kvp 변수명 변경

This commit is contained in:
NTG_Lenovo 2025-08-01 18:25:16 +09:00
parent 7adcccf976
commit 51c5cace09

View File

@ -50,9 +50,9 @@ public async Task Init()
var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
var activeScenePath = activeScene.path; var activeScenePath = activeScene.path;
#if UNITY_EDITOR #if UNITY_EDITOR
foreach (var kvp in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping) foreach (var sceneAssetPair in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping)
{ {
var asset = kvp.Value.editorAsset; var asset = sceneAssetPair.Value.editorAsset;
if (asset == null) continue; if (asset == null) continue;
string assetPath = AssetDatabase.GetAssetPath(asset); string assetPath = AssetDatabase.GetAssetPath(asset);
@ -60,7 +60,7 @@ public async Task Init()
if (assetPath == activeScenePath) if (assetPath == activeScenePath)
{ {
_currentSceneType = kvp.Key; _currentSceneType = sceneAssetPair.Key;
_loadedSceneDatas.Add(_currentSceneType, new SceneData(activeScene, null)); _loadedSceneDatas.Add(_currentSceneType, new SceneData(activeScene, null));
break; break;
} }