Utilities.Constants 에서 상수들을 따로 관리하는 클래스 추가

This commit is contained in:
NTG_Lenovo 2025-07-14 13:39:09 +09:00
parent 8a2abb5a40
commit 5065d1a738
5 changed files with 31 additions and 8 deletions

View File

@ -17,7 +17,7 @@ public async void PostInit()
{
try
{
ItemDataSo = await AssetManager.LoadAsset<ItemDataSo>("ItemDataSo");
ItemDataSo = await AssetManager.LoadAsset<ItemDataSo>(DataConstants.ItemDataSo);
}
catch (Exception e)
{

View File

@ -12,10 +12,10 @@ private async void Start()
{
try
{
var playerPrefab = await AssetManager.LoadAsset<GameObject>("RestaurantPlayer");
var playerPrefab = await AssetManager.LoadAsset<GameObject>(CommonConstants.RestaurantPlayer);
var player = Instantiate(playerPrefab, _spawnPosition, playerPrefab.transform.rotation);
player.name = "RestaurantPlayer";
CameraManager.Instance.GetCameraGameObject("RestaurantBaseCamera").SetFollowAndLookAtTarget(player.transform);
player.name = CommonConstants.RestaurantPlayer;
CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera).SetFollowAndLookAtTarget(player.transform);
}
catch (Exception e)
{

View File

@ -24,14 +24,14 @@ private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
_animation = GetComponent<RestaurantCharacterAnimation>();
_visualLook = transform.Find("VisualLook");
_visualLook = transform.Find(CommonConstants.VisualLook);
}
private async void Start()
{
try
{
_playerData = await AssetManager.LoadAsset<RestaurantPlayerDataSo>("RestaurantPlayerDataSo");
_playerData = await AssetManager.LoadAsset<RestaurantPlayerDataSo>(DataConstants.RestaurantPlayerDataSo);
_playerData.MoveActionReference.action.performed += OnMove;
_playerData.MoveActionReference.action.canceled += OnMove;
@ -107,7 +107,7 @@ private void Move()
SetCurrentDirection(_inputDirection);
_isMoving = _inputDirection != Vector3.zero;
string animationName = _isMoving ? "RunFast" : "Idle";
string animationName = _isMoving ? RestaurantPlayerAnimation.Walk : RestaurantPlayerAnimation.Idle;
_animation.PlayAnimation(animationName, true);
Vector3 finalVelocity = _inputDirection * _playerData.MoveSpeed;
@ -134,7 +134,7 @@ private IEnumerator DashCoroutine()
_isDashing = true;
_isDashCooldown = true;
_animation.PlayAnimationDuration("Dash", false, _playerData.DashTime);
_animation.PlayAnimationDuration(RestaurantPlayerAnimation.Dash, false, _playerData.DashTime);
Vector3 dashVelocity = _currentDirection.normalized * _playerData.DashSpeed;
_rigidbody.linearVelocity = dashVelocity;

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@ -0,0 +1,21 @@
namespace DDD
{
public static class CommonConstants
{
public const string VisualLook = "VisualLook";
public const string RestaurantPlayer = "RestaurantPlayer";
}
public static class DataConstants
{
public const string ItemDataSo = "ItemDataSo";
public const string RestaurantPlayerDataSo = "RestaurantPlayerDataSo";
}
public static class RestaurantPlayerAnimation
{
public const string Idle = "Idle";
public const string Walk = "RunFast";
public const string Dash = "Dash";
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6e8cf38ab843c9e40a94a26ba7102dc4