ui 작업중
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@ -26,6 +26,12 @@ MonoBehaviour:
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@ -253,7 +292,7 @@ MonoBehaviour:
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_descriptionLocalizer: {fileID: 7773702407997318972}
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_cookwareImage: {fileID: 3173902690059939339}
|
_cookwareImage: {fileID: 3173902690059939339}
|
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|
_tasteHashTagContent: {fileID: 1712040775508576453}
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m_ObjectHideFlags: 0
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propertyPath: m_Name
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propertyPath: m_Name
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value: TasteHashTagSlotUi
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propertyPath: m_LocalEulerAnglesHint.x
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@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
@ -8,15 +9,23 @@ namespace DDD
|
|||||||
[CreateAssetMenu(fileName = "RestaurantManagementSo", menuName = "GameState/RestaurantManagementSo")]
|
[CreateAssetMenu(fileName = "RestaurantManagementSo", menuName = "GameState/RestaurantManagementSo")]
|
||||||
public class RestaurantManagementSo : GameFlowTask
|
public class RestaurantManagementSo : GameFlowTask
|
||||||
{
|
{
|
||||||
|
public ItemSlotUi ItemSlotUiPrefab;
|
||||||
|
|
||||||
|
[Title("선택된 메뉴 상세 내용")]
|
||||||
|
public TasteHashTagSlotUi TasteHashTagSlotUiPrefab;
|
||||||
|
public Color FoodTasteOutlineColor = Color.magenta;
|
||||||
|
public Color DrinkTasteOutlineColor = Color.magenta;
|
||||||
|
|
||||||
|
[Title("오늘의 메뉴")]
|
||||||
|
public int MaxFoodCount = 8;
|
||||||
|
public int MaxDrinkCount = 6;
|
||||||
|
|
||||||
[ReadOnly, SerializeField] private List<string> _foodRecipeIds = new();
|
[ReadOnly, SerializeField] private List<string> _foodRecipeIds = new();
|
||||||
[ReadOnly, SerializeField] private List<string> _drinkRecipeIds = new();
|
[ReadOnly, SerializeField] private List<string> _drinkRecipeIds = new();
|
||||||
|
|
||||||
public IReadOnlyList<string> FoodRecipeIds => _foodRecipeIds;
|
public IReadOnlyList<string> FoodRecipeIds => _foodRecipeIds;
|
||||||
public IReadOnlyList<string> DrinkRecipeIds => _drinkRecipeIds;
|
public IReadOnlyList<string> DrinkRecipeIds => _drinkRecipeIds;
|
||||||
|
|
||||||
public int MaxFoodCount = 8;
|
|
||||||
public int MaxDrinkCount = 6;
|
|
||||||
|
|
||||||
public override Task OnReadyNewFlow(GameFlowState newFlowState)
|
public override Task OnReadyNewFlow(GameFlowState newFlowState)
|
||||||
{
|
{
|
||||||
_foodRecipeIds.Clear();
|
_foodRecipeIds.Clear();
|
||||||
|
@ -37,6 +37,25 @@ private static List<IngredientEntry> ExtractIngredients(params string[] values)
|
|||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static List<TasteData> GetTasteDatas(this DrinkData data)
|
||||||
|
{
|
||||||
|
var tasteDatas = new List<TasteData>();
|
||||||
|
string[] tasteKeys = new[] { data.TasteKey1, data.TasteKey2, data.TasteKey3, data.TasteKey4 };
|
||||||
|
TasteDataSo tasteSo = DataManager.Instance.TasteDataSo;
|
||||||
|
|
||||||
|
foreach (var key in tasteKeys)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(key)) continue;
|
||||||
|
|
||||||
|
if (tasteSo.TryGetDataById(key, out TasteData taste))
|
||||||
|
{
|
||||||
|
tasteDatas.Add(taste);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return tasteDatas;
|
||||||
|
}
|
||||||
|
|
||||||
public static int GetCraftableCount(this DrinkData data)
|
public static int GetCraftableCount(this DrinkData data)
|
||||||
{
|
{
|
||||||
var ingredients = data.GetIngredients();
|
var ingredients = data.GetIngredients();
|
||||||
|
@ -37,6 +37,25 @@ private static List<IngredientEntry> ExtractIngredients(params string[] values)
|
|||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static List<TasteData> GetTasteDatas(this FoodData data)
|
||||||
|
{
|
||||||
|
var tasteDatas = new List<TasteData>();
|
||||||
|
var tasteKeys = new[] { data.TasteKey1, data.TasteKey2, data.TasteKey3, data.TasteKey4 };
|
||||||
|
TasteDataSo tasteSo = DataManager.Instance.TasteDataSo;
|
||||||
|
|
||||||
|
foreach (var key in tasteKeys)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(key)) continue;
|
||||||
|
|
||||||
|
if (tasteSo.TryGetDataById(key, out TasteData taste))
|
||||||
|
{
|
||||||
|
tasteDatas.Add(taste);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return tasteDatas;
|
||||||
|
}
|
||||||
|
|
||||||
public static int GetCraftableCount(this FoodData data)
|
public static int GetCraftableCount(this FoodData data)
|
||||||
{
|
{
|
||||||
var ingredients = data.GetIngredients();
|
var ingredients = data.GetIngredients();
|
||||||
|
@ -7,7 +7,6 @@ namespace DDD
|
|||||||
public class InventoryView : MonoBehaviour, IEventHandler<InventoryChangedEvent>, IEventHandler<TodayMenuAddedEvent>, IEventHandler<TodayMenuRemovedEvent>
|
public class InventoryView : MonoBehaviour, IEventHandler<InventoryChangedEvent>, IEventHandler<TodayMenuAddedEvent>, IEventHandler<TodayMenuRemovedEvent>
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform _slotParent;
|
[SerializeField] private Transform _slotParent;
|
||||||
[SerializeField] private GameObject _slotPrefab;
|
|
||||||
|
|
||||||
private RestaurantManagementSo _restaurantManagementSo;
|
private RestaurantManagementSo _restaurantManagementSo;
|
||||||
private InventoryCategoryType _currenInventoryCategoryType = InventoryCategoryType.None;
|
private InventoryCategoryType _currenInventoryCategoryType = InventoryCategoryType.None;
|
||||||
@ -42,7 +41,7 @@ public async Task Initialize()
|
|||||||
_modelLookup.Clear();
|
_modelLookup.Clear();
|
||||||
foreach (var model in models)
|
foreach (var model in models)
|
||||||
{
|
{
|
||||||
var go = Instantiate(_slotPrefab, _slotParent);
|
var go = Instantiate(_restaurantManagementSo.ItemSlotUiPrefab, _slotParent);
|
||||||
var slot = go.GetComponent<IInventorySlotUi>();
|
var slot = go.GetComponent<IInventorySlotUi>();
|
||||||
slot.Initialize(model);
|
slot.Initialize(model);
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Localization.Components;
|
using UnityEngine.Localization.Components;
|
||||||
@ -13,9 +14,17 @@ public class ItemDetailPanel : MonoBehaviour, IEventHandler<ItemSlotSelectedEven
|
|||||||
[SerializeField] private TextMeshProUGUI _descriptionText;
|
[SerializeField] private TextMeshProUGUI _descriptionText;
|
||||||
[SerializeField] private LocalizeStringEvent _descriptionLocalizer;
|
[SerializeField] private LocalizeStringEvent _descriptionLocalizer;
|
||||||
[SerializeField] private Image _cookwareImage;
|
[SerializeField] private Image _cookwareImage;
|
||||||
|
[SerializeField] private Transform _tasteHashTagContent;
|
||||||
|
|
||||||
private void Start()
|
private RestaurantManagementSo _restaurantManagementSo;
|
||||||
|
private List<RectTransform> _tasteHashTags = new();
|
||||||
|
|
||||||
|
private async void Start()
|
||||||
{
|
{
|
||||||
|
_restaurantManagementSo =
|
||||||
|
await AssetManager.LoadAsset<RestaurantManagementSo>(DataConstants.RestaurantManagementSo);
|
||||||
|
Debug.Assert(_restaurantManagementSo != null, "RestaurantManagementSo is null");
|
||||||
|
|
||||||
_nameText.text = string.Empty;
|
_nameText.text = string.Empty;
|
||||||
_descriptionText.text = string.Empty;
|
_descriptionText.text = string.Empty;
|
||||||
_cookwareImage.sprite = null;
|
_cookwareImage.sprite = null;
|
||||||
@ -39,8 +48,35 @@ public void Invoke(ItemSlotSelectedEvent evt)
|
|||||||
public void Show(ItemViewModel model)
|
public void Show(ItemViewModel model)
|
||||||
{
|
{
|
||||||
_nameLocalizer.StringReference = LocalizationManager.Instance.GetLocalizedString(model.NameKey);
|
_nameLocalizer.StringReference = LocalizationManager.Instance.GetLocalizedString(model.NameKey);
|
||||||
_descriptionLocalizer.StringReference = LocalizationManager.Instance.GetLocalizedString(model.DescriptionKey);
|
_descriptionLocalizer.StringReference =
|
||||||
|
LocalizationManager.Instance.GetLocalizedString(model.DescriptionKey);
|
||||||
_cookwareImage.sprite = DataManager.Instance.GetSprite(model.Id);
|
_cookwareImage.sprite = DataManager.Instance.GetSprite(model.Id);
|
||||||
|
UpdateTasteHashTags(model);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTasteHashTags(ItemViewModel model)
|
||||||
|
{
|
||||||
|
foreach (Transform content in _tasteHashTagContent)
|
||||||
|
{
|
||||||
|
Destroy(content.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
_tasteHashTags.Clear();
|
||||||
|
List<TasteData> tasteDatas = model.GetTasteDatas;
|
||||||
|
|
||||||
|
var outlineColor = model.RecipeType switch
|
||||||
|
{
|
||||||
|
RecipeType.FoodRecipe => _restaurantManagementSo.FoodTasteOutlineColor,
|
||||||
|
RecipeType.DrinkRecipe => _restaurantManagementSo.DrinkTasteOutlineColor,
|
||||||
|
_ => throw new ArgumentOutOfRangeException()
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var tasteData in tasteDatas)
|
||||||
|
{
|
||||||
|
var newTasteHashTag = Instantiate(_restaurantManagementSo.TasteHashTagSlotUiPrefab);
|
||||||
|
newTasteHashTag.Initialize(outlineColor, tasteData);
|
||||||
|
_tasteHashTags.Add(newTasteHashTag.RectTransform);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -28,9 +28,9 @@ public void Initialize(ItemViewModel model, RecipeType recipeType = RecipeType.N
|
|||||||
EventBus.Broadcast(RestaurantEvents.ItemSlotSelectedEvent);
|
EventBus.Broadcast(RestaurantEvents.ItemSlotSelectedEvent);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (model != null)
|
if (Model != null)
|
||||||
{
|
{
|
||||||
_icon.sprite = model.Icon;
|
SetIcon();
|
||||||
_countText.text = model.Count.ToString();
|
_countText.text = model.Count.ToString();
|
||||||
EnableCountText();
|
EnableCountText();
|
||||||
_button.interactable = true;
|
_button.interactable = true;
|
||||||
@ -46,7 +46,7 @@ public void Initialize(ItemViewModel model, RecipeType recipeType = RecipeType.N
|
|||||||
SetEmptyDrink();
|
SetEmptyDrink();
|
||||||
}
|
}
|
||||||
|
|
||||||
EnableMarkImage();
|
_countText.gameObject.SetActive(false);
|
||||||
_button.interactable = false;
|
_button.interactable = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -70,6 +70,29 @@ public void EnableMarkImage()
|
|||||||
_markImage.gameObject.SetActive(true);
|
_markImage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetIcon()
|
||||||
|
{
|
||||||
|
string iconKey = null;
|
||||||
|
|
||||||
|
if (Model.ItemType == ItemType.Recipe)
|
||||||
|
{
|
||||||
|
if (Model.RecipeType == RecipeType.FoodRecipe)
|
||||||
|
{
|
||||||
|
iconKey = DataManager.Instance.FoodDataSo.GetDataById(Model.GetItemKey).SpriteKey;
|
||||||
|
}
|
||||||
|
else if (Model.RecipeType == RecipeType.DrinkRecipe)
|
||||||
|
{
|
||||||
|
iconKey = DataManager.Instance.DrinkDataSo.GetDataById(Model.GetItemKey).SpriteKey;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Model.ItemType == ItemType.Ingredient)
|
||||||
|
{
|
||||||
|
iconKey = DataManager.Instance.IngredientDataSo.GetDataById(Model.Id).SpriteKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
_icon.sprite = DataManager.Instance.GetSprite(iconKey);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetEmptyFood()
|
public void SetEmptyFood()
|
||||||
{
|
{
|
||||||
_icon.sprite = _emptyFoodSprite;
|
_icon.sprite = _emptyFoodSprite;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace DDD
|
namespace DDD
|
||||||
@ -34,5 +35,31 @@ public void UpdateCount(int newCount)
|
|||||||
Count = newCount;
|
Count = newCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string GetItemKey
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (ItemType != ItemType.Recipe) return null;
|
||||||
|
|
||||||
|
return DataManager.Instance.RecipeDataSo.GetDataById(Id).ItemKey;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<TasteData> GetTasteDatas
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
switch (RecipeType)
|
||||||
|
{
|
||||||
|
case RecipeType.FoodRecipe:
|
||||||
|
return DataManager.Instance.FoodDataSo.GetDataById(GetItemKey).GetTasteDatas();
|
||||||
|
case RecipeType.DrinkRecipe:
|
||||||
|
return DataManager.Instance.DrinkDataSo.GetDataById(GetItemKey).GetTasteDatas();
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
19
Assets/_DDD/_Scripts/GameUi/New/TasteHashTagSlotUi.cs
Normal file
19
Assets/_DDD/_Scripts/GameUi/New/TasteHashTagSlotUi.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using DDD;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Localization.Components;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TasteHashTagSlotUi : MonoBehaviour
|
||||||
|
{
|
||||||
|
[field: SerializeField] public RectTransform RectTransform { get; private set; }
|
||||||
|
[SerializeField] private Image _outline;
|
||||||
|
[SerializeField] private TextMeshProUGUI _label;
|
||||||
|
[SerializeField] private LocalizeStringEvent _localizeStringEvent;
|
||||||
|
|
||||||
|
public void Initialize(Color outlineColor, TasteData tasteData)
|
||||||
|
{
|
||||||
|
_outline.color = outlineColor;
|
||||||
|
_localizeStringEvent.StringReference = LocalizationManager.Instance.GetLocalizedString(tasteData.NameKey);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38f117fccadbd4642b060efb233d5d04
|
@ -5,8 +5,6 @@ namespace DDD
|
|||||||
{
|
{
|
||||||
public class TodayMenuView : MonoBehaviour, IEventHandler<TodayMenuAddedEvent>, IEventHandler<TodayMenuRemovedEvent>
|
public class TodayMenuView : MonoBehaviour, IEventHandler<TodayMenuAddedEvent>, IEventHandler<TodayMenuRemovedEvent>
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject _slotPrefab;
|
|
||||||
|
|
||||||
[SerializeField] private Transform _todayFoodContent;
|
[SerializeField] private Transform _todayFoodContent;
|
||||||
[SerializeField] private Transform _todayDrinkContent;
|
[SerializeField] private Transform _todayDrinkContent;
|
||||||
|
|
||||||
@ -31,7 +29,7 @@ private async void Start()
|
|||||||
_foodSlots = new List<IInventorySlotUi>(maxFoodCount);
|
_foodSlots = new List<IInventorySlotUi>(maxFoodCount);
|
||||||
for (int i = 0; i < _restaurantManagementSo.MaxFoodCount; i++)
|
for (int i = 0; i < _restaurantManagementSo.MaxFoodCount; i++)
|
||||||
{
|
{
|
||||||
var go = Instantiate(_slotPrefab, _todayFoodContent);
|
var go = Instantiate(_restaurantManagementSo.ItemSlotUiPrefab, _todayFoodContent);
|
||||||
var slot = go.GetComponent<IInventorySlotUi>();
|
var slot = go.GetComponent<IInventorySlotUi>();
|
||||||
slot.Initialize(null, RecipeType.FoodRecipe);
|
slot.Initialize(null, RecipeType.FoodRecipe);
|
||||||
var todayMenuInteractor = go.GetComponent<TodayMenuInteractor>();
|
var todayMenuInteractor = go.GetComponent<TodayMenuInteractor>();
|
||||||
@ -49,7 +47,7 @@ private async void Start()
|
|||||||
_drinkSlots = new List<IInventorySlotUi>(maxDrinkCount);
|
_drinkSlots = new List<IInventorySlotUi>(maxDrinkCount);
|
||||||
for (int i = 0; i < _restaurantManagementSo.MaxDrinkCount; i++)
|
for (int i = 0; i < _restaurantManagementSo.MaxDrinkCount; i++)
|
||||||
{
|
{
|
||||||
var go = Instantiate(_slotPrefab, _todayDrinkContent);
|
var go = Instantiate(_restaurantManagementSo.ItemSlotUiPrefab, _todayDrinkContent);
|
||||||
var slot = go.GetComponent<IInventorySlotUi>();
|
var slot = go.GetComponent<IInventorySlotUi>();
|
||||||
slot.Initialize(null, RecipeType.DrinkRecipe);
|
slot.Initialize(null, RecipeType.DrinkRecipe);
|
||||||
var todayMenuInteractor = go.GetComponent<TodayMenuInteractor>();
|
var todayMenuInteractor = go.GetComponent<TodayMenuInteractor>();
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace DDD
|
|
||||||
{
|
|
||||||
[CreateAssetMenu(fileName = "RestaurantManagementUiConfigSo", menuName = "Ui/RestaurantManagementUiConfigSo")]
|
|
||||||
public class RestaurantManagementUiConfigSo : ScriptableObject
|
|
||||||
{
|
|
||||||
public GameObject ItemSlotUiPrefab;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f5a38bec43d63d8448f140f1b3b65236
|
|
@ -36,6 +36,7 @@ public static class RestaurantPlayerAnimation
|
|||||||
public static class PathConstants
|
public static class PathConstants
|
||||||
{
|
{
|
||||||
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
|
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
|
||||||
|
public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/UI/";
|
||||||
public const string RawFolderPath = "/_Raw";
|
public const string RawFolderPath = "/_Raw";
|
||||||
public const string AddressablesFolderPath = "/_Addressables";
|
public const string AddressablesFolderPath = "/_Addressables";
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user