diff --git a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs index 927e6399f..6f9eb3b03 100644 --- a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs +++ b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs @@ -50,9 +50,9 @@ public async Task Init() var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); var activeScenePath = activeScene.path; #if UNITY_EDITOR - foreach (var kvp in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping) + foreach (var sceneAssetPair in GameFlowManager.Instance.GameFlowSceneMappingSo.AssetMapping) { - var asset = kvp.Value.editorAsset; + var asset = sceneAssetPair.Value.editorAsset; if (asset == null) continue; string assetPath = AssetDatabase.GetAssetPath(asset); @@ -60,7 +60,7 @@ public async Task Init() if (assetPath == activeScenePath) { - _currentSceneType = kvp.Key; + _currentSceneType = sceneAssetPair.Key; _loadedSceneDatas.Add(_currentSceneType, new SceneData(activeScene, null)); break; }