Merge pull request 'feature/dirty_trash_interaction' (#38) from feature/dirty_trash_interaction into develop

Reviewed-on: #38
This commit is contained in:
Jeonghyeon 2025-09-02 06:06:34 +00:00
commit 3e0b7c322a
25 changed files with 5925 additions and 53 deletions

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@ -12,6 +12,7 @@ public enum InteractionType : uint
RestaurantManagement = 1u << 0, RestaurantManagement = 1u << 0,
RestaurantOrder = 1u << 1, RestaurantOrder = 1u << 1,
RestaurantCook = 1u << 3, RestaurantCook = 1u << 3,
RestaurantTrash = 1u << 4,
All = 0xFFFFFFFFu All = 0xFFFFFFFFu
} }

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@ -22,7 +22,7 @@ public bool TryGetValueByTypeName(string interactionTypeName, string subsystemTy
targetString = $"{interactionTypeName}.{subsystemTypeName}"; targetString = $"{interactionTypeName}.{subsystemTypeName}";
} }
interactionDataEntry = _datas.FirstOrDefault(entry => interactionDataEntry = _datas.FirstOrDefault(entry =>
string.Equals(entry.UnparsedInteractionType, targetString, StringComparison.Ordinal)); string.Equals(entry.Id, targetString, StringComparison.Ordinal));
return interactionDataEntry != null; return interactionDataEntry != null;
} }

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@ -12,11 +12,6 @@ public class InteractionDataEntry : IId
[field: SerializeField] [field: SerializeField]
public string Id { get; set; } public string Id { get; set; }
/// <summary>파싱 전 타입</summary>
[Tooltip("파싱 전 타입")]
[field: SerializeField]
public string UnparsedInteractionType;
/// <summary>상호작용 기본 현지화 키 값</summary> /// <summary>상호작용 기본 현지화 키 값</summary>
[Tooltip("상호작용 기본 현지화 키 값")] [Tooltip("상호작용 기본 현지화 키 값")]
[field: SerializeField] [field: SerializeField]
@ -26,5 +21,9 @@ public class InteractionDataEntry : IId
[Tooltip("상호작용 예외처리 현지화 키 값")] [Tooltip("상호작용 예외처리 현지화 키 값")]
[field: SerializeField] [field: SerializeField]
public string ConditionalMessageKey; public string ConditionalMessageKey;
[Tooltip("상호작용 실행 홀드 타임")]
[field: SerializeField]
public float HoldTime;
} }
} }

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@ -1760,72 +1760,72 @@
{ {
"Id": "식별ID", "Id": "식별ID",
"#설명": "설명", "#설명": "설명",
"UnparsedInteractionType:string": "파싱 전 타입",
"DefaultMessageKey:string": "상호작용 기본 현지화 키 값", "DefaultMessageKey:string": "상호작용 기본 현지화 키 값",
"ConditionalMessageKey:string": "상호작용 예외처리 현지화 키 값" "ConditionalMessageKey:string": "상호작용 예외처리 현지화 키 값",
"HoldTime:float": ""
}, },
{ {
"Id": "interaction_001", "Id": "RestaurantManagement.OpenManagementUi",
"#설명": "준비단계 - 메뉴 ui 오픈", "#설명": "준비단계 - 메뉴 ui 오픈",
"UnparsedInteractionType:string": "RestaurantManagement.OpenManagementUi",
"DefaultMessageKey:string": "interaction_001_default", "DefaultMessageKey:string": "interaction_001_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 0
}, },
{ {
"Id": "interaction_002", "Id": "RestaurantManagement.RunRestaurant",
"#설명": "준비단계 - 레스토랑 오픈", "#설명": "준비단계 - 레스토랑 오픈",
"UnparsedInteractionType:string": "RestaurantManagement.RunRestaurant",
"DefaultMessageKey:string": "interaction_002_default", "DefaultMessageKey:string": "interaction_002_default",
"ConditionalMessageKey:string": "interaction_002_failure" "ConditionalMessageKey:string": "interaction_002_failure",
"HoldTime:float": 1
}, },
{ {
"Id": "interaction_003", "Id": "RestaurantOrder.Order",
"#설명": "운영중 - 손님 주문 받기", "#설명": "운영중 - 손님 주문 받기",
"UnparsedInteractionType:string": "RestaurantOrder.Order",
"DefaultMessageKey:string": "interaction_003_default", "DefaultMessageKey:string": "interaction_003_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 0.5
}, },
{ {
"Id": "interaction_004", "Id": "RestaurantOrder.Serve",
"#설명": "운영중 - 요리 서빙하기", "#설명": "운영중 - 요리 서빙하기",
"UnparsedInteractionType:string": "RestaurantOrder.Serve",
"DefaultMessageKey:string": "interaction_004_default", "DefaultMessageKey:string": "interaction_004_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 0.5
}, },
{ {
"Id": "interaction_005", "Id": "RestaurantOrder.Dirty",
"#설명": "운영중 - 테이블 치우기", "#설명": "운영중 - 테이블 치우기",
"UnparsedInteractionType:string": "RestaurantOrder.TableDirty",
"DefaultMessageKey:string": "interaction_005_default", "DefaultMessageKey:string": "interaction_005_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 1
}, },
{ {
"Id": "interaction_006", "Id": "RestaurantCook.StartCooking",
"#설명": "운영중 - 요리도구를 통해 요리 ui 오픈", "#설명": "운영중 - 요리도구를 통해 요리 ui 오픈",
"UnparsedInteractionType:string": "RestaurantCook.StartCooking",
"DefaultMessageKey:string": "interaction_006_default", "DefaultMessageKey:string": "interaction_006_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 0
}, },
{ {
"Id": "interaction_007", "Id": "RestaurantWork.CleaningFloor_TODO",
"#설명": "운영중 - 청소하기", "#설명": "운영중 - 청소하기",
"UnparsedInteractionType:string": "RestaurantOrder.FloorDirty",
"DefaultMessageKey:string": "interaction_007_default", "DefaultMessageKey:string": "interaction_007_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 1
}, },
{ {
"Id": "interaction_008", "Id": "RestaurantServe",
"#설명": "운영중 - 음식을 서빙 테이블에 놓기", "#설명": "운영중 - 음식을 서빙 테이블에 놓기",
"UnparsedInteractionType:string": "RestaurantOrder.ServingTable",
"DefaultMessageKey:string": "interaction_008_default", "DefaultMessageKey:string": "interaction_008_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 0
}, },
{ {
"Id": "interaction_009", "Id": "RestaurantTrash",
"#설명": "운영중 - 음식과 빈그릇 버리기", "#설명": "운영중 - 음식과 빈그릇 버리기",
"UnparsedInteractionType:string": "RestaurantOrder.Throw",
"DefaultMessageKey:string": "interaction_009_default", "DefaultMessageKey:string": "interaction_009_default",
"ConditionalMessageKey:string": "" "ConditionalMessageKey:string": "",
"HoldTime:float": 1
} }
] ]
} }

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@ -17,7 +17,7 @@ public interface ICarrier
bool IsCarrying(); bool IsCarrying();
bool CanCarryTo(ICarriable carriable); bool CanCarryTo(ICarriable carriable);
void Carry(ICarriable carriable); void Carry(ICarriable carriable);
void Use(ICarriable carriable); void Use();
} }
public interface ICarriable public interface ICarriable
@ -78,7 +78,7 @@ public void Carry(ICarriable carriable)
EventBus.Broadcast(evt); EventBus.Broadcast(evt);
} }
public void Use(ICarriable carriable) public void Use()
{ {
_currentCarriable = null; _currentCarriable = null;
_speechBubble?.Hide(); _speechBubble?.Hide();

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@ -1,4 +1,6 @@
using System; using System;
using System.Collections.Generic;
using Sirenix.Serialization;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;
@ -49,7 +51,7 @@ public class InteractionSubsystem_Order : MonoBehaviour, IInteractionSubsystemOb
{ {
[SerializeField] private RestaurantOrderType _currentRestaurantOrderType = RestaurantOrderType.Wait; [SerializeField] private RestaurantOrderType _currentRestaurantOrderType = RestaurantOrderType.Wait;
[SerializeField] private RestaurantOrderObjectState _orderObjectState = new(); [SerializeField] private RestaurantOrderObjectState _orderObjectState = new();
public bool CanInteract() public bool CanInteract()
{ {
if (GetInteractionSubsystemType() == RestaurantOrderType.Wait) if (GetInteractionSubsystemType() == RestaurantOrderType.Wait)

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@ -134,16 +134,41 @@ private bool TryGetSubsystem(InteractionType interactionType, out IInteractionSu
return _subsystems.TryGetValue(interactionType, out subsystem); return _subsystems.TryGetValue(interactionType, out subsystem);
} }
private bool FindCurrentInteractionDataEntry(out InteractionDataEntry interactionDataEntry)
{
string interactionType = _interactionType.ToString();
string subsystemType = string.Empty;
if (HasSubsystem(_interactionType) && GetSubsystem(_interactionType) != null)
{
subsystemType = GetSubsystem(_interactionType).GetCurrentSubsystemTypeName();
}
bool dataFound = DataManager.Instance.GetDataAsset<InteractionDataAsset>().TryGetValueByTypeName(interactionType,
subsystemType, out interactionDataEntry);
if (!dataFound)
{
interactionDataEntry = new InteractionDataEntry();
}
return dataFound;
}
// 새로운 스트럭트 기반 메서드들 // 새로운 스트럭트 기반 메서드들
public virtual InteractionExecutionParameters GetExecutionParameters() public virtual InteractionExecutionParameters GetExecutionParameters()
{ {
bool dataFound = FindCurrentInteractionDataEntry(out var interactionDataEntry);
if (!dataFound)
{
return new InteractionExecutionParameters();
}
_executionParameters = new InteractionExecutionParameters(interactionDataEntry.HoldTime);
return _executionParameters; return _executionParameters;
} }
public virtual InteractionDisplayParameters GetDisplayParameters() public virtual InteractionDisplayParameters GetDisplayParameters()
{ {
if (DataManager.Instance.GetDataAsset<InteractionDataAsset>().TryGetValueByTypeName(_interactionType.ToString(), bool dataFound = FindCurrentInteractionDataEntry(out var interactionDataEntry);
_subsystems[_interactionType].GetCurrentSubsystemTypeName(), out var interactionDataEntry) == false) if (!dataFound)
{ {
return new InteractionDisplayParameters(); return new InteractionDisplayParameters();
} }

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@ -11,7 +11,8 @@ public static class RestaurantInteractionEventSolvers
{ {
{InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)}, {InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)},
{InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)}, {InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)},
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)} {InteractionType.RestaurantCook, typeof(RestaurantCookSolver)},
{InteractionType.RestaurantTrash, typeof(RestaurantTrashSolver)}
}; };
public static readonly Dictionary<InteractionType, Type> TypeToPlayerSolver = new() public static readonly Dictionary<InteractionType, Type> TypeToPlayerSolver = new()
{ {

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3d48481b0d4746e581513865e89c72e3
timeCreated: 1756788895

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@ -0,0 +1,33 @@
using UnityEngine;
namespace DDD.Restaurant
{
public class RestaurantTrashSolver : MonoBehaviour, IInteractionSolver
{
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier == null)
return false;
carrier.Use();
return true;
}
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject payload = null)
{
// Check carrying state
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier != null)
return carrier.IsCarrying();
return false;
}
public bool CanSolveInteraction(IInteractor interactor, IInteractable interactable)
{
return true;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 36efefef94e6497889f41757921d8963
timeCreated: 1756788905

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@ -11,6 +11,11 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
// Check carrying state
var carrier = interactor?.GetInteractorGameObject()?.GetComponent<ICarrier>();
if (carrier != null)
return !carrier.IsCarrying();
return true; return true;
} }
} }

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@ -18,7 +18,7 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
bool result = base.ExecuteInteractionSubsystem(interactor, interactable, payload); bool result = base.ExecuteInteractionSubsystem(interactor, interactable, payload);
// ExecuteInteractionSubsystem 이후에 음식 제거 - 미리 제거하면 CanExecute 통과 못 함 // ExecuteInteractionSubsystem 이후에 음식 제거 - 미리 제거하면 CanExecute 통과 못 함
carrier.Use(carrier.GetCurrentCarriable()); carrier.Use();
// OnFoodServed (Consume Bill Hud item) // OnFoodServed (Consume Bill Hud item)
RestaurantOrderEvent evt = new RestaurantOrderEvent RestaurantOrderEvent evt = new RestaurantOrderEvent

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@ -92,9 +92,8 @@ protected override int GetDisplayLayer()
} }
else else
{ {
return LayerMask.NameToLayer(LayerConstants.WorldUi); return base.GetDisplayLayer();
} }
return base.GetDisplayLayer();
} }
} }
} }