diff --git a/.gitignore b/.gitignore
index edf528a37..b83c5f42c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -97,5 +97,6 @@ packages-lock.json
#Assets/_Datas/Raw/
# 특정 atlas 파일 무시
-#Assets/_Datas/Addressables/Sprites/Items.spriteatlasv2
-Assets/ExternalResources/Substance/.autosave
+# Unity SpriteAtlas auto-generated files
+Assets/_DDD/_Addressables/Sprites/
+.autosave/
diff --git a/Assets/AddressableAssetsData/AssetGroups/Group.asset b/Assets/AddressableAssetsData/AssetGroups/Group.asset
index 47df4c876..13c5b9881 100644
--- a/Assets/AddressableAssetsData/AssetGroups/Group.asset
+++ b/Assets/AddressableAssetsData/AssetGroups/Group.asset
@@ -15,6 +15,12 @@ MonoBehaviour:
m_GroupName: Group
m_GUID: 30e7f67fe9aaa7849a34c9b6e2bc53ae
m_SerializeEntries:
+ - m_GUID: 034ac52b4c3fe854193b7c9c2d353be5
+ m_Address: Foods
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Atlas
+ FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 077fbb30d2367574db4211e2945acda0
m_Address: TodayMenuSlotUi
m_ReadOnly: 0
@@ -32,8 +38,8 @@ MonoBehaviour:
m_SerializedLabels:
- Prefab
FlaggedDuringContentUpdateRestriction: 0
- - m_GUID: 13bbbe2f81166d44688a0e9f581b8a8a
- m_Address: Foods
+ - m_GUID: 2007acba03804024a801aee30991e439
+ m_Address: Ingredients
m_ReadOnly: 0
m_SerializedLabels:
- Atlas
@@ -66,29 +72,17 @@ MonoBehaviour:
m_SerializedLabels:
- Atlas
FlaggedDuringContentUpdateRestriction: 0
- - m_GUID: 46f458d0dcf53304ebe8ae4c3b6e4453
- m_Address: Drinks
- m_ReadOnly: 0
- m_SerializedLabels:
- - Atlas
- FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 47e757b9a170ab649af14c4d7b80ac41
m_Address: CreateRestaurantPlayerSo
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- - m_GUID: 58f31f9092125f740b7d78c711fc58b8
+ - m_GUID: 79f90744c9c7ada498ba1ee8c60272d3
m_Address: Common
m_ReadOnly: 0
m_SerializedLabels:
- Atlas
FlaggedDuringContentUpdateRestriction: 0
- - m_GUID: 5d82394aa19c5c44eb2e4c888189ec51
- m_Address: Ingredients
- m_ReadOnly: 0
- m_SerializedLabels:
- - Atlas
- FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 83afdd7c8e0232443a83b09a90d0d3b1
m_Address: InventorySlotUi
m_ReadOnly: 0
@@ -100,8 +94,8 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- - m_GUID: 992ad55164428014d929f6d81e21f96f
- m_Address: RestaurantManagementUi
+ - m_GUID: 91f41ed6ea0600f4abed98cf0bf53bc5
+ m_Address: Drinks
m_ReadOnly: 0
m_SerializedLabels:
- Atlas
@@ -117,6 +111,12 @@ MonoBehaviour:
m_SerializedLabels:
- Scene
FlaggedDuringContentUpdateRestriction: 0
+ - m_GUID: a6e29c94b45be18498c195333e651353
+ m_Address: RestaurantManagementUi
+ m_ReadOnly: 0
+ m_SerializedLabels:
+ - Atlas
+ FlaggedDuringContentUpdateRestriction: 0
- m_GUID: c6d19267dabc844449cc778f2f03fb34
m_Address: SummerGrass01_SkeletonData
m_ReadOnly: 0
diff --git a/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs b/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs
new file mode 100644
index 000000000..bccef551f
--- /dev/null
+++ b/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs
@@ -0,0 +1,759 @@
+#if UNITY_EDITOR
+using System.Linq;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+[CanEditMultipleObjects]
+public class AllIn1SpriteShaderUiMask2MaterialInspector : ShaderGUI
+{
+ private Material targetMat;
+ private BlendMode srcMode, dstMode;
+
+ private GUIStyle propertiesStyle, bigLabelStyle, smallLabelStyle, toggleButtonStyle;
+ private const int bigFontSize = 16, smallFontSize = 11;
+ private string[] oldKeyWords;
+ private int effectCount = 1;
+ private Material originalMaterialCopy;
+ private MaterialEditor matEditor;
+ private MaterialProperty[] matProperties;
+ private uint[] materialDrawers = new uint[] { 1, 2, 4 };
+ bool[] currEnabledDrawers;
+ private const uint advancedConfigDrawer = 0;
+ private const uint colorFxShapeDrawer = 1;
+ private const uint uvFxShapeDrawer = 2;
+
+ public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
+ {
+ matEditor = materialEditor;
+ matProperties = properties;
+ targetMat = materialEditor.target as Material;
+ effectCount = 1;
+ oldKeyWords = targetMat.shaderKeywords;
+ propertiesStyle = new GUIStyle(EditorStyles.helpBox);
+ propertiesStyle.margin = new RectOffset(0, 0, 0, 0);
+ bigLabelStyle = new GUIStyle(EditorStyles.boldLabel);
+ bigLabelStyle.fontSize = bigFontSize;
+ smallLabelStyle = new GUIStyle(EditorStyles.boldLabel);
+ smallLabelStyle.fontSize = smallFontSize;
+ toggleButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter, richText = true };
+ currEnabledDrawers = new bool[materialDrawers.Length];
+ uint iniDrawers = (uint)ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue;
+ for(int i = 0; i < materialDrawers.Length; i++) currEnabledDrawers[i] = (materialDrawers[i] & iniDrawers) > 0;
+
+ GUILayout.Label("General Properties", bigLabelStyle);
+ DrawProperty(0);
+ DrawProperty(1);
+ DrawProperty(2);
+
+
+ currEnabledDrawers[advancedConfigDrawer] = GUILayout.Toggle(currEnabledDrawers[advancedConfigDrawer], new GUIContent("Show Advanced Configuration"), toggleButtonStyle);
+ if(currEnabledDrawers[advancedConfigDrawer])
+ {
+
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ Blending();
+ DrawLine(Color.grey, 1, 3);
+ SpriteAtlas("Sprite inside an atlas?", "ATLAS_ON");
+ DrawLine(Color.grey, 1, 3);
+ materialEditor.EnableInstancingField();
+ DrawLine(Color.grey, 1, 3);
+ materialEditor.RenderQueueField();
+ EditorGUILayout.EndVertical();
+ }
+
+ EditorGUILayout.Separator();
+ DrawLine(Color.grey, 1, 3);
+ GUILayout.Label("Color Effects", bigLabelStyle);
+
+ currEnabledDrawers[colorFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[colorFxShapeDrawer], new GUIContent("Show Color Effects"), toggleButtonStyle);
+ if(currEnabledDrawers[colorFxShapeDrawer])
+ {
+ Glow("Glow", "GLOW_ON");
+ GenericEffect("Fade", "FADE_ON", 7, 13);
+ Outline("Outline", "OUTBASE_ON");
+ GenericEffect("Alpha Outline", "ALPHAOUTLINE_ON", 26, 30, true, "A more performant but less flexible outline");
+ InnerOutline("Inner Outline", "INNEROUTLINE_ON", 66, 69);
+ Gradient("Gradient & Radial Gradient", "GRADIENT_ON");
+ GenericEffect("Color Swap", "COLORSWAP_ON", 36, 42, true, "You will need a mask texture (see Documentation)", new int[] { 154 });
+ GenericEffect("Hue Shift", "HSV_ON", 43, 45);
+ ColorChange("Change 1 Color", "CHANGECOLOR_ON");
+ ColorRamp("Color Ramp", "COLORRAMP_ON");
+ GenericEffect("Hit Effect", "HITEFFECT_ON", 46, 48);
+ GenericEffect("Negative", "NEGATIVE_ON", 49, 49);
+ GenericEffect("Pixelate", "PIXELATE_ON", 50, 50, true, "Looks bad with distorition effects");
+ GreyScale("GreyScale", "GREYSCALE_ON");
+ Posterize("Posterize", "POSTERIZE_ON");
+ Blur("Blur", "BLUR_ON");
+ GenericEffect("Motion Blur", "MOTIONBLUR_ON", 62, 63);
+ GenericEffect("Ghost", "GHOST_ON", 64, 65, true, "This effect will not affect the outline", new int[] { 157 });
+ GenericEffect("Hologram", "HOLOGRAM_ON", 73, 77, true, null, new int[] { 140, 158 });
+ GenericEffect("Chromatic Aberration", "CHROMABERR_ON", 78, 79);
+ GenericEffect("Glitch", "GLITCH_ON", 80, 80, true, null, new int[] { 139 });
+ GenericEffect("Flicker", "FLICKER_ON", 81, 83);
+ GenericEffect("Shadow", "SHADOW_ON", 84, 87);
+ GenericEffect("Shine", "SHINE_ON", 133, 138);
+ GenericEffect("Contrast & Brightness", "CONTRAST_ON", 152, 153);
+ Overlay("Overlay Texture", "OVERLAY_ON");
+ GenericEffect("Alpha Cutoff", "ALPHACUTOFF_ON", 70, 70);
+ GenericEffect("Alpha Round", "ALPHAROUND_ON", 144, 144);
+ }
+
+ DrawLine(Color.grey, 1, 3);
+ GUILayout.Label("UV Effects", bigLabelStyle);
+
+ currEnabledDrawers[uvFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[uvFxShapeDrawer], new GUIContent("Show Alpha Effects"), toggleButtonStyle);
+ if(currEnabledDrawers[uvFxShapeDrawer])
+ {
+ GenericEffect("Hand Drawn", "DOODLE_ON", 88, 89);
+ Grass("Grass Movement / Wind", "WIND_ON");
+ GenericEffect("Wave", "WAVEUV_ON", 94, 98);
+ GenericEffect("Round Wave", "ROUNDWAVEUV_ON", 127, 128);
+ GenericEffect("Rect Size (Enable wireframe to see result)", "RECTSIZE_ON", 99, 99, true, "Only on single sprites spritesheets NOT supported");
+ GenericEffect("Offset", "OFFSETUV_ON", 100, 101);
+ GenericEffect("Clipping / Fill Amount", "CLIPPING_ON", 102, 105);
+ GenericEffect("Radial Clipping / Radial Fill", "RADIALCLIPPING_ON", 164, 166);
+ GenericEffect("Texture Scroll", "TEXTURESCROLL_ON", 106, 107, true, "Set Texture Wrap Mode to Repeat");
+ GenericEffect("Zoom", "ZOOMUV_ON", 108, 108);
+ GenericEffect("Distortion", "DISTORT_ON", 109, 112);
+ GenericEffect("Warp Distortion", "WARP_ON", 167, 169);
+ GenericEffect("Twist", "TWISTUV_ON", 113, 116);
+ GenericEffect("Rotate", "ROTATEUV_ON", 117, 117, true, "_Tip_ Use Clipping effect to avoid possible undesired parts");
+ GenericEffect("Polar Coordinates (Tile texture for good results)", "POLARUV_ON", -1, -1);
+ GenericEffect("Fish Eye", "FISHEYE_ON", 118, 118);
+ GenericEffect("Pinch", "PINCH_ON", 119, 119);
+ GenericEffect("Shake", "SHAKEUV_ON", 120, 122);
+ }
+
+ SetAndSaveEnabledDrawers(iniDrawers);
+ }
+
+ private void SetAndSaveEnabledDrawers(uint iniDrawers)
+ {
+ uint currDrawers = 0;
+ for(int i = 0; i < currEnabledDrawers.Length; i++)
+ {
+ if(currEnabledDrawers[i]) currDrawers |= materialDrawers[i];
+ }
+
+ if(iniDrawers != currDrawers) ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue = currDrawers;
+ }
+
+ private void Blending()
+ {
+ MaterialProperty srcM = ShaderGUI.FindProperty("_MySrcMode", matProperties);
+ MaterialProperty dstM = ShaderGUI.FindProperty("_MyDstMode", matProperties);
+ if(srcM.floatValue == 0 && dstM.floatValue == 0)
+ {
+ srcM.floatValue = 5;
+ dstM.floatValue = 10;
+ }
+
+ GUILayout.Label("Look for 'ShaderLab: Blending' if you don't know what this is", smallLabelStyle);
+ if(GUILayout.Button("Back To Default Blending"))
+ {
+ srcM.floatValue = 5;
+ dstM.floatValue = 10;
+ targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
+ }
+
+ srcMode = (BlendMode)srcM.floatValue;
+ dstMode = (BlendMode)dstM.floatValue;
+ srcMode = (BlendMode)EditorGUILayout.EnumPopup("SrcMode", srcMode);
+ dstMode = (BlendMode)EditorGUILayout.EnumPopup("DstMode", dstMode);
+ srcM.floatValue = (float)(srcMode);
+ dstM.floatValue = (float)(dstMode);
+
+ bool ini = oldKeyWords.Contains("PREMULTIPLYALPHA_ON");
+ bool toggle = EditorGUILayout.Toggle("Premultiply Alpha?", ini);
+ if(ini != toggle) Save();
+ if(toggle) targetMat.EnableKeyword("PREMULTIPLYALPHA_ON");
+ else targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
+ }
+
+ private void SpriteAtlas(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+ toggle = GUILayout.Toggle(toggle, inspector);
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword(keyword);
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ GUILayout.Label("Make sure SpriteAtlasUV component is added \n " +
+ "*Check documentation if unsure what this does or how it works", smallLabelStyle);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword(keyword);
+ }
+
+ private void Outline(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + ".Outline";
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("OUTBASE_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ DrawProperty(14);
+ DrawProperty(15);
+ DrawProperty(16);
+ DrawEffectSubKeywordToggle("Outline High Resolution?", "OUTBASE8DIR_ON");
+
+ DrawLine(Color.grey, 1, 3);
+ bool outlinePixelPerf = DrawEffectSubKeywordToggle("Outline is Pixel Perfect?", "OUTBASEPIXELPERF_ON");
+ if(outlinePixelPerf) DrawProperty(18);
+ else DrawProperty(17);
+
+ DrawLine(Color.grey, 1, 3);
+ bool outlineTexture = DrawEffectSubKeywordToggle("Outline uses texture?", "OUTTEX_ON");
+ if(outlineTexture)
+ {
+ DrawProperty(19);
+ DrawProperty(20);
+ DrawProperty(21);
+ DrawProperty(172);
+ }
+
+ DrawLine(Color.grey, 1, 3);
+ bool outlineDistort = DrawEffectSubKeywordToggle("Outline uses distortion?", "OUTDIST_ON");
+ if(outlineDistort)
+ {
+ DrawProperty(22);
+ DrawProperty(23);
+ DrawProperty(24);
+ DrawProperty(25);
+ }
+
+ DrawLine(Color.grey, 1, 3);
+ DrawEffectSubKeywordToggle("Only render outline?", "ONLYOUTLINE_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("OUTBASE_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void GenericEffect(string inspector, string keyword, int first, int last, bool effectCounter = true, string preMessage = null, int[] extraProperties = null, bool boldToggleLetters = true)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ if(effectCounter)
+ {
+ effectNameLabel.text = effectCount + "." + inspector;
+ effectCount++;
+ }
+ else effectNameLabel.text = inspector;
+ if(boldToggleLetters) toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+ else toggle = GUILayout.Toggle(toggle, effectNameLabel);
+
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword(keyword);
+ if(first > 0)
+ {
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ if(preMessage != null) GUILayout.Label(preMessage, smallLabelStyle);
+ for(int i = first; i <= last; i++) DrawProperty(i);
+ if(extraProperties != null)
+ foreach(int i in extraProperties)
+ DrawProperty(i);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ }
+ else targetMat.DisableKeyword(keyword);
+
+ if(boldToggleLetters) EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Glow(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("GLOW_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ bool useGlowTex = DrawEffectSubKeywordToggle("Use Glow Texture?", "GLOWTEX_ON");
+ if(useGlowTex) DrawProperty(6);
+
+ DrawProperty(3);
+ DrawProperty(4);
+ DrawProperty(5, true);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("GLOW_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void ColorRamp(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("COLORRAMP_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ bool useEditableGradient = false;
+ if(AssetDatabase.Contains(targetMat))
+ {
+ useEditableGradient = oldKeyWords.Contains("GRADIENTCOLORRAMP_ON");
+ bool gradientTex = useEditableGradient;
+ gradientTex = GUILayout.Toggle(gradientTex, new GUIContent("Use Editable Gradient?"));
+ if(useEditableGradient != gradientTex)
+ {
+ Save();
+ if(gradientTex)
+ {
+ useEditableGradient = true;
+ targetMat.EnableKeyword("GRADIENTCOLORRAMP_ON");
+ }
+ else targetMat.DisableKeyword("GRADIENTCOLORRAMP_ON");
+ }
+
+ if(useEditableGradient) matEditor.ShaderProperty(matProperties[159], matProperties[159].displayName);
+ }
+ else GUILayout.Label("*Save to folder to allow for dynamic Gradient property", smallLabelStyle);
+
+ if(!useEditableGradient) DrawProperty(51);
+
+ DrawProperty(52);
+ DrawProperty(53, true);
+ MaterialProperty colorRampOut = matProperties[53];
+ if(colorRampOut.floatValue == 1) targetMat.EnableKeyword("COLORRAMPOUTLINE_ON");
+ else targetMat.DisableKeyword("COLORRAMPOUTLINE_ON");
+ DrawProperty(155);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("COLORRAMP_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void ColorChange(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("CHANGECOLOR_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ for(int i = 123; i < 127; i++) DrawProperty(i);
+
+ DrawLine(Color.grey, 1, 3);
+ ini = oldKeyWords.Contains("CHANGECOLOR2_ON");
+ bool toggle2 = ini;
+ toggle2 = EditorGUILayout.Toggle("Use Color 2", ini);
+ if(ini != toggle2) Save();
+ if(toggle2)
+ {
+ targetMat.EnableKeyword("CHANGECOLOR2_ON");
+ for(int i = 146; i < 149; i++) DrawProperty(i);
+ }
+ else targetMat.DisableKeyword("CHANGECOLOR2_ON");
+
+ DrawLine(Color.grey, 1, 3);
+ ini = oldKeyWords.Contains("CHANGECOLOR3_ON");
+ toggle2 = ini;
+ toggle2 = EditorGUILayout.Toggle("Use Color 3", toggle2);
+ if(ini != toggle2) Save();
+ if(toggle2)
+ {
+ targetMat.EnableKeyword("CHANGECOLOR3_ON");
+ for(int i = 149; i < 152; i++) DrawProperty(i);
+ }
+ else targetMat.DisableKeyword("CHANGECOLOR3_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("CHANGECOLOR_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void GreyScale(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("GREYSCALE_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ DrawProperty(54);
+ DrawProperty(56);
+ DrawProperty(55, true);
+ MaterialProperty greyScaleOut = matProperties[55];
+ if(greyScaleOut.floatValue == 1) targetMat.EnableKeyword("GREYSCALEOUTLINE_ON");
+ else targetMat.DisableKeyword("GREYSCALEOUTLINE_ON");
+ DrawProperty(156);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("GREYSCALE_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Posterize(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("POSTERIZE_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ DrawProperty(57);
+ DrawProperty(58);
+ DrawProperty(59, true);
+ MaterialProperty posterizeOut = matProperties[59];
+ if(posterizeOut.floatValue == 1) targetMat.EnableKeyword("POSTERIZEOUTLINE_ON");
+ else targetMat.DisableKeyword("POSTERIZEOUTLINE_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("POSTERIZE_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Blur(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("BLUR_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ GUILayout.Label("This effect will not affect the outline", smallLabelStyle);
+ DrawProperty(60);
+ DrawProperty(61, true);
+ MaterialProperty blurIsHd = matProperties[61];
+ if(blurIsHd.floatValue == 1) targetMat.EnableKeyword("BLURISHD_ON");
+ else targetMat.DisableKeyword("BLURISHD_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("BLUR_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Grass(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword("WIND_ON");
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ DrawProperty(90);
+ DrawProperty(91);
+ DrawProperty(145);
+ DrawProperty(92);
+ DrawProperty(93, true);
+ MaterialProperty grassManual = matProperties[92];
+ if(grassManual.floatValue == 1) targetMat.EnableKeyword("MANUALWIND_ON");
+ else targetMat.DisableKeyword("MANUALWIND_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword("WIND_ON");
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void InnerOutline(string inspector, string keyword, int first, int last)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword(keyword);
+ if(first > 0)
+ {
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ for(int i = first; i <= last; i++) DrawProperty(i);
+
+ EditorGUILayout.Separator();
+ DrawProperty(72, true);
+ MaterialProperty onlyInOutline = matProperties[72];
+ if(onlyInOutline.floatValue == 1) targetMat.EnableKeyword("ONLYINNEROUTLINE_ON");
+ else targetMat.DisableKeyword("ONLYINNEROUTLINE_ON");
+ }
+ EditorGUILayout.EndVertical();
+ }
+ }
+ else targetMat.DisableKeyword(keyword);
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Gradient(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword(keyword);
+
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ DrawProperty(143, true);
+ MaterialProperty gradIsRadial = matProperties[143];
+ if(gradIsRadial.floatValue == 1)
+ {
+ targetMat.EnableKeyword("RADIALGRADIENT_ON");
+ DrawProperty(31);
+ DrawProperty(32);
+ DrawProperty(34);
+ DrawProperty(141);
+ }
+ else
+ {
+ targetMat.DisableKeyword("RADIALGRADIENT_ON");
+ bool simpleGradient = oldKeyWords.Contains("GRADIENT2COL_ON");
+ bool simpleGradToggle = EditorGUILayout.Toggle("2 Color Gradient?", simpleGradient);
+ if(simpleGradient && !simpleGradToggle) targetMat.DisableKeyword("GRADIENT2COL_ON");
+ else if(!simpleGradient && simpleGradToggle) targetMat.EnableKeyword("GRADIENT2COL_ON");
+ DrawProperty(31);
+ DrawProperty(32);
+ if(!simpleGradToggle) DrawProperty(33);
+ DrawProperty(34);
+ if(!simpleGradToggle) DrawProperty(35);
+ if(!simpleGradToggle) DrawProperty(141);
+ DrawProperty(142);
+ }
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword(keyword);
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void Overlay(string inspector, string keyword)
+ {
+ bool toggle = oldKeyWords.Contains(keyword);
+ bool ini = toggle;
+
+ GUIContent effectNameLabel = new GUIContent();
+ effectNameLabel.tooltip = keyword + " (C#)";
+ effectNameLabel.text = effectCount + "." + inspector;
+ toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
+
+ effectCount++;
+ if(ini != toggle) Save();
+ if(toggle)
+ {
+ targetMat.EnableKeyword(keyword);
+ EditorGUILayout.BeginVertical(propertiesStyle);
+ {
+ bool multModeOn = oldKeyWords.Contains("OVERLAYMULT_ON");
+ bool isMultMode = multModeOn;
+ isMultMode = GUILayout.Toggle(isMultMode, new GUIContent("Is overlay multiplicative?"));
+ if(multModeOn != isMultMode)
+ {
+ Save();
+ if(isMultMode)
+ {
+ multModeOn = true;
+ targetMat.EnableKeyword("OVERLAYMULT_ON");
+ }
+ else targetMat.DisableKeyword("OVERLAYMULT_ON");
+ }
+
+ if(multModeOn) GUILayout.Label("Overlay is set to multiplicative mode", smallLabelStyle);
+ else GUILayout.Label("Overlay is set to additive mode", smallLabelStyle);
+
+ for(int i = 160; i <= 163; i++) DrawProperty(i);
+ for(int i = 170; i <= 171; i++) DrawProperty(i);
+ }
+ EditorGUILayout.EndVertical();
+ }
+ else targetMat.DisableKeyword(keyword);
+
+ EditorGUILayout.EndToggleGroup();
+ }
+
+ private void DrawProperty(int index, bool noReset = false)
+ {
+ MaterialProperty targetProperty = matProperties[index];
+
+ EditorGUILayout.BeginHorizontal();
+ {
+ GUIContent propertyLabel = new GUIContent();
+ propertyLabel.text = targetProperty.displayName;
+ propertyLabel.tooltip = targetProperty.name + " (C#)";
+
+ matEditor.ShaderProperty(targetProperty, propertyLabel);
+
+ if(!noReset)
+ {
+ GUIContent resetButtonLabel = new GUIContent();
+ resetButtonLabel.text = "R";
+ resetButtonLabel.tooltip = "Resets to default value";
+ if(GUILayout.Button(resetButtonLabel, GUILayout.Width(20))) ResetProperty(targetProperty);
+ }
+ }
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void ResetProperty(MaterialProperty targetProperty)
+ {
+ if(originalMaterialCopy == null) originalMaterialCopy = new Material(targetMat.shader);
+ if(targetProperty.type == MaterialProperty.PropType.Float || targetProperty.type == MaterialProperty.PropType.Range)
+ {
+ targetProperty.floatValue = originalMaterialCopy.GetFloat(targetProperty.name);
+ }
+ else if(targetProperty.type == MaterialProperty.PropType.Vector)
+ {
+ targetProperty.vectorValue = originalMaterialCopy.GetVector(targetProperty.name);
+ }
+ else if(targetProperty.type == MaterialProperty.PropType.Color)
+ {
+ targetProperty.colorValue = originalMaterialCopy.GetColor(targetProperty.name);
+ }
+ else if(targetProperty.type == MaterialProperty.PropType.Texture)
+ {
+ targetProperty.textureValue = originalMaterialCopy.GetTexture(targetProperty.name);
+ }
+ }
+
+ private bool DrawEffectSubKeywordToggle(string inspector, string keyword, bool setCustomConfigAfter = false)
+ {
+ GUIContent propertyLabel = new GUIContent();
+ propertyLabel.text = inspector;
+ propertyLabel.tooltip = keyword + " (C#)";
+
+ bool ini = oldKeyWords.Contains(keyword);
+ bool toggle = ini;
+ toggle = GUILayout.Toggle(toggle, propertyLabel);
+ if(ini != toggle)
+ {
+ if(toggle) targetMat.EnableKeyword(keyword);
+ else targetMat.DisableKeyword(keyword);
+ }
+
+ return toggle;
+ }
+
+ private void Save()
+ {
+ if(!Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
+ EditorUtility.SetDirty(targetMat);
+ }
+
+ private void DrawLine(Color color, int thickness = 2, int padding = 10)
+ {
+ Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
+ r.height = thickness;
+ r.y += (padding / 2);
+ r.x -= 2;
+ r.width += 6;
+ EditorGUI.DrawRect(r, color);
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs.meta b/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs.meta
new file mode 100644
index 000000000..aae5f0c64
--- /dev/null
+++ b/Assets/Plugins/AllIn1SpriteShader/Scripts/Editor/AllIn1SpriteShaderUiMask2MaterialInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2634386595cc60d40ae4e46b9ae970c0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader b/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader
new file mode 100644
index 000000000..07b14e295
--- /dev/null
+++ b/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader
@@ -0,0 +1,1258 @@
+Shader "AllIn1SpriteShader/AllIn1SpriteShaderUiMask2"
+{
+ Properties
+ {
+ _MainTex ("Main Texture", 2D) = "white" {} //0
+ _Color("Main Color", Color) = (1,1,1,1) //1
+ _Alpha("General Alpha", Range(0,1)) = 1 //2
+
+ _GlowColor("Glow Color", Color) = (1,1,1,1) //3
+ _Glow("Glow Color Intensity", Range(0,100)) = 10 //4
+ _GlowGlobal("Global Glow Intensity", Range(1,100)) = 1 //5
+ [NoScaleOffset] _GlowTex("Glow Texture", 2D) = "white" {} //6
+
+ _FadeTex("Fade Texture", 2D) = "white" {} //7
+ _FadeAmount("Fade Amount", Range(-0.1,1)) = -0.1 //8
+ _FadeBurnWidth("Fade Burn Width", Range(0,1)) = 0.025 //9
+ _FadeBurnTransition("Burn Transition", Range(0.01,0.5)) = 0.075 //10
+ _FadeBurnColor("Fade Burn Color", Color) = (1,1,0,1) //11
+ _FadeBurnTex("Fade Burn Texture", 2D) = "white" {} //12
+ _FadeBurnGlow("Fade Burn Glow", Range(1,250)) = 2//13
+
+ _OutlineColor("Outline Base Color", Color) = (1,1,1,1) //14
+ _OutlineAlpha("Outline Base Alpha", Range(0,1)) = 1 //15
+ _OutlineGlow("Outline Base Glow", Range(1,100)) = 1.5 //16
+ _OutlineWidth("Outline Base Width", Range(0,0.2)) = 0.004 //17
+ _OutlinePixelWidth("Outline Base Pixel Width", Int) = 1 //18
+
+ [Space]
+ _OutlineTex("Outline Texture", 2D) = "white" {} //19
+ _OutlineTexXSpeed("Texture scroll speed X", Range(-50,50)) = 10 //20
+ _OutlineTexYSpeed("Texture scroll speed Y", Range(-50,50)) = 0 //21
+
+ [Space]
+ _OutlineDistortTex("Outline Distortion Texture", 2D) = "white" {} //22
+ _OutlineDistortAmount("Outline Distortion Amount", Range(0,2)) = 0.5 //23
+ _OutlineDistortTexXSpeed("Distortion scroll speed X", Range(-50,50)) = 5 //24
+ _OutlineDistortTexYSpeed("Distortion scroll speed Y", Range(-50,50)) = 5 //25
+
+ _AlphaOutlineColor("Color", Color) = (1, 1, 1, 1) //26
+ _AlphaOutlineGlow("Outline Glow", Range(1,100)) = 5 //27
+ _AlphaOutlinePower("Power", Range(0, 5)) = 1 // 28
+ _AlphaOutlineMinAlpha("Min Alpha", Range(0, 1)) = 0 // 29
+ _AlphaOutlineBlend("Blend", Range(0, 1)) = 1 // 30
+
+ _GradBlend("Gradient Blend", Range(0,1)) = 1 //31
+ _GradTopLeftCol("Top Color", Color) = (1,0,0,1) //32
+ _GradTopRightCol("Top Color 2", Color) = (1, 1, 0, 1) //33
+ _GradBotLeftCol("Bot Color", Color) = (0,0,1,1) //34
+ _GradBotRightCol("Bot Color 2", Color) = (0, 1, 0, 1) //35
+
+ [NoScaleOffset] _ColorSwapTex("Color Swap Texture", 2D) = "black" {} //36
+ [HDR] _ColorSwapRed("Red Channel", Color) = (1,1,1,1) //37
+ _ColorSwapRedLuminosity("Red luminosity", Range(-1,1)) = 0.5 //38
+ [HDR] _ColorSwapGreen("Green Channel", Color) = (1,1,1,1) //39
+ _ColorSwapGreenLuminosity("Green luminosity", Range(-1,1)) = 0.5 //40
+ [HDR] _ColorSwapBlue("Blue Channel", Color) = (1,1,1,1) //41
+ _ColorSwapBlueLuminosity("Blue luminosity", Range(-1,1)) = 0.5 //42
+
+ _HsvShift("Hue Shift", Range(0, 360)) = 180 //43
+ _HsvSaturation("Saturation", Range(0, 2)) = 1 //44
+ _HsvBright("Brightness", Range(0, 2)) = 1 //45
+
+ _HitEffectColor("Hit Effect Color", Color) = (1,1,1,1) //46
+ _HitEffectGlow("Glow Intensity", Range(1,100)) = 5 //47
+ [Space]
+ _HitEffectBlend("Hit Effect Blend", Range(0,1)) = 1 //48
+
+ _NegativeAmount("Negative Amount", Range(0, 1)) = 1 //49
+
+ _PixelateSize("Pixelate size", Range(4,512)) = 32 //50
+
+ [NoScaleOffset] _ColorRampTex("Color ramp Texture", 2D) = "white" {} //51
+ _ColorRampLuminosity("Color ramp luminosity", Range(-1,1)) = 0 //52
+ [Toggle()] _ColorRampOutline("Affects everything?", float) = 0 //53
+
+ _GreyscaleLuminosity("Greyscale luminosity", Range(-1,1)) = 0 //54
+ [Toggle()] _GreyscaleOutline("Affects everything?", float) = 0 //55
+ _GreyscaleTintColor("Greyscale Tint Color", Color) = (1,1,1,1) //56
+
+ _PosterizeNumColors("Number of Colors", Range(0,100)) = 8 //57
+ _PosterizeGamma("Posterize Amount", Range(0.1,10)) = 0.75 //58
+ [Toggle()] _PosterizeOutline("Affects everything?", float) = 0 //59
+
+ _BlurIntensity("Blur Intensity", Range(0,100)) = 10 //60
+ [Toggle()] _BlurHD("Blur is Low Res?", float) = 0 //61
+
+ _MotionBlurAngle("Motion Blur Angle", Range(-1, 1)) = 0.1 //62
+ _MotionBlurDist("Motion Blur Distance", Range(-3, 3)) = 1.25 //63
+
+ _GhostColorBoost("Ghost Color Boost", Range(0,5)) = 1 //64
+ _GhostTransparency("Ghost Transparency", Range(0,1)) = 0 //65
+
+ _InnerOutlineColor("Inner Outline Color", Color) = (1,0,0,1) //66
+ _InnerOutlineThickness("Outline Thickness", Range(0,3)) = 1 //67
+ _InnerOutlineAlpha("Inner Outline Alpha", Range(0,1)) = 1 //68
+ _InnerOutlineGlow("Inner Outline Glow", Range(1,250)) = 4 //69
+
+ _AlphaCutoffValue("Alpha cutoff value", Range(0, 1)) = 0.25 //70
+
+ [Toggle()] _OnlyOutline("Only render outline?", float) = 0 //71
+ [Toggle()] _OnlyInnerOutline("Only render inner outline?", float) = 0 //72
+
+ _HologramStripesAmount("Stripes Amount", Range(0, 1)) = 0.1 //73
+ _HologramUnmodAmount("Unchanged Amount", Range(0, 1)) = 0.0 //74
+ _HologramStripesSpeed("Stripes Speed", Range(-20, 20)) = 4.5 //75
+ _HologramMinAlpha("Min Alpha", Range(0, 1)) = 0.1 //76
+ _HologramMaxAlpha("Max Alpha", Range(0, 100)) = 0.75 //77
+
+ _ChromAberrAmount("ChromAberr Amount", Range(0, 1)) = 1 //78
+ _ChromAberrAlpha("ChromAberr Alpha", Range(0, 1)) = 0.4 //79
+
+ _GlitchAmount("Glitch Amount", Range(0, 20)) = 3 //80
+
+ _FlickerPercent("Flicker Percent", Range(0, 1)) = 0.05 //81
+ _FlickerFreq("Flicker Frequency", Range(0, 5)) = 0.2 //82
+ _FlickerAlpha("Flicker Alpha", Range(0, 1)) = 0 //83
+
+ _ShadowX("Shadow X Axis", Range(-0.5, 0.5)) = 0.1 //84
+ _ShadowY("Shadow Y Axis", Range(-0.5, 0.5)) = -0.05 //85
+ _ShadowAlpha("Shadow Alpha", Range(0, 1)) = 0.5 //86
+ _ShadowColor("Shadow Color", Color) = (0, 0, 0, 1) //87
+
+ _HandDrawnAmount("Hand Drawn Amount", Range(0, 20)) = 10 //88
+ _HandDrawnSpeed("Hand Drawn Speed", Range(1, 15)) = 5 //89
+
+ _GrassSpeed("Speed", Range(0,50)) = 2 //90
+ _GrassWind("Bend amount", Range(0,50)) = 20 //91
+ [Space]
+ [Toggle()] _GrassManualToggle("Manually animated?", float) = 0 //92
+ _GrassManualAnim("Manual Anim Value", Range(-1,1)) = 1 //93
+
+ _WaveAmount("Wave Amount", Range(0, 25)) = 7 //94
+ _WaveSpeed("Wave Speed", Range(0, 25)) = 10 //95
+ _WaveStrength("Wave Strength", Range(0, 25)) = 7.5 //96
+ _WaveX("Wave X Axis", Range(0, 1)) = 0 //97
+ _WaveY("Wave Y Axis", Range(0, 1)) = 0.5 //98
+
+ _RectSize("Rect Size", Range(1, 4)) = 1 //99
+
+ _OffsetUvX("X axis", Range(-1, 1)) = 0 //100
+ _OffsetUvY("Y axis", Range(-1, 1)) = 0 //101
+
+ _ClipUvLeft("Clipping Left", Range(0, 1)) = 0 //102
+ _ClipUvRight("Clipping Right", Range(0, 1)) = 0 //103
+ _ClipUvUp("Clipping Up", Range(0, 1)) = 0 //104
+ _ClipUvDown("Clipping Down", Range(0, 1)) = 0 //105
+
+ _TextureScrollXSpeed("Speed X Axis", Range(-5, 5)) = 1 //106
+ _TextureScrollYSpeed("Speed Y Axis", Range(-5, 5)) = 0 //107
+
+ _ZoomUvAmount("Zoom Amount", Range(0.1, 5)) = 0.5 //108
+
+ _DistortTex("Distortion Texture", 2D) = "white" {} //109
+ _DistortAmount("Distortion Amount", Range(0,2)) = 0.5 //110
+ _DistortTexXSpeed("Scroll speed X", Range(-50,50)) = 5 //111
+ _DistortTexYSpeed("Scroll speed Y", Range(-50,50)) = 5 //112
+
+ _TwistUvAmount("Twist Amount", Range(0, 3.1416)) = 1 //113
+ _TwistUvPosX("Twist Pos X Axis", Range(0, 1)) = 0.5 //114
+ _TwistUvPosY("Twist Pos Y Axis", Range(0, 1)) = 0.5 //115
+ _TwistUvRadius("Twist Radius", Range(0, 3)) = 0.75 //116
+
+ _RotateUvAmount("Rotate Angle(radians)", Range(0, 6.2831)) = 0 //117
+
+ _FishEyeUvAmount("Fish Eye Amount", Range(0, 0.5)) = 0.35 //118
+
+ _PinchUvAmount("Pinch Amount", Range(0, 0.5)) = 0.35 //119
+
+ _ShakeUvSpeed("Shake Speed", Range(0, 20)) = 2.5 //120
+ _ShakeUvX("X Multiplier", Range(0, 5)) = 1.5 //121
+ _ShakeUvY("Y Multiplier", Range(0, 5)) = 1 //122
+
+ _ColorChangeTolerance("Tolerance", Range(0, 1)) = 0.25 //123
+ _ColorChangeTarget("Color to change", Color) = (1, 0, 0, 1) //124
+ [HDR] _ColorChangeNewCol("New Color", Color) = (1, 1, 0, 1) //125
+ _ColorChangeLuminosity("New Color Luminosity", Range(0, 1)) = 0.0 //126
+
+ _RoundWaveStrength("Wave Strength", Range(0, 1)) = 0.7 //127
+ _RoundWaveSpeed("Wave Speed", Range(0, 5)) = 2 //128
+
+ [Toggle()] _BillboardY("Billboard on both axis?", float) = 0 //129
+ _ZWrite ("Depth Write", Float) = 0.0 // 130
+
+ _MySrcMode ("SrcMode", Float) = 5 // 131
+ _MyDstMode ("DstMode", Float) = 10 // 132
+
+ _ShineColor("Shine Color", Color) = (1,1,1,1) // 133
+ _ShineLocation("Shine Location", Range(0,1)) = 0.5 // 134
+ _ShineRotate("Rotate Angle(radians)", Range(0, 6.2831)) = 0 //135
+ _ShineWidth("Shine Width", Range(0.05,1)) = 0.1 // 136
+ _ShineGlow("Shine Glow", Range(0,100)) = 1 // 137
+ [NoScaleOffset] _ShineMask("Shine Mask", 2D) = "white" {} // 138
+
+ _GlitchSize("Glitch Size", Range(0.25, 5)) = 1 //139
+ _HologramStripeColor("Stripes Color", Color) = (0,1,1,1) //140
+ _GradBoostX("Boost X axis", Range(0.1, 5)) = 1.2 //141
+ _GradBoostY("Boost Y axis", Range(0.1, 5)) = 1.2 //142
+ [Toggle()] _GradIsRadial("Radial Gradient?", float) = 0 //143
+ _AlphaRoundThreshold("Round Threshold", Range(0.005, 1.0)) = 0.5 //144
+ _GrassRadialBend("Radial Bend", Range(0.0, 5.0)) = 0.1 //145
+
+ _ColorChangeTolerance2("Tolerance 2", Range(0, 1)) = 0.25 //146
+ _ColorChangeTarget2("Color to change 2", Color) = (1, 0, 0, 1) //147
+ [HDR] _ColorChangeNewCol2("New Color 2", Color) = (1, 1, 0, 1) //148
+ _ColorChangeTolerance3("Tolerance 3", Range(0, 1)) = 0.25 //149
+ _ColorChangeTarget3("Color to change 3", Color) = (1, 0, 0, 1) //150
+ [HDR] _ColorChangeNewCol3("New Color 3", Color) = (1, 1, 0, 1) //151
+
+ _Contrast ("Contrast", Range(0, 6)) = 1 // 152
+ _Brightness ("Brightness", Range(-1, 1)) = 0 // 153
+
+ _ColorSwapBlend ("Color Swap Blend", Range(0, 1)) = 1 // 154
+ _ColorRampBlend ("Color Ramp Blend", Range(0, 1)) = 1 // 155
+ _GreyscaleBlend ("Greyscale Blend", Range(0, 1)) = 1 // 156
+ _GhostBlend ("Ghost Blend", Range(0, 1)) = 1 // 157
+ _HologramBlend ("Hologram Blend", Range(0, 1)) = 1 // 158
+
+ [AllIn1ShaderGradient] _ColorRampTexGradient("Color ramp Gradient", 2D) = "white" {} //159
+
+ _OverlayTex("Overlay Texture", 2D) = "white" {} //160
+ _OverlayColor("Overlay Color", Color) = (1, 1, 1, 1) //161
+ _OverlayGlow("Overlay Glow", Range(0,25)) = 1 // 162
+ _OverlayBlend("Overlay Blend", Range(0, 1)) = 1 // 163
+
+ _RadialStartAngle("Radial Start Angle", Range(0, 360)) = 90 //164
+ _RadialClip("Radial Clip", Range(0, 360)) = 45 //165
+ _RadialClip2("Radial Clip 2", Range(0, 360)) = 0 //166
+
+ _WarpStrength("Warp Strength", Range(0, 0.1)) = 0.025 //167
+ _WarpSpeed("Warp Speed", Range(0, 25)) = 8 //168
+ _WarpScale("Warp Scale", Range(0.05, 3)) = 0.5 //169
+
+ _OverlayTextureScrollXSpeed("Speed X Axis", Range(-5, 5)) = 0.25 //170
+ _OverlayTextureScrollYSpeed("Speed Y Axis", Range(-5, 5)) = 0.25 //171
+ _OutlineTexRotationSpeed("Outline Rotation Speed (rad/s)", Float) = 0 // 172
+
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+ _ColorMask ("Color Mask", Float) = 15
+
+ [HideInInspector] _MinXUV("_MinXUV", Range(0, 1)) = 0.0
+ [HideInInspector] _MaxXUV("_MaxXUV", Range(0, 1)) = 1.0
+ [HideInInspector] _MinYUV("_MinYUV", Range(0, 1)) = 0.0
+ [HideInInspector] _MaxYUV("_MaxYUV", Range(0, 1)) = 1.0
+ [HideInInspector] _RandomSeed("_MaxYUV", Range(0, 10000)) = 0.0
+ _EditorDrawers("Editor Drawers", Int) = 6
+ }
+
+ SubShader
+ {
+ Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" }
+ Blend [_MySrcMode] [_MyDstMode]
+ Cull Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ ColorMask [_ColorMask]
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_instancing
+
+ #pragma shader_feature_local GLOW_ON
+ #pragma shader_feature_local FADE_ON
+ #pragma shader_feature_local OUTBASE_ON
+ #pragma shader_feature_local ONLYOUTLINE_ON
+ #pragma shader_feature_local GRADIENT_ON
+ #pragma shader_feature_local GRADIENT2COL_ON
+ #pragma shader_feature_local RADIALGRADIENT_ON
+ #pragma shader_feature_local COLORSWAP_ON
+ #pragma shader_feature_local HSV_ON
+ #pragma shader_feature_local CHANGECOLOR_ON
+ #pragma shader_feature_local CHANGECOLOR2_ON
+ #pragma shader_feature_local CHANGECOLOR3_ON
+ #pragma shader_feature_local COLORRAMP_ON
+ #pragma shader_feature_local GRADIENTCOLORRAMP_ON
+ #pragma shader_feature_local HITEFFECT_ON
+ #pragma shader_feature_local NEGATIVE_ON
+ #pragma shader_feature_local PIXELATE_ON
+ #pragma shader_feature_local GREYSCALE_ON
+ #pragma shader_feature_local POSTERIZE_ON
+ #pragma shader_feature_local BLUR_ON
+ #pragma shader_feature_local MOTIONBLUR_ON
+ #pragma shader_feature_local GHOST_ON
+ #pragma shader_feature_local ALPHAOUTLINE_ON
+ #pragma shader_feature_local INNEROUTLINE_ON
+ #pragma shader_feature_local ONLYINNEROUTLINE_ON
+ #pragma shader_feature_local HOLOGRAM_ON
+ #pragma shader_feature_local CHROMABERR_ON
+ #pragma shader_feature_local GLITCH_ON
+ #pragma shader_feature_local FLICKER_ON
+ #pragma shader_feature_local SHADOW_ON
+ #pragma shader_feature_local SHINE_ON
+ #pragma shader_feature_local CONTRAST_ON
+ #pragma shader_feature_local OVERLAY_ON
+ #pragma shader_feature_local OVERLAYMULT_ON
+ #pragma shader_feature_local ALPHACUTOFF_ON
+ #pragma shader_feature_local ALPHAROUND_ON
+ #pragma shader_feature_local DOODLE_ON
+ #pragma shader_feature_local WIND_ON
+ #pragma shader_feature_local WAVEUV_ON
+ #pragma shader_feature_local ROUNDWAVEUV_ON
+ #pragma shader_feature_local RECTSIZE_ON
+ #pragma shader_feature_local OFFSETUV_ON
+ #pragma shader_feature_local CLIPPING_ON
+ #pragma shader_feature_local RADIALCLIPPING_ON
+ #pragma shader_feature_local TEXTURESCROLL_ON
+ #pragma shader_feature_local ZOOMUV_ON
+ #pragma shader_feature_local DISTORT_ON
+ #pragma shader_feature_local WARP_ON
+ #pragma shader_feature_local TWISTUV_ON
+ #pragma shader_feature_local ROTATEUV_ON
+ #pragma shader_feature_local POLARUV_ON
+ #pragma shader_feature_local FISHEYE_ON
+ #pragma shader_feature_local PINCH_ON
+ #pragma shader_feature_local SHAKEUV_ON
+
+ #pragma shader_feature_local GLOWTEX_ON
+ #pragma shader_feature_local OUTTEX_ON
+ #pragma shader_feature_local OUTDIST_ON
+ #pragma shader_feature_local OUTBASE8DIR_ON
+ #pragma shader_feature_local OUTBASEPIXELPERF_ON
+ #pragma shader_feature_local COLORRAMPOUTLINE_ON
+ #pragma shader_feature_local GREYSCALEOUTLINE_ON
+ #pragma shader_feature_local POSTERIZEOUTLINE_ON
+ #pragma shader_feature_local BLURISHD_ON
+ #pragma shader_feature_local MANUALWIND_ON
+ #pragma shader_feature ATLAS_ON
+ #pragma shader_feature PREMULTIPLYALPHA_ON
+
+ #pragma multi_compile _ UNITY_UI_CLIP_RECT
+ #pragma multi_compile _ UNITY_UI_ALPHACLIP
+
+ #include "UnityCG.cginc"
+ #include "AllIn1OneShaderFunctions.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ half4 color : COLOR;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ half4 color : COLOR;
+ #if OUTTEX_ON
+ half2 uvOutTex : TEXCOORD1;
+ #endif
+ #if OUTDIST_ON
+ half2 uvOutDistTex : TEXCOORD2;
+ #endif
+ #if DISTORT_ON
+ half2 uvDistTex : TEXCOORD3;
+ #endif
+ #if UNITY_UI_CLIP_RECT
+ half4 mask : TEXCOORD4;
+ #endif
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ #if UNITY_UI_CLIP_RECT
+ float4 _ClipRect;
+ half _UIMaskSoftnessX, _UIMaskSoftnessY;
+ #endif
+
+ sampler2D _MainTex;
+ half4 _MainTex_ST, _MainTex_TexelSize, _Color;
+ half _Alpha;
+
+ #if ATLAS_ON
+ half _MinXUV, _MaxXUV, _MinYUV, _MaxYUV;
+ #endif
+
+ #if RECTSIZE_ON
+ half _RectSize;
+ #endif
+
+ #if OFFSETUV_ON
+ half _OffsetUvX, _OffsetUvY;
+ #endif
+
+ #if CLIPPING_ON
+ half _ClipUvLeft, _ClipUvRight, _ClipUvUp, _ClipUvDown;
+ #endif
+
+ #if RADIALCLIPPING_ON
+ half _RadialStartAngle, _RadialClip, _RadialClip2;
+ #endif
+
+ #if TWISTUV_ON
+ half _TwistUvAmount, _TwistUvPosX, _TwistUvPosY, _TwistUvRadius;
+ #endif
+
+ #if ROTATEUV_ON
+ half _RotateUvAmount;
+ #endif
+
+ #if FISHEYE_ON
+ half _FishEyeUvAmount;
+ #endif
+
+ #if PINCH_ON
+ half _PinchUvAmount;
+ #endif
+
+ #if DOODLE_ON
+ half _HandDrawnAmount, _HandDrawnSpeed;
+ #endif
+
+ #if SHAKEUV_ON
+ half _ShakeUvSpeed, _ShakeUvX, _ShakeUvY;
+ #endif
+
+ #if WAVEUV_ON
+ float _WaveAmount, _WaveSpeed, _WaveStrength, _WaveX, _WaveY;
+ #endif
+
+ #if ROUNDWAVEUV_ON
+ half _RoundWaveStrength, _RoundWaveSpeed;
+ #endif
+
+ #if ZOOMUV_ON
+ half _ZoomUvAmount;
+ #endif
+
+ #if FADE_ON
+ sampler2D _FadeTex, _FadeBurnTex;
+ half4 _FadeBurnColor, _FadeTex_ST, _FadeBurnTex_ST;
+ half _FadeAmount, _FadeBurnWidth, _FadeBurnTransition,_FadeBurnGlow;
+ #endif
+
+ #if TEXTURESCROLL_ON
+ half _TextureScrollXSpeed, _TextureScrollYSpeed;
+ #endif
+
+ #if GLOW_ON
+ sampler2D _GlowTex;
+ half4 _GlowColor;
+ half _Glow, _GlowGlobal;
+ #endif
+
+ #if OUTBASE_ON
+ half4 _OutlineColor;
+ half _OutlineAlpha, _OutlineGlow, _OutlineWidth;
+ int _OutlinePixelWidth;
+ #endif
+
+ #if OUTTEX_ON
+ sampler2D _OutlineTex;
+ half4 _OutlineTex_ST;
+ half _OutlineTexXSpeed, _OutlineTexYSpeed;
+ half _OutlineTexRotationSpeed;
+ #endif
+
+ #if OUTDIST_ON
+ sampler2D _OutlineDistortTex;
+ half4 _OutlineDistortTex_ST;
+ half _OutlineDistortTexXSpeed, _OutlineDistortTexYSpeed, _OutlineDistortAmount;
+ #endif
+
+ #if DISTORT_ON
+ sampler2D _DistortTex;
+ half4 _DistortTex_ST;
+ half _DistortTexXSpeed, _DistortTexYSpeed, _DistortAmount;
+ #endif
+
+ #if WARP_ON
+ half _WarpStrength, _WarpSpeed, _WarpScale;
+ #endif
+
+ #if WIND_ON
+ half _GrassSpeed, _GrassWind, _GrassManualAnim, _GrassRadialBend;
+ #endif
+
+ #if GRADIENT_ON
+ half _GradBlend, _GradBoostX, _GradBoostY;
+ half4 _GradTopRightCol, _GradTopLeftCol, _GradBotRightCol, _GradBotLeftCol;
+ #endif
+
+ #if COLORSWAP_ON
+ sampler2D _ColorSwapTex;
+ half4 _ColorSwapRed, _ColorSwapGreen, _ColorSwapBlue;
+ half _ColorSwapRedLuminosity, _ColorSwapGreenLuminosity, _ColorSwapBlueLuminosity, _ColorSwapBlend;
+ #endif
+
+ #if HSV_ON
+ half _HsvShift, _HsvSaturation, _HsvBright;
+ #endif
+
+ #if HITEFFECT_ON
+ half4 _HitEffectColor;
+ half _HitEffectGlow, _HitEffectBlend;
+ #endif
+
+ #if PIXELATE_ON
+ half _PixelateSize;
+ #endif
+
+ #if NEGATIVE_ON
+ half _NegativeAmount;
+ #endif
+
+ #if COLORRAMP_ON
+ sampler2D _ColorRampTex, _ColorRampTexGradient;
+ half _ColorRampLuminosity, _ColorRampBlend;
+ #endif
+
+ #if GREYSCALE_ON
+ half _GreyscaleLuminosity, _GreyscaleBlend;
+ half4 _GreyscaleTintColor;
+ #endif
+
+ #if POSTERIZE_ON
+ half _PosterizeNumColors, _PosterizeGamma;
+ #endif
+
+ #if BLUR_ON
+ half _BlurIntensity;
+ #endif
+
+ #if MOTIONBLUR_ON
+ half _MotionBlurAngle, _MotionBlurDist;
+ #endif
+
+ #if GHOST_ON
+ half _GhostColorBoost, _GhostTransparency, _GhostBlend;
+ #endif
+
+ #if ALPHAOUTLINE_ON
+ half _AlphaOutlineGlow, _AlphaOutlinePower, _AlphaOutlineMinAlpha, _AlphaOutlineBlend;
+ half4 _AlphaOutlineColor;
+ #endif
+
+ #if INNEROUTLINE_ON
+ half _InnerOutlineThickness, _InnerOutlineAlpha, _InnerOutlineGlow;
+ half4 _InnerOutlineColor;
+ #endif
+
+ #if HOLOGRAM_ON
+ half _HologramStripesAmount, _HologramMinAlpha, _HologramUnmodAmount, _HologramStripesSpeed, _HologramMaxAlpha, _HologramBlend;
+ half4 _HologramStripeColor;
+ #endif
+
+ #if CHROMABERR_ON
+ half _ChromAberrAmount, _ChromAberrAlpha;
+ #endif
+
+ #if GLITCH_ON
+ half _GlitchAmount, _GlitchSize;
+ #endif
+
+ #if FLICKER_ON
+ half _FlickerFreq, _FlickerPercent, _FlickerAlpha;
+ #endif
+
+ #if SHADOW_ON
+ half _ShadowX, _ShadowY, _ShadowAlpha;
+ half4 _ShadowColor;
+ #endif
+
+ #if SHINE_ON
+ sampler2D _ShineMask;
+ half4 _ShineColor;
+ half _ShineLocation, _ShineRotate, _ShineWidth, _ShineGlow;
+ #endif
+
+ #if ALPHACUTOFF_ON
+ half _AlphaCutoffValue;
+ #endif
+
+ #if ALPHAROUND_ON
+ half _AlphaRoundThreshold;
+ #endif
+
+ #if CHANGECOLOR_ON
+ half4 _ColorChangeNewCol, _ColorChangeTarget;
+ half _ColorChangeTolerance, _ColorChangeLuminosity;
+ #endif
+ #if CHANGECOLOR2_ON
+ half4 _ColorChangeNewCol2, _ColorChangeTarget2;
+ half _ColorChangeTolerance2;
+ #endif
+ #if CHANGECOLOR3_ON
+ half4 _ColorChangeNewCol3, _ColorChangeTarget3;
+ half _ColorChangeTolerance3;
+ #endif
+
+ #if CONTRAST_ON
+ half _Contrast, _Brightness;
+ #endif
+
+ #if OVERLAY_ON
+ sampler2D _OverlayTex;
+ half4 _OverlayTex_ST, _OverlayColor;
+ half _OverlayGlow, _OverlayBlend, _OverlayTextureScrollXSpeed, _OverlayTextureScrollYSpeed;
+ #endif
+
+ UNITY_INSTANCING_BUFFER_START(Props)
+ UNITY_DEFINE_INSTANCED_PROP(float, _RandomSeed)
+ UNITY_INSTANCING_BUFFER_END(Props)
+
+ v2f vert(appdata v)
+ {
+ #if RECTSIZE_ON
+ v.vertex.xyz += (v.vertex.xyz * (_RectSize - 1.0));
+ #endif
+
+ v2f o;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ o.color = v.color;
+
+ #if UNITY_UI_CLIP_RECT
+ half2 pixelSize = o.vertex.w;
+ pixelSize /= half2(1, 1) * abs(mul((half2x2)UNITY_MATRIX_P, _ScreenParams.xy));
+ half4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
+ half2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
+ o.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
+ #endif
+
+ half2 center = half2(0.5, 0.5);
+ #if ATLAS_ON
+ center = half2((_MaxXUV + _MinXUV) / 2.0, (_MaxYUV + _MinYUV) / 2.0);
+ #endif
+
+ #if POLARUV_ON
+ o.uv = v.uv - center;
+ #endif
+
+ #if ROTATEUV_ON
+ half2 uvC = v.uv;
+ half cosAngle = cos(_RotateUvAmount);
+ half sinAngle = sin(_RotateUvAmount);
+ half2x2 rot = half2x2(cosAngle, -sinAngle, sinAngle, cosAngle);
+ uvC -= center;
+ o.uv = mul(rot, uvC);
+ o.uv += center;
+ #endif
+
+ #if OUTTEX_ON
+ o.uvOutTex = TRANSFORM_TEX(v.uv, _OutlineTex);
+ #endif
+
+ #if OUTDIST_ON
+ o.uvOutDistTex = TRANSFORM_TEX(v.uv, _OutlineDistortTex);
+ #endif
+
+ #if DISTORT_ON
+ o.uvDistTex = TRANSFORM_TEX(v.uv, _DistortTex);
+ #endif
+
+ return o;
+ }
+
+ half3 GetPixel(in int offsetX, in int offsetY, half2 uv, sampler2D tex)
+ {
+ return tex2D(tex, (uv + half2(offsetX * _MainTex_TexelSize.x, offsetY * _MainTex_TexelSize.y))).rgb;
+ }
+
+ half4 frag(v2f i) : SV_Target
+ {
+ UNITY_SETUP_INSTANCE_ID(i);
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
+ half randomSeed = UNITY_ACCESS_INSTANCED_PROP(Props, _RandomSeed);
+
+ float2 uvRect = i.uv;
+ half2 center = half2(0.5, 0.5);
+ #if ATLAS_ON
+ center = half2((_MaxXUV + _MinXUV) / 2.0, (_MaxYUV + _MinYUV) / 2.0);
+ uvRect = half2((i.uv.x - _MinXUV) / (_MaxXUV - _MinXUV), (i.uv.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ half2 centerTiled = half2(center.x * _MainTex_ST.x, center.y * _MainTex_ST.y);
+
+ #if CLIPPING_ON
+ half2 tiledUv = half2(i.uv.x / _MainTex_ST.x, i.uv.y / _MainTex_ST.y);
+ #if ATLAS_ON
+ tiledUv = half2((tiledUv.x - _MinXUV) / (_MaxXUV - _MinXUV), (tiledUv.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ clip((1 - _ClipUvUp) - tiledUv.y);
+ clip(tiledUv.y - _ClipUvDown);
+ clip((1 - _ClipUvRight) - tiledUv.x);
+ clip(tiledUv.x - _ClipUvLeft);
+ #endif
+
+ #if RADIALCLIPPING_ON
+ half2 tiledUv2 = half2(i.uv.x / _MainTex_ST.x, i.uv.y / _MainTex_ST.y);
+ #if ATLAS_ON
+ tiledUv2 = half2((tiledUv2.x - _MinXUV) / (_MaxXUV - _MinXUV), (tiledUv2.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ half startAngle = _RadialStartAngle - _RadialClip;
+ half endAngle = _RadialStartAngle + _RadialClip2;
+ half offset0 = clamp(0, 360, startAngle + 360);
+ half offset360 = clamp(0, 360, endAngle - 360);
+ half2 atan2Coord = half2(lerp(-1, 1, tiledUv2.x), lerp(-1, 1, tiledUv2.y));
+ half atanAngle = atan2(atan2Coord.y, atan2Coord.x) * 57.3; // angle in degrees
+ if(atanAngle < 0) atanAngle = 360 + atanAngle;
+ if(atanAngle >= startAngle && atanAngle <= endAngle) discard;
+ if(atanAngle <= offset360) discard;
+ if(atanAngle >= offset0) discard;
+ #endif
+
+ #if TEXTURESCROLL_ON && ATLAS_ON
+ i.uv = half2(_MinXUV + ((_MaxXUV - _MinXUV) * (abs(((_Time.y + randomSeed) * _TextureScrollXSpeed) + uvRect.x) % 1)),
+ _MinYUV + ((_MaxYUV - _MinYUV) * (abs(((_Time.y + randomSeed) * _TextureScrollYSpeed) + uvRect.y) % 1)));
+ #endif
+
+ #if OFFSETUV_ON
+ #if ATLAS_ON
+ i.uv = half2(_MinXUV + ((_MaxXUV - _MinXUV) * (abs((_OffsetUvX + uvRect.x) % 1))),
+ _MinYUV + ((_MaxYUV - _MinYUV) * (abs(_OffsetUvY + uvRect.y) % 1)));
+ #else
+ i.uv += half2(_OffsetUvX, _OffsetUvY);
+ #endif
+ #endif
+
+ #if POLARUV_ON
+ i.uv = half2(atan2(i.uv.y, i.uv.x) / (2.0f * 3.141592653589f), length(i.uv));
+ i.uv *= _MainTex_ST.xy;
+ #endif
+
+ #if TWISTUV_ON
+ #if ATLAS_ON
+ _TwistUvPosX = ((_MaxXUV - _MinXUV) * _TwistUvPosX) + _MinXUV;
+ _TwistUvPosY = ((_MaxYUV - _MinYUV) * _TwistUvPosY) + _MinYUV;
+ #endif
+ half2 tempUv = i.uv - half2(_TwistUvPosX * _MainTex_ST.x, _TwistUvPosY * _MainTex_ST.y);
+ _TwistUvRadius *= (_MainTex_ST.x + _MainTex_ST.y) / 2;
+ half percent = (_TwistUvRadius - length(tempUv)) / _TwistUvRadius;
+ half theta = percent * percent * (2.0 * sin(_TwistUvAmount)) * 8.0;
+ half s = sin(theta);
+ half c = cos(theta);
+ half beta = max(sign(_TwistUvRadius - length(tempUv)), 0.0);
+ tempUv = half2(dot(tempUv, half2(c, -s)), dot(tempUv, half2(s, c))) * beta + tempUv * (1 - beta);
+ tempUv += half2(_TwistUvPosX * _MainTex_ST.x, _TwistUvPosY * _MainTex_ST.y);
+ i.uv = tempUv;
+ #endif
+
+ #if FISHEYE_ON
+ half bind = length(centerTiled);
+ half2 dF = i.uv - centerTiled;
+ half dFlen = length(dF);
+ half fishInt = (3.14159265359 / bind) * (_FishEyeUvAmount + 0.001);
+ i.uv = centerTiled + (dF / (max(0.0001, dFlen))) * tan(dFlen * fishInt) * bind / tan(bind * fishInt);
+ #endif
+
+ #if PINCH_ON
+ half2 dP = i.uv - centerTiled;
+ half pinchInt = (3.141592 / length(centerTiled)) * (-_PinchUvAmount + 0.001);
+ i.uv = centerTiled + normalize(dP) * atan(length(dP) * -pinchInt * 10.0) * 0.5 / atan(-pinchInt * 5);
+ #endif
+
+ #if ZOOMUV_ON
+ i.uv -= centerTiled;
+ i.uv = i.uv * _ZoomUvAmount;
+ i.uv += centerTiled;
+ #endif
+
+ #if DOODLE_ON
+ half2 uvCopy = uvRect;
+ _HandDrawnSpeed = (floor((_Time.x + randomSeed) * 20 * _HandDrawnSpeed) / _HandDrawnSpeed) * _HandDrawnSpeed;
+ uvCopy.x = sin((uvCopy.x * _HandDrawnAmount + _HandDrawnSpeed) * 4);
+ uvCopy.y = cos((uvCopy.y * _HandDrawnAmount + _HandDrawnSpeed) * 4);
+ i.uv = lerp(i.uv, i.uv + uvCopy, 0.0005 * _HandDrawnAmount);
+ #endif
+
+ #if SHAKEUV_ON
+ half xShake = sin((_Time.x + randomSeed) * _ShakeUvSpeed * 50) * _ShakeUvX;
+ half yShake = cos((_Time.x + randomSeed) * _ShakeUvSpeed * 50) * _ShakeUvY;
+ i.uv += half2(xShake * 0.012, yShake * 0.01);
+ #endif
+
+ #if RECTSIZE_ON
+ i.uv = i.uv.xy * (_RectSize).xx + (((-_RectSize * 0.5) + 0.5)).xx;
+ #endif
+
+ #if DISTORT_ON
+ #if ATLAS_ON
+ i.uvDistTex.x = i.uvDistTex.x * (1 / (_MaxXUV - _MinXUV));
+ i.uvDistTex.y = i.uvDistTex.y * (1 / (_MaxYUV - _MinYUV));
+ #endif
+ i.uvDistTex.x += ((_Time.x + randomSeed) * _DistortTexXSpeed) % 1;
+ i.uvDistTex.y += ((_Time.x + randomSeed) * _DistortTexYSpeed) % 1;
+ half distortAmnt = (tex2D(_DistortTex, i.uvDistTex).r - 0.5) * 0.2 * _DistortAmount;
+ i.uv.x += distortAmnt;
+ i.uv.y += distortAmnt;
+ #endif
+
+ #if WARP_ON
+ half2 warpUv = half2(i.uv.x / _MainTex_ST.x, i.uv.y / _MainTex_ST.y);
+ #if ATLAS_ON
+ warpUv = half2((warpUv.x - _MinXUV) / (_MaxXUV - _MinXUV), (warpUv.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ const float tau = 6.283185307179586;
+ float xWarp = (_Time.y + randomSeed) * _WarpSpeed + warpUv.x * tau / _WarpScale;
+ float yWarp = (_Time.y + randomSeed) * _WarpSpeed + warpUv.y * tau / _WarpScale;
+ float2 warp = float2(sin(xWarp), sin(yWarp)) * _WarpStrength;
+ i.uv += warp;
+ #endif
+
+ #if WAVEUV_ON
+ float2 uvWave = half2(_WaveX * _MainTex_ST.x, _WaveY * _MainTex_ST.y) - i.uv;
+ uvWave %= 1;
+ #if ATLAS_ON
+ uvWave = half2(_WaveX, _WaveY) - uvRect;
+ #endif
+ uvWave.x *= _ScreenParams.x / _ScreenParams.y;
+ float waveTime = _Time.y + randomSeed;
+ float angWave = (sqrt(dot(uvWave, uvWave)) * _WaveAmount) - ((waveTime * _WaveSpeed));
+ i.uv = i.uv + uvWave * sin(angWave) * (_WaveStrength / 1000.0);
+ #endif
+
+ #if ROUNDWAVEUV_ON
+ half xWave = ((0.5 * _MainTex_ST.x) - uvRect.x);
+ half yWave = ((0.5 * _MainTex_ST.y) - uvRect.y) * (_MainTex_TexelSize.w / _MainTex_TexelSize.z);
+ half ripple = -sqrt(xWave*xWave + yWave* yWave);
+ i.uv += (sin((ripple + (_Time.y + randomSeed) * (_RoundWaveSpeed/10.0)) / 0.015) * (_RoundWaveStrength/10.0)) % 1;
+ #endif
+
+ #if WIND_ON
+ half windOffset = sin((_Time.x + randomSeed) * _GrassSpeed * 10);
+ half2 windCenter = half2(0.5, 0.1);
+ #if ATLAS_ON
+ windCenter.x = ((_MaxXUV - _MinXUV) * windCenter.x) + _MinXUV;
+ windCenter.y = ((_MaxYUV - _MinYUV) * windCenter.y) + _MinYUV;
+ #endif
+ #if !MANUALWIND_ON
+ i.uv.x = fmod(abs(lerp(i.uv.x, i.uv.x + (_GrassWind * 0.01 * windOffset), uvRect.y)), 1);
+ #else
+ i.uv.x = fmod(abs(lerp(i.uv.x, i.uv.x + (_GrassWind * 0.01 * _GrassManualAnim), uvRect.y)), 1);
+ windOffset = _GrassManualAnim;
+ #endif
+ half2 delta = i.uv - windCenter;
+ half delta2 = dot(delta.xy, delta.xy);
+ half2 delta_offset = delta2 * windOffset;
+ i.uv = i.uv + half2(delta.y, -delta.x) * delta_offset * _GrassRadialBend;
+ #endif
+
+ #if TEXTURESCROLL_ON && !ATLAS_ON
+ i.uv.x += ((_Time.y + randomSeed) * _TextureScrollXSpeed) % 1;
+ i.uv.y += ((_Time.y + randomSeed) * _TextureScrollYSpeed) % 1;
+ #endif
+
+ #if PIXELATE_ON
+ half aspectRatio = _MainTex_TexelSize.x / _MainTex_TexelSize.y;
+ half2 pixelSize = float2(_PixelateSize, _PixelateSize * aspectRatio);
+ i.uv = floor(i.uv * pixelSize) / pixelSize;
+ #endif
+
+ half4 col = tex2D(_MainTex, i.uv);
+ half originalAlpha = col.a;
+ col *= i.color;
+ #if PREMULTIPLYALPHA_ON
+ col.rgb *= col.a;
+ #endif
+
+ #if GLITCH_ON
+ half2 uvGlitch = uvRect;
+ uvGlitch.y -= 0.5;
+ half lineNoise = pow(rand2(floor(uvGlitch * half2(24., 19.) * _GlitchSize) * 4.0, randomSeed), 3.0) * _GlitchAmount
+ * pow(rand2(floor(uvGlitch * half2(38., 14.) * _GlitchSize) * 4.0, randomSeed), 3.0);
+ col = tex2D(_MainTex, i.uv + half2(lineNoise * 0.02 * rand2(half2(2.0, 1), randomSeed), 0)) * i.color;
+ #endif
+
+ #if CHROMABERR_ON
+ half4 r = tex2D(_MainTex, i.uv + half2(_ChromAberrAmount/10, 0)) * i.color;
+ half4 b = tex2D(_MainTex, i.uv + half2(-_ChromAberrAmount/10, 0)) * i.color;
+ col = half4(r.r * r.a, col.g, b.b * b.a, max(max(r.a, b.a) * _ChromAberrAlpha, col.a));
+ #endif
+
+ #if BLUR_ON
+ #if ATLAS_ON
+ #if !BLURISHD_ON
+ col = BlurHD(i.uv, _MainTex, _BlurIntensity, (_MaxXUV - _MinXUV), (_MaxYUV - _MinYUV)) * i.color;
+ #else
+ col = Blur(i.uv, _MainTex, _BlurIntensity * (_MaxXUV - _MinXUV)) * i.color;
+ #endif
+ #else
+ #if !BLURISHD_ON
+ col = BlurHD(i.uv, _MainTex, _BlurIntensity, 1, 1) * i.color;
+ #else
+ col = Blur(i.uv, _MainTex, _BlurIntensity) * i.color;
+ #endif
+ #endif
+ #endif
+
+ #if MOTIONBLUR_ON
+ _MotionBlurAngle = _MotionBlurAngle * 3.1415926;
+ #define rot(n) mul(n, half2x2(cos(_MotionBlurAngle), -sin(_MotionBlurAngle), sin(_MotionBlurAngle), cos(_MotionBlurAngle)))
+ _MotionBlurDist = _MotionBlurDist * 0.005;
+ #if ATLAS_ON
+ _MotionBlurDist *= (_MaxXUV - _MinXUV);
+ #endif
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(-_MotionBlurDist, -_MotionBlurDist)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(-_MotionBlurDist * 2, -_MotionBlurDist * 2)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(-_MotionBlurDist * 3, -_MotionBlurDist * 3)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(-_MotionBlurDist * 4, -_MotionBlurDist * 4)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(_MotionBlurDist, _MotionBlurDist)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(_MotionBlurDist * 2, _MotionBlurDist * 2)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(_MotionBlurDist * 3, _MotionBlurDist * 3)));
+ col.rgb += tex2D(_MainTex, i.uv + rot(half2(_MotionBlurDist * 4, _MotionBlurDist * 4)));
+ col.rgb = col.rgb / 9;
+ #endif
+
+ #if NEGATIVE_ON
+ col.rgb = lerp(col.rgb, 1 - col.rgb, _NegativeAmount);
+ #endif
+
+ half luminance = 0;
+ #if GREYSCALE_ON && !GREYSCALEOUTLINE_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ luminance = saturate(luminance + _GreyscaleLuminosity);
+ col.rgb = lerp(col.rgb, half3(luminance, luminance, luminance) * _GreyscaleTintColor, _GreyscaleBlend);
+ #endif
+
+ #if GHOST_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ half4 ghostResult;
+ ghostResult.a = saturate(luminance - _GhostTransparency) * col.a;
+ ghostResult.rgb = col.rgb * (luminance + _GhostColorBoost);
+ col = lerp(col, ghostResult, _GhostBlend);
+ #endif
+
+ #if INNEROUTLINE_ON
+ half3 innerT = abs(GetPixel(0, _InnerOutlineThickness, i.uv, _MainTex) - GetPixel(0, -_InnerOutlineThickness, i.uv, _MainTex));
+ innerT += abs(GetPixel(_InnerOutlineThickness, 0, i.uv, _MainTex) - GetPixel(-_InnerOutlineThickness, 0, i.uv, _MainTex));
+ #if !ONLYINNEROUTLINE_ON
+ innerT = (innerT / 2.0) * col.a * _InnerOutlineAlpha;
+ col.rgb += length(innerT) * _InnerOutlineColor.rgb * _InnerOutlineGlow;
+ #else
+ innerT *= col.a * _InnerOutlineAlpha;
+ col.rgb = length(innerT) * _InnerOutlineColor.rgb * _InnerOutlineGlow;
+ col.a = step(0.3, col.r+col.g+col.b);
+ #endif
+ #endif
+
+ #if HITEFFECT_ON
+ col.rgb = lerp(col.rgb, _HitEffectColor.rgb * _HitEffectGlow, _HitEffectBlend);
+ #endif
+
+ #if GRADIENT_ON
+ half2 tiledUvGrad = half2(uvRect.x / _MainTex_ST.x, uvRect.y / _MainTex_ST.y);
+ #if GRADIENT2COL_ON
+ _GradTopRightCol = _GradTopLeftCol;
+ _GradBotRightCol = _GradBotLeftCol;
+ #endif
+ #if RADIALGRADIENT_ON
+ half radialDist = 1 - length(tiledUvGrad - half2(0.5, 0.5));
+ radialDist *= (_MainTex_TexelSize.w / _MainTex_TexelSize.z);
+ radialDist = saturate(_GradBoostX * radialDist);
+ half4 gradientResult = lerp(_GradTopLeftCol, _GradBotLeftCol, radialDist);
+ #else
+ half gradXLerpFactor = saturate(pow(tiledUvGrad.x, _GradBoostX));
+ half4 gradientResult = lerp(lerp(_GradBotLeftCol, _GradBotRightCol, gradXLerpFactor),
+ lerp(_GradTopLeftCol, _GradTopRightCol, gradXLerpFactor), saturate(pow(tiledUvGrad.y, _GradBoostY)));
+ #endif
+ gradientResult = lerp(col, gradientResult, _GradBlend);
+ col.rgb = gradientResult.rgb * col.a;
+ col.a *= gradientResult.a;
+ #endif
+
+ #if CONTRAST_ON
+ col.rgb = (col.rgb - float3(0.5, 0.5, 0.5)) * _Contrast + float3(0.5, 0.5, 0.5);
+ col.rgb += _Brightness;
+ #endif
+
+ #if COLORSWAP_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ half4 swapMask = tex2D(_ColorSwapTex, i.uv);
+ swapMask.rgb *= swapMask.a;
+ half3 redSwap = _ColorSwapRed * swapMask.r * saturate(luminance + _ColorSwapRedLuminosity);
+ half3 greenSwap = _ColorSwapGreen * swapMask.g * saturate(luminance + _ColorSwapGreenLuminosity);
+ half3 blueSwap = _ColorSwapBlue * swapMask.b * saturate(luminance + _ColorSwapBlueLuminosity);
+ swapMask.rgb = col.rgb * saturate(1 - swapMask.r - swapMask.g - swapMask.b);
+ col.rgb = lerp(col.rgb, swapMask.rgb + redSwap + greenSwap + blueSwap, _ColorSwapBlend);
+ #endif
+
+ #if COLORRAMP_ON && !COLORRAMPOUTLINE_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ luminance = saturate(luminance + _ColorRampLuminosity);
+ #if GRADIENTCOLORRAMP_ON
+ col.rgb = lerp(col.rgb, tex2D(_ColorRampTexGradient, half2(luminance, 0)).rgb, _ColorRampBlend);
+ #else
+ col.rgb = lerp(col.rgb, tex2D(_ColorRampTex, half2(luminance, 0)).rgb, _ColorRampBlend);
+ #endif
+ #endif
+
+ #if CHANGECOLOR_ON
+ float3 currChangeColor = saturate(col.rgb);
+ luminance = 0.3 * currChangeColor.r + 0.59 * currChangeColor.g + 0.11 * currChangeColor.b;
+ luminance = saturate(luminance + _ColorChangeLuminosity);
+ half3 dif = abs(currChangeColor - _ColorChangeTarget.rgb);
+ col.rgb = lerp(col.rgb, half3(luminance, luminance, luminance) * _ColorChangeNewCol.rgb,
+ max(sign(1 - saturate(dif.x + dif.y + dif.z) - _ColorChangeTolerance), 0.0));
+ #if CHANGECOLOR2_ON
+ dif = abs(currChangeColor - _ColorChangeTarget2.rgb);
+ col.rgb = lerp(col.rgb, half3(luminance, luminance, luminance) * _ColorChangeNewCol2.rgb,
+ max(sign(1 - saturate(dif.x + dif.y + dif.z) - _ColorChangeTolerance2), 0.0));
+ #endif
+ #if CHANGECOLOR3_ON
+ dif = abs(currChangeColor - _ColorChangeTarget3.rgb);
+ col.rgb = lerp(col.rgb, half3(luminance, luminance, luminance) * _ColorChangeNewCol3.rgb,
+ max(sign(1 - saturate(dif.x + dif.y + dif.z) - _ColorChangeTolerance3), 0.0));
+ #endif
+ #endif
+
+ #if POSTERIZE_ON && !POSTERIZEOUTLINE_ON
+ col.rgb = pow(col.rgb, _PosterizeGamma) * _PosterizeNumColors;
+ col.rgb = floor(col.rgb) / _PosterizeNumColors;
+ col.rgb = pow(col.rgb, 1.0 / _PosterizeGamma);
+ #endif
+
+ #if HSV_ON
+ half3 resultHsv = half3(col.rgb);
+ half cosHsv = _HsvBright * _HsvSaturation * cos(_HsvShift * 3.14159265 / 180);
+ half sinHsv = _HsvBright * _HsvSaturation * sin(_HsvShift * 3.14159265 / 180);
+ resultHsv.x = (.299 * _HsvBright + .701 * cosHsv + .168 * sinHsv) * col.x
+ + (.587 * _HsvBright - .587 * cosHsv + .330 * sinHsv) * col.y
+ + (.114 * _HsvBright - .114 * cosHsv - .497 * sinHsv) * col.z;
+ resultHsv.y = (.299 * _HsvBright - .299 * cosHsv - .328 * sinHsv) *col.x
+ + (.587 * _HsvBright + .413 * cosHsv + .035 * sinHsv) * col.y
+ + (.114 * _HsvBright - .114 * cosHsv + .292 * sinHsv) * col.z;
+ resultHsv.z = (.299 * _HsvBright - .3 * cosHsv + 1.25 * sinHsv) * col.x
+ + (.587 * _HsvBright - .588 * cosHsv - 1.05 * sinHsv) * col.y
+ + (.114 * _HsvBright + .886 * cosHsv - .203 * sinHsv) * col.z;
+ col.rgb = resultHsv;
+ #endif
+
+ #if OVERLAY_ON
+ half2 overlayUvs = i.uv;
+ overlayUvs.x += ((_Time.y + randomSeed) * _OverlayTextureScrollXSpeed) % 1;
+ overlayUvs.y += ((_Time.y + randomSeed) * _OverlayTextureScrollYSpeed) % 1;
+ half4 overlayCol = tex2D(_OverlayTex, TRANSFORM_TEX(overlayUvs, _OverlayTex));
+ overlayCol.rgb *= _OverlayColor.rgb * _OverlayGlow;
+ #if !OVERLAYMULT_ON
+ overlayCol.rgb *= overlayCol.a * _OverlayColor.rgb * _OverlayColor.a * _OverlayBlend;
+ col.rgb += overlayCol.rgb;
+ #else
+ overlayCol.a *= _OverlayColor.a;
+ col = lerp(col, col * overlayCol, _OverlayBlend);
+ #endif
+ #endif
+
+ //OUTLINE-------------------------------------------------------------
+ #if OUTBASE_ON
+ #if OUTBASEPIXELPERF_ON
+ half2 destUv = half2(_OutlinePixelWidth * _MainTex_TexelSize.x, _OutlinePixelWidth * _MainTex_TexelSize.y);
+ #else
+ half2 destUv = half2(_OutlineWidth * _MainTex_TexelSize.x * 200, _OutlineWidth * _MainTex_TexelSize.y * 200);
+ #endif
+
+ #if OUTDIST_ON
+ i.uvOutDistTex.x += ((_Time.x + randomSeed) * _OutlineDistortTexXSpeed) % 1;
+ i.uvOutDistTex.y += ((_Time.x + randomSeed) * _OutlineDistortTexYSpeed) % 1;
+ #if ATLAS_ON
+ i.uvOutDistTex = half2((i.uvOutDistTex.x - _MinXUV) / (_MaxXUV - _MinXUV), (i.uvOutDistTex.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ half outDistortAmnt = (tex2D(_OutlineDistortTex, i.uvOutDistTex).r - 0.5) * 0.2 * _OutlineDistortAmount;
+ destUv.x += outDistortAmnt;
+ destUv.y += outDistortAmnt;
+ #endif
+
+ half spriteLeft = tex2D(_MainTex, i.uv + half2(destUv.x, 0)).a;
+ half spriteRight = tex2D(_MainTex, i.uv - half2(destUv.x, 0)).a;
+ half spriteBottom = tex2D(_MainTex, i.uv + half2(0, destUv.y)).a;
+ half spriteTop = tex2D(_MainTex, i.uv - half2(0, destUv.y)).a;
+ half result = spriteLeft + spriteRight + spriteBottom + spriteTop;
+
+ #if OUTBASE8DIR_ON
+ half spriteTopLeft = tex2D(_MainTex, i.uv + half2(destUv.x, destUv.y)).a;
+ half spriteTopRight = tex2D(_MainTex, i.uv + half2(-destUv.x, destUv.y)).a;
+ half spriteBotLeft = tex2D(_MainTex, i.uv + half2(destUv.x, -destUv.y)).a;
+ half spriteBotRight = tex2D(_MainTex, i.uv + half2(-destUv.x, -destUv.y)).a;
+ result = result + spriteTopLeft + spriteTopRight + spriteBotLeft + spriteBotRight;
+ #endif
+
+ result = step(0.05, saturate(result));
+
+ #if OUTTEX_ON
+ half angle = (_Time.x + randomSeed) * _OutlineTexRotationSpeed;
+ half2x2 rot = half2x2(cos(angle), -sin(angle), sin(angle), cos(angle));
+
+ half2 uv = i.uvOutTex - 0.5;
+ uv = mul(rot, uv);
+ uv += 0.5;
+
+ uv.x += ((_Time.x + randomSeed) * _OutlineTexXSpeed) % 1;
+ uv.y += ((_Time.x + randomSeed) * _OutlineTexYSpeed) % 1;
+
+ i.uvOutTex = uv;
+ #if ATLAS_ON
+ i.uvOutTex = half2((i.uvOutTex.x - _MinXUV) / (_MaxXUV - _MinXUV), (i.uvOutTex.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ half4 tempOutColor = tex2D(_OutlineTex, i.uvOutTex);
+ tempOutColor *= _OutlineColor;
+ _OutlineColor = tempOutColor;
+ #endif
+
+ result *= (1 - originalAlpha) * _OutlineAlpha;
+
+ half4 outline = _OutlineColor * i.color.a;
+ outline.rgb *= _OutlineGlow;
+ outline.a = result;
+ #if ONLYOUTLINE_ON
+ col = outline;
+ #else
+ col = lerp(col, outline, result);
+ #endif
+ #endif
+ //-----------------------------------------------------------------------------
+
+ #if FADE_ON
+ half2 tiledUvFade1= TRANSFORM_TEX(i.uv, _FadeTex);
+ half2 tiledUvFade2 = TRANSFORM_TEX(i.uv, _FadeBurnTex);
+ #if ATLAS_ON
+ tiledUvFade1 = half2((tiledUvFade1.x - _MinXUV) / (_MaxXUV - _MinXUV), (tiledUvFade1.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ tiledUvFade2 = half2((tiledUvFade2.x - _MinXUV) / (_MaxXUV - _MinXUV), (tiledUvFade2.y - _MinYUV) / (_MaxYUV - _MinYUV));
+ #endif
+ half fadeTemp = tex2D(_FadeTex, tiledUvFade1).r;
+ half fade = smoothstep(_FadeAmount, _FadeAmount + _FadeBurnTransition, fadeTemp);
+ half fadeBurn = saturate(smoothstep(_FadeAmount - _FadeBurnWidth, _FadeAmount - _FadeBurnWidth + 0.1, fadeTemp) * _FadeAmount);
+ col.a *= fade;
+ _FadeBurnColor.rgb *= _FadeBurnGlow;
+ col += fadeBurn * tex2D(_FadeBurnTex, tiledUvFade2) * _FadeBurnColor * originalAlpha * (1 - col.a);
+ #endif
+
+ #if SHADOW_ON
+ half shadowA = tex2D(_MainTex, i.uv + half2(_ShadowX, _ShadowY)).a;
+ half preMultShadowMask = 1 - (saturate(shadowA - col.a) * (1 - col.a));
+ col.rgb *= 1 - ((shadowA - col.a) * (1 - col.a));
+ col.rgb += (_ShadowColor * shadowA) * (1 - col.a);
+ col.a = max(shadowA * _ShadowAlpha * i.color.a, col.a);
+ #endif
+
+ #if GLOW_ON
+ half4 emission;
+ #if GLOWTEX_ON
+ emission = tex2D(_GlowTex, i.uv);
+ #else
+ emission = col;
+ #endif
+ col.rgb *= _GlowGlobal;
+ emission.rgb *= emission.a * col.a * _Glow * _GlowColor;
+ col.rgb += emission.rgb;
+ #endif
+
+ #if COLORRAMP_ON && COLORRAMPOUTLINE_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ luminance = saturate(luminance + _ColorRampLuminosity);
+ #if GRADIENTCOLORRAMP_ON
+ col.rgb = lerp(col.rgb, tex2D(_ColorRampTexGradient, half2(luminance, 0)).rgb, _ColorRampBlend);
+ #else
+ col.rgb = lerp(col.rgb, tex2D(_ColorRampTex, half2(luminance, 0)).rgb, _ColorRampBlend);
+ #endif
+ #endif
+
+ #if GREYSCALE_ON && GREYSCALEOUTLINE_ON
+ luminance = 0.3 * col.r + 0.59 * col.g + 0.11 * col.b;
+ luminance = saturate(luminance + _GreyscaleLuminosity);
+ col.rgb = lerp(col.rgb, half3(luminance, luminance, luminance) * _GreyscaleTintColor, _GreyscaleBlend);
+ #endif
+
+ #if POSTERIZE_ON && POSTERIZEOUTLINE_ON
+ col.rgb = pow(col.rgb, _PosterizeGamma) * _PosterizeNumColors;
+ col.rgb = floor(col.rgb) / _PosterizeNumColors;
+ col.rgb = pow(col.rgb, 1.0 / _PosterizeGamma);
+ #endif
+
+ #if SHINE_ON
+ half2 uvShine = uvRect;
+ half cosAngle = cos(_ShineRotate);
+ half sinAngle = sin(_ShineRotate);
+ half2x2 rot = half2x2(cosAngle, -sinAngle, sinAngle, cosAngle);
+ uvShine -= half2(0.5, 0.5);
+ uvShine = mul(rot, uvShine);
+ uvShine += half2(0.5, 0.5);
+ half shineMask = tex2D(_ShineMask, i.uv).a;
+ half currentDistanceProjection = (uvShine.x + uvShine.y) / 2;
+ half whitePower = 1 - (abs(currentDistanceProjection - _ShineLocation) / _ShineWidth);
+ col.rgb += col.a * whitePower * _ShineGlow * max(sign(currentDistanceProjection - (_ShineLocation - _ShineWidth)), 0.0)
+ * max(sign((_ShineLocation + _ShineWidth) - currentDistanceProjection), 0.0) * _ShineColor * shineMask;
+ #endif
+
+ #if HOLOGRAM_ON
+ half totalHologram = _HologramStripesAmount + _HologramUnmodAmount;
+ half hologramYCoord = ((uvRect.y + (((_Time.x + randomSeed) % 1) * _HologramStripesSpeed)) % totalHologram) / totalHologram;
+ hologramYCoord = abs(hologramYCoord);
+ half alpha = RemapFloat(saturate(hologramYCoord - (_HologramUnmodAmount/totalHologram)), 0.0, 1.0, _HologramMinAlpha, saturate(_HologramMaxAlpha));
+ half hologramMask = max(sign((_HologramUnmodAmount/totalHologram) - hologramYCoord), 0.0);
+ half4 hologramResult = col;
+ hologramResult.a *= lerp(alpha, 1, hologramMask);
+ hologramResult.rgb *= max(1, _HologramMaxAlpha * max(sign(hologramYCoord - (_HologramUnmodAmount/totalHologram)), 0.0));
+ hologramMask = 1 - step(0.01,hologramMask);
+ hologramResult.rgb += hologramMask * _HologramStripeColor * col.a;
+ col = lerp(col, hologramResult, _HologramBlend);
+ #endif
+
+ #if FLICKER_ON
+ col.a *= saturate(col.a * step(frac(0.05 + (_Time.w + randomSeed) * _FlickerFreq), 1 - _FlickerPercent) + _FlickerAlpha);
+ #endif
+
+ col.a *= _Alpha;
+
+ #if UNITY_UI_CLIP_RECT
+ half2 clipMask = saturate((_ClipRect.zw - _ClipRect.xy - abs(i.mask.xy)) * i.mask.zw);
+ col.a *= clipMask.x * clipMask.y;
+ #endif
+
+ #if UNITY_UI_ALPHACLIP
+ clip (col.a - 0.001);
+ #endif
+
+ #if ALPHACUTOFF_ON
+ clip((1 - _AlphaCutoffValue) - (1 - col.a) - 0.01);
+ #endif
+
+ #if ALPHAROUND_ON
+ col.a = step(_AlphaRoundThreshold, col.a);
+ #endif
+
+ #if ALPHAOUTLINE_ON
+ half alphaOutlineRes = pow(1 - col.a, max(_AlphaOutlinePower, 0.0001)) * step(_AlphaOutlineMinAlpha, col.a) * _AlphaOutlineBlend;
+ col.rgb = lerp(col.rgb, _AlphaOutlineColor.rgb * _AlphaOutlineGlow, alphaOutlineRes);
+ col.a = lerp(col.a, 1, alphaOutlineRes > 1);
+ #endif
+
+ col *= _Color;
+
+ return col;
+ }
+ ENDCG
+ }
+ }
+ CustomEditor "AllIn1SpriteShaderUiMask2MaterialInspector"
+ //Fallback "Sprites/Default" //Remove fallback so that any shader error is obvious to the user
+}
\ No newline at end of file
diff --git a/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader.meta b/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader.meta
new file mode 100644
index 000000000..830932b18
--- /dev/null
+++ b/Assets/Plugins/AllIn1SpriteShader/Shaders/AllIn1SpriteShaderUiMask2.shader.meta
@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: e320962886da01749b5c68627fde4db9
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures:
+ - _MainTex: {instanceID: 0}
+ - _GlowTex: {instanceID: 0}
+ - _FadeTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
+ - _FadeBurnTex: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
+ - _OutlineTex: {fileID: 2800000, guid: 74087f6d03f233e4a8a142fa01f9e5cf, type: 3}
+ - _OutlineDistortTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97,
+ type: 3}
+ - _ColorSwapTex: {instanceID: 0}
+ - _ColorRampTex: {fileID: 2800000, guid: 279657edc397ece4b8029c727adf6ddc, type: 3}
+ - _DistortTex: {fileID: 2800000, guid: 7aad8c583ef292e48b06af0d1f2fab97, type: 3}
+ - _ShineMask: {instanceID: 0}
+ - _ColorRampTexGradient: {instanceID: 0}
+ - _OverlayTex: {fileID: 2800000, guid: 677cca399782dea41aedc1d292ecb67d, type: 3}
+ nonModifiableTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/Animate UI Materials.meta b/Assets/Plugins/Animate UI Materials.meta
new file mode 100644
index 000000000..7bdcdb07f
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 625ba2096e714466b6d44ccb456bd731
+timeCreated: 1682058264
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef b/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef
new file mode 100644
index 000000000..14690d3ac
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef
@@ -0,0 +1,3 @@
+{
+ "name": "Assembly-GraphicMaterialOverride"
+}
diff --git a/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef.meta b/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef.meta
new file mode 100644
index 000000000..1c322ea9b
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 0e6c16ac130388f4493d7bf4eff725f1
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Assembly-AnimateUIMaterials.asmdef
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs b/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs
new file mode 100644
index 000000000..a3c94395b
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs
@@ -0,0 +1,131 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Implements IMaterialModifier while avoiding the creation of too many garbage materials
+ /// WARNING: will destroy the modified material if the source material changes shader or on its own destruction
+ ///
+ public abstract class BufferedMaterialModifier : MonoBehaviour, IMaterialModifier
+ {
+ private static readonly int Stencil = Shader.PropertyToID("_Stencil");
+
+ ///
+ /// Hold the last modified material, to be re-used if possible
+ ///
+ Material _bufferedMaterial;
+
+ ///
+ /// Holds the base material used to create _bufferedMaterial
+ ///
+ Material _bufferedMaterialSource;
+
+ ///
+ /// From IMaterialModifier
+ /// Receives a material to be modified before display, and returns a new material
+ /// Only called once per frame per Graphic if changed, as Graphic is well optimized
+ ///
+ ///
+ /// A new material object, or the reset previous return value if possible
+ public Material GetModifiedMaterial(Material baseMaterial)
+ {
+ // Return the base material if invalid or if this component is disabled
+ if (!enabled || baseMaterial == null) return baseMaterial;
+
+ if (!_bufferedMaterial || _bufferedMaterial.shader != baseMaterial.shader || baseMaterial != _bufferedMaterialSource)
+ {
+ DestroyBuffer();
+
+ // Create a child material of the original
+ _bufferedMaterial = CreateNewMaterial(baseMaterial, "OVERRIDE");
+ _bufferedMaterialSource = baseMaterial;
+ }
+
+ _bufferedMaterial.CopyPropertiesFromMaterial(baseMaterial);
+ ModifyMaterial(_bufferedMaterial);
+ return _bufferedMaterial;
+ }
+
+ private int? GetStencilId(Material baseMaterial)
+ {
+ if (baseMaterial == null) return null;
+
+ // Check if material has stencil prop to avoid warning
+ if (!baseMaterial.HasInt(Stencil)) return null;
+ int id = baseMaterial.GetInt(Stencil);
+ return id > 0 ? id : null;
+ }
+
+ ///
+ /// Create a new material variant of the base material.
+ /// Tries to set parent value from the source material for prettier editing.
+ /// Sets flags to avoid saving the material in assets.
+ /// Used for creating new buffered material or for the fake editor screen.
+ ///
+ /// IMaterialModifier argument
+ /// Suffix to append to the original material name
+ ///
+ private Material CreateNewMaterial(Material baseMaterial, string suffix)
+ {
+ Material realSource;
+ // Try to retrieve real base Material
+ if (TryGetComponent(out Graphic graphic))
+ {
+ realSource = graphic.material ? graphic.material : Canvas.GetDefaultCanvasMaterial();
+ }
+ else
+ {
+ Debug.LogWarning("No graphic found");
+ realSource = baseMaterial;
+ }
+
+ // Add mask info to the Material
+ if (GetStencilId(baseMaterial) is {} stencilId)
+ {
+ suffix = $"{suffix} MASKED {stencilId}";
+ }
+
+ Material modifiedMaterial = new (baseMaterial.shader)
+ {
+ // Set a new name, to warn about editor modifications
+ name = $"{realSource.name} {suffix}",
+ hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor,
+ };
+ // Set parent if supported
+#if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
+ modifiedMaterial.parent = realSource;
+#endif
+ return modifiedMaterial;
+ }
+
+ void DestroyBuffer()
+ {
+ if (Application.isPlaying) Destroy(_bufferedMaterial);
+ else DestroyImmediate(_bufferedMaterial);
+ }
+
+ ///
+ /// Child class implement this class, modifying directly the buffered material
+ ///
+ ///
+ protected abstract void ModifyMaterial(Material modifiedMaterial);
+
+ ///
+ /// Destroy the buffered material
+ ///
+ void OnDestroy()
+ {
+ DestroyBuffer();
+ }
+
+ public Material GetEditorMaterial(Material baseMaterial)
+ {
+ // Create a child material of the original
+ Material modifiedMaterial = CreateNewMaterial(baseMaterial, "EDITOR");
+ modifiedMaterial.CopyPropertiesFromMaterial(baseMaterial);
+ ModifyMaterial(modifiedMaterial);
+ return modifiedMaterial;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs.meta b/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs.meta
new file mode 100644
index 000000000..fb7768df4
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 32c21f564129429aa7afa1c3fbb90d85
+timeCreated: 1699906395
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/BufferedMaterialModifier.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Docs.meta b/Assets/Plugins/Animate UI Materials/Docs.meta
new file mode 100644
index 000000000..9d85455a5
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Docs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 94c69a3c49225fd4e8fc7eb449623d14
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf b/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf
new file mode 100644
index 000000000..3d4e07402
Binary files /dev/null and b/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf differ
diff --git a/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf.meta b/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf.meta
new file mode 100644
index 000000000..bcda6bbc4
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 91b66ac0a1f9e5f48a4a1ffaefef1a01
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Docs/Animate UI Materials - Readme.pdf
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor.meta b/Assets/Plugins/Animate UI Materials/Editor.meta
new file mode 100644
index 000000000..2353ed998
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6f6208cdf31d456cbbfb65574612dae0
+timeCreated: 1681720611
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef b/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef
new file mode 100644
index 000000000..25a30b66f
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef
@@ -0,0 +1,18 @@
+{
+ "name": "Assembly-AnimateGraphicMaterials-Editor",
+ "rootNamespace": "",
+ "references": [
+ "GUID:0e6c16ac130388f4493d7bf4eff725f1"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef.meta b/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef.meta
new file mode 100644
index 000000000..cc4aa3f26
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 4cc83c889fcb65645bc6aae95a9ff24e
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/Assembly-AnimateUIMaterials-Editor.asmdef
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs b/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs
new file mode 100644
index 000000000..ca092d338
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs
@@ -0,0 +1,34 @@
+namespace UnityEditor
+{
+ ///
+ /// Broken implementation of MaterialEditor meant to be injected in a standard Editor
+ /// Hacky, but only way to get custom shader editors to work with this packages
+ ///
+ public class CustomMaterialEditor: MaterialEditor
+ {
+ public override void OnInspectorGUI()
+ {
+ // Commented lines are those removed from the base implementation
+ serializedObject.Update();
+ // Remove most checks
+ // this.CheckSetup();
+ // this.DetectShaderEditorNeedsUpdate();
+ // this.isVisible && (UnityEngine.Object) this.m_Shader != (UnityEngine.Object) null && !this.HasMultipleMixedShaderValues() && this.
+ // Draw properties
+ if (PropertiesGUI())
+ {
+ // Do not validate materials since we don't have access to their editor scripts
+ // foreach (Material target in this.targets)
+ // {
+ // if (this.m_CustomShaderGUI != null)
+ // this.m_CustomShaderGUI.ValidateMaterial(target);
+ // }
+ //
+ PropertiesChanged();
+ }
+ // this.DetectTextureStackValidationIssues();
+ }
+
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs.meta
new file mode 100644
index 000000000..084e491bd
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 39cd41d8ca92456dbb37f87b7de14c4e
+timeCreated: 1701269432
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/CustomMaterialEditor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs b/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs
new file mode 100644
index 000000000..e315520b3
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs
@@ -0,0 +1,644 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using Plugins.Animate_UI_Materials.EditorExtensions;
+using UnityEditor;
+using UnityEditorInternal;
+using UnityEngine;
+using UnityEngine.UI;
+using Object = UnityEngine.Object;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ using PropertyType = ShaderUtil.ShaderPropertyType;
+
+ [CustomEditor(typeof(GraphicMaterialOverride), true)]
+ public class GraphicMaterialOverrideEditor : UnityEditor.Editor
+ {
+ ///
+ /// The scroll position in the modifiers ScrollView
+ /// Usually not needed, but good to have
+ ///
+ Vector2 _scrollPosition;
+
+ ///
+ /// A fake material used to create an inspector
+ ///
+ Material _editorMaterial;
+
+ Object[] _editorMaterialArray;
+
+ ///
+ /// The editor of the fake material
+ ///
+ MaterialEditor _editorMaterialEditor;
+
+ ///
+ /// Override the reset context menu to implement the reset function
+ /// Needed instead of "MonoBehavior.Reset" on GraphicMaterialOverride because we need to record an Undo
+ ///
+ [MenuItem("CONTEXT/GraphicMaterialOverride/Reset")]
+ static void ResetMaterialModifiers(MenuCommand b)
+ {
+ GraphicMaterialOverride materialOverride = (GraphicMaterialOverride)b.context;
+ if (!materialOverride) return;
+
+ List modifiers = materialOverride.GetModifiers().ToList();
+
+ Object[] modifiersAsObjects = modifiers.Select(m => (Object)m).ToArray();
+ Undo.RecordObjects(modifiersAsObjects, "Reset material modifiers");
+
+ foreach (IMaterialPropertyModifier modifier in modifiers)
+ {
+ modifier.ResetPropertyToDefault();
+ PrefabUtility.RecordPrefabInstancePropertyModifications((Object)modifier);
+ }
+ }
+
+ ///
+ /// Ask the Graphic component to reload the modified material
+ ///
+ [MenuItem("CONTEXT/GraphicMaterialOverride/Reload Source Material")]
+ static void ReloadSourceMaterial(MenuCommand b)
+ {
+ if (b.context is not GraphicMaterialOverride materialOverride) return;
+ materialOverride.SetMaterialDirty();
+ EditorUtility.SetDirty(materialOverride);
+ }
+
+ [MenuItem("CONTEXT/MonoBehaviour/Bake Material Variant", true)]
+ static bool BakeMaterialVariantValidator(MenuCommand b)
+ {
+ return b.context is IMaterialModifier;
+ }
+
+ ///
+ /// Ask the Graphic component to reload the modified material
+ ///
+ [MenuItem("CONTEXT/MonoBehaviour/Bake Material Variant")]
+ static void BakeMaterialVariant(MenuCommand b)
+ {
+ if (b.context is not IMaterialModifier) return;
+ if (b.context is not Component materialModifier) return;
+
+ if (materialModifier.TryGetComponent(out Graphic materialSource) == false)
+ {
+ Debug.LogWarning("Cannot find associated Graphic");
+ return;
+ }
+
+ Material original = materialSource.material;
+ Material modified = materialSource.materialForRendering;
+
+ Material asset = new(modified);
+
+ #if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
+ asset.parent = original;
+ #endif
+ asset.hideFlags = HideFlags.None;
+
+ string path = GetMaterialVariantPath(original);
+
+ AssetDatabase.CreateAsset(asset, path);
+ EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath(path));
+ }
+
+ static string GetMaterialVariantPath(Material original)
+ {
+ string path = null;
+ string name = original ? original.name : "Material";
+
+ #if UNITY_2022_1_OR_NEWER && UNITY_EDITOR
+ {
+
+ Material current = original;
+ while (path == null && current)
+ {
+ path = AssetDatabase.GetAssetPath(current);
+ current = current.parent;
+ }
+ }
+ #else
+ if (original != null) path = AssetDatabase.GetAssetPath(original);
+ #endif
+ path = Path.GetDirectoryName(path);
+ path ??= Application.dataPath;
+
+ path += $"/{name} Override.asset";
+
+ return AssetDatabase.GenerateUniqueAssetPath(path);
+ }
+
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ // Get the materialOverride component
+ GraphicMaterialOverride materialOverride = (GraphicMaterialOverride)target;
+
+ if (materialOverride.GetComponent() == null)
+ EditorGUILayout.HelpBox(
+ "Cannot find any sibling UI element. Add a UI element to use this component",
+ MessageType.Warning);
+ else if (GetTargetMaterial() == null)
+ EditorGUILayout.HelpBox(
+ "Cannot find any material. Add a material to the UI element to use this component",
+ MessageType.Warning);
+
+ Material baseMaterial = GetTargetMaterial();
+ if (baseMaterial == null) return;
+
+ if (!_editorMaterial)
+ {
+ _editorMaterial = materialOverride.GetEditorMaterial(GetTargetMaterial());
+ _editorMaterialArray = new Object[] { _editorMaterial };
+ }
+
+ InternalEditorUtility.SetIsInspectorExpanded(_editorMaterial, true);
+
+ if (!_editorMaterialEditor || _editorMaterialEditor.target != _editorMaterial)
+ _editorMaterialEditor = CreateEditor(_editorMaterial) as MaterialEditor;
+
+ var properties = ShaderPropertyInfo.GetMaterialProperties(baseMaterial);
+ var names = properties.Select(p => p.name).ToList();
+
+ // Get the active modifiers
+ List modifiers = materialOverride
+ .GetModifiers(true)
+ .OrderBy(m => names.IndexOf(m.PropertyName))
+ .ToList();
+
+ // Display the current modifier values
+ DisplayModifiers(modifiers);
+ // Use a popup to create new modifiers
+
+ if (DisplayCreationPopup(modifiers, properties) is { } toCreate)
+ CreateNewModifier(materialOverride.transform, toCreate);
+ }
+
+ ///
+ /// Display all added modifiers and their value
+ ///
+ ///
+ void DisplayModifiers(List modifiers)
+ {
+ EditorGUILayout.LabelField("Modifiers");
+
+ if (modifiers.Count == 0)
+ EditorGUILayout.HelpBox("Select a value from the dropdown to add a property modifier", MessageType.Info);
+
+ using GUILayout.ScrollViewScope scrollViewScope = new(_scrollPosition);
+ using GUILayout.HorizontalScope horizontalScope = new();
+
+ ForEachParameterVertical(modifiers, DrawModifier);
+ }
+
+ ///
+ /// Returns the heights of each modifiers as a list
+ ///
+ /// The modifiers to get the heights of
+ ///
+ List GetModifiersHeights(List modifiers)
+ {
+ Object[] targetMat = _editorMaterialArray;
+
+ return modifiers.Select(m => m.PropertyName)
+ .Select(n => MaterialEditor.GetMaterialProperty(targetMat, n))
+ .Select(_editorMaterialEditor.GetPropertyHeight)
+ .ToList();
+ }
+
+ ///
+ /// Begin a vertical group, and call a draw function on each modifier
+ ///
+ /// The modifiers to draw
+ /// The draw function for a modifier property
+ static void ForEachParameterVertical(
+ List modifiers,
+ Action action
+ )
+ {
+ using EditorGUILayout.VerticalScope scope = new();
+ foreach (IMaterialPropertyModifier modifier in modifiers)
+ {
+ using GUILayout.HorizontalScope hScope = new();
+ action(modifier);
+ }
+ }
+
+ void DrawModifier(IMaterialPropertyModifier modifier)
+ {
+ DrawModifierToggle(modifier);
+ DrawModifierKebabMenu(modifier);
+ DrawModifierValue(modifier);
+ }
+
+ // The cached style of the kebab menu button
+ GUIStyle _kebabMenuStyle;
+
+ ///
+ /// Draw a button that activate the context menu
+ ///
+ ///
+ void DrawModifierKebabMenu(IMaterialPropertyModifier modifier)
+ {
+ if (_kebabMenuStyle == null)
+ {
+ _kebabMenuStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions"));
+ // Force the height of the button
+ _kebabMenuStyle.fixedHeight = EditorGUIUtility.singleLineHeight;
+ _kebabMenuStyle.margin = new RectOffset(0, 0, 3, 0);
+ }
+
+ if (GUILayout.Button("", _kebabMenuStyle)) DrawModifierContextMenu(modifier);
+ }
+
+ ///
+ /// Draw a toggle to enable or disable the target modifier component
+ ///
+ /// The modifier component
+ void DrawModifierToggle(IMaterialPropertyModifier modifier)
+ {
+ GameObject targetObject = modifier.gameObject;
+ SerializedObject targetSO = new(targetObject);
+ SerializedProperty activeProp = targetSO.FindProperty("m_IsActive");
+ EditorGUI.ChangeCheckScope scope = new();
+ EditorGUILayout.PropertyField(activeProp, GUIContent.none, false, GUILayout.MaxWidth(16f));
+ if (scope.changed) targetSO.ApplyModifiedProperties();
+ }
+
+ ///
+ /// Draw the value field from the property modifier
+ ///
+ /// The target IMaterialPropertyModifier
+ protected virtual void DrawModifierValue(IMaterialPropertyModifier modifier)
+ {
+ MonoBehaviour modifierComponent = (MonoBehaviour)modifier;
+ // Add change checks to the property field
+ EditorGUI.BeginChangeCheck();
+ // Create a serialized object on the modifier, to display it properly
+ SerializedObject obj = new(modifierComponent);
+ // Get the serialized property
+ SerializedProperty property = obj.FindProperty("propertyValue");
+
+ try
+ {
+ EditorGUIUtility.fieldWidth = 64f;
+ DrawMaterialProperty(modifier, property);
+ EditorGUIUtility.fieldWidth = -1;
+ }
+ catch (ExitGUIException e)
+ {
+ throw;
+ }
+ // e is used for debugging purposes
+#pragma warning disable CS0168 // Variable is declared but never used
+ catch (Exception e)
+#pragma warning restore CS0168 // Variable is declared but never used
+ {
+ // Put breakpoint here
+ EditorGUIUtility.fieldWidth = -1;
+ DrawFallbackProperty(modifier, property);
+ }
+
+ // If no change was applied, ignore storage
+ if (!EditorGUI.EndChangeCheck()) return;
+ // Set the serialized property from the current prop
+ // Record an undo
+ Undo.RecordObject(modifierComponent, $"Modified property override {modifier.PropertyName}");
+ // If we are in a prefab, ensure unity knows about the modification
+ PrefabUtility.RecordPrefabInstancePropertyModifications(modifierComponent);
+ // Apply the modified property
+ obj.ApplyModifiedProperties();
+ }
+
+ void DrawFallbackProperty(IMaterialPropertyModifier modifier, SerializedProperty property)
+ {
+ GUI.backgroundColor = new Color(1, 0.5f, 0);
+ EditorGUILayout.PropertyField(property, new GUIContent(modifier.PropertyName));
+ GUI.backgroundColor = Color.white;
+ }
+
+ FieldInfo _materialPropertyFlagsField =
+ typeof(MaterialProperty).GetField("m_Flags", BindingFlags.NonPublic | BindingFlags.Instance);
+
+ void DrawMaterialProperty(
+ IMaterialPropertyModifier modifier,
+ SerializedProperty property
+ )
+ {
+ // Get the actual Shader Property
+ MaterialProperty materialProperty = MaterialEditor.GetMaterialProperty(_editorMaterialArray, modifier.PropertyName);
+
+ MaterialProperty.PropFlags oldFlags = materialProperty.flags;
+ MaterialProperty.PropFlags flags = oldFlags;
+
+ // Hide the scale offset in the texture property drawer
+ if (modifier is GraphicPropertyOverrideTexture or GraphicPropertyOverrideScaleAndOffset)
+ {
+ bool wantsScaleOffset = modifier is GraphicPropertyOverrideScaleAndOffset;
+
+ flags &= ~MaterialProperty.PropFlags.NoScaleOffset;
+
+ if (!wantsScaleOffset)
+ flags |= MaterialProperty.PropFlags.NoScaleOffset;
+ }
+
+ flags &= ~MaterialProperty.PropFlags.PerRendererData;
+
+ if (oldFlags != flags)
+ {
+ _materialPropertyFlagsField.SetValue(materialProperty, (int)flags);
+ }
+
+ // Asset correct property type
+ SerializedMaterialPropertyUtility.AssertTypeEqual(property, materialProperty);
+ // Set the buffer shader property to our current value
+ SerializedMaterialPropertyUtility.CopyProperty(materialProperty, property);
+ // Get the height needed to render
+ float height = _editorMaterialEditor.GetPropertyHeight(materialProperty);
+
+ // Get the control rect
+ Rect rect = EditorGUILayout.GetControlRect(true, height);
+ using EditorGUI.PropertyScope scope = new(rect, new GUIContent(modifier.DisplayName), property);
+
+ // Set the animator colored backgrounds
+ if (GraphicMaterialOverrideHelper.OverridePropertyColor(materialProperty, (Object)modifier, out Color background))
+ {
+ GUI.backgroundColor = background;
+ }
+
+ using EditorGUI.ChangeCheckScope changes = new();
+ // Draw the property using the hidden editor
+ _editorMaterialEditor.ShaderProperty(rect, materialProperty, scope.content, 0);
+
+ // Reset the background color
+ GUI.backgroundColor = Color.white;
+
+ if (changes.changed)
+ {
+ // Place the result in the SerializedProperty
+ SerializedMaterialPropertyUtility.CopyProperty(property, materialProperty);
+ }
+ }
+
+ ///
+ /// Draw the context menu for one modifier
+ ///
+ ///
+ void DrawModifierContextMenu(IMaterialPropertyModifier modifier)
+ {
+ MonoBehaviour modifierComponent = (MonoBehaviour)modifier;
+ GenericMenu menu = new();
+ menu.AddItem(new GUIContent("Select"), false, () => Selection.activeGameObject = modifierComponent.gameObject);
+ menu.AddItem(new GUIContent("Set Default"), false, () => ResetModifier(modifier));
+ if (modifierComponent.isActiveAndEnabled)
+ menu.AddItem(new GUIContent("Disable"), false, () => ModifierSetActive(modifier, false));
+ else
+ menu.AddItem(new GUIContent("Enable"), false, () => ModifierSetActive(modifier, true));
+
+ menu.AddItem(new GUIContent("Delete"), false, () => DeleteModifier(modifier));
+ menu.ShowAsContext();
+ }
+
+ ///
+ /// Reset a modifier object to the default material value and record an undo
+ ///
+ ///
+ void ResetModifier(IMaterialPropertyModifier modifier)
+ {
+ Undo.RecordObject(modifier as Object, "Reset modifier component");
+
+ modifier.ResetPropertyToDefault();
+
+ PrefabUtility.RecordPrefabInstancePropertyModifications(modifier as Object);
+ }
+
+ ///
+ /// Delete the GameObject of a modifier and record an Undo
+ ///
+ ///
+ void DeleteModifier(IMaterialPropertyModifier modifier)
+ {
+ Undo.DestroyObjectImmediate(modifier.gameObject);
+ }
+
+ ///
+ /// Set the active state of a modifier and its GameObject
+ /// Records an undo
+ ///
+ ///
+ ///
+ void ModifierSetActive(IMaterialPropertyModifier modifier, bool isActive)
+ {
+ // Make sure any modifications are properly propagated to unity
+ Undo.RecordObjects(
+ new[] { modifier as Object, modifier.gameObject },
+ "Toggled modifier component");
+ // If enabling, set the component and GameObject as active
+ if (isActive)
+ {
+ modifier.enabled = true;
+ modifier.gameObject.SetActive(true);
+ }
+ // If disabling, disable the GameObject only
+ else
+ {
+ modifier.gameObject.SetActive(false);
+ }
+
+ PrefabUtility.RecordPrefabInstancePropertyModifications(modifier as Object);
+ PrefabUtility.RecordPrefabInstancePropertyModifications(modifier.gameObject);
+ }
+
+ ///
+ /// Try to draw a range field for a shader property
+ /// If the information cannot be found, draw a float property
+ ///
+ /// The material holding the shader property
+ /// The index of the shader property
+ /// The serialized property in the modifier
+ /// The label of the property
+ public static void DrawFloatPropertyAsRange(
+ Material material,
+ int propertyIndex,
+ SerializedProperty property,
+ GUIContent label
+ )
+ {
+ if (!material || propertyIndex < 0)
+ {
+ EditorGUILayout.PropertyField(property);
+ return;
+ }
+
+ Rect rect = GUILayoutUtility.GetRect(
+ EditorGUIUtility.fieldWidth,
+ EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth + 110f,
+ 18f,
+ 18f);
+
+ Shader shader = material.shader;
+ float min = ShaderUtil.GetRangeLimits(shader, propertyIndex, 1);
+ float max = ShaderUtil.GetRangeLimits(shader, propertyIndex, 2);
+
+ using EditorGUI.PropertyScope scope = new(rect, label, property);
+ EditorGUI.BeginChangeCheck();
+ float newValue = EditorGUI.Slider(rect, "⇔", property.floatValue, min, max);
+ // Only assign the value back if it was actually changed by the user.
+ // Otherwise a single value will be assigned to all objects when multi-object editing,
+ // even when the user didn't touch the control.
+ if (EditorGUI.EndChangeCheck())
+ property.floatValue = newValue;
+ }
+
+ ///
+ /// Draw a color field for a shader property, hdr if required
+ /// If the information cannot be found, draw a color property
+ ///
+ /// The material holding the shader property
+ /// The serialized property in the modifier
+ /// If the property should be drawn as HDR
+ /// The label of the property
+ public static void DrawColorPropertyAsHdr(
+ Material material,
+ SerializedProperty property,
+ bool isHdr,
+ GUIContent label
+ )
+ {
+ if (!material)
+ {
+ EditorGUILayout.PropertyField(property);
+ return;
+ }
+
+ property.colorValue = EditorGUILayout.ColorField(label, property.colorValue, true, true, isHdr);
+ }
+
+ static readonly (string, string)[] LowerPropertyStrings =
+ {
+ ("_StencilComp", "UI Hidden Properties/StencilComp"),
+ ("_Stencil", "UI Hidden Properties/Stencil"),
+ ("_StencilOp", "UI Hidden Properties/StencilOp"),
+ ("_StencilWriteMask", "UI Hidden Properties/StencilWriteMask"),
+ ("_StencilReadMask", "UI Hidden Properties/StencilReadMask"),
+ ("_ColorMask", "UI Hidden Properties/ColorMask"),
+ ("_UseUIAlphaClip", "UI Hidden Properties/UseUIAlphaClip"),
+ };
+
+ static string GetPropertyName(ShaderPropertyInfo prop)
+ {
+ foreach (var (lower, upper) in LowerPropertyStrings)
+ {
+ if (prop.name == lower) return upper;
+ }
+
+ return prop.name;
+ }
+
+ struct PropertyEntry
+ {
+ public string Name;
+ public string DisplayName;
+ public Type ComponentType;
+ }
+
+ ///
+ /// Display a dropdown to select a modifier
+ /// Filters out modifiers that are already added
+ ///
+ ///
+ PropertyEntry? DisplayCreationPopup(List modifiers, List properties)
+ {
+ // Create a set to filter out modifiers that are already added
+ HashSet namesAlreadyUsed = modifiers
+ .Select(p => p.DisplayName)
+ .ToHashSet();
+
+ List entries = new();
+
+ foreach (ShaderPropertyInfo info in properties)
+ {
+ if (!namesAlreadyUsed.Contains(info.name))
+ {
+ entries.Add(
+ new PropertyEntry
+ {
+ Name = info.name,
+ DisplayName = GetPropertyName(info),
+ ComponentType = info.type switch
+ {
+ PropertyType.Color => typeof(GraphicPropertyOverrideColor),
+ PropertyType.Float => typeof(GraphicPropertyOverrideFloat),
+ PropertyType.Range => typeof(GraphicPropertyOverrideRange),
+ PropertyType.Vector => typeof(GraphicPropertyOverrideVector),
+ PropertyType.TexEnv => typeof(GraphicPropertyOverrideTexture),
+ _ => throw new ArgumentOutOfRangeException(),
+ },
+ });
+ }
+
+ if (info.type == PropertyType.TexEnv)
+ {
+ string displayName = GetPropertyName(info) + " Scale Offset";
+ if (!namesAlreadyUsed.Contains(displayName))
+ {
+ entries.Add(
+ new PropertyEntry
+ {
+ Name = info.name,
+ DisplayName = displayName,
+ ComponentType = typeof(GraphicPropertyOverrideScaleAndOffset),
+ });
+ }
+ }
+ }
+
+ string[] propertyNames = entries.Select(e => e.DisplayName).ToArray();
+
+ int selectedIndex = EditorGUILayout.Popup(new GUIContent("Add Override"), -1, propertyNames);
+
+ if (selectedIndex >= 0) return entries[selectedIndex];
+ return null;
+ }
+
+ ///
+ /// Create a new GraphicPropertyOverride in a new child GameObject
+ ///
+ /// The transform of the GraphicMaterialOverride
+ /// The property to override
+ /// thrown when ShaderPropertyType is invalid
+ void CreateNewModifier(Transform parent, PropertyEntry propertyInfo)
+ {
+ // Increment undo group
+ Undo.IncrementCurrentGroup();
+ GameObject child = new($"{propertyInfo.DisplayName} Override");
+
+ Undo.RegisterCreatedObjectUndo(child, $"Added override GameObject");
+ child.layer = parent.gameObject.layer;
+ Undo.SetTransformParent(child.transform, parent, false, "Moved override GameObject");
+
+ GraphicPropertyOverride propertyOverride =
+ Undo.AddComponent(child, propertyInfo.ComponentType) as GraphicPropertyOverride;
+ propertyOverride!.PropertyName = propertyInfo.Name;
+ propertyOverride.ResetPropertyToDefault();
+
+ Undo.RegisterCompleteObjectUndo(child, "Added override component");
+ Undo.SetCurrentGroupName($"Override ${propertyInfo.DisplayName}");
+ }
+
+ ///
+ /// Try to get the material from the Graphic component
+ ///
+ ///
+ Material GetTargetMaterial()
+ {
+ GraphicMaterialOverride graphicMaterialOverride = (GraphicMaterialOverride)target;
+
+ return graphicMaterialOverride.TryGetComponent(out Graphic graphic) ? graphic.material : null;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs.meta
new file mode 100644
index 000000000..e652efbaa
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 2ea82f5a694c494db5eb813e0232cd6d
+timeCreated: 1682064216
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicMaterialOverrideEditor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs
new file mode 100644
index 000000000..a7672b20f
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs
@@ -0,0 +1,33 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ using PropertyType = ShaderUtil.ShaderPropertyType;
+
+ ///
+ /// A special editor for Color properties
+ /// Retrieves the hdr flag from the property override
+ ///
+ [CustomEditor(typeof(GraphicPropertyOverrideColor), true)]
+ public class GraphicPropertyOverrideColorEditor : GraphicPropertyOverrideEditor
+ {
+ protected override void DrawValueProperty(SerializedProperty property)
+ {
+ // If in multi-edit mode, just display a color field
+ if (targets.Length > 1 || target is not GraphicPropertyOverrideColor propertyOverride)
+ {
+ base.DrawValueProperty(property);
+ return;
+ }
+
+ Material material = GetTargetMaterial();
+
+ GraphicMaterialOverrideEditor.DrawColorPropertyAsHdr(
+ material,
+ property,
+ propertyOverride.isHDR,
+ new GUIContent(""));
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs.meta
new file mode 100644
index 000000000..63717617e
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: ccb1a192bc074b67b10eca77f5af23d7
+timeCreated: 1686516497
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideColorEditor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs
new file mode 100644
index 000000000..a2e6ce9e0
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs
@@ -0,0 +1,164 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ using PropertyType = ShaderUtil.ShaderPropertyType;
+
+ [CustomEditor(typeof(GraphicPropertyOverride), true)]
+ [CanEditMultipleObjects]
+ public class GraphicPropertyOverrideEditor : UnityEditor.Editor
+ {
+ SerializedProperty _propertyName;
+ SerializedProperty _propertyValue;
+
+ void OnEnable()
+ {
+ // Get the serializedProperty of the shader property name
+ _propertyName = serializedObject.FindProperty("propertyName");
+ // Get the serializedProperty of the shader property propertyValue
+ _propertyValue = serializedObject.FindProperty("propertyValue");
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ // Draw the script header
+ using (new EditorGUI.DisabledScope(true))
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script"));
+
+ // Start change check
+ using EditorGUI.ChangeCheckScope scope = new();
+
+ // If single target (not multi-editing)
+ if (targets.Length == 1)
+ {
+ // Draw a warning if the material cannot be found
+ if (!GetTargetMaterial())
+ EditorGUILayout.HelpBox(
+ "The parent doesn't contain a GraphicMaterialOverride. Add one to continue",
+ MessageType.Error);
+
+ string[] properties = GetPropertyNames().ToArray();
+ // Draw a dropdown list of float properties in the material
+ EditorGUI.BeginChangeCheck();
+
+ int currentIndex = GetPropertyIndexDropdown();
+ int index = EditorGUILayout.Popup("Property Name", currentIndex, properties);
+ if (EditorGUI.EndChangeCheck()) _propertyName.stringValue = properties[index];
+ }
+ else
+ {
+ EditorGUILayout.LabelField("Cannot multi-edit property name");
+ }
+
+ DrawPropertiesExcluding(serializedObject, "m_Script", "propertyName", "propertyValue");
+
+ DrawValueProperty(_propertyValue);
+
+ // If change happened, apply modified properties
+ if (scope.changed) serializedObject.ApplyModifiedProperties();
+ }
+
+ ///
+ /// Overridable method to draw the value property
+ /// Overriden by GraphicPropertyOverrideRange to display ranges
+ ///
+ protected virtual void DrawValueProperty(SerializedProperty property)
+ {
+ EditorGUILayout.PropertyField(property);
+ }
+
+ ///
+ /// Try to get the material of the associated Graphic object
+ ///
+ /// The material being overriden or null
+ protected Material GetTargetMaterial()
+ {
+ GraphicPropertyOverride animated = (GraphicPropertyOverride)target;
+
+ return animated.transform.parent.TryGetComponent(out Graphic graphic) ? graphic.material : null;
+ }
+
+ ///
+ /// Get the property type from the target object
+ ///
+ ///
+ protected PropertyType GetPropertyType()
+ {
+ GraphicPropertyOverride animated = (GraphicPropertyOverride)target;
+
+ return animated switch
+ {
+ GraphicPropertyOverrideColor => PropertyType.Color,
+ GraphicPropertyOverrideFloat => PropertyType.Float,
+ GraphicPropertyOverrideVector => PropertyType.Vector,
+ GraphicPropertyOverrideInt => PropertyType.Int,
+ GraphicPropertyOverrideRange => PropertyType.Range,
+ GraphicPropertyOverrideTexture => PropertyType.TexEnv,
+ GraphicPropertyOverrideScaleAndOffset => PropertyType.TexEnv,
+ _ when target != null => throw new Exception($"Unknown type {target.GetType()}"),
+ _ => throw new Exception($"Target is null"),
+ };
+ }
+
+ ///
+ /// Get the index inside the filtered dropdown
+ ///
+ /// The index, or -1 in case of invalid property
+ int GetPropertyIndexDropdown()
+ {
+ string propertyName = _propertyName.stringValue;
+ return GetPropertyNames()
+ .FindIndex(dropdownOptionName => dropdownOptionName == propertyName);
+ }
+
+ ///
+ /// Get the index of the property in the shade
+ ///
+ /// The index of the property or -1 in vase of invalid property
+ protected int GetPropertyIndex()
+ {
+ Material material = GetTargetMaterial();
+ string propertyName = _propertyName.stringValue;
+ return ShaderPropertyInfo.GetMaterialProperties(material)
+ .Find(p => p.name == propertyName)
+ ?.index ??
+ -1;
+ }
+
+ ///
+ /// Get all matching properties from the shader
+ ///
+ ///
+ List GetPropertyNames()
+ {
+ Material material = GetTargetMaterial();
+ PropertyType type = GetPropertyType();
+
+ return ShaderPropertyInfo.GetMaterialProperties(material)
+ .Where(p => p.type == type)
+ .Select(p => p.name)
+ .ToList();
+ }
+
+ ///
+ /// Override the reset context menu to implement the reset function
+ /// Needed instead of "MonoBehavior.Reset" on GraphicMaterialOverride because Reset is called in other contexts
+ ///
+ [MenuItem("CONTEXT/GraphicPropertyOverride/Reset")]
+ static void ResetPropertyValue(MenuCommand b)
+ {
+ if (b.context is not GraphicPropertyOverride propertyOverride) return;
+
+ Undo.RecordObject(propertyOverride, "Reset material override");
+ propertyOverride.ResetPropertyToDefault();
+ PrefabUtility.RecordPrefabInstancePropertyModifications(propertyOverride);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs.meta
new file mode 100644
index 000000000..c87afc530
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: a8d03d3fad4347d09e530cd5a4590835
+timeCreated: 1681915604
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideEditor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs
new file mode 100644
index 000000000..e4fdc5172
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs
@@ -0,0 +1,34 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ using PropertyType = ShaderUtil.ShaderPropertyType;
+
+ ///
+ /// A special editor for Range properties
+ /// Retrieves the range min and max from the shader, and draws the slider field
+ /// In case of failure to retrieve, it will simply display a float property
+ ///
+ [CustomEditor(typeof(GraphicPropertyOverrideRange), true)]
+ public class GraphicPropertyOverrideRangeEditor : GraphicPropertyOverrideEditor
+ {
+ protected override void DrawValueProperty(SerializedProperty property)
+ {
+ // If in multi-edit mode, just display a float field
+ if (targets.Length > 1)
+ {
+ base.DrawValueProperty(property);
+ return;
+ }
+
+ Material material = GetTargetMaterial();
+ int propertyIndex = GetPropertyIndex();
+
+ GraphicMaterialOverrideEditor.DrawFloatPropertyAsRange(material,
+ propertyIndex,
+ property,
+ new GUIContent(""));
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs.meta
new file mode 100644
index 000000000..ec8ea0e6e
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: c999cb1c916847bd8cc931d65f1b195f
+timeCreated: 1682061875
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/GraphicPropertyOverrideRangeEditor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs b/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs
new file mode 100644
index 000000000..4df5cbdad
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs
@@ -0,0 +1,93 @@
+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ public static class SerializedMaterialPropertyUtility
+ {
+ public static void AssertTypeEqual(SerializedProperty a, MaterialProperty b)
+ {
+ AssertTypeEqual(b, a);
+ }
+
+ public static void AssertTypeEqual(MaterialProperty a, SerializedProperty b)
+ {
+ switch (a.type)
+ {
+ case MaterialProperty.PropType.Color when b.propertyType == SerializedPropertyType.Color: return;
+ case MaterialProperty.PropType.Float when b.propertyType == SerializedPropertyType.Float: return;
+ case MaterialProperty.PropType.Vector when b.propertyType == SerializedPropertyType.Vector4: return;
+ case MaterialProperty.PropType.Range when b.propertyType == SerializedPropertyType.Float: return;
+ case MaterialProperty.PropType.Int when b.propertyType == SerializedPropertyType.Integer: return;
+ case MaterialProperty.PropType.Texture when b.propertyType == SerializedPropertyType.ObjectReference: return;
+ case MaterialProperty.PropType.Texture when b.propertyType == SerializedPropertyType.Generic: return;
+ default: throw new Exception("Wrong Material Override Type");
+ }
+ }
+
+ public static void CopyProperty(SerializedProperty to, MaterialProperty from)
+ {
+ switch (from.type)
+ {
+ case MaterialProperty.PropType.Color:
+ to.colorValue = from.colorValue;
+ return;
+ case MaterialProperty.PropType.Float:
+ to.floatValue = from.floatValue;
+ return;
+ case MaterialProperty.PropType.Vector:
+ to.vector4Value = from.vectorValue;
+ return;
+ case MaterialProperty.PropType.Range:
+ to.floatValue = from.floatValue;
+ return;
+ case MaterialProperty.PropType.Int:
+ to.intValue = from.intValue;
+ return;
+ case MaterialProperty.PropType.Texture when to.propertyType == SerializedPropertyType.Generic:
+ to.FindPropertyRelative(nameof(TextureScaleOffset.ScaleOffset)).vector4Value = from.textureScaleAndOffset;
+ to.FindPropertyRelative(nameof(TextureScaleOffset.Texture)).objectReferenceValue = from.textureValue;
+ return;
+ case MaterialProperty.PropType.Texture when to.propertyType == SerializedPropertyType.ObjectReference:
+ to.objectReferenceValue = from.textureValue;
+ return;
+ default:
+ Debug.LogWarning($"WEIRD TYPES {to.type} {from.type}");
+ return;
+ }
+ }
+
+ public static void CopyProperty(MaterialProperty to, SerializedProperty from)
+ {
+ switch (to.type)
+ {
+ case MaterialProperty.PropType.Color:
+ to.colorValue = from.colorValue;
+ return;
+ case MaterialProperty.PropType.Float:
+ to.floatValue = from.floatValue;
+ return;
+ case MaterialProperty.PropType.Vector:
+ to.vectorValue = from.vector4Value;
+ return;
+ case MaterialProperty.PropType.Range:
+ to.floatValue = from.floatValue;
+ return;
+ case MaterialProperty.PropType.Int:
+ to.intValue = from.intValue;
+ return;
+ case MaterialProperty.PropType.Texture when from.propertyType == SerializedPropertyType.Generic:
+ to.textureScaleAndOffset = from.FindPropertyRelative(nameof(TextureScaleOffset.ScaleOffset)).vector4Value;
+ to.textureValue = from.FindPropertyRelative(nameof(TextureScaleOffset.Texture)).objectReferenceValue as Texture;
+ return;
+ case MaterialProperty.PropType.Texture when from.propertyType == SerializedPropertyType.ObjectReference:
+ to.textureValue = from.objectReferenceValue as Texture;
+ return;
+ default:
+ Debug.LogWarning("WEIRD TYPES");
+ return;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs.meta
new file mode 100644
index 000000000..e0560ba7e
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: c3a2b7d21ca74321a9fdd6f784784901
+timeCreated: 1701444411
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/SerializedMaterialPropertyUtility.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs b/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs
new file mode 100644
index 000000000..96ca99390
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs
@@ -0,0 +1,60 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials.Editor
+{
+ using PropertyType = ShaderUtil.ShaderPropertyType;
+
+ internal class ShaderPropertyInfo
+ {
+ ///
+ /// The index of the property inside the shader
+ ///
+ public int index;
+ ///
+ /// The name of the property inside the shader
+ ///
+ public string name;
+ ///
+ /// The type of the property, as defined by ShaderUtil
+ ///
+ public PropertyType type;
+
+ ///
+ /// Get all properties from a shader, with their name, index, and type
+ ///
+ /// The shader to get the properties from
+ /// Include properties marked as hidden and _MainTex
+ ///
+ public static List GetShaderProperties(Shader shader, bool allowHidden = false)
+ {
+ List properties = new List();
+ int propertyCount = ShaderUtil.GetPropertyCount(shader);
+
+ for (int i = 0; i < propertyCount; i++)
+ if (!ShaderUtil.IsShaderPropertyHidden(shader, i) || !allowHidden)
+ if (!ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(shader, i) || allowHidden)
+ properties.Add(new ShaderPropertyInfo
+ {
+ index = i,
+ name = ShaderUtil.GetPropertyName(shader, i),
+ type = ShaderUtil.GetPropertyType(shader, i)
+ });
+
+ return properties;
+ }
+
+ ///
+ /// Get all properties from a material, with their name, index, and type
+ ///
+ /// The material to get the properties from
+ /// Include properties marked as hidden and _MainTex
+ ///
+ public static List GetMaterialProperties(Material material, bool allowHidden = false)
+ {
+ if (!material) return new List();
+ return GetShaderProperties(material.shader, allowHidden);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs.meta b/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs.meta
new file mode 100644
index 000000000..051d156bc
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 36a87bf77f35458e8da8b3037e3b2321
+timeCreated: 1682088408
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/Editor/ShaderPropertyInfo.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/EditorExtensions.meta b/Assets/Plugins/Animate UI Materials/EditorExtensions.meta
new file mode 100644
index 000000000..4dda56b12
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/EditorExtensions.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d7ba558eff1e4d3189ce4b8dc9cd46cf
+timeCreated: 1701272938
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref b/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref
new file mode 100644
index 000000000..38d992c4c
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref
@@ -0,0 +1,3 @@
+{
+ "reference": "GUID:343deaaf83e0cee4ca978e7df0b80d21"
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref.meta b/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref.meta
new file mode 100644
index 000000000..a1c85b4f6
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 3426bd6b92ad21241be6117321949a82
+AssemblyDefinitionReferenceImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/EditorExtensions/AssemblyRef-EditorExtensions.asmref
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs b/Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs
new file mode 100644
index 000000000..87b065e8b
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs
@@ -0,0 +1,79 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace Plugins.Animate_UI_Materials.EditorExtensions
+{
+ public static class GraphicMaterialOverrideHelper
+ {
+ public static bool OverridePropertyColor(
+ MaterialProperty materialProp,
+ Object target,
+ out Color color)
+ {
+ List stringList = new();
+ string str = "propertyValue";
+ if (materialProp.type == MaterialProperty.PropType.Texture)
+ {
+ stringList.Add(str);
+ stringList.Add(str + "_ST.x");
+ stringList.Add(str + "_ST.y");
+ stringList.Add(str + "_ST.z");
+ stringList.Add(str + "_ST.w");
+ }
+ else if (materialProp.type == MaterialProperty.PropType.Color)
+ {
+ stringList.Add(str + ".r");
+ stringList.Add(str + ".g");
+ stringList.Add(str + ".b");
+ stringList.Add(str + ".a");
+ }
+ else if (materialProp.type == MaterialProperty.PropType.Vector)
+ {
+ stringList.Add(str + ".x");
+ stringList.Add(str + ".y");
+ stringList.Add(str + ".z");
+ stringList.Add(str + ".w");
+ }
+ else
+ {
+ stringList.Add(str);
+ }
+
+ bool found = false;
+ foreach (string propName in stringList)
+ {
+ if (AnimationMode.IsPropertyAnimated(target, propName))
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ color = Color.white;
+ return false;
+ }
+
+ if (AnimationMode.InAnimationRecording())
+ {
+ color = AnimationMode.recordedPropertyColor;
+ return true;
+ }
+
+ foreach (string propName in stringList)
+ {
+ if (AnimationMode.IsPropertyCandidate(target, propName))
+ {
+ color = AnimationMode.candidatePropertyColor;
+ return true;
+ }
+ }
+
+ color = AnimationMode.animatedPropertyColor;
+ return true;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs.meta b/Assets/Plugins/Animate UI Materials/EditorExtensions/GraphicMaterialOverrideHelper.cs.meta
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diff --git a/Assets/Plugins/Animate UI Materials/Examples.meta b/Assets/Plugins/Animate UI Materials/Examples.meta
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new file mode 100644
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diff --git a/Assets/Plugins/Animate UI Materials/Examples/Example Scene.unity.meta b/Assets/Plugins/Animate UI Materials/Examples/Example Scene.unity.meta
new file mode 100644
index 000000000..c292b10dd
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+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader b/Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader
new file mode 100644
index 000000000..834dde27e
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader
@@ -0,0 +1,144 @@
+// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
+// Modified with rights for use in demonstration by Lou Garczynski
+
+Shader "Animate UI Material/Example"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _Color ("Tint", Color) = (1,1,1,1)
+
+ _OverlayTex ("Overlay", 2D) = "white" {}
+ [HDR]_OverlayColor ("Overlay Color", Color) = (1, 1, 1, 1)
+ _Scale ("Scale", Range(0, 2)) = 1
+ _Rotation ("Rotation", Range(0, 360)) = 0
+ _Offset ("Offset", Vector) = (0, 0, 0, 0)
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+
+ [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Blend SrcAlpha OneMinusSrcAlpha
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ Name "Default"
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #include "UnityCG.cginc"
+ #include "UnityUI.cginc"
+
+ #pragma multi_compile_local _ UNITY_UI_CLIP_RECT
+ #pragma multi_compile_local _ UNITY_UI_ALPHACLIP
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ float4 worldPosition : TEXCOORD1;
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ sampler2D _MainTex;
+ fixed4 _Color;
+ fixed4 _TextureSampleAdd;
+ float4 _ClipRect;
+ float4 _MainTex_ST;
+
+ sampler2D _OverlayTex;
+ float4 _OverlayColor;
+ float _Scale;
+ float _Rotation;
+ float2 _Offset;
+
+ v2f vert(appdata_t v)
+ {
+ v2f OUT;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
+ OUT.worldPosition = v.vertex;
+ OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
+
+ OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+
+ OUT.color = v.color * _Color;
+ return OUT;
+ }
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
+
+ // Calculate the overlay texture coordinates and sample it
+ float2 centeredUV = (IN.texcoord - 0.5)*2;
+ float2 overlayUV = centeredUV * _Scale;
+ float rad = _Rotation / 360 * 2 * UNITY_PI;
+ float2 rotatedUV = float2(
+ overlayUV.x * cos(rad) - overlayUV.y * sin(rad),
+ overlayUV.x * sin(rad) + overlayUV.y * cos(rad)
+ );
+ float2 normalizedUV = rotatedUV / 2 + 0.5;
+ float2 offsetUV = normalizedUV + float2(_Offset.x, _Offset.y);
+ fixed4 overlay = tex2D(_OverlayTex, offsetUV) * _OverlayColor;
+
+ // Blend the background and overlay textures
+ color = lerp(color, overlay, overlay.a);
+
+ #ifdef UNITY_UI_CLIP_RECT
+ color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
+ #endif
+
+ #ifdef UNITY_UI_ALPHACLIP
+ clip (color.a - 0.001);
+ #endif
+
+ return color;
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader.meta b/Assets/Plugins/Animate UI Materials/Examples/ExampleUIShader.shader.meta
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+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/Examples/Image.controller b/Assets/Plugins/Animate UI Materials/Examples/Image.controller
new file mode 100644
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new file mode 100644
index 000000000..b342e771e
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new file mode 100644
index 000000000..7d3770e96
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new file mode 100644
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diff --git a/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs b/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs
new file mode 100644
index 000000000..af1960a09
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Plugins.Animate_UI_Materials
+{
+ [ExecuteAlways]
+ [AddComponentMenu("UI/Animate UI Material/GraphicMaterialOverride")]
+ public class GraphicMaterialOverride : BufferedMaterialModifier
+ {
+ ///
+ /// Recreate the modified material using each active IMaterialPropertyModifier on this GameObject or its children
+ ///
+ public void SetMaterialDirty()
+ {
+ if (TryGetComponent(out Graphic graphic))
+ {
+ graphic.SetMaterialDirty();
+ }
+ }
+
+ ///
+ /// A buffer list to accelerate GetComponents requests
+ ///
+ [NonSerialized] List _modifiers;
+
+ ///
+ /// Retrieves all enabled IMaterialPropertyModifiers belonging to direct children
+ ///
+ /// An iterator over all enabled modifiers, avoid storing this value
+ public IEnumerable GetModifiers(bool includeInactive = false)
+ {
+ // Ensure the buffer list is available
+ _modifiers ??= new List();
+
+ // Load all IPropertyModifiers belonging the direct children of this GameObject
+ foreach (Transform child in transform)
+ {
+ // skip this GameObject if disabled
+ if (!child.gameObject.activeSelf && !includeInactive) continue;
+ // disabled children will be ignored
+ child.GetComponents(_modifiers);
+ // Call the children to apply their modified properties
+ foreach (IMaterialPropertyModifier propertyModifier in _modifiers)
+ {
+ // Check if the modifier is enabled (skip if not)
+ if (propertyModifier.enabled || includeInactive)
+ {
+ yield return propertyModifier;
+ }
+ }
+ }
+
+ // Ensure no ref is kept
+ _modifiers.Clear();
+ }
+
+ // On enable and disable, update the target graphic
+ void OnEnable() => SetMaterialDirty();
+
+ void OnDisable() => SetMaterialDirty();
+
+ ///
+ /// Called by Graphic using the IMaterialModifier interface through the parent class
+ /// Modifies the buffered material to match all children component specifications
+ ///
+ /// A copy of the Graphic base material, buffered for reuse
+ protected override void ModifyMaterial(Material modifiedMaterial)
+ {
+ // Iterate over all active modifiers
+ foreach (IMaterialPropertyModifier modifier in GetModifiers())
+ {
+ // Ignore un-init modifiers
+ if (!string.IsNullOrEmpty(modifier.PropertyName))
+ {
+ // Apply the property to the new material
+ modifier.ApplyModifiedProperty(modifiedMaterial);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs.meta
new file mode 100644
index 000000000..01bf3d148
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: ec7c531f67844491ae84a4f3d1575d01
+timeCreated: 1681719063
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicMaterialOverride.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs b/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs
new file mode 100644
index 000000000..1c3259589
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs
@@ -0,0 +1,56 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Simply replaces a Graphic component's material
+ /// Does not create or modify materials
+ /// Useful for debugging, or switching the material of a Graphic that does not offer this option in some context
+ ///
+ [ExecuteAlways]
+ [AddComponentMenu("UI/Animate UI Material/GraphicMaterialReplacer")]
+ public class GraphicMaterialReplacer : MonoBehaviour, IMaterialModifier
+ {
+ [SerializeField] Material material;
+
+ public Material Material
+ {
+ get => material;
+ set {
+ material = value;
+ SetMaterialDirty();
+ }
+ }
+
+ ///
+ /// Request Graphic to regenerate materials
+ ///
+ void SetMaterialDirty()
+ {
+ if (TryGetComponent(out Graphic graphic))
+ {
+ graphic.SetMaterialDirty();
+ }
+ }
+
+ // On enable and disable, update the target graphic
+ void OnEnable() => SetMaterialDirty();
+
+ void OnDisable() => SetMaterialDirty();
+
+ ///
+ /// From IMaterialModifier
+ /// Receives the current material before display, and returns another material if enabled
+ /// Here, simply sends the "material" field if enabled
+ ///
+ ///
+ /// A new material object
+ public Material GetModifiedMaterial(Material baseMaterial)
+ {
+ // Return the base material if invalid or if this component is disabled
+ if (!enabled || baseMaterial == null) return baseMaterial;
+ return material;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs.meta
new file mode 100644
index 000000000..d3eed938f
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: ca4bb79969f54a608a95cc7bd9d297e7
+timeCreated: 1693523425
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicMaterialReplacer.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs
new file mode 100644
index 000000000..8ea8db5f2
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs
@@ -0,0 +1,200 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in combination with GraphicMaterialOverride to modify and animate shader properties
+ /// The base class is used for the shared Editor script, and reacting to OnValidate events
+ ///
+ [ExecuteAlways]
+ public abstract class GraphicPropertyOverride : MonoBehaviour, IMaterialPropertyModifier
+ {
+ ///
+ /// The name of the shader property, serialized
+ ///
+ [SerializeField] protected string propertyName;
+
+ public virtual string DisplayName => propertyName;
+
+ ///
+ /// The id of the shader property
+ ///
+ /// Should not be serialized, as it can change between game runs
+ protected int PropertyId;
+
+ // Request a material update whenever the parent changes
+ void OnEnable()
+ {
+ SetMaterialDirty(true);
+ }
+
+ void OnDisable()
+ {
+ SetMaterialDirty();
+ }
+
+#if UNITY_EDITOR // if in the unity editor, include unity editor callbacks
+ ///
+ /// On editor change, mark as dirty
+ ///
+ void OnValidate()
+ {
+ SetMaterialDirty(true);
+ }
+#endif
+
+ ///
+ /// Try to retrieve and apply the default property value
+ /// If the source material cannot be found, reset to sensible defaults
+ ///
+ public abstract void ResetPropertyToDefault();
+
+ ///
+ /// Set the material as dirty
+ /// ApplyModifiedProperty will be called by the parent GraphicMaterialProperty
+ ///
+ /// If the GraphicPropertyOverride should try to get the shader property id, just to be safe
+ public void SetMaterialDirty(bool renewId = false)
+ {
+ if (renewId || PropertyId == 0) PropertyId = Shader.PropertyToID(propertyName);
+ GraphicMaterialOverride parent = ParentOverride;
+ if (parent) parent.SetMaterialDirty();
+ }
+
+ ///
+ /// Try to apply the GraphicPropertyOverride property to the material
+ /// Does not create a copy, only feed material instances to this
+ ///
+ /// The material to modify
+ public abstract void ApplyModifiedProperty(Material material);
+
+ ///
+ /// The name of the shader property to override
+ /// Can be invalid if the shader has changed, or if the component was not setup
+ ///
+ public string PropertyName
+ {
+ get => propertyName;
+ set
+ {
+ propertyName = value;
+ SetMaterialDirty(true);
+ }
+ }
+
+ ///
+ /// Try to get the Graphic component on the parent
+ ///
+ protected Graphic ParentGraphic => transform.parent ? transform.parent.GetComponent() : null;
+
+ ///
+ /// Try to get the GraphicMaterialOverride component on the parent
+ ///
+ protected GraphicMaterialOverride ParentOverride =>
+ transform.parent ? transform.parent.GetComponent() : null;
+ }
+
+ ///
+ /// Template extension of GraphicPropertyOverride
+ /// Adds LateUpdate function to react to value changes
+ /// Compares value changes using EqualityComparer
+ /// Adds a SerializedField of type T
+ ///
+ ///
+ public abstract class GraphicPropertyOverride : GraphicPropertyOverride
+ {
+ ///
+ /// The serialized value, modified by the inspector or the animator
+ ///
+ [SerializeField] protected T propertyValue;
+
+ ///
+ /// The last known value, init the the type default (0, null, ...)
+ /// Used to check for changes
+ /// NonSerialized to prevent unity from serializing this
+ ///
+ [NonSerialized] T _previousValue;
+
+ ///
+ /// If _previousValue was set since last construction
+ ///
+ [NonSerialized] bool _previousValueIsInit;
+
+ ///
+ /// Checks if any changes happened just before rendering
+ /// Can be removed to optimize, since OnDidApplyAnimationProperties is doing the heavy lifting
+ /// But OnDidApplyAnimationProperties is undocumented, and will potentially change silently in the future
+ ///
+ void LateUpdate()
+ {
+ // If a previous value was recorded
+ // And it perfectly matches the current value
+ // Then ignore this update
+ if (_previousValueIsInit && EqualityComparer.Default.Equals(propertyValue, _previousValue)) return;
+
+ _previousValueIsInit = true;
+ _previousValue = propertyValue;
+ SetMaterialDirty();
+ }
+
+ ///
+ /// Called by the animator system when a value is modified
+ ///
+ public void OnDidApplyAnimationProperties()
+ {
+ _previousValueIsInit = true;
+ _previousValue = propertyValue;
+ SetMaterialDirty();
+ }
+
+ ///
+ /// The value of the overriding property
+ /// Will react correctly when changed
+ ///
+ public T PropertyValue
+ {
+ get => propertyValue;
+ set
+ {
+ _previousValueIsInit = true;
+ _previousValue = propertyValue = value;
+ SetMaterialDirty();
+ }
+ }
+
+ ///
+ /// Try to retrieve and apply the default property value
+ /// If the source material cannot be found, reset to sensible defaults
+ ///
+ public override void ResetPropertyToDefault()
+ {
+ // Try to get the associated Graphic component
+ Graphic graphic = ParentGraphic;
+ // If successful, get the material
+ Material material = graphic ? graphic.material : null;
+ // init the reset value to default
+ T value = default;
+ bool gotDefaultValue = false;
+
+ // If material was received, try to get the default value from the material
+ if (material) gotDefaultValue = GetDefaultValue(material, out value);
+
+ // Log a warning if we failed
+ if (!gotDefaultValue) Debug.LogWarning("Could not retrieve material default value", this);
+
+ // Set current value to what we managed to retrieve, and update
+ PropertyValue = value;
+ }
+
+ ///
+ /// Retrieve the default property value from the source material
+ ///
+ /// The source material
+ /// The value from the material
+ /// True if the value could be retrieved
+ public abstract bool GetDefaultValue(Material material, out T defaultValue);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs.meta
new file mode 100644
index 000000000..144d8a025
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 41cc1aea6b8342d5a6c8ac437a094f0e
+timeCreated: 1681914388
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverride.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs
new file mode 100644
index 000000000..b452d15d6
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Color properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideColor")]
+ public class GraphicPropertyOverrideColor : GraphicPropertyOverride
+ {
+#if UNITY_EDITOR
+ ///
+ /// A flag for the editor to draw the color field as HDR
+ ///
+ public bool isHDR;
+#endif
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetColor(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default Color value from the source material
+ ///
+ /// The source material
+ /// The Color value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out Color defaultValue)
+ {
+ bool hasProperty = material.HasColor(PropertyId);
+ defaultValue = hasProperty ? material.GetColor(PropertyId) : default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs.meta
new file mode 100644
index 000000000..fd1dfeec5
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 0769e07e9d844582aed9c22013f56c3b
+timeCreated: 1681915536
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideColor.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs
new file mode 100644
index 000000000..4263a2dc9
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Float properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideFloat")]
+ public class GraphicPropertyOverrideFloat : GraphicPropertyOverride
+ {
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetFloat(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default float value from the source material
+ ///
+ /// The source material
+ /// The float value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out float defaultValue)
+ {
+ bool hasProperty = material.HasFloat(PropertyId);
+ if (hasProperty) defaultValue = material.GetFloat(PropertyId);
+ else defaultValue = default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs.meta
new file mode 100644
index 000000000..81b044cc6
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 389648ab9de94296b8f4a6f6957df101
+timeCreated: 1681915244
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideFloat.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs
new file mode 100644
index 000000000..5e8136caa
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Int properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideInt")]
+ public class GraphicPropertyOverrideInt : GraphicPropertyOverride
+ {
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetInteger(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default int value from the source material
+ ///
+ /// The source material
+ /// The int value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out int defaultValue)
+ {
+ bool hasProperty = material.HasInteger(PropertyId);
+ if (hasProperty) defaultValue = material.GetInteger(PropertyId);
+ else defaultValue = default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs.meta
new file mode 100644
index 000000000..48658f1dd
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 130e282abc8245dcae85a781438fb2bc
+timeCreated: 1682061527
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideInt.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs
new file mode 100644
index 000000000..20c84aabb
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Range properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideRange")]
+ public class GraphicPropertyOverrideRange : GraphicPropertyOverride
+ {
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetFloat(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default float value from the source material
+ ///
+ /// The source material
+ /// The float value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out float defaultValue)
+ {
+ bool hasProperty = material.HasFloat(PropertyId);
+ if (hasProperty) defaultValue = material.GetFloat(PropertyId);
+ else defaultValue = default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs.meta
new file mode 100644
index 000000000..301e68838
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 035dcf41a5a94b9ba8c514a7714b4fbb
+timeCreated: 1682061553
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideRange.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs
new file mode 100644
index 000000000..90808decf
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ [System.Serializable]
+ public struct TextureScaleOffset
+ {
+ public Texture Texture;
+ public Vector4 ScaleOffset;
+ public Vector2 Scale => new Vector2(ScaleOffset.x, ScaleOffset.y);
+ public Vector2 Offset => new Vector2(ScaleOffset.z, ScaleOffset.w);
+
+ public TextureScaleOffset(Texture texture, Vector2 scale, Vector2 offset)
+ {
+ Texture = texture;
+ ScaleOffset = new Vector4(scale.x, scale.y, offset.x, offset.y);
+ }
+ }
+
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Texture properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideScaleAndOffset")]
+ public class GraphicPropertyOverrideScaleAndOffset : GraphicPropertyOverride
+ {
+ public override string DisplayName => $"{propertyName} Scale Offset";
+
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetTextureOffset(PropertyId, propertyValue.Offset);
+ material.SetTextureScale(PropertyId, propertyValue.Scale);
+ material.SetTexture(PropertyId, propertyValue.Texture);
+ }
+
+ ///
+ /// Retrieve the default Texture value from the source material
+ ///
+ /// The source material
+ /// The Texture value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out TextureScaleOffset defaultValue)
+ {
+ bool hasProperty = material.HasTexture(PropertyId);
+ Vector2 scale = hasProperty ? material.GetTextureOffset(PropertyId) : Vector2.one;
+ Vector2 offset = hasProperty ? material.GetTextureScale(PropertyId) : Vector2.zero;
+ Texture texture = hasProperty ? material.GetTexture(PropertyId) : null;
+ defaultValue = new TextureScaleOffset(texture, scale, offset);
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs.meta
new file mode 100644
index 000000000..9ffafe031
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: c8ebb8aba46242f88d3296cc8d7984c9
+timeCreated: 1701451148
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideScaleAndOffset.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs
new file mode 100644
index 000000000..4f8ba6cd4
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Texture properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideTexture")]
+ public class GraphicPropertyOverrideTexture : GraphicPropertyOverride
+ {
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetTexture(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default Texture value from the source material
+ ///
+ /// The source material
+ /// The Texture value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out Texture defaultValue)
+ {
+ bool hasProperty = material.HasTexture(PropertyId);
+ if (hasProperty) defaultValue = material.GetTexture(PropertyId);
+ else defaultValue = default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs.meta
new file mode 100644
index 000000000..069186e18
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: e6f24b72ca8a4caabda35db3768eaf4f
+timeCreated: 1682090672
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideTexture.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs
new file mode 100644
index 000000000..ba4ab82fe
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ ///
+ /// Used in with GraphicMaterialOverride to modify a material without creating a variant
+ /// Added to a child of the Graphic element
+ /// This variant only applies to Vector properties
+ ///
+ [AddComponentMenu("UI/Animate UI Material/GraphicPropertyOverrideVector")]
+ public class GraphicPropertyOverrideVector : GraphicPropertyOverride
+ {
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ public override void ApplyModifiedProperty(Material material)
+ {
+ material.SetVector(PropertyId, propertyValue);
+ }
+
+ ///
+ /// Retrieve the default Vector value from the source material
+ ///
+ /// The source material
+ /// The Vector value from the material
+ /// True if the value could be retrieved
+ public override bool GetDefaultValue(Material material, out Vector4 defaultValue)
+ {
+ bool hasProperty = material.HasVector(PropertyId);
+ if (hasProperty) defaultValue = material.GetVector(PropertyId);
+ else defaultValue = default;
+ return hasProperty;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs.meta b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs.meta
new file mode 100644
index 000000000..25ce3762a
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7de2cc36a6a241da9a1302efa1f3cf46
+timeCreated: 1682061467
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/GraphicPropertyOverrideVector.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs b/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs
new file mode 100644
index 000000000..ad62dce10
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+
+namespace Plugins.Animate_UI_Materials
+{
+ public interface IMaterialPropertyModifier
+ {
+ ///
+ /// The name of the shader property that the modifier affects
+ ///
+ string PropertyName { get; }
+
+ ///
+ /// The display name of the modifier component for the editor
+ ///
+ string DisplayName { get; }
+
+ ///
+ /// The "enabled" value of the modifier component
+ ///
+ bool enabled { get; set; }
+
+ ///
+ /// The "gameObject" value of the modifier component
+ ///
+ GameObject gameObject { get; }
+
+ ///
+ /// Apply the modified property to the material
+ ///
+ ///
+ void ApplyModifiedProperty(Material material);
+
+ ///
+ /// Try to retrieve and apply the default property value
+ /// If the source material cannot be found, reset to sensible defaults
+ ///
+ void ResetPropertyToDefault();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs.meta b/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs.meta
new file mode 100644
index 000000000..37654bdcc
--- /dev/null
+++ b/Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: f54bd367836249f1a19414bb0a531a5a
+timeCreated: 1682057978
+AssetOrigin:
+ serializedVersion: 1
+ productId: 253197
+ packageName: Animate UI Materials
+ packageVersion: 1.3.0
+ assetPath: Assets/Plugins/Animate UI Materials/IMaterialPropertyModifier.cs
+ uploadId: 766200
diff --git a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset
index d69cabd23..0aca3f01a 100644
--- a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset
+++ b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset
@@ -42,6 +42,7 @@ MonoBehaviour:
- andywiecko.BurstTriangulator
- Assembly-CSharp
- Assembly-CSharp-firstpass
+ - Assembly-GraphicMaterialOverride
- AstarPathfindingProject
- Autodesk.Fbx
- Autodesk.Fbx.BuildTestAssets
diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesFixtureEmissive.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesFixtureEmissive.mat
index 49011fe68..edb3f8a12 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesFixtureEmissive.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesFixtureEmissive.mat
@@ -1,5 +1,18 @@
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diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesRoughBlack.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesRoughBlack.mat
index 613333058..93f5c8ad5 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesRoughBlack.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesRoughBlack.mat
@@ -29,6 +29,19 @@ MonoBehaviour:
hdPluginSubTargetMaterialVersions:
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diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesSpotlightEmissive.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesSpotlightEmissive.mat
index a4b8ca28b..164603b1e 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesSpotlightEmissive.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesSpotlightEmissive.mat
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@@ -108,6 +108,20 @@ Material:
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index 9b27195a0..3d54df207 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesTurntable_White.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/SamplesTurntable_White.mat
@@ -1,5 +1,18 @@
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diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BackdropFabric.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BackdropFabric.mat
index c63c69bad..d4e8e53d4 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BackdropFabric.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BackdropFabric.mat
@@ -13,6 +13,19 @@ MonoBehaviour:
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index 1ba04ca52..81d03af4a 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BackdropFabric_Red.mat
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@@ -54,6 +54,19 @@ Material:
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index 28b235dcd..53b4fd4af 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_BlackPaint.mat
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@@ -319,6 +319,19 @@ Material:
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diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_Checker.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_Checker.mat
index 0518854c4..baf4c93fb 100644
--- a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_Checker.mat
+++ b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_Checker.mat
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@@ -137,6 +137,19 @@ MonoBehaviour:
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diff --git a/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_RoughGrey.mat b/Assets/Samples/Scriptable Render Pipeline Core/Common/Materials/Samples_RoughGrey.mat
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isIntCurve: 0
isSerializeReferenceCurve: 0
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attribute: 2526845255
@@ -650,6 +632,15 @@ AnimationClip:
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isIntCurve: 0
isSerializeReferenceCurve: 0
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pptrCurveMapping: []
m_AnimationClipSettings:
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@@ -792,36 +783,6 @@ AnimationClip:
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
flags: 0
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curve:
serializedVersion: 2
@@ -912,6 +873,27 @@ AnimationClip:
classID: 224
script: {fileID: 0}
flags: 0
+ - serializedVersion: 2
+ curve:
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@@ -1101,20 +1083,20 @@ AnimationClip:
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time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
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inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
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+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
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m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -1123,15 +1105,6 @@ AnimationClip:
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m_ClipBindingConstant:
genericBindings:
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path: 4080383872
attribute: 2526845255
@@ -1168,6 +1141,15 @@ AnimationClip:
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isIntCurve: 0
isSerializeReferenceCurve: 0
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+ path: 2333811533
+ attribute: 2659956753
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pptrCurveMapping: []
m_AnimationClipSettings:
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@@ -1281,20 +1263,20 @@ AnimationClip:
- serializedVersion: 3
time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
+ inSlope: 0
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+ tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
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- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
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m_EulerEditorCurves: []
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m_HasMotionFloatCurves: 0
@@ -1485,20 +1467,20 @@ AnimationClip:
- serializedVersion: 3
time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
+ inSlope: 0
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+ tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
- classID: 1
- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
+ flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -1508,10 +1490,10 @@ AnimationClip:
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
- path: 94248739
- attribute: 2086281974
- script: {fileID: 0}
- typeID: 1
+ path: 2333811533
+ attribute: 2659956753
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customType: 0
isPPtrCurve: 0
isIntCurve: 0
@@ -1545,20 +1527,20 @@ AnimationClip:
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time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
+ inSlope: 0
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+ tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
- classID: 1
- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
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m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
@@ -1697,20 +1679,20 @@ AnimationClip:
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time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
+ inSlope: 0
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inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
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- script: {fileID: 0}
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+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
+ flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -1719,15 +1701,6 @@ AnimationClip:
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m_ClipBindingConstant:
genericBindings:
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path: 4080383872
attribute: 2526845255
@@ -1764,6 +1737,15 @@ AnimationClip:
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isIntCurve: 0
isSerializeReferenceCurve: 0
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pptrCurveMapping: []
m_AnimationClipSettings:
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@@ -1877,20 +1859,20 @@ AnimationClip:
- serializedVersion: 3
time: 0
value: 0
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
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inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
- classID: 1
- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
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diff --git a/Assets/_DDD/_Addressables/AnimationController/TodayMenuSlotUi.controller b/Assets/_DDD/_Addressables/AnimationController/TodayMenuSlotUi.controller
index 0e1678a08..51c7fda52 100644
--- a/Assets/_DDD/_Addressables/AnimationController/TodayMenuSlotUi.controller
+++ b/Assets/_DDD/_Addressables/AnimationController/TodayMenuSlotUi.controller
@@ -133,20 +133,20 @@ AnimationClip:
- serializedVersion: 3
time: 0
value: 1
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
- classID: 1
- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
+ flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -155,15 +155,6 @@ AnimationClip:
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m_ClipBindingConstant:
genericBindings:
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path: 4080383872
attribute: 2526845255
@@ -200,6 +191,15 @@ AnimationClip:
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isIntCurve: 0
isSerializeReferenceCurve: 0
+ - serializedVersion: 2
+ path: 2333811533
+ attribute: 2659956753
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
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pptrCurveMapping: []
m_AnimationClipSettings:
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@@ -313,20 +313,20 @@ AnimationClip:
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time: 0
value: 1
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
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+ tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
- classID: 1
- script: {fileID: 0}
- flags: 16
+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
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m_EulerEditorCurves: []
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m_HasMotionFloatCurves: 0
@@ -424,15 +424,6 @@ AnimationClip:
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PostInfinity: 2
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@@ -451,15 +442,6 @@ AnimationClip:
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@@ -481,15 +463,6 @@ AnimationClip:
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@@ -511,15 +484,6 @@ AnimationClip:
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@@ -541,15 +505,6 @@ AnimationClip:
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- inWeight: 0
- outWeight: 0
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- time: 0.16666667
- value: 0
- inSlope: Infinity
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- tangentMode: 103
+ value: 1
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weightedMode: 0
inWeight: 0
outWeight: 0
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m_PostInfinity: 2
m_RotationOrder: 4
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- path: SelectedOutline
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+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
+ flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
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isIntCurve: 0
isSerializeReferenceCurve: 0
- serializedVersion: 2
- path: 94248739
- attribute: 2086281974
- script: {fileID: 0}
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customType: 0
isPPtrCurve: 0
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m_AdditiveReferencePoseTime: 0
m_StartTime: 0
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@@ -792,36 +702,6 @@ AnimationClip:
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
flags: 0
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curve:
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@@ -865,15 +736,6 @@ AnimationClip:
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m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -912,6 +765,27 @@ AnimationClip:
classID: 224
script: {fileID: 0}
flags: 0
+ - serializedVersion: 2
+ curve:
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+ m_Curve:
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+ time: 0
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+ path: Background/_OutlineAlpha Override
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+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
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m_EulerEditorCurves: []
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@@ -1101,20 +975,20 @@ AnimationClip:
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time: 0
value: 0
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- tangentMode: 103
+ inSlope: 0
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m_PostInfinity: 2
m_RotationOrder: 4
- attribute: m_IsActive
- path: SelectedOutline
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+ attribute: propertyValue
+ path: Background/_OutlineAlpha Override
+ classID: 114
+ script: {fileID: 11500000, guid: 035dcf41a5a94b9ba8c514a7714b4fbb, type: 3}
+ flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -1123,15 +997,6 @@ AnimationClip:
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path: 4080383872
attribute: 2526845255
@@ -1168,6 +1033,15 @@ AnimationClip:
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isIntCurve: 0
isSerializeReferenceCurve: 0
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diff --git a/Assets/_DDD/_Addressables/Prefabs/Uis/ItemSlotUi.prefab b/Assets/_DDD/_Addressables/Prefabs/Uis/ItemSlotUi.prefab
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diff --git a/Assets/_DDD/_Addressables/Scenes/Restaurant.unity b/Assets/_DDD/_Addressables/Scenes/Restaurant.unity
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diff --git a/Assets/_DDD/_ScriptAssets/Prefabs/UiManager.prefab b/Assets/_DDD/_ScriptAssets/Prefabs/UiManager.prefab
index 076666769..a10a2dc16 100644
--- a/Assets/_DDD/_ScriptAssets/Prefabs/UiManager.prefab
+++ b/Assets/_DDD/_ScriptAssets/Prefabs/UiManager.prefab
@@ -1373,15 +1373,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
- m_Left: 14
+ m_Left: 3
m_Right: 0
- m_Top: 12
+ m_Top: 2
m_Bottom: 0
m_ChildAlignment: 0
m_StartCorner: 0
m_StartAxis: 0
- m_CellSize: {x: 132, y: 133}
- m_Spacing: {x: -5, y: 5}
+ m_CellSize: {x: 151, y: 152}
+ m_Spacing: {x: -25, y: -16}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!114 &3584791728222390211
@@ -1453,15 +1453,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
- m_Left: 125
+ m_Left: 116
m_Right: 0
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+ m_Top: -5
m_Bottom: 0
m_ChildAlignment: 0
m_StartCorner: 0
m_StartAxis: 0
- m_CellSize: {x: 132, y: 133}
- m_Spacing: {x: -3, y: 7}
+ m_CellSize: {x: 151, y: 152}
+ m_Spacing: {x: -23, y: -13}
m_Constraint: 1
m_ConstraintCount: 3
--- !u!1 &2280081284556110297
@@ -2204,7 +2204,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &3002137859086354320
RectTransform:
m_ObjectHideFlags: 0
@@ -3617,7 +3617,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: -4, y: -4}
+ m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4976429984415146619
CanvasRenderer:
@@ -3639,7 +3639,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 0}
+ m_Material: {fileID: 2100000, guid: c1b4e19defb7dc0439fba92a9ed33b93, type: 2}
m_Color: {r: 0.8862746, g: 0.83921576, b: 0.6745098, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
@@ -3647,8 +3647,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 0}
- m_Type: 0
+ m_Sprite: {fileID: 21300000, guid: ef578a3fe05e5c144a45e8d84806fadb, type: 3}
+ m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -3656,7 +3656,7 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
- m_PixelsPerUnitMultiplier: 1
+ m_PixelsPerUnitMultiplier: 7
--- !u!1 &5645190433666691082
GameObject:
m_ObjectHideFlags: 0
@@ -3714,15 +3714,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Padding:
- m_Left: 58
+ m_Left: 45
m_Right: 0
- m_Top: 5
+ m_Top: -5
m_Bottom: 0
m_ChildAlignment: 0
m_StartCorner: 0
m_StartAxis: 0
- m_CellSize: {x: 132, y: 133}
- m_Spacing: {x: -1, y: 0}
+ m_CellSize: {x: 151, y: 152}
+ m_Spacing: {x: -19, y: -18}
m_Constraint: 1
m_ConstraintCount: 4
--- !u!1 &5774831677185062216
@@ -7224,6 +7224,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_005
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -7326,6 +7330,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_006
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -7902,6 +7910,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_006
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -8110,6 +8122,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_002
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -8678,6 +8694,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_002
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -8886,6 +8906,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -8988,6 +9012,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_005
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -9200,6 +9228,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_004
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -9306,6 +9338,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_007
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -9408,6 +9444,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_005
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -9514,6 +9554,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_004
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -11009,6 +11053,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_002
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -11425,6 +11473,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_001
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -11735,6 +11787,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_004
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -12137,6 +12193,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_003
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -12243,6 +12303,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_003
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -12835,6 +12899,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_007
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 8864952879369828923, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
propertyPath: m_Controller
value:
@@ -13139,6 +13207,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_003
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -13241,6 +13313,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_001
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -13664,6 +13740,10 @@ PrefabInstance:
propertyPath: m_Name
value: ItemSlotUi_001
objectReference: {fileID: 0}
+ - target: {fileID: 8525017117390620210, guid: e349efbef7b74ce47af461f7985bfdc2, type: 3}
+ propertyPath: propertyValue
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
diff --git a/Assets/_DDD/_Scripts/AssetPostprocessors/AssetPostProcessors.cs b/Assets/_DDD/_Scripts/AssetPostprocessors/AssetPostProcessors.cs
index a2682ead5..19c7b32e5 100644
--- a/Assets/_DDD/_Scripts/AssetPostprocessors/AssetPostProcessors.cs
+++ b/Assets/_DDD/_Scripts/AssetPostprocessors/AssetPostProcessors.cs
@@ -15,15 +15,18 @@ private void OnPreprocessTexture()
if (upperPath.Contains(PathConstants.RawUiPathUpper))
{
- AssetPostprocessorSprite.OnPreprocessTextureForUi(importer);
- }
- else if (upperPath.Contains(PathConstants.RawSpritesPathUpper))
- {
- AssetPostprocessorSprite.OnPreprocessTexture(importer);
- }
- else if (upperPath.Contains(PathConstants.RawOnlyAtlasPathUpper))
- {
- AssetPostprocessorSprite.OnPreprocessTextureOnlyAtlas(importer);
+ if (upperPath.Contains(PathConstants.RawOnlyAtlasPathUpper))
+ {
+ AssetPostprocessorSprite.OnPreprocessTextureOnlyAtlas(importer);
+ }
+ else if (upperPath.Contains(PathConstants.RawSpritesPathUpper))
+ {
+ AssetPostprocessorSprite.OnPreprocessTexture(importer);
+ }
+ else
+ {
+ AssetPostprocessorSprite.OnPreprocessTextureForUi(importer);
+ }
}
}
diff --git a/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/ItemDetailView.cs b/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/ItemDetailView.cs
index eb15cde5c..dd4dfabff 100644
--- a/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/ItemDetailView.cs
+++ b/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/ItemDetailView.cs
@@ -41,8 +41,6 @@ private async void Start()
_descriptionLabel.text = string.Empty;
_cookwareImage.sprite = null;
- ClearHashTags();
-
_isInitialized.SetResult(true);
}
@@ -164,12 +162,12 @@ private void ClearHashTags()
{
foreach (Transform content in _tasteHashTagContent1)
{
- Destroy(content.gameObject);
+ Destroy(content?.gameObject);
}
foreach (Transform content in _tasteHashTagContent2)
{
- Destroy(content.gameObject);
+ Destroy(content?.gameObject);
}
}
}
diff --git a/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/TodayMenuUi/TodayMenuView.cs b/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/TodayMenuUi/TodayMenuView.cs
index 03b6eb698..c67ded6d4 100644
--- a/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/TodayMenuUi/TodayMenuView.cs
+++ b/Assets/_DDD/_Scripts/GameUi/RestaurantManagementUi/TodayMenuUi/TodayMenuView.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
+using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
@@ -16,7 +17,7 @@ public class TodayMenuView : MonoBehaviour, IEventHandler,
private void Start()
{
- Initialize();
+ _ = Initialize();
}
private void OnDestroy()
@@ -25,11 +26,11 @@ private void OnDestroy()
EventBus.Unregister(this);
}
- private async void Initialize()
+ private async Task Initialize()
{
_restaurantManagementSo = await AssetManager.LoadAsset(DataConstants.RestaurantManagementSo);
Debug.Assert(_restaurantManagementSo != null, "_restaurantManagementSo != null");
-
+
foreach (Transform child in _todayFoodContent)
{
Destroy(child.gameObject);
diff --git a/Assets/_DDD/_Scripts/Utilities/Constants.cs b/Assets/_DDD/_Scripts/Utilities/Constants.cs
index f9acf6e3f..8de426db0 100644
--- a/Assets/_DDD/_Scripts/Utilities/Constants.cs
+++ b/Assets/_DDD/_Scripts/Utilities/Constants.cs
@@ -38,8 +38,8 @@ public static class RestaurantPlayerAnimation
public static class PathConstants
{
public const string RawSpritesPathUpper = "ASSETS/_DDD/_RAW/SPRITES/";
- public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/UI/";
- public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/ONLYATLAS/";
+ public const string RawUiPathUpper = "ASSETS/_DDD/_RAW/SPRITES/UI/";
+ public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
public const string RawFolderPath = "/_Raw";
public const string AddressablesFolderPath = "/_Addressables";
}