리팩토링: RestaurantOrderSolverBase 추가

This commit is contained in:
김산 2025-08-28 18:58:24 +09:00
parent 7a30a1c028
commit 2bc3f5e52b
14 changed files with 745 additions and 60 deletions

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View File

@ -194,7 +194,9 @@ private void StartOrUpdateMovement()
private TaskStatus CheckMovementCompletion() private TaskStatus CheckMovementCompletion()
{ {
var distanceSqr = (GetAgentPosition() - _currentDestination).sqrMagnitude; Vector3 distance2D = _currentDestination - GetAgentPosition();
distance2D.y = 0f;
var distanceSqr = (distance2D).sqrMagnitude;
var stoppingDistanceSqr = stoppingDistance * stoppingDistance; var stoppingDistanceSqr = stoppingDistance * stoppingDistance;
if (distanceSqr <= stoppingDistanceSqr || _movement.HasReachedDestination()) if (distanceSqr <= stoppingDistanceSqr || _movement.HasReachedDestination())

View File

@ -1,38 +1,42 @@
using Opsive.BehaviorDesigner.Runtime; using Opsive.BehaviorDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine; using UnityEngine;
namespace DDD namespace DDD
{ {
public class CustomerBlackboardComponent : MonoBehaviour, ICustomerBlackboard, IAISharedBlackboard public class CustomerBlackboardComponent : MonoBehaviour, ICustomerBlackboard, IAISharedBlackboard
{ {
// private Subtree _behaviorTree;
private BehaviorTree _behaviorTree; private BehaviorTree _behaviorTree;
//private GameObjectSharedVariables _sharedVariables;
public void InitializeWithBehaviorTree(BehaviorTree inBehaviorTree) public void InitializeWithBehaviorTree(BehaviorTree inBehaviorTree)
{ {
//_sharedVariables = GetComponent<GameObjectSharedVariables>();
_behaviorTree = inBehaviorTree; _behaviorTree = inBehaviorTree;
if (_behaviorTree) if (!_behaviorTree) return;
{ //_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject); _behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject, SharedVariable.SharingScope.GameObject);
}
} }
public void SetCustomerData(string inCustomerDataId) public void SetCustomerData(string inCustomerDataId)
{ {
if (!_behaviorTree) return; if (!_behaviorTree) return;
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId); //_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.CustomerDataId), inCustomerDataId, SharedVariable.SharingScope.GameObject);
} }
public void SetBlackboardGameObject(string key, GameObject inGameObject) public void SetBlackboardGameObject(string key, GameObject inGameObject)
{ {
if (_behaviorTree == null) return; if (!_behaviorTree) return;
_behaviorTree.SetVariableValue(key, inGameObject); //_sharedVariables.SetVariableValue(nameof(RestaurantCustomerBlackboardKey.SelfGameObject), gameObject);
_behaviorTree.SetVariableValue(key, inGameObject, SharedVariable.SharingScope.GameObject);
} }
public GameObject GetBlackboardGameObject(string key) public GameObject GetBlackboardGameObject(string key)
{ {
if (_behaviorTree == null) return null; if (!_behaviorTree) return null;
return _behaviorTree.GetVariable<GameObject>(key)?.Value; //return _sharedVariables.GetVariable<GameObject>(key).Value;
return _behaviorTree.GetVariable<GameObject>(key, SharedVariable.SharingScope.GameObject)?.Value;
} }
} }
} }

View File

@ -0,0 +1,25 @@
using UnityEngine;
namespace DDD.Restaurant
{
public abstract class RestaurantOrderSolverBase : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public virtual bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false)
return false;
if (interactable is not IInteractionSubsystemOwner subsystemOwner)
return false;
if (!subsystemOwner.TryGetSubsystemObject<RestaurantOrderType>(out var subsystem))
return false;
if (subsystem is IRestaurantOrderObject orderObject)
{
orderObject.TransitionToNextPhase();
}
return true;
}
public abstract bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4e604447c59644519d262f7cab69cdee
timeCreated: 1756366153

View File

@ -2,17 +2,15 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Busy : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Busy : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!! return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!!
return true; return true;
} }
} }

View File

@ -2,15 +2,14 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Dirty : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Dirty : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!! return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
return true; return true;
} }

View File

@ -2,15 +2,14 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Order : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!! return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
return true; return true;
} }

View File

@ -2,18 +2,16 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Reserved : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Reserved : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!! return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
// Interactable's CurrentInteractor is me? => Can execute return true;
return false;
} }
} }
} }

View File

@ -2,15 +2,14 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Serve : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Serve : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
// TODO : DO SOMETHING!!! return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
return true; return true;
} }

View File

@ -3,25 +3,14 @@
namespace DDD.Restaurant namespace DDD.Restaurant
{ {
public class RestaurantOrderSolver_Wait : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType> public class RestaurantOrderSolver_Wait : RestaurantOrderSolverBase
{ {
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null) public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{ {
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
return false;
if (interactable is not IInteractionSubsystemOwner subsystemOwner)
return false;
if (!subsystemOwner.TryGetSubsystemObject<RestaurantOrderType>(out var subsystem))
return false;
if (subsystem is IRestaurantOrderObject orderObject)
{
orderObject.TransitionToNextPhase();
}
return true;
} }
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null) public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{ {
return true; return true;
} }