Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
김산 2025-09-02 18:44:45 +09:00
commit 55f7e35d92
85 changed files with 6391 additions and 217 deletions

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@ -2,6 +2,7 @@ namespace DDD.Restaurant
{
public interface IMovementConstraint
{
public bool IsBlockingMovement();
public float GetMovementSpeedMultiplier();
}
}

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@ -12,6 +12,7 @@ public enum InteractionType : uint
RestaurantManagement = 1u << 0,
RestaurantOrder = 1u << 1,
RestaurantCook = 1u << 3,
RestaurantTrash = 1u << 4,
All = 0xFFFFFFFFu
}
@ -58,8 +59,8 @@ public interface IInteractor
bool CanSolveInteractionType(InteractionType interactionType);
bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType);
bool IsInteractionHidden(IInteractable interactable);
bool CanInteractTo(IInteractable interactable,
ScriptableObject payloadSo = null);
bool CanInteractTo(IInteractable interactable, ScriptableObject payloadSo = null);
bool IsInteracting();
}
public interface IInteractionSolver

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@ -1,3 +1,4 @@
using DDD.Restaurant;
using UnityEngine;
namespace DDD

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@ -22,7 +22,7 @@ public bool TryGetValueByTypeName(string interactionTypeName, string subsystemTy
targetString = $"{interactionTypeName}.{subsystemTypeName}";
}
interactionDataEntry = _datas.FirstOrDefault(entry =>
string.Equals(entry.UnparsedInteractionType, targetString, StringComparison.Ordinal));
string.Equals(entry.Id, targetString, StringComparison.Ordinal));
return interactionDataEntry != null;
}

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@ -12,11 +12,6 @@ public class InteractionDataEntry : IId
[field: SerializeField]
public string Id { get; set; }
/// <summary>파싱 전 타입</summary>
[Tooltip("파싱 전 타입")]
[field: SerializeField]
public string UnparsedInteractionType;
/// <summary>상호작용 기본 현지화 키 값</summary>
[Tooltip("상호작용 기본 현지화 키 값")]
[field: SerializeField]
@ -26,5 +21,9 @@ public class InteractionDataEntry : IId
[Tooltip("상호작용 예외처리 현지화 키 값")]
[field: SerializeField]
public string ConditionalMessageKey;
[Tooltip("상호작용 실행 홀드 타임")]
[field: SerializeField]
public float HoldTime;
}
}

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@ -1760,72 +1760,72 @@
{
"Id": "식별ID",
"#설명": "설명",
"UnparsedInteractionType:string": "파싱 전 타입",
"DefaultMessageKey:string": "상호작용 기본 현지화 키 값",
"ConditionalMessageKey:string": "상호작용 예외처리 현지화 키 값"
"ConditionalMessageKey:string": "상호작용 예외처리 현지화 키 값",
"HoldTime:float": ""
},
{
"Id": "interaction_001",
"Id": "RestaurantManagement.OpenManagementUi",
"#설명": "준비단계 - 메뉴 ui 오픈",
"UnparsedInteractionType:string": "RestaurantManagement.OpenManagementUi",
"DefaultMessageKey:string": "interaction_001_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 0
},
{
"Id": "interaction_002",
"Id": "RestaurantManagement.RunRestaurant",
"#설명": "준비단계 - 레스토랑 오픈",
"UnparsedInteractionType:string": "RestaurantManagement.RunRestaurant",
"DefaultMessageKey:string": "interaction_002_default",
"ConditionalMessageKey:string": "interaction_002_failure"
"ConditionalMessageKey:string": "interaction_002_failure",
"HoldTime:float": 1
},
{
"Id": "interaction_003",
"Id": "RestaurantOrder.Order",
"#설명": "운영중 - 손님 주문 받기",
"UnparsedInteractionType:string": "RestaurantOrder.Order",
"DefaultMessageKey:string": "interaction_003_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 0.5
},
{
"Id": "interaction_004",
"Id": "RestaurantOrder.Serve",
"#설명": "운영중 - 요리 서빙하기",
"UnparsedInteractionType:string": "RestaurantOrder.Serve",
"DefaultMessageKey:string": "interaction_004_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 0.5
},
{
"Id": "interaction_005",
"Id": "RestaurantOrder.Dirty",
"#설명": "운영중 - 테이블 치우기",
"UnparsedInteractionType:string": "RestaurantOrder.TableDirty",
"DefaultMessageKey:string": "interaction_005_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 1
},
{
"Id": "interaction_006",
"Id": "RestaurantCook.StartCooking",
"#설명": "운영중 - 요리도구를 통해 요리 ui 오픈",
"UnparsedInteractionType:string": "RestaurantCook.StartCooking",
"DefaultMessageKey:string": "interaction_006_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 0
},
{
"Id": "interaction_007",
"Id": "RestaurantWork.CleaningFloor_TODO",
"#설명": "운영중 - 청소하기",
"UnparsedInteractionType:string": "RestaurantOrder.FloorDirty",
"DefaultMessageKey:string": "interaction_007_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 1
},
{
"Id": "interaction_008",
"Id": "RestaurantServe",
"#설명": "운영중 - 음식을 서빙 테이블에 놓기",
"UnparsedInteractionType:string": "RestaurantOrder.ServingTable",
"DefaultMessageKey:string": "interaction_008_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 0
},
{
"Id": "interaction_009",
"Id": "RestaurantTrash",
"#설명": "운영중 - 음식과 빈그릇 버리기",
"UnparsedInteractionType:string": "RestaurantOrder.Throw",
"DefaultMessageKey:string": "interaction_009_default",
"ConditionalMessageKey:string": ""
"ConditionalMessageKey:string": "",
"HoldTime:float": 1
}
]
}

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@ -0,0 +1,10 @@
using UnityEngine;
namespace DDD.Restaurant
{
public enum CharacterActionState
{
None = 0,
CleaningTable = 1,
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d2e8668bef454e00a5f8b8cd49919645
timeCreated: 1756795869

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@ -1,6 +1,6 @@
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
[RequireComponent(typeof(SpineController))]
public class CharacterAnimation : MonoBehaviour
@ -15,6 +15,11 @@ protected virtual void Awake()
protected virtual void Start()
{
}
protected virtual void Update()
{
}
protected virtual void OnDestroy()

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@ -1,6 +1,6 @@
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
public enum CarriableType
{
@ -17,7 +17,7 @@ public interface ICarrier
bool IsCarrying();
bool CanCarryTo(ICarriable carriable);
void Carry(ICarriable carriable);
void Use(ICarriable carriable);
void Use();
}
public interface ICarriable
@ -78,7 +78,7 @@ public void Carry(ICarriable carriable)
EventBus.Broadcast(evt);
}
public void Use(ICarriable carriable)
public void Use()
{
_currentCarriable = null;
_speechBubble?.Hide();

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@ -5,7 +5,19 @@
namespace DDD.Restaurant
{
public class CharacterInteraction : MonoBehaviour, IInteractor, IEventHandler<RestaurantInteractionEvent>
public interface IInteractionStateProvider
{
bool IsInteracting();
float GetMovementSpeedMultiplier();
bool IsMovementBlocked();
}
public interface ICharacterActionStateProvider
{
CharacterActionState GetCurrentActionState();
}
public class CharacterInteraction : MonoBehaviour, IInteractor, IEventHandler<RestaurantInteractionEvent>, IInteractionStateProvider, ICharacterActionStateProvider
{
[EnumToggleButtons, SerializeField] protected InteractionType _availableInteractions;
[SerializeField, ReadOnly] protected Collider[] _nearColliders = new Collider[10];
@ -56,7 +68,7 @@ public IInteractable GetFocusedInteractable()
return _nearestInteractable;
}
private bool TryGetSolverFor(IInteractable interactable, out IInteractionSolver solver)
protected bool TryGetSolverFor(IInteractable interactable, out IInteractionSolver solver)
{
solver = null;
if (interactable == null) return false;
@ -64,7 +76,7 @@ private bool TryGetSolverFor(IInteractable interactable, out IInteractionSolver
return TryGetSolverForType(interactable.GetInteractionType(), out solver);
}
private bool TryGetSolverForType(InteractionType type, out IInteractionSolver solver)
protected bool TryGetSolverForType(InteractionType type, out IInteractionSolver solver)
{
if (_cachedSolvers.TryGetValue(type, out solver)) return solver != null;
@ -142,5 +154,21 @@ protected void InitializeInteractionSolvers(Dictionary<InteractionType, Type> ty
}
}
}
public virtual bool IsInteracting() => _interactingTarget != null;
public virtual float GetMovementSpeedMultiplier() => 1f;
public virtual bool IsMovementBlocked() => false;
public CharacterActionState GetCurrentActionState()
{
if (IsInteracting())
{
if(_nearestInteractable is ICharacterActionStateProvider actionStateProvider)
{
return actionStateProvider.GetCurrentActionState();
}
}
return CharacterActionState.None;
}
}
}

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@ -1,13 +1,12 @@
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
public class CharacterMovement : MonoBehaviour
{
private CharacterMovementConstraint _constraint;
protected virtual void Awake()
{
_constraint = gameObject.AddComponent<CharacterMovementConstraint>();
}
public virtual bool CanMove()
@ -24,5 +23,19 @@ public virtual bool CanMove()
}
return true;
}
public virtual float GetMovementSpeedMultiplier()
{
var constraints = GetComponents<IMovementConstraint>();
float minMultiplier = 1f;
foreach (var constraint in constraints)
{
float multiplier = constraint.GetMovementSpeedMultiplier();
minMultiplier = Mathf.Min(minMultiplier, multiplier);
}
return minMultiplier;
}
}
}

View File

@ -1,18 +1,47 @@
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
[RequireComponent(typeof(CharacterAnimation))]
public class CharacterMovementConstraint : MonoBehaviour, IMovementConstraint
{
private CharacterAnimation _characterAnimation;
private IInteractionStateProvider _interactionStateProvider;
private void Awake()
{
_characterAnimation = GetComponent<CharacterAnimation>();
_interactionStateProvider = GetComponent<IInteractionStateProvider>();
}
public bool IsBlockingMovement()
{
if (GetComponent<CharacterAnimation>().IsPlayingAnimation())
if (_characterAnimation.IsPlayingAnimation())
{
return true;
}
if (_interactionStateProvider != null && _interactionStateProvider.IsMovementBlocked())
{
return true;
}
return false;
}
public float GetMovementSpeedMultiplier()
{
if (IsBlockingMovement())
{
return 0f;
}
if (_interactionStateProvider != null)
{
return _interactionStateProvider.GetMovementSpeedMultiplier();
}
return 1f;
}
}
}

View File

@ -1,12 +1,10 @@
using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD.Restaurant
{
[RequireComponent(typeof(CharacterInteraction))]
[RequireComponent(typeof(SpineController))]
public class RestaurantCharacter : MonoBehaviour, IGameCharacter, IInteractor
public class RestaurantCharacter : MonoBehaviour, IGameCharacter
{
CharacterInteraction _interactionComponent;
protected SpineController _spineController;
@ -22,35 +20,5 @@ protected virtual void Start()
{
}
public GameObject GetInteractorGameObject()
{
return _interactionComponent.GetInteractorGameObject();
}
public IInteractable GetFocusedInteractable()
{
return _interactionComponent.GetFocusedInteractable();
}
public bool CanSolveInteractionType(InteractionType interactionType)
{
return _interactionComponent.CanSolveInteractionType(interactionType);
}
public bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
{
return _interactionComponent.FetchSolverTypeForInteraction(type, out solverType);
}
public bool IsInteractionHidden(IInteractable interactable)
{
return _interactionComponent.IsInteractionHidden(interactable);
}
public bool CanInteractTo(IInteractable interactable, ScriptableObject payloadSo = null)
{
return _interactionComponent.CanInteractTo(interactable, payloadSo);
}
}
}

View File

@ -1,7 +1,7 @@
using Pathfinding;
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
[RequireComponent(typeof(AIPath))]
public class NpcMovement : CharacterMovement, IAiMovement, ICurrentDirection

View File

@ -1,48 +1,191 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
namespace DDD.Restaurant
{
public enum PlayerTaskAnimationState
{
None = 0,
Dashing
}
public enum PlayerDefaultAnimationState
{
None = 0,
Idle = 1,
Moving = 2,
}
[RequireComponent(typeof(PlayerMovement))]
public class PlayerAnimation : CharacterAnimation
{
private PlayerMovement _playerMovement;
private IInteractor _interactor;
private IMovementState _movementState;
private PlayerTaskAnimationState _currentTaskAnimationState = PlayerTaskAnimationState.None;
private CharacterActionState _currentActionState = CharacterActionState.None;
private PlayerDefaultAnimationState _currentDefaultAnimationState = PlayerDefaultAnimationState.None;
private Dictionary<PlayerTaskAnimationState, string> _taskToAnimation = new()
{
{ PlayerTaskAnimationState.Dashing, "Dash" },
};
private Dictionary<CharacterActionState, string> _actionToAnimation = new()
{
{ CharacterActionState.CleaningTable, "Cleaning/CleaningTable" },
};
private Dictionary<PlayerDefaultAnimationState, string> _defaultToAnimation = new()
{
{ PlayerDefaultAnimationState.Idle, "Idle" },
{ PlayerDefaultAnimationState.Moving, "RunFast" },
};
protected override void Awake()
{
base.Awake();
_playerMovement = GetComponent<PlayerMovement>();
_interactor = GetComponent<IInteractor>();
_movementState = GetComponent<IMovementState>();
}
protected override void Start()
{
base.Start();
_playerMovement.OnMoving += OnMove;
_playerMovement.OnDashing += OnDash;
InitializeTaskAnimations();
}
protected override void Update()
{
UpdateAnimations();
}
protected override void OnDestroy()
{
base.OnDestroy();
if (_playerMovement)
if (_movementState != null)
{
_playerMovement.OnMoving -= OnMove;
_playerMovement.OnDashing -= OnDash;
_movementState.OnDashing -= HandleDashingTask;
}
}
private void OnMove(bool isMoving)
private void InitializeTaskAnimations()
{
string animationName = isMoving ? RestaurantPlayerAnimationType.Walk : RestaurantPlayerAnimationType.Idle;
_spineController.PlayAnimation(animationName, true);
_movementState.OnDashing += HandleDashingTask;
}
private void OnDash(float dashTime)
private void UpdateAnimations()
{
_spineController.PlayAnimationDuration(RestaurantPlayerAnimationType.Dash, false, duration:dashTime);
}
// 1순위: Task 애니메이션이 재생 중이면 다른 애니메이션 처리하지 않음
if (_currentTaskAnimationState != PlayerTaskAnimationState.None)
{
_currentActionState = CharacterActionState.None;
_currentDefaultAnimationState = PlayerDefaultAnimationState.None;
return;
}
// 2순위: ActionState 체크
var desiredActionState = GetDesiredActionState();
if (desiredActionState == CharacterActionState.None)
{
_currentActionState = CharacterActionState.None;
}
else
{
if (_currentActionState != desiredActionState)
{
_currentDefaultAnimationState = PlayerDefaultAnimationState.None;
_currentActionState = desiredActionState;
PlayActionAnimation(_currentActionState);
}
return;
}
// 3순위: 기본 AnimationState 처리
var desiredADefaultState = GetDesiredADefaultState();
if (_currentDefaultAnimationState != desiredADefaultState)
{
_currentDefaultAnimationState = desiredADefaultState;
PlayStateAnimation(_currentDefaultAnimationState);
}
}
private void HandleDashingTask(float duration)
{
_ = PlayTaskAnimation(PlayerTaskAnimationState.Dashing, duration);
}
private async Task PlayTaskAnimation(PlayerTaskAnimationState state, float duration = 0f)
{
_currentTaskAnimationState = state;
if (_taskToAnimation.TryGetValue(state, out string animationName))
{
if (duration > 0f)
{
_spineController.PlayAnimationDuration(animationName, false, duration);
}
else
{
_spineController.PlayAnimation(animationName, false);
}
}
await Awaitable.WaitForSecondsAsync(duration);
_currentTaskAnimationState = PlayerTaskAnimationState.None;
}
private CharacterActionState GetDesiredActionState()
{
if (_interactor.IsInteracting() == false) return CharacterActionState.None;
if (_interactor is ICharacterActionStateProvider actionStateProvider)
{
return actionStateProvider.GetCurrentActionState();
}
return CharacterActionState.None;
}
private void PlayActionAnimation(CharacterActionState actionState)
{
if (_actionToAnimation.TryGetValue(actionState, out string animationName))
{
_spineController.PlayAnimation(animationName, true);
}
}
private PlayerDefaultAnimationState GetDesiredADefaultState()
{
if (_movementState.IsMoving())
{
return PlayerDefaultAnimationState.Moving;
}
return PlayerDefaultAnimationState.Idle;
}
private void PlayStateAnimation(PlayerDefaultAnimationState state)
{
if (_defaultToAnimation.TryGetValue(state, out string animationName))
{
switch (state)
{
case PlayerDefaultAnimationState.None:
break;
case PlayerDefaultAnimationState.Idle:
case PlayerDefaultAnimationState.Moving:
_spineController.PlayAnimation(animationName, true);
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
}
}
}

View File

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
@ -12,6 +11,7 @@ public class PlayerInteraction : CharacterInteraction
private float _interactHeldTime;
private bool _isInteracting;
private float _interactionStartTime = -1f;
protected override void Start()
{
@ -68,7 +68,7 @@ protected virtual void Update()
if (_nearestInteractable != _previousInteractable)
{
_previousInteractable = _nearestInteractable;
OnNearestInteractableChanged(_nearestInteractable);
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), 0f);
}
if (_isInteracting)
@ -90,13 +90,17 @@ protected virtual void Update()
OnInteractionCompleted();
ResetInteractionState();
OnInteractionHoldProgress(0f);
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), 0f);
}
else
{
OnInteractionHoldProgress(ratio);
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), ratio);
}
}
else
{
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), 0f);
}
}
@ -120,28 +124,9 @@ private void OnInteractPerformed(InputAction.CallbackContext context)
private void OnInteractCanceled(InputAction.CallbackContext context)
{
OnInteractionHoldProgress(0f);
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), 0f);
ResetInteractionState();
}
protected void OnNearestInteractableChanged(IInteractable newTarget)
{
if (newTarget != null)
{
BroadcastShowUi(newTarget, CanInteractTo(newTarget), 0f);
}
else
{
EventBus.Broadcast(GameEvents.HideInteractionUiEvent);
}
}
protected void OnInteractionHoldProgress(float ratio)
{
if (_interactingTarget != null)
{
BroadcastShowUi(_interactingTarget, CanInteractTo(_interactingTarget), ratio);
}
_interactionStartTime = -1f;
}
protected override void OnInteractionCompleted()
@ -149,8 +134,14 @@ protected override void OnInteractionCompleted()
}
private void BroadcastShowUi(IInteractable interactable, bool canInteract, float ratio)
private void BroadcastInteractionUi(IInteractable interactable, bool canInteract, float ratio)
{
if (interactable == null)
{
EventBus.Broadcast(GameEvents.HideInteractionUiEvent);
return;
}
var displayParameters = interactable.GetDisplayParameters();
var evt = GameEvents.ShowInteractionUiEvent;
evt.CanInteract = canInteract;
@ -167,7 +158,7 @@ protected void ResetInteractionState()
_isInteracting = false;
_interactingTarget = null;
_interactHeldTime = 0f;
OnInteractionHoldProgress(0f);
BroadcastInteractionUi(_nearestInteractable, CanInteractTo(_nearestInteractable), 0f);
}
protected IInteractable GetNearestInteractable()
@ -206,5 +197,31 @@ public override bool FetchSolverTypeForInteraction(InteractionType type, out Typ
return base.FetchSolverTypeForInteraction(type, out solverType);
}
public override bool IsInteracting()
{
if (base.IsInteracting() == false) return false;
return _isInteracting;
}
public override float GetMovementSpeedMultiplier()
{
if (_isInteracting == false)
{
_interactionStartTime = -1f;
return 1f;
}
if (_interactionStartTime < 0f)
{
_interactionStartTime = Time.time;
}
float elapsed = Time.time - _interactionStartTime;
float normalizedTime = Mathf.Clamp01(elapsed / _restaurantPlayerDataSo.DecelerationTime);
return Mathf.Clamp01(_restaurantPlayerDataSo.InteractionDecelerationCurve.Evaluate(normalizedTime));
}
}
}

View File

@ -7,27 +7,32 @@
namespace DDD.Restaurant
{
public interface IMovementState
{
bool IsMoving();
bool IsDashing();
Action<float> OnDashing { get; set; }
}
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(BoxCollider))]
public class PlayerMovement : CharacterMovement, ICurrentDirection
public class PlayerMovement : CharacterMovement, ICurrentDirection, IMovementState
{
#region Fields
private Rigidbody _rigidbody;
private BoxCollider _boxCollider;
private RestaurantPlayerData _playerDataSo;
private Vector3 _inputDirection;
private Vector3 _currentDirection;
private Vector3 _currentVelocity;
private bool _isInputtedMovement;
private bool _isMoving;
private bool _isDashing;
private bool _isDashCooldown;
private bool _isInitialized;
public Action<bool> OnMoving;
public Action<float> OnDashing;
public Action<float> OnDashing { get; set; }
#if UNITY_EDITOR
private MovementDebugVisualizer _debugVisualizer;
@ -44,15 +49,13 @@ protected override void Awake()
InitializeComponents();
}
private async void Start()
private void Start()
{
await InitializePlayerData();
SubscribeToInputEvents();
}
private void FixedUpdate()
{
if (!_isInitialized) return;
HandleMovement();
#if UNITY_EDITOR
@ -69,6 +72,8 @@ private void OnDestroy()
#region Initialization
private RestaurantPlayerData GetPlayerData() => RestaurantData.Instance.PlayerData;
private void InitializeComponents()
{
_rigidbody = GetComponent<Rigidbody>();
@ -79,46 +84,30 @@ private void InitializeComponents()
#endif
}
private System.Threading.Tasks.Task InitializePlayerData()
{
try
{
_playerDataSo = RestaurantData.Instance.PlayerData;
SubscribeToInputEvents();
_isInitialized = true;
}
catch (Exception e)
{
Debug.LogError($"Player data load failed\n{e}");
}
return System.Threading.Tasks.Task.CompletedTask;
}
private void SubscribeToInputEvents()
{
_playerDataSo.MoveAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.Move));
_playerDataSo.DashAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.Dash));
GetPlayerData().MoveAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.Move));
GetPlayerData().DashAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.Dash));
_playerDataSo.MoveAction.performed += OnMove;
_playerDataSo.MoveAction.canceled += OnMove;
_playerDataSo.DashAction.performed += OnDash;
GetPlayerData().MoveAction.performed += OnMove;
GetPlayerData().MoveAction.canceled += OnMove;
GetPlayerData().DashAction.performed += OnDash;
}
private void UnsubscribeFromInputEvents()
{
if (!_playerDataSo) return;
if (GetPlayerData() == null) return;
_playerDataSo.MoveAction.performed -= OnMove;
_playerDataSo.MoveAction.canceled -= OnMove;
_playerDataSo.DashAction.performed -= OnDash;
GetPlayerData().MoveAction.performed -= OnMove;
GetPlayerData().MoveAction.canceled -= OnMove;
GetPlayerData().DashAction.performed -= OnDash;
}
#endregion
#region Movement
private void HandleMovement()
private void HandleMovement()
{
if (CanMove())
{
@ -128,7 +117,7 @@ private void HandleMovement()
public override bool CanMove()
{
return base.CanMove() && _playerDataSo.IsMoveEnabled && !_isDashing;
return base.CanMove() && GetPlayerData().IsMoveEnabled && !_isDashing;
}
private void Move()
@ -141,23 +130,25 @@ private void Move()
private void UpdateMovementState()
{
_isMoving = _inputDirection != Vector3.zero;
OnMoving?.Invoke(_isMoving);
_isInputtedMovement = _inputDirection != Vector3.zero;
_isMoving = _isInputtedMovement && _currentVelocity != Vector3.zero;
}
private void UpdateVelocity()
{
if (_isMoving)
float speedMultiplier = GetMovementSpeedMultiplier();
if (_isInputtedMovement)
{
Vector3 slideDirection = GetSlideAdjustedDirection(_inputDirection.normalized);
Vector3 targetVelocity = slideDirection * _playerDataSo.MoveSpeed;
Vector3 targetVelocity = slideDirection * (GetPlayerData().MoveSpeed * speedMultiplier);
_currentVelocity = Vector3.MoveTowards(_currentVelocity, targetVelocity,
_playerDataSo.Acceleration * Time.fixedDeltaTime);
GetPlayerData().Acceleration * Time.fixedDeltaTime);
}
else
{
_currentVelocity = Vector3.MoveTowards(_currentVelocity, Vector3.zero,
_playerDataSo.Deceleration * Time.fixedDeltaTime);
GetPlayerData().Deceleration * Time.fixedDeltaTime);
}
}
@ -178,14 +169,14 @@ private void OnDash(InputAction.CallbackContext context)
}
}
private bool CanDash() => _playerDataSo.IsDashEnabled && !_isDashing && !_isDashCooldown;
private bool CanDash() => GetPlayerData().IsDashEnabled && !_isDashing && !_isDashCooldown;
private IEnumerator DashCoroutine()
{
StartDash();
yield return new WaitForSeconds(_playerDataSo.DashTime);
yield return new WaitForSeconds(GetPlayerData().DashTime);
EndDash();
yield return new WaitForSeconds(_playerDataSo.DashCooldown);
yield return new WaitForSeconds(GetPlayerData().DashCooldown);
ResetDashCooldown();
}
@ -193,10 +184,10 @@ private void StartDash()
{
_isDashing = true;
_isDashCooldown = true;
OnDashing?.Invoke(_playerDataSo.DashTime);
OnDashing?.Invoke(GetPlayerData().DashTime);
Vector3 slideDashDirection = GetSlideAdjustedDirection(_currentDirection.normalized);
_rigidbody.linearVelocity = slideDashDirection * _playerDataSo.DashSpeed;
_rigidbody.linearVelocity = slideDashDirection * GetPlayerData().DashSpeed;
}
private void EndDash()
@ -245,7 +236,7 @@ private Vector3 GetSlideAdjustedDirection(Vector3 inputDirection)
Vector3 slide = Vector3.ProjectOnPlane(inputDirection, hit.normal).normalized;
float slideFactor = CalculateSlideFactor(inputDirection, hit.normal);
return slideFactor < _playerDataSo.MinSlideFactorThreshold ? Vector3.zero : slide * slideFactor;
return slideFactor < GetPlayerData().MinSlideFactorThreshold ? Vector3.zero : slide * slideFactor;
}
private bool TryGetCollisionInfo(Vector3 direction, out RaycastHit hit)
@ -253,16 +244,16 @@ private bool TryGetCollisionInfo(Vector3 direction, out RaycastHit hit)
Vector3 origin = _boxCollider.bounds.center;
Vector3 halfExtents = _boxCollider.bounds.extents;
float distance = Mathf.Min(_boxCollider.bounds.size.x, _boxCollider.bounds.size.z);
int layerMask = ~_playerDataSo.IgnoreSlidingLayerMask;
int layerMask = ~GetPlayerData().IgnoreSlidingLayerMask;
return Physics.BoxCast(origin, halfExtents * _playerDataSo.BoxCastExtentScale,
return Physics.BoxCast(origin, halfExtents * GetPlayerData().BoxCastExtentScale,
direction, out hit, transform.rotation, distance, layerMask, QueryTriggerInteraction.Ignore);
}
private float CalculateSlideFactor(Vector3 direction, Vector3 normal)
{
float dot = Vector3.Dot(direction.normalized, normal);
return Mathf.Pow(1f - Mathf.Abs(dot), _playerDataSo.SlidingThreshold);
return Mathf.Pow(1f - Mathf.Abs(dot), GetPlayerData().SlidingThreshold);
}
#endregion
@ -270,13 +261,22 @@ private float CalculateSlideFactor(Vector3 direction, Vector3 normal)
#if UNITY_EDITOR
private void HandleDebugVisualization()
{
if (_playerDataSo.IsDrawLineDebug)
if (GetPlayerData().IsDrawLineDebug)
{
_debugVisualizer.UpdateVisualization(transform.position, _inputDirection,
_currentVelocity, _playerDataSo);
_currentVelocity, GetPlayerData());
}
}
#endif
public bool IsMoving()
{
return _isMoving;
}
public bool IsDashing()
{
return _isDashing;
}
}
#if UNITY_EDITOR

View File

@ -33,6 +33,9 @@ public class RestaurantPlayerData : ScriptableObject
public float InteractionRadius = 1f;
public LayerMask InteractionLayerMask;
public AnimationCurve InteractionDecelerationCurve;
public float DecelerationTime = 0.3f;
// 디버그
public int InputLineSortingOrder = 10;
public int VelocityLineSortingOrder = 9;

View File

@ -10,7 +10,7 @@ namespace DDD.Restaurant
{
public static class RestaurantInteractionSubsystems
{
public static Dictionary<InteractionType, Type> TypeToSubsystem = new()
public static readonly Dictionary<InteractionType, Type> TypeToSubsystem = new()
{
{InteractionType.RestaurantManagement, typeof(InteractionSubsystem_Management)},
{InteractionType.RestaurantOrder, typeof(InteractionSubsystem_Order)},
@ -18,8 +18,15 @@ public static class RestaurantInteractionSubsystems
};
}
public static class RestaurantInteractionActions
{
public static readonly Dictionary<InteractionType, CharacterActionState> TypeToAction = new()
{
{InteractionType.RestaurantTrash, CharacterActionState.CleaningTable},
};
}
public class RestaurantInteractionComponent : MonoBehaviour, IInteractable, IInteractionSubsystemOwner
public class RestaurantInteractionComponent : MonoBehaviour, IInteractable, IInteractionSubsystemOwner, ICharacterActionStateProvider
{
// Single interaction type
[ValueDropdown("GetAllInteractionTypes")]
@ -134,16 +141,41 @@ private bool TryGetSubsystem(InteractionType interactionType, out IInteractionSu
return _subsystems.TryGetValue(interactionType, out subsystem);
}
private bool FindCurrentInteractionDataEntry(out InteractionDataEntry interactionDataEntry)
{
string interactionType = _interactionType.ToString();
string subsystemType = string.Empty;
if (HasSubsystem(_interactionType) && GetSubsystem(_interactionType) != null)
{
subsystemType = GetSubsystem(_interactionType).GetCurrentSubsystemTypeName();
}
bool dataFound = DataManager.Instance.GetDataAsset<InteractionDataAsset>().TryGetValueByTypeName(interactionType,
subsystemType, out interactionDataEntry);
if (!dataFound)
{
interactionDataEntry = new InteractionDataEntry();
}
return dataFound;
}
// 새로운 스트럭트 기반 메서드들
public virtual InteractionExecutionParameters GetExecutionParameters()
{
bool dataFound = FindCurrentInteractionDataEntry(out var interactionDataEntry);
if (!dataFound)
{
return new InteractionExecutionParameters();
}
_executionParameters = new InteractionExecutionParameters(interactionDataEntry.HoldTime);
return _executionParameters;
}
public virtual InteractionDisplayParameters GetDisplayParameters()
{
if (DataManager.Instance.GetDataAsset<InteractionDataAsset>().TryGetValueByTypeName(_interactionType.ToString(),
_subsystems[_interactionType].GetCurrentSubsystemTypeName(), out var interactionDataEntry) == false)
bool dataFound = FindCurrentInteractionDataEntry(out var interactionDataEntry);
if (!dataFound)
{
return new InteractionDisplayParameters();
}
@ -214,5 +246,24 @@ public bool TryGetSubsystemEnumType<T>(out T enumValue) where T : Enum
enumValue = default;
return false;
}
public CharacterActionState GetCurrentActionState()
{
if (HasSubsystem(_interactionType))
{
var subsystemObject = GetSubsystem(_interactionType);
if(subsystemObject is ICharacterActionStateProvider actionStateProvider)
{
return actionStateProvider.GetCurrentActionState();
}
}
else
{
return RestaurantInteractionActions.TypeToAction.GetValueOrDefault(_interactionType,
CharacterActionState.None);
}
return CharacterActionState.None;
}
}
}

View File

@ -11,7 +11,8 @@ public static class RestaurantInteractionEventSolvers
{
{InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)},
{InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)},
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)}
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)},
{InteractionType.RestaurantTrash, typeof(RestaurantTrashSolver)}
};
public static readonly Dictionary<InteractionType, Type> TypeToPlayerSolver = new()
{

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4cc0ab3a0d5b47e2b46992a16ecbbc5a
timeCreated: 1756798057

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3d48481b0d4746e581513865e89c72e3
timeCreated: 1756788895

View File

@ -0,0 +1,33 @@
using UnityEngine;
namespace DDD.Restaurant
{
public class RestaurantTrashSolver : RestaurantBaseSolver
{
public override bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier == null)
return false;
carrier.Use();
return true;
}
public override bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject payload = null)
{
// Check carrying state
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier != null)
return carrier.IsCarrying();
return false;
}
public override bool CanSolveInteraction(IInteractor interactor, IInteractable interactable)
{
return true;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 36efefef94e6497889f41757921d8963
timeCreated: 1756788905

View File

@ -11,6 +11,11 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
// Check carrying state
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier != null)
return !carrier.IsCarrying();
return true;
}
}

View File

@ -18,7 +18,7 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
bool result = base.ExecuteInteractionSubsystem(interactor, interactable, payload);
// ExecuteInteractionSubsystem 이후에 음식 제거 - 미리 제거하면 CanExecute 통과 못 함
carrier.Use(carrier.GetCurrentCarriable());
carrier.Use();
// OnFoodServed (Consume Bill Hud item)
RestaurantOrderEvent evt = new RestaurantOrderEvent

View File

@ -2,9 +2,20 @@
using System.Collections.Generic;
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
public abstract class RestaurantSubsystemSolver<T> : MonoBehaviour, IInteractionSolver where T : Enum
public abstract class RestaurantBaseSolver : MonoBehaviour, IInteractionSolver
{
public abstract bool ExecuteInteraction(IInteractor interactor, IInteractable interactable,
ScriptableObject payload = null);
public abstract bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject payload = null);
public abstract bool CanSolveInteraction(IInteractor interactor, IInteractable interactable);
}
public abstract class RestaurantSubsystemSolver<T> : RestaurantBaseSolver where T : Enum
{
private Dictionary<T, IInteractionSubsystemSolver<T>> _solvers = new();
@ -18,19 +29,19 @@ private void Awake()
_solvers.Add(subsystemSolverType.Key, solver);
}
}
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
public override bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
return TryGetSolver(interactable, out var solver) &&
solver.ExecuteInteractionSubsystem(interactor, interactable, payload);
}
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
public override bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return TryGetSolver(interactable, out var solver) &&
solver.CanExecuteInteractionSubsystem(interactor, interactable, payload);
}
public bool CanSolveInteraction(IInteractor interactor, IInteractable interactable)
public override bool CanSolveInteraction(IInteractor interactor, IInteractable interactable)
{
if (interactable is IInteractionSubsystemOwner subsystemOwner)
{

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 889bc878e70343cab7416f799f767451
timeCreated: 1756798128

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@ -0,0 +1,9 @@
using UnityEngine;
namespace DDD.Restaurant
{
public abstract class InteractionSubsystemBase : MonoBehaviour, ICharacterActionStateProvider
{
public abstract CharacterActionState GetCurrentActionState();
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d9f52d1cd4bd4917a884b6e3bc1152e7
timeCreated: 1756798490

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
[Flags]
public enum RestaurantCookType : uint
@ -9,7 +9,7 @@ public enum RestaurantCookType : uint
StartCooking = 0,
}
public class InteractionSubsystem_Cook : MonoBehaviour, IInteractionSubsystemObject<RestaurantCookType>
public class InteractionSubsystem_Cook : InteractionSubsystemBase, IInteractionSubsystemObject<RestaurantCookType>
{
[SerializeField] protected RestaurantCookType _cookType = RestaurantCookType.StartCooking;
@ -42,5 +42,10 @@ public string GetCurrentSubsystemTypeName()
{
return _cookType.ToString();
}
public override CharacterActionState GetCurrentActionState()
{
return CharacterActionState.None;
}
}
}

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace DDD
namespace DDD.Restaurant
{
[Flags]
public enum RestaurantManagementType : uint
@ -10,7 +10,7 @@ public enum RestaurantManagementType : uint
RunRestaurant = 1,
}
public class InteractionSubsystem_Management : MonoBehaviour, IInteractionSubsystemObject<RestaurantManagementType>
public class InteractionSubsystem_Management : InteractionSubsystemBase, IInteractionSubsystemObject<RestaurantManagementType>
{
[SerializeField] protected RestaurantManagementType _managementType = RestaurantManagementType.OpenManagementUi;
@ -48,5 +48,10 @@ public ScriptableObject GetPayload()
{
return null;
}
public override CharacterActionState GetCurrentActionState()
{
return CharacterActionState.None;
}
}
}

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@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using Sirenix.Serialization;
using UnityEngine;
using UnityEngine.Serialization;
@ -45,11 +47,11 @@ public interface IRestaurantOrderObject
// TODO : 도중에 이탈할 경우, 순차적으로 다음 페이즈로 넘어가는 게 아니라 바로 Wait, Dirty로 전이시킬 필요가 있음
public class InteractionSubsystem_Order : MonoBehaviour, IInteractionSubsystemObject<RestaurantOrderType>, IRestaurantOrderObject, IEventHandler<RestaurantOrderInterrupt>
public class InteractionSubsystem_Order : InteractionSubsystemBase, IInteractionSubsystemObject<RestaurantOrderType>, IRestaurantOrderObject, IEventHandler<RestaurantOrderInterrupt>
{
[SerializeField] private RestaurantOrderType _currentRestaurantOrderType = RestaurantOrderType.Wait;
[SerializeField] private RestaurantOrderObjectState _orderObjectState = new();
public bool CanInteract()
{
if (GetInteractionSubsystemType() == RestaurantOrderType.Wait)
@ -145,5 +147,15 @@ private void OnDestroy()
{
EventBus.Unregister(this);
}
public override CharacterActionState GetCurrentActionState()
{
if (_currentRestaurantOrderType == RestaurantOrderType.Dirty)
{
return CharacterActionState.CleaningTable;
}
return CharacterActionState.None;
}
}
}

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@ -92,9 +92,8 @@ protected override int GetDisplayLayer()
}
else
{
return LayerMask.NameToLayer(LayerConstants.WorldUi);
return base.GetDisplayLayer();
}
return base.GetDisplayLayer();
}
}
}

View File

@ -10,13 +10,6 @@ public static class CommonConstants
public const string BlockImage = "BlockImage";
}
public static class RestaurantPlayerAnimationType
{
public const string Idle = "Idle";
public const string Walk = "RunFast";
public const string Dash = "Dash";
}
public static class PathConstants
{
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";