Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
hho210 2025-09-01 13:52:46 +09:00
commit 48938f5bc8
13 changed files with 666 additions and 18 deletions

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value: 0
objectReference: {fileID: 0}
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propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 5259510642736920361, guid: 3db3fc62639929c4ba6031ca4ae6600c, type: 3}
propertyPath: m_Name
value: RestaurantNpc
objectReference: {fileID: 0}
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propertyPath: m_Layer
value: 6
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propertyPath: m_Layer
value: 6
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propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
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propertyPath: m_Layer
value: 6
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propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
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propertyPath: m_Materials.Array.size
value: 0
@ -88,6 +116,10 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[3]'
value:
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value: 6
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m_RemovedComponents:
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View File

@ -7,10 +7,16 @@ namespace DDD.Restaurant
{
public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
{
[SerializeField]
protected Vector3 _offset = new Vector3(0.0f, 0.75f, 0.675f);
[SerializeField]
protected Vector3 _rotation = new Vector3(40.0f, 0, 0);
private IInteractionSubsystemObject<T> _interactionSubsystemObject;
private Dictionary<T, Material> _materialDictionary;
private T _prevInteractionType;
private T _currentInteractionType;
protected IInteractable _interactable;
protected SpriteRenderer _spriteRenderer;
protected Transform _spriteTransform;
private void Awake()
{
Initialize();
@ -20,8 +26,7 @@ private void Awake()
protected virtual void Initialize()
{
bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
var interactable = GetComponent<IInteractable>();
bool isInteractionSubsystem = GetOwnerInteractable(out _interactable);
if (!isInteractionSubsystem)
{
Debug.LogError($"Interaction Subsystem<{typeof(T)}> is not exist");
@ -30,31 +35,77 @@ protected virtual void Initialize()
// TODO: 임시 나중에 제대로 수정할 것
var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
uiGameObject.transform.position = interactable.GetInteractionPoints()[0] + Vector3.up * 2;
_spriteTransform = uiGameObject.transform;
uiGameObject.layer = LayerMask.NameToLayer("WorldUI");
UpdateSpriteTransform();
_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
_spriteRenderer.enabled = false;
_materialDictionary = SetMaterialDictionary();
}
private void UpdateSpriteTransform()
{
_spriteTransform.position = GetDisplayPosition();
_spriteTransform.rotation = Quaternion.Euler(GetDisplayRotation());
}
private bool GetOwnerInteractable(out IInteractable interactable)
{
bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
interactable = GetComponent<IInteractable>();
return isInteractionSubsystem;
}
protected virtual Vector3 GetDisplayPosition()
{
return transform.position + _offset;
}
protected virtual Vector3 GetDisplayRotation()
{
return _rotation;
}
private void Update()
{
T currentInteractionType = _interactionSubsystemObject.GetInteractionSubsystemType();
if (EqualityComparer<T>.Default.Equals(_prevInteractionType, currentInteractionType)) return;
_prevInteractionType = currentInteractionType;
UpdateView(_prevInteractionType);
T interactionType = _interactionSubsystemObject.GetInteractionSubsystemType();
if (EqualityComparer<T>.Default.Equals(_currentInteractionType, interactionType)) return;
SetCurrentInteractionType(interactionType);
UpdateView(GetCurrentInteractionType());
}
public T GetCurrentInteractionType()
{
return _currentInteractionType;
}
public void SetCurrentInteractionType(T interactionType)
{
_currentInteractionType = interactionType;
}
private void UpdateView(T state)
{
if (UpdateSpriteMaterial(state))
{
return;
}
UpdateSpriteTransform();
}
private bool UpdateSpriteMaterial(T state)
{
if (!_materialDictionary.TryGetValue(state, out var material) || material == null)
{
// TODO 캔버스 다운
_spriteRenderer.enabled = false;
return;
return true;
}
// ui 머티리얼 교체
_spriteRenderer.enabled = true;
_spriteRenderer.material = material;
return false;
}
}
}

View File

@ -10,6 +10,8 @@ public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrd
{
[SerializeField]
private Sprite _temporarySprite;
[SerializeField]
private Vector2 _fixedSpriteSize = new Vector2(.2f, .2f);
[OdinSerialize]
private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictionary()
@ -21,6 +23,26 @@ protected override void Initialize()
{
base.Initialize();
_spriteRenderer.sprite = _temporarySprite;
_spriteRenderer.transform.localScale = _fixedSpriteSize;
}
protected override Vector3 GetDisplayPosition()
{
if (GetCurrentInteractionType() == RestaurantOrderType.Order)
{
// Find interaction points from interactable owner
if (_interactable == null)
{
return base.GetDisplayPosition();
}
var points = _interactable.GetInteractionPoints();
if (points is { Length: > 0 })
{
return points[0] + _offset;
}
}
return base.GetDisplayPosition();
}
}
}

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ProjectSettings/TagManager.asset (Stored with Git LFS)

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