Merge remote-tracking branch 'origin/develop' into feature/cook_system

This commit is contained in:
NTG 2025-08-29 14:38:26 +09:00
commit 752d9b7f2d
15 changed files with 257 additions and 169 deletions

28
.gitattributes vendored
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@ -10,20 +10,20 @@
*.uss text
# --- Unity YAML 형식 에셋 (텍스트 기반) ---
# 병합 품질 향상을 위해 Unity Smart Merge 드라이버 사용
*.meta text merge=unityyamlmerge eol=lf
*.unity text merge=unityyamlmerge eol=lf
*.prefab text merge=unityyamlmerge eol=lf
*.asset filter=lfs diff=lfs merge=lfs -text
*.mat text merge=unityyamlmerge eol=lf
*.anim text merge=unityyamlmerge eol=lf
*.controller text merge=unityyamlmerge eol=lf
*.overrideController text merge=unityyamlmerge eol=lf
*.mask text merge=unityyamlmerge eol=lf
*.lighting text merge=unityyamlmerge eol=lf
*.renderTexture text merge=unityyamlmerge eol=lf
*.timeline text merge=unityyamlmerge eol=lf
*.playable text merge=unityyamlmerge eol=lf
*.spriteatlasv2 text merge=unityyamlmerge eol=lf
*.meta text merge=unityyamlmerge eol=lf -diff
*.unity text merge=unityyamlmerge eol=lf -diff
*.prefab text merge=unityyamlmerge eol=lf -diff
*.asset filter=lfs diff=lfs merge=lfs -text -diff
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*.playable text merge=unityyamlmerge eol=lf -diff
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# 참고: 각자 로컬 Git에 merge.unityyamlmerge.driver를 등록해야 실제로 동작합니다.
# --- Git LFS 관리 대상 바이너리 파일들 ---
# 이미지

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@ -9,7 +9,9 @@ namespace DDD
/// </summary>
public interface IAISharedBlackboard
{
void SetBlackboardGameObject(string key, GameObject inGameObject);
GameObject GetBlackboardGameObject(string key);
void SetBlackboardValue<T>(string key, T inValue);
T GetBlackboardValue<T>(string key);
}
}

View File

@ -37,7 +37,7 @@ public override void OnStart()
_isLooking = false;
var blackboard = gameObject.GetComponent<IAISharedBlackboard>();
_cachedTarget = blackboard.GetBlackboardGameObject(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
_cachedTarget = blackboard.GetBlackboardValue<GameObject>(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
}
public override TaskStatus OnUpdate()

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@ -41,7 +41,7 @@ public override void OnStart()
_isMoving = false;
var blackboard = gameObject.GetComponent<IAISharedBlackboard>();
_target = blackboard.GetBlackboardGameObject(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
_target = blackboard.GetBlackboardValue<GameObject>(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
}
public override TaskStatus OnUpdate()

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@ -3,6 +3,7 @@
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Decorators;
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using Opsive.Shared.Utility;
using Unity.Burst;
using Unity.Entities;
@ -140,7 +141,9 @@ public struct TimeLimiterComponent : IBufferElementData
public TaskStatus TimeoutStatus;
}
public struct TimeLimiterTag : IComponentData, IEnableableComponent { }
public struct TimeLimiterTag : IComponentData, IEnableableComponent
{
}
[DisableAutoCreation]
public partial struct TimeLimiterTaskSystem : ISystem
@ -148,18 +151,19 @@ public partial struct TimeLimiterTaskSystem : ISystem
[BurstCompile]
private void OnUpdate(ref SystemState state)
{
var query = SystemAPI.QueryBuilder().WithAllRW<BranchComponent>().WithAllRW<TaskComponent>().WithAllRW<TimeLimiterComponent>().WithAll<TimeLimiterTag, EvaluationComponent>().Build();
var query = SystemAPI.QueryBuilder().WithAllRW<BranchComponent>().WithAllRW<TaskComponent>()
.WithAllRW<TimeLimiterComponent>().WithAll<TimeLimiterTag, EvaluationComponent>().Build();
state.Dependency = new TimeLimiterJob()
{
CurrentTime = (float)SystemAPI.Time.ElapsedTime
}.ScheduleParallel(query, state.Dependency);
}
[BurstCompile]
private partial struct TimeLimiterJob : IJobEntity
{
public float CurrentTime;
[BurstCompile]
public void Execute(ref DynamicBuffer<BranchComponent> branchComponents,
ref DynamicBuffer<TaskComponent> taskComponents,
@ -188,21 +192,24 @@ public void Execute(ref DynamicBuffer<BranchComponent> branchComponents,
branchComponents[taskComponent.BranchIndex] = branchComponent;
continue;
}
if (taskComponent.Status != TaskStatus.Running)
{
continue;
}
if (timeLimiterComponent.StartTime >= 0f &&
CurrentTime - timeLimiterComponent.StartTime >= timeLimiterComponent.TimeLimit) {
if (timeLimiterComponent.StartTime >= 0f &&
CurrentTime - timeLimiterComponent.StartTime >= timeLimiterComponent.TimeLimit)
{
// 시간 초과
taskComponent.Status = timeLimiterComponent.TimeoutStatus;
taskComponents[taskComponent.Index] = taskComponent;
// 자식 태스크가 실행 중이면 중단
childTaskComponent = taskComponents[taskComponent.Index + 1];
if (childTaskComponent.Status == TaskStatus.Running ||
childTaskComponent.Status == TaskStatus.Queued) {
if (childTaskComponent.Status == TaskStatus.Running ||
childTaskComponent.Status == TaskStatus.Queued)
{
childTaskComponent.Status = timeLimiterComponent.TimeoutStatus;
taskComponents[taskComponent.Index + 1] = childTaskComponent;
}
@ -211,14 +218,15 @@ public void Execute(ref DynamicBuffer<BranchComponent> branchComponents,
branchComponents[taskComponent.BranchIndex] = branchComponent;
continue;
}
childTaskComponent = taskComponents[taskComponent.Index + 1];
if (childTaskComponent.Status == TaskStatus.Queued ||
childTaskComponent.Status == TaskStatus.Running) {
if (childTaskComponent.Status == TaskStatus.Queued ||
childTaskComponent.Status == TaskStatus.Running)
{
// The child should keep running.
continue;
}
taskComponent.Status = childTaskComponent.Status;
taskComponents[taskComponent.Index] = taskComponent;
@ -228,4 +236,94 @@ public void Execute(ref DynamicBuffer<BranchComponent> branchComponents,
}
}
}
[NodeDescription("자식 태스크의 실행 시간을 제한합니다 (GameObject 워크플로우)")]
public class SharedTimeLimiter : DecoratorNode
{
[Tooltip("최대 실행 시간(초)")]
[SerializeField] protected SharedVariable<float> _timeLimit = 30f;
[Tooltip("시간 초과 시 반환할 상태")]
[SerializeField] protected TaskStatus _timeoutStatus = TaskStatus.Failure;
[Tooltip("하단 블랙보드 키에 현재 시간을 저장할 지")]
[SerializeField] protected bool _isBlackboardWriteEnabled = false;
[SerializeField] protected string _blackboardKey = "CurrentTime";
public SharedVariable<float> TimeLimit
{
get => _timeLimit;
set => _timeLimit = value;
}
public TaskStatus TimeoutStatus
{
get => _timeoutStatus;
set => _timeoutStatus = value;
}
protected float _startTime;
private float _pauseTime = -1f;
public override void OnStart()
{
base.OnStart();
_startTime = Time.time;
}
public override TaskStatus OnUpdate()
{
var taskComponents = m_BehaviorTree.World.EntityManager.GetBuffer<TaskComponent>(m_BehaviorTree.Entity);
ref var child = ref taskComponents.ElementAt(Index + 1);
if (Time.time - _startTime >= _timeLimit.Value)
{
if (child.Status == TaskStatus.Running || child.Status == TaskStatus.Queued)
{
child.Status = _timeoutStatus;
taskComponents[Index + 1] = child;
}
return _timeoutStatus;
}
if (child.Status == TaskStatus.Success || child.Status == TaskStatus.Failure)
{
return child.Status;
}
return TaskStatus.Running;
}
public override void OnBehaviorTreeStopped(bool paused)
{
base.OnBehaviorTreeStopped(paused);
if (paused) _pauseTime = Time.time;
}
public override void OnBehaviorTreeStarted()
{
base.OnBehaviorTreeStarted();
if (_pauseTime >= 0f)
{
_startTime += (Time.time - _pauseTime);
_pauseTime = -1f;
}
}
public override MemberVisibility GetSaveReflectionType(int index) => MemberVisibility.None;
public override object Save(World world, Entity entity)
{
// [제한 시간, 경과 시간] 저장
return new object[] { _timeLimit.Value, Time.time - _startTime };
}
public override void Load(object saveData, World world, Entity entity)
{
var data = (object[])saveData;
_timeLimit.Value = (float)data[0];
_startTime = Time.time - (float)data[1];
}
}
}

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@ -23,7 +23,7 @@ public override void OnStart()
public override TaskStatus OnUpdate()
{
var blackboard = gameObject.GetComponent<IAISharedBlackboard>();
var target = blackboard?.GetBlackboardGameObject(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
var target = blackboard?.GetBlackboardValue<GameObject>(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
IInteractable currentInteractable = target?.GetComponent<IInteractable>();
if (_targetOrderType == RestaurantOrderType.Wait)
{
@ -34,7 +34,7 @@ public override TaskStatus OnUpdate()
return TaskStatus.Failure;
}
var customerBlackboard = gameObject.GetComponent<IAISharedBlackboard>();
customerBlackboard?.SetBlackboardGameObject(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget), currentInteractable.GetInteractableGameObject());
customerBlackboard?.SetBlackboardValue(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget), currentInteractable.GetInteractableGameObject());
}
// Check order type of the current interactable
@ -71,7 +71,7 @@ public override TaskStatus OnUpdate()
if (_targetOrderType == RestaurantOrderType.Busy)
{
var customerBlackboard = gameObject.GetComponent<IAISharedBlackboard>();
customerBlackboard?.SetBlackboardGameObject(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget), null);
customerBlackboard?.SetBlackboardValue<GameObject>(nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget), null);
}
return TaskStatus.Success;

View File

@ -18,7 +18,7 @@ public override void OnStart()
GameObject interactionTarget = null;
if (!gameObject.TryGetComponent<IAISharedBlackboard>(out var sharedBlackboard)) return;
interactionTarget =
sharedBlackboard.GetBlackboardGameObject(
sharedBlackboard.GetBlackboardValue<GameObject>(
nameof(RestaurantCustomerBlackboardKey.CurrentInteractionTarget));
if (interactionTarget == null)

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@ -7,36 +7,30 @@ namespace DDD
public class CustomerBlackboardComponent : MonoBehaviour, ICustomerBlackboard, IAISharedBlackboard
{
private BehaviorTree _behaviorTree;
//private GameObjectSharedVariables _sharedVariables;
public void InitializeWithBehaviorTree(BehaviorTree inBehaviorTree)
{
//_sharedVariables = GetComponent<GameObjectSharedVariables>();
_behaviorTree = inBehaviorTree;
if (!_behaviorTree) return;
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject, SharedVariable.SharingScope.GameObject);
SetBlackboardValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
}
public void SetCustomerData(string inCustomerDataId)
{
if (!_behaviorTree) return;
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId, SharedVariable.SharingScope.GameObject);
}
public void SetBlackboardGameObject(string key, GameObject inGameObject)
{
if (!_behaviorTree) return;
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(key, inGameObject, SharedVariable.SharingScope.GameObject);
SetBlackboardValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId);
}
public GameObject GetBlackboardGameObject(string key)
public void SetBlackboardValue<T>(string key, T inValue)
{
if (!_behaviorTree) return null;
//return _sharedVariables.GetVariable<GameObject>(key).Value;
return _behaviorTree.GetVariable<GameObject>(key, SharedVariable.SharingScope.GameObject)?.Value;
if (!_behaviorTree) return;
_behaviorTree.SetVariableValue(key, inValue);
}
public T GetBlackboardValue<T>(string key)
{
if (!_behaviorTree) return default;
SharedVariable<T> blackboardValue = _behaviorTree.GetVariable<T>(key);
return blackboardValue != null ? blackboardValue.Value : default;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dd35b9ad54934727805aa8a9e232cffd
timeCreated: 1756440681

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@ -0,0 +1,29 @@
using Opsive.BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
namespace DDD.Restaurant
{
public class CustomerTimeLimiter : SharedTimeLimiter
{
private IAISharedBlackboard _blackboard;
public override void OnStart()
{
base.OnStart();
if (!_isBlackboardWriteEnabled) return;
if (!gameObject.TryGetComponent(out _blackboard))
{
Debug.LogError($"[{GetType().Name}] 블랙보드를 찾을 수 없습니다. 게임오브젝트 해시코드: {gameObject.GetHashCode()}");
}
}
public override TaskStatus OnUpdate()
{
if (_isBlackboardWriteEnabled && _blackboard != null)
{
_blackboard.SetBlackboardValue(_blackboardKey, Time.time - _startTime);
}
return base.OnUpdate();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 546f038ee64e401fb67a4ba7d8717b7f
timeCreated: 1756440694

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ProjectSettings/EditorBuildSettings.asset (Stored with Git LFS)

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