비동기 호출 및 레퍼런스 비교 변경
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@ -225,7 +225,7 @@ private void ApplyOutlineType(InteractionOutlineType type)
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private bool IsPlayerFocusing()
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{
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return _interactor?.GetFocusedInteractable() == _interactionComponent;
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return ReferenceEquals(_interactor?.GetFocusedInteractable(), _interactionComponent);
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}
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private bool CanExecuteInteraction()
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@ -9,7 +9,7 @@ public bool ExecuteInteraction(IInteractor interactor, IInteractable interactabl
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{
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if (CanExecuteInteraction() == false) return false;
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GameFlowManager.Instance.ChangeFlow(GameFlowState.RunRestaurant);
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_ = GameFlowManager.Instance.ChangeFlow(GameFlowState.RunRestaurant);
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return true;
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}
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