CustomerPatienceUiComponent 클래스 추가
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD.Restaurant
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{
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public class CustomerPatienceUiComponent : MonoBehaviour
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{
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private IAISharedBlackboard<RestaurantCustomerBlackboardKey> _blackboard;
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[SerializeField] HashSet<RestaurantOrderType> _targetOrderType;
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[SerializeField] RestaurantOrderType _currentOrderType;
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private void Start()
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{
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if (!TryGetComponent(out _blackboard))
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{
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Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드 {gameObject.GetHashCode()}");
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return;
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}
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}
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private void Update()
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{
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}
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}
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}
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fileFormatVersion: 2
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guid: e509fdc10cff4d3487080f126f32544f
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timeCreated: 1756711651
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