From 51c5cace09195f8f17c5f34e766aa950d6e2017f Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Fri, 1 Aug 2025 18:25:16 +0900 Subject: [PATCH] =?UTF-8?q?kvp=20=EB=B3=80=EC=88=98=EB=AA=85=20=EB=B3=80?= =?UTF-8?q?=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs index 927e6399f..6f9eb3b03 100644 --- a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs +++ b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs @@ -50,9 +50,9 @@ public async Task Init() var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); var activeScenePath = activeScene.path; #if UNITY_EDITOR - foreach (var kvp in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping) + foreach (var sceneAssetPair in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping) { - var asset = kvp.Value.editorAsset; + var asset = sceneAssetPair.Value.editorAsset; if (asset == null) continue; string assetPath = AssetDatabase.GetAssetPath(asset); @@ -60,7 +60,7 @@ public async Task Init() if (assetPath == activeScenePath) { - _currentSceneType = kvp.Key; + _currentSceneType = sceneAssetPair.Key; _loadedSceneDatas.Add(_currentSceneType, new SceneData(activeScene, null)); break; }