CustomerPatienceUiComponent 클래스 추가

This commit is contained in:
김산 2025-09-01 16:45:48 +09:00
parent 3f237cd1c1
commit 14f30ce1e5
2 changed files with 29 additions and 0 deletions

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using System.Collections.Generic;
using UnityEngine;
namespace DDD.Restaurant
{
public class CustomerPatienceUiComponent : MonoBehaviour
{
private IAISharedBlackboard<RestaurantCustomerBlackboardKey> _blackboard;
[SerializeField] HashSet<RestaurantOrderType> _targetOrderType;
[SerializeField] RestaurantOrderType _currentOrderType;
private void Start()
{
if (!TryGetComponent(out _blackboard))
{
Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드 {gameObject.GetHashCode()}");
return;
}
}
private void Update()
{
}
}
}

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fileFormatVersion: 2
guid: e509fdc10cff4d3487080f126f32544f
timeCreated: 1756711651