Merge remote-tracking branch 'origin/feature/DisplayUiComponent' into develop
# Conflicts: # Assets/_DDD/_Scripts/Restaurant/Environment/Interactions/InteractionSubsystem_Meal.cs
This commit is contained in:
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517a7ec1f4
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@ -194,7 +194,9 @@ private void StartOrUpdateMovement()
|
|||||||
|
|
||||||
private TaskStatus CheckMovementCompletion()
|
private TaskStatus CheckMovementCompletion()
|
||||||
{
|
{
|
||||||
var distanceSqr = (GetAgentPosition() - _currentDestination).sqrMagnitude;
|
Vector3 distance2D = _currentDestination - GetAgentPosition();
|
||||||
|
distance2D.y = 0f;
|
||||||
|
var distanceSqr = (distance2D).sqrMagnitude;
|
||||||
var stoppingDistanceSqr = stoppingDistance * stoppingDistance;
|
var stoppingDistanceSqr = stoppingDistance * stoppingDistance;
|
||||||
|
|
||||||
if (distanceSqr <= stoppingDistanceSqr || _movement.HasReachedDestination())
|
if (distanceSqr <= stoppingDistanceSqr || _movement.HasReachedDestination())
|
||||||
|
@ -1,38 +1,42 @@
|
|||||||
using Opsive.BehaviorDesigner.Runtime;
|
using Opsive.BehaviorDesigner.Runtime;
|
||||||
|
using Opsive.GraphDesigner.Runtime.Variables;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace DDD
|
namespace DDD
|
||||||
{
|
{
|
||||||
public class CustomerBlackboardComponent : MonoBehaviour, ICustomerBlackboard, IAISharedBlackboard
|
public class CustomerBlackboardComponent : MonoBehaviour, ICustomerBlackboard, IAISharedBlackboard
|
||||||
{
|
{
|
||||||
// private Subtree _behaviorTree;
|
|
||||||
private BehaviorTree _behaviorTree;
|
private BehaviorTree _behaviorTree;
|
||||||
|
//private GameObjectSharedVariables _sharedVariables;
|
||||||
|
|
||||||
public void InitializeWithBehaviorTree(BehaviorTree inBehaviorTree)
|
public void InitializeWithBehaviorTree(BehaviorTree inBehaviorTree)
|
||||||
{
|
{
|
||||||
|
//_sharedVariables = GetComponent<GameObjectSharedVariables>();
|
||||||
_behaviorTree = inBehaviorTree;
|
_behaviorTree = inBehaviorTree;
|
||||||
if (_behaviorTree)
|
if (!_behaviorTree) return;
|
||||||
{
|
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
|
||||||
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
|
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject, SharedVariable.SharingScope.GameObject);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCustomerData(string inCustomerDataId)
|
public void SetCustomerData(string inCustomerDataId)
|
||||||
{
|
{
|
||||||
if (!_behaviorTree) return;
|
if (!_behaviorTree) return;
|
||||||
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId);
|
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
|
||||||
|
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId, SharedVariable.SharingScope.GameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBlackboardGameObject(string key, GameObject inGameObject)
|
public void SetBlackboardGameObject(string key, GameObject inGameObject)
|
||||||
{
|
{
|
||||||
if (_behaviorTree == null) return;
|
if (!_behaviorTree) return;
|
||||||
_behaviorTree.SetVariableValue(key, inGameObject);
|
//_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
|
||||||
|
_behaviorTree.SetVariableValue(key, inGameObject, SharedVariable.SharingScope.GameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject GetBlackboardGameObject(string key)
|
public GameObject GetBlackboardGameObject(string key)
|
||||||
{
|
{
|
||||||
if (_behaviorTree == null) return null;
|
if (!_behaviorTree) return null;
|
||||||
return _behaviorTree.GetVariable<GameObject>(key)?.Value;
|
//return _sharedVariables.GetVariable<GameObject>(key).Value;
|
||||||
|
return _behaviorTree.GetVariable<GameObject>(key, SharedVariable.SharingScope.GameObject)?.Value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,71 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace DDD
|
|
||||||
{
|
|
||||||
public enum RestaurantMealType : uint
|
|
||||||
{
|
|
||||||
None = 0u,
|
|
||||||
WaitForOrder = 1u,
|
|
||||||
WaitForServe = 1u << 1
|
|
||||||
}
|
|
||||||
public class InteractionSubsystem_Meal : MonoBehaviour, IInteractionSubsystemObject<RestaurantMealType>
|
|
||||||
{
|
|
||||||
private RestaurantMealType _currentRestaurantMealType;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
_currentRestaurantMealType = RestaurantMealType.None;
|
|
||||||
}
|
|
||||||
public RestaurantMealType GetInteractionSubsystemType()
|
|
||||||
{
|
|
||||||
return _currentRestaurantMealType;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetInteractionSubsystemType(RestaurantMealType inValue)
|
|
||||||
{
|
|
||||||
Debug.Log($"[{gameObject.GetHashCode()}, {GetType().Name}] SetInteractionSubsystemType {inValue.ToString()}");
|
|
||||||
_currentRestaurantMealType = inValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void InitializeSubsystem()
|
|
||||||
{
|
|
||||||
Debug.Log($"[{gameObject.GetHashCode()}, {GetType().Name}] InitializeSubsystem");
|
|
||||||
_currentRestaurantMealType = RestaurantMealType.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanInteract()
|
|
||||||
{
|
|
||||||
return _currentRestaurantMealType != RestaurantMealType.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null)
|
|
||||||
{
|
|
||||||
Debug.Log($"[{gameObject.GetHashCode()}, {GetType().Name}] OnInteracted");
|
|
||||||
var prev = _currentRestaurantMealType;
|
|
||||||
_currentRestaurantMealType = GetNextState(prev);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetCurrentSubsystemTypeName()
|
|
||||||
{
|
|
||||||
return _currentRestaurantMealType.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScriptableObject GetPayload()
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private RestaurantMealType GetNextState(RestaurantMealType state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case RestaurantMealType.None : return RestaurantMealType.WaitForOrder;
|
|
||||||
case RestaurantMealType.WaitForOrder : return RestaurantMealType.WaitForServe;
|
|
||||||
case RestaurantMealType.WaitForServe : return RestaurantMealType.None;
|
|
||||||
default: return RestaurantMealType.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 31d5c600061a4f05b19824e068e0c2af
|
|
||||||
timeCreated: 1756176676
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 601164c0231c43fca9349170e1e0ccec
|
|
||||||
timeCreated: 1756176395
|
|
@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace DDD
|
|
||||||
{
|
|
||||||
public class RestaurantMealSolver : RestaurantSubsystemSolver<RestaurantMealType>
|
|
||||||
{
|
|
||||||
private Dictionary<RestaurantMealType, Type> _typeToMealSolver = new()
|
|
||||||
{
|
|
||||||
{ RestaurantMealType.WaitForOrder, typeof(RestaurantMealSolver_WaitForOrder) },
|
|
||||||
{ RestaurantMealType.WaitForServe, typeof(RestaurantMealSolver_WaitForServe) }
|
|
||||||
};
|
|
||||||
protected override Dictionary<RestaurantMealType, Type> GetSubsystemSolverTypeMappings()
|
|
||||||
{
|
|
||||||
return _typeToMealSolver;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 391c551614be4f21a2e700f44569e92a
|
|
||||||
timeCreated: 1756176491
|
|
@ -1,18 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace DDD
|
|
||||||
{
|
|
||||||
public class RestaurantMealSolver_WaitForOrder : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
|
|
||||||
{
|
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
|
||||||
{
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cff2611181194e4a92576bdbcead4fad
|
|
||||||
timeCreated: 1756181225
|
|
@ -1,17 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace DDD
|
|
||||||
{
|
|
||||||
public class RestaurantMealSolver_WaitForServe : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
|
|
||||||
{
|
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e9292616267b4299a3d2e0d29c84f69b
|
|
||||||
timeCreated: 1756181667
|
|
@ -0,0 +1,25 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DDD.Restaurant
|
||||||
|
{
|
||||||
|
public abstract class RestaurantOrderSolverBase : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
||||||
|
{
|
||||||
|
public virtual bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
|
{
|
||||||
|
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false)
|
||||||
|
return false;
|
||||||
|
if (interactable is not IInteractionSubsystemOwner subsystemOwner)
|
||||||
|
return false;
|
||||||
|
if (!subsystemOwner.TryGetSubsystemObject<RestaurantOrderType>(out var subsystem))
|
||||||
|
return false;
|
||||||
|
if (subsystem is IRestaurantOrderObject orderObject)
|
||||||
|
{
|
||||||
|
orderObject.TransitionToNextPhase();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e604447c59644519d262f7cab69cdee
|
||||||
|
timeCreated: 1756366153
|
@ -2,17 +2,15 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Busy : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Busy : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,15 +2,14 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Dirty : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Dirty : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -2,15 +2,14 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Order : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -2,18 +2,16 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Reserved : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Reserved : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// Interactable's CurrentInteractor is me? => Can execute
|
return true;
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,15 +2,14 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Serve : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Serve : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
// TODO : DO SOMETHING!!!
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -3,25 +3,14 @@
|
|||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
{
|
{
|
||||||
public class RestaurantOrderSolver_Wait : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
|
public class RestaurantOrderSolver_Wait : RestaurantOrderSolverBase
|
||||||
{
|
{
|
||||||
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
{
|
{
|
||||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false)
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
return false;
|
|
||||||
if (interactable is not IInteractionSubsystemOwner subsystemOwner)
|
|
||||||
return false;
|
|
||||||
if (!subsystemOwner.TryGetSubsystemObject<RestaurantOrderType>(out var subsystem))
|
|
||||||
return false;
|
|
||||||
if (subsystem is IRestaurantOrderObject orderObject)
|
|
||||||
{
|
|
||||||
orderObject.TransitionToNextPhase();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
3
Assets/_DDD/_Scripts/Restaurant/Ui/OrderUi.meta
Normal file
3
Assets/_DDD/_Scripts/Restaurant/Ui/OrderUi.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 87ed47ac3b814346aee2f613d39082b3
|
||||||
|
timeCreated: 1756357383
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ffa0a2f63cc4324a4ae90ff95b29cb5
|
||||||
|
timeCreated: 1756357391
|
@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DDD.Restaurant
|
||||||
|
{
|
||||||
|
public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
|
||||||
|
{
|
||||||
|
private IInteractionSubsystemObject<T> _interactionSubsystemObject;
|
||||||
|
private Dictionary<T, Material> _materialDictionary;
|
||||||
|
private T _prevInteractionType;
|
||||||
|
protected SpriteRenderer _spriteRenderer;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract Dictionary<T, Material> SetMaterialDictionary();
|
||||||
|
|
||||||
|
protected virtual void Initialize()
|
||||||
|
{
|
||||||
|
bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
|
||||||
|
var interactable = GetComponent<IInteractable>();
|
||||||
|
if (!isInteractionSubsystem)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Interaction Subsystem<{typeof(T)}> is not exist");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: 임시 나중에 제대로 수정할 것
|
||||||
|
var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
|
||||||
|
uiGameObject.transform.position = interactable.GetInteractionPoints()[0] + Vector3.up * 2;
|
||||||
|
_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
|
||||||
|
_spriteRenderer.enabled = false;
|
||||||
|
_materialDictionary = SetMaterialDictionary();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
T currentInteractionType = _interactionSubsystemObject.GetInteractionSubsystemType();
|
||||||
|
if (EqualityComparer<T>.Default.Equals(_prevInteractionType, currentInteractionType)) return;
|
||||||
|
_prevInteractionType = currentInteractionType;
|
||||||
|
UpdateView(_prevInteractionType);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateView(T state)
|
||||||
|
{
|
||||||
|
if (!_materialDictionary.TryGetValue(state, out var material) || material == null)
|
||||||
|
{
|
||||||
|
// TODO 캔버스 다운
|
||||||
|
_spriteRenderer.enabled = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// ui 머티리얼 교체
|
||||||
|
_spriteRenderer.enabled = true;
|
||||||
|
_spriteRenderer.material = material;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using Sirenix.Serialization;
|
||||||
|
|
||||||
|
|
||||||
|
namespace DDD.Restaurant
|
||||||
|
{
|
||||||
|
public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrderType>
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Sprite _temporarySprite;
|
||||||
|
[OdinSerialize]
|
||||||
|
private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
|
||||||
|
protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictionary()
|
||||||
|
{
|
||||||
|
return _materialDictionary;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
_spriteRenderer.sprite = _temporarySprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 239c77aa6dcf4bf9a04aaf76685da13d
|
||||||
|
timeCreated: 1756357438
|
@ -1,9 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace DDD.Restaurant
|
|
||||||
{
|
|
||||||
public class PropUiDisplayComponent : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user