Merge remote-tracking branch 'origin/develop' into develop
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@ -7,10 +7,16 @@ namespace DDD.Restaurant
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{
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public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
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{
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[SerializeField]
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protected Vector3 _offset = new Vector3(0.0f, 0.75f, 0.675f);
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[SerializeField]
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private T _prevInteractionType;
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private T _currentInteractionType;
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protected IInteractable _interactable;
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protected SpriteRenderer _spriteRenderer;
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private void Awake()
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Initialize();
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protected virtual void Initialize()
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{
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bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
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var interactable = GetComponent<IInteractable>();
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bool isInteractionSubsystem = GetOwnerInteractable(out _interactable);
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if (!isInteractionSubsystem)
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{
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Debug.LogError($"Interaction Subsystem<{typeof(T)}> is not exist");
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@ -30,31 +35,77 @@ protected virtual void Initialize()
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// TODO: 임시 나중에 제대로 수정할 것
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var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
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uiGameObject.transform.position = interactable.GetInteractionPoints()[0] + Vector3.up * 2;
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_spriteTransform = uiGameObject.transform;
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uiGameObject.layer = LayerMask.NameToLayer("WorldUI");
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UpdateSpriteTransform();
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_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
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_spriteRenderer.enabled = false;
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_materialDictionary = SetMaterialDictionary();
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}
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private void UpdateSpriteTransform()
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{
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_spriteTransform.position = GetDisplayPosition();
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_spriteTransform.rotation = Quaternion.Euler(GetDisplayRotation());
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}
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private bool GetOwnerInteractable(out IInteractable interactable)
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{
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bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
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interactable = GetComponent<IInteractable>();
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return isInteractionSubsystem;
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}
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protected virtual Vector3 GetDisplayPosition()
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{
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return transform.position + _offset;
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}
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protected virtual Vector3 GetDisplayRotation()
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{
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return _rotation;
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}
|
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private void Update()
|
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{
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T currentInteractionType = _interactionSubsystemObject.GetInteractionSubsystemType();
|
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if (EqualityComparer<T>.Default.Equals(_prevInteractionType, currentInteractionType)) return;
|
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_prevInteractionType = currentInteractionType;
|
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UpdateView(_prevInteractionType);
|
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T interactionType = _interactionSubsystemObject.GetInteractionSubsystemType();
|
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if (EqualityComparer<T>.Default.Equals(_currentInteractionType, interactionType)) return;
|
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SetCurrentInteractionType(interactionType);
|
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UpdateView(GetCurrentInteractionType());
|
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}
|
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|
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public T GetCurrentInteractionType()
|
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{
|
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return _currentInteractionType;
|
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}
|
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|
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public void SetCurrentInteractionType(T interactionType)
|
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{
|
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_currentInteractionType = interactionType;
|
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}
|
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|
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private void UpdateView(T state)
|
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{
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if (UpdateSpriteMaterial(state))
|
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{
|
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return;
|
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}
|
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UpdateSpriteTransform();
|
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}
|
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|
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private bool UpdateSpriteMaterial(T state)
|
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{
|
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if (!_materialDictionary.TryGetValue(state, out var material) || material == null)
|
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{
|
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// TODO 캔버스 다운
|
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_spriteRenderer.enabled = false;
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return;
|
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return true;
|
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}
|
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// ui 머티리얼 교체
|
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_spriteRenderer.enabled = true;
|
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_spriteRenderer.material = material;
|
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return false;
|
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}
|
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}
|
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}
|
@ -10,6 +10,8 @@ public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrd
|
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{
|
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[SerializeField]
|
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private Sprite _temporarySprite;
|
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[SerializeField]
|
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private Vector2 _fixedSpriteSize = new Vector2(.2f, .2f);
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[OdinSerialize]
|
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private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
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protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictionary()
|
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@ -21,6 +23,26 @@ protected override void Initialize()
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{
|
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base.Initialize();
|
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_spriteRenderer.sprite = _temporarySprite;
|
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_spriteRenderer.transform.localScale = _fixedSpriteSize;
|
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}
|
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|
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protected override Vector3 GetDisplayPosition()
|
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{
|
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if (GetCurrentInteractionType() == RestaurantOrderType.Order)
|
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{
|
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// Find interaction points from interactable owner
|
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if (_interactable == null)
|
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{
|
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return base.GetDisplayPosition();
|
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}
|
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|
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var points = _interactable.GetInteractionPoints();
|
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if (points is { Length: > 0 })
|
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{
|
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return points[0] + _offset;
|
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}
|
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}
|
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return base.GetDisplayPosition();
|
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}
|
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}
|
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}
|
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user