
content.SetActive(isActive);
|
||||
}
|
||||
}
|
||||
|
||||
public Task OnInteract()
|
||||
{
|
||||
_onSelected?.Invoke(TabType);
|
||||
_onSelected?.Invoke(_tabButtonValue);
|
||||
OnTabClicked?.Invoke(_tabButtonValue);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dab48428d68382941a9c50967ca788c6
|
@ -0,0 +1,270 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public enum TabGroupType
|
||||
{
|
||||
None = 0,
|
||||
InventoryCategory,
|
||||
SectionCategory
|
||||
}
|
||||
|
||||
public enum TabButtonType
|
||||
{
|
||||
None = 0,
|
||||
SectionButtonType,
|
||||
MenuButtonType, // Menu 그룹용 (Food, Drink, Ingredient)
|
||||
CookwareButtonType, // Cookware 그룹용 (Cookware, Special, Ingredient)
|
||||
WorkerButtonType // Worker 그룹용 (필요시 확장)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 공통 탭 그룹 UI 클래스
|
||||
/// 제네릭 없이 탭을 관리합니다.
|
||||
/// </summary>
|
||||
public class CommonTabGroupUi : MonoBehaviour
|
||||
{
|
||||
[Header("정적 배치된 탭 버튼들")]
|
||||
[SerializeField] private List<CommonTabButtonUi> _tabButtons = new();
|
||||
|
||||
[Header("탭 버튼 타입 설정")]
|
||||
[SerializeField] private TabButtonType _tabButtonType = TabButtonType.None;
|
||||
|
||||
private Dictionary<int, CommonTabButtonUi> _tabLookup = new();
|
||||
|
||||
// 그룹별 기본 허용 값 정의 (List<int>로 통일하여 일관성 확보)
|
||||
private static readonly Dictionary<TabButtonType, List<int>> TabButtonConfig = new()
|
||||
{
|
||||
{ TabButtonType.SectionButtonType, new List<int> {
|
||||
(int)SectionButtonType.Menu,
|
||||
(int)SectionButtonType.Cookware,
|
||||
(int)SectionButtonType.Worker
|
||||
}},
|
||||
{ TabButtonType.MenuButtonType, new List<int> {
|
||||
(int)InventoryCategoryType.Food,
|
||||
(int)InventoryCategoryType.Drink,
|
||||
(int)InventoryCategoryType.Ingredient
|
||||
}},
|
||||
{ TabButtonType.CookwareButtonType, new List<int> {
|
||||
(int)InventoryCategoryType.Cookware,
|
||||
(int)InventoryCategoryType.Special,
|
||||
(int)InventoryCategoryType.Ingredient
|
||||
}},
|
||||
{ TabButtonType.WorkerButtonType, new List<int> { } }
|
||||
};
|
||||
|
||||
public int CurrentTabValue { get; private set; }
|
||||
public int TabCount => _tabButtons.Count;
|
||||
|
||||
public event Action<int> OnTabSelected;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_tabButtons == null) return;
|
||||
|
||||
foreach (var tabButton in _tabButtons)
|
||||
{
|
||||
if (tabButton != null)
|
||||
{
|
||||
tabButton.OnTabClicked -= HandleTabButtonClicked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Action<int> onTabSelected)
|
||||
{
|
||||
if (onTabSelected != null)
|
||||
{
|
||||
OnTabSelected += onTabSelected;
|
||||
}
|
||||
|
||||
InitializeTabs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 기본 허용 값들을 사용하여 탭을 초기화합니다.
|
||||
/// </summary>
|
||||
public void UseDefaultAllowedValues()
|
||||
{
|
||||
if (TabButtonConfig.TryGetValue(_tabButtonType, out List<int> defaultValues))
|
||||
{
|
||||
// 기본값을 바로 사용하여 탭 초기화
|
||||
InitializeTabsWithValues(defaultValues);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"TabButtonType {_tabButtonType}에 대한 설정이 정의되지 않았습니다.", this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 지정된 값들로 탭들을 초기화합니다.
|
||||
/// </summary>
|
||||
public void InitializeTabsWithValues(List<int> allowedValues)
|
||||
{
|
||||
if (allowedValues == null || allowedValues.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("허용된 값이 설정되지 않았습니다.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
// 탭 버튼들과 허용된 값들을 연결
|
||||
for (int i = 0; i < Mathf.Min(allowedValues.Count, _tabButtons.Count); i++)
|
||||
{
|
||||
var enumValue = allowedValues[i];
|
||||
var tabButton = _tabButtons[i];
|
||||
|
||||
if (tabButton != null)
|
||||
{
|
||||
// 탭 버튼 데이터 설정
|
||||
tabButton.SetTabData(enumValue);
|
||||
|
||||
// 클릭 이벤트 설정 (add/remove 패턴 사용)
|
||||
tabButton.OnTabClicked += HandleTabButtonClicked;
|
||||
|
||||
// 딕셔너리에 추가
|
||||
_tabLookup[enumValue] = tabButton;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 탭들을 설정하고 초기화합니다.
|
||||
/// </summary>
|
||||
private void InitializeTabs()
|
||||
{
|
||||
if (_tabButtons == null || _tabButtons.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("탭 버튼들이 설정되지 않았습니다.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
// 기본값을 사용하여 탭 초기화
|
||||
if (TabButtonConfig.TryGetValue(_tabButtonType, out List<int> defaultValues))
|
||||
{
|
||||
InitializeTabsWithValues(defaultValues);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"TabButtonType {_tabButtonType}에 대한 설정이 정의되지 않았습니다.", this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 탭 버튼 클릭 이벤트 처리
|
||||
/// </summary>
|
||||
private void HandleTabButtonClicked(int tabValue)
|
||||
{
|
||||
SelectTab(tabValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 지정된 값을 가진 탭을 선택합니다.
|
||||
/// </summary>
|
||||
public void SelectTab(int tabValue)
|
||||
{
|
||||
if (_tabLookup == null || _tabLookup.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("탭 룩업이 초기화되지 않았습니다.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_tabLookup.ContainsKey(tabValue))
|
||||
{
|
||||
Debug.LogWarning($"탭 값 {tabValue}에 해당하는 탭을 찾을 수 없습니다.", this);
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentTabValue = tabValue;
|
||||
|
||||
// 모든 탭의 선택 상태 업데이트
|
||||
foreach (var tabValueButton in _tabLookup)
|
||||
{
|
||||
tabValueButton.Value.SetSelected(tabValueButton.Key == tabValue);
|
||||
}
|
||||
|
||||
// 이벤트 호출
|
||||
OnTabSelected?.Invoke(tabValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 첫 번째 탭을 선택합니다.
|
||||
/// </summary>
|
||||
public void SelectFirstTab()
|
||||
{
|
||||
if (_tabButtons == null || _tabButtons.Count == 0) return;
|
||||
if (_tabButtons[0] != null)
|
||||
{
|
||||
var firstTabValue = _tabButtons[0].TabValue;
|
||||
SelectTab(firstTabValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 현재 탭에서 지정된 방향으로 이동합니다.
|
||||
/// </summary>
|
||||
public void Move(int direction)
|
||||
{
|
||||
if (_tabButtons == null || _tabButtons.Count == 0) return;
|
||||
if (_tabLookup == null || _tabLookup.Count == 0) return;
|
||||
|
||||
// 성능 최적화: List 생성 대신 직접 반복
|
||||
var tabValues = _tabLookup.Keys.ToArray();
|
||||
int currentIndex = Array.IndexOf(tabValues, CurrentTabValue);
|
||||
|
||||
if (currentIndex == -1) return;
|
||||
|
||||
// 상호작용 가능한 탭으로만 이동
|
||||
int newIndex = currentIndex;
|
||||
int attempts = 0;
|
||||
int maxAttempts = tabValues.Length; // 무한 루프 방지
|
||||
|
||||
do
|
||||
{
|
||||
newIndex = (newIndex + direction + tabValues.Length) % tabValues.Length;
|
||||
attempts++;
|
||||
|
||||
// 상호작용 가능한 탭을 찾았거나 모든 탭을 확인했으면 종료
|
||||
if (IsTabInteractable(tabValues[newIndex]) || attempts >= maxAttempts)
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (newIndex != currentIndex);
|
||||
|
||||
// 상호작용 가능한 탭을 찾았으면 이동
|
||||
if (IsTabInteractable(tabValues[newIndex]))
|
||||
{
|
||||
SelectTab(tabValues[newIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 탭 버튼이 상호작용 가능한지 확인합니다.
|
||||
/// </summary>
|
||||
public bool IsTabInteractable(int tabValue)
|
||||
{
|
||||
if (_tabLookup == null) return false;
|
||||
return _tabLookup.TryGetValue(tabValue, out var tabButton) && tabButton.IsInteractable == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 첫 번째 상호작용 가능한 탭 버튼을 반환합니다.
|
||||
/// </summary>
|
||||
public GameObject GetFirstInteractableButton()
|
||||
{
|
||||
if (_tabButtons == null || _tabButtons.Count == 0) return null;
|
||||
|
||||
foreach (var tabButton in _tabButtons)
|
||||
{
|
||||
if (tabButton != null && tabButton.IsInteractable == true)
|
||||
{
|
||||
return tabButton.gameObject;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5db33433e61c646458eedb3eb0a5af89
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
/// <summary>
|
||||
/// 탭 버튼이 구현해야 할 인터페이스
|
||||
/// CommonTabGroupUi와 통신하기 위해 필요한 메서드들을 정의합니다.
|
||||
/// </summary>
|
||||
public interface ITabButton
|
||||
{
|
||||
/// <summary>
|
||||
/// 탭의 값 (enum의 int 값)
|
||||
/// </summary>
|
||||
int TabValue { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 탭이 상호작용 가능한지 여부
|
||||
/// </summary>
|
||||
bool IsInteractable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 탭 데이터를 설정합니다.
|
||||
/// </summary>
|
||||
/// <param name="tabValue">탭 값</param>
|
||||
void SetTabData(int tabValue);
|
||||
|
||||
/// <summary>
|
||||
/// 탭의 선택 상태를 설정합니다.
|
||||
/// </summary>
|
||||
/// <param name="isSelected">선택 여부</param>
|
||||
void SetSelected(bool isSelected);
|
||||
|
||||
/// <summary>
|
||||
/// 탭이 클릭되었을 때 발생하는 이벤트
|
||||
/// </summary>
|
||||
event Action<int> OnTabClicked;
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df110f4f740a8be438249cf5966dbe12
|
@ -1,4 +0,0 @@
|
||||
namespace DDD
|
||||
{
|
||||
public class InventoryCategoryTabButtonUi : TabButtonUi<InventoryCategoryType> { }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b3e44cd05343a39ff2cc3c1d71de64
|
||||
timeCreated: 1753414470
|
@ -1,4 +0,0 @@
|
||||
namespace DDD
|
||||
{
|
||||
public class InventoryCategoryTabGroupUi : TabGroupUi<InventoryCategoryType> { }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eff2a1fbfd5a44adac06e5706883ddac
|
||||
timeCreated: 1753414522
|
@ -1,4 +0,0 @@
|
||||
namespace DDD
|
||||
{
|
||||
public class RestaurantManagementSectionTabButtonUi : TabButtonUi<RestaurantManagementSectionType> { }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eece1cef2c4f4a74a18b9689a9fbb498
|
||||
timeCreated: 1753414431
|
@ -1,4 +0,0 @@
|
||||
namespace DDD
|
||||
{
|
||||
public class RestaurantManagementSectionTabGroupUi : TabGroupUi<RestaurantManagementSectionType> { }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cccd7ba12d7f4446a47c0ef7895a591c
|
||||
timeCreated: 1753414505
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3ade7cc7f6142d19130f405b7e2f2f7
|
||||
timeCreated: 1753412762
|
@ -1,70 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public class TabGroupUi<T> : MonoBehaviour where T : Enum
|
||||
{
|
||||
[SerializeField] private List<TabButtonUi<T>> _tabButtons;
|
||||
|
||||
private Dictionary<T, TabButtonUi<T>> _tabLookup;
|
||||
private Action<T> _onTabSelected;
|
||||
|
||||
public T CurrentTab { get; private set; }
|
||||
|
||||
public List<T> TabOrder => _tabButtons.ConvertAll(b => b.TabType);
|
||||
|
||||
public GameObject GetFirstInteractableButton =>
|
||||
_tabButtons.FirstOrDefault(b => b.ButtonIsInteractable)?.ButtonGameObject;
|
||||
|
||||
public void Initialize(Action<T> onTabSelected)
|
||||
{
|
||||
_onTabSelected = onTabSelected;
|
||||
_tabLookup = new Dictionary<T, TabButtonUi<T>>();
|
||||
|
||||
foreach (var tab in _tabButtons)
|
||||
{
|
||||
tab.Initialize(OnTabClicked);
|
||||
_tabLookup[tab.TabType] = tab;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTabClicked(T type)
|
||||
{
|
||||
SelectTab(type);
|
||||
}
|
||||
|
||||
public void SelectTab(T type)
|
||||
{
|
||||
CurrentTab = type;
|
||||
foreach (var tab in _tabButtons)
|
||||
{
|
||||
tab.SetSelected(tab.TabType.Equals(type));
|
||||
}
|
||||
|
||||
_onTabSelected?.Invoke(type);
|
||||
}
|
||||
|
||||
public void SelectFirstTab()
|
||||
{
|
||||
if (_tabButtons.Count > 0)
|
||||
{
|
||||
SelectTab(_tabButtons[0].TabType);
|
||||
}
|
||||
}
|
||||
|
||||
public void Move(int direction)
|
||||
{
|
||||
var tabTypes = TabOrder;
|
||||
int index = tabTypes.IndexOf(CurrentTab);
|
||||
int count = tabTypes.Count;
|
||||
|
||||
if (count == 0) return;
|
||||
|
||||
int newIndex = (index + direction + count) % count;
|
||||
SelectTab(tabTypes[newIndex]);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3cec3f5ac554f8389e5c9d8f7d9c849
|
||||
timeCreated: 1753413114
|
@ -7,13 +7,30 @@
|
||||
public class TasteHashTagSlotUi : MonoBehaviour
|
||||
{
|
||||
[field: SerializeField] public RectTransform RectTransform { get; private set; }
|
||||
[SerializeField] private Image _outline;
|
||||
[SerializeField] private Image _backgroundImage;
|
||||
[SerializeField] private TextMeshProUGUI _label;
|
||||
[SerializeField] private LocalizeStringEvent _localizeStringEvent;
|
||||
|
||||
public void Initialize(Color outlineColor, TasteData tasteData)
|
||||
private Material _materialInstance;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_outline.color = outlineColor;
|
||||
if (_materialInstance != null)
|
||||
{
|
||||
DestroyImmediate(_materialInstance);
|
||||
_materialInstance = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Material material, TasteData tasteData)
|
||||
{
|
||||
if (_materialInstance != null)
|
||||
{
|
||||
DestroyImmediate(_materialInstance);
|
||||
}
|
||||
|
||||
_materialInstance = new Material(material);
|
||||
_backgroundImage.material = _materialInstance;
|
||||
_localizeStringEvent.StringReference = LocalizationManager.Instance.GetLocalizedName(tasteData.Id);
|
||||
}
|
||||
}
|
@ -7,11 +7,9 @@ namespace DDD
|
||||
public class RestaurantManagementDataSo : ScriptableObject
|
||||
{
|
||||
public ItemSlotUi ItemSlotUiPrefab;
|
||||
|
||||
[Title("선택된 메뉴 상세 내용")]
|
||||
public TasteHashTagSlotUi TasteHashTagSlotUiPrefab;
|
||||
|
||||
public Color FoodTasteOutlineColor = Color.magenta;
|
||||
public Color DrinkTasteOutlineColor = Color.magenta;
|
||||
public Material FoodTasteMaterial;
|
||||
public Material DrinkTasteMateria;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user