free slash vfx 에셋 추가
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||||
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||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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vendored
Normal file
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using System;
|
||||
using System.Collections;
|
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using System.Collections.Generic;
|
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using TMPro;
|
||||
using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM
|
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using UnityEngine.InputSystem;
|
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#endif
|
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using UnityEngine.UI;
|
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|
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namespace MaykerStudio.Demo
|
||||
{
|
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public class AttackerController : MonoBehaviour
|
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{
|
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public static AttackerController Instance { get; private set; }
|
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public List<GameObject> SlashesProjectile;
|
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private GameObject currentSlash;
|
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private GameObject currentSlashInstance;
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private int currentAnim = 0;
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[SerializeField]
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private int maxAnim = 2;
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private Animator playerAnim;
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[SerializeField]
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private Transform slashContainer;
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[Header("UI")]
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[SerializeField]
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private TextMeshProUGUI currentPrefabName;
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[SerializeField]
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private TextMeshProUGUI currentPlayableName;
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[SerializeField]
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private Slider timeScaleSlider;
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[SerializeField]
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private TextMeshProUGUI timeScaleValueTxt;
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[SerializeField]
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private Toggle showLooping;
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[SerializeField]
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private Transform[] cameras;
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private int currentCam = 0;
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private ElementsShowCase elementsShowCase;
|
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private Camera mainCamera;
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void Awake()
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{
|
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Instance = this;
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}
|
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void Start()
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{
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if (Application.targetFrameRate != 59)
|
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Application.targetFrameRate = 59;
|
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|
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mainCamera = Camera.main;
|
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mainCamera.transform.SetParent(cameras[currentCam], false);
|
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mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
|
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|
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elementsShowCase = FindAnyObjectByType<ElementsShowCase>();
|
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currentSlash = SlashesProjectile[0];
|
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|
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currentPrefabName.text = currentSlash.name;
|
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currentPlayableName.text = "Sword Attack " + currentAnim;
|
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|
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timeScaleSlider.value = Time.timeScale;
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timeScaleSlider.onValueChanged.AddListener((value) =>
|
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{
|
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Time.timeScale = value;
|
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timeScaleValueTxt.text = value.ToString("0.00");
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});
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showLooping.onValueChanged.AddListener((value) =>
|
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{
|
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if (!value)
|
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{
|
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elementsShowCase.StopAllParticles();
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}
|
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else
|
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{
|
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elementsShowCase.StartAllParticles();
|
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}
|
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});
|
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|
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showLooping.isOn = showLooping.isOn;
|
||||
|
||||
SpawnSlash();
|
||||
}
|
||||
|
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void Update()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
if (Mouse.current.rightButton.wasPressedThisFrame)
|
||||
{
|
||||
playerAnim.SetTrigger("Attack");
|
||||
}
|
||||
#else
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
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playerAnim.SetTrigger("Attack");
|
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}
|
||||
#endif
|
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}
|
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|
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public void NextPrefab()
|
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{
|
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int index = SlashesProjectile.IndexOf(currentSlash);
|
||||
index++;
|
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if (index >= SlashesProjectile.Count)
|
||||
index = 0;
|
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|
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currentSlash = SlashesProjectile[index];
|
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currentPrefabName.text = currentSlash.name;
|
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|
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SpawnSlash();
|
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}
|
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|
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public void PreviousPrefab()
|
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{
|
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int index = SlashesProjectile.IndexOf(currentSlash);
|
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index--;
|
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if (index < 0)
|
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index = SlashesProjectile.Count - 1;
|
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|
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currentSlash = SlashesProjectile[index];
|
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currentPrefabName.text = currentSlash.name;
|
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|
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SpawnSlash();
|
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}
|
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|
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public void NextPlayable()
|
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{
|
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currentAnim++;
|
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if (currentAnim >= maxAnim)
|
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currentAnim = 0;
|
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|
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playerAnim.SetInteger("Current", currentAnim);
|
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currentPlayableName.text = "Sword Attack " + currentAnim;
|
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}
|
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|
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public void PreviousPlayable()
|
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{
|
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currentAnim--;
|
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if (currentAnim < 0)
|
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currentAnim = maxAnim - 1;
|
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|
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playerAnim.SetInteger("Current", currentAnim);
|
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currentPlayableName.text = "Sword Attack " + currentAnim;
|
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}
|
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|
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public void NextCam()
|
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{
|
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currentCam++;
|
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if (currentCam >= cameras.Length)
|
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currentCam = 0;
|
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|
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mainCamera.transform.SetParent(cameras[currentCam], false);
|
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mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
|
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}
|
||||
|
||||
public void PreviousCam()
|
||||
{
|
||||
currentCam--;
|
||||
if (currentCam < 0)
|
||||
currentCam = cameras.Length - 1;
|
||||
|
||||
mainCamera.transform.SetParent(cameras[currentCam], false);
|
||||
mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
|
||||
}
|
||||
|
||||
void SpawnSlash(bool destroy = true)
|
||||
{
|
||||
foreach (Transform child in slashContainer)
|
||||
{
|
||||
if (child != null && destroy)
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
currentSlashInstance = Instantiate(currentSlash, slashContainer);
|
||||
currentSlashInstance.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
public void SpawnProjectile()
|
||||
{
|
||||
SpawnSlash(false);
|
||||
|
||||
if (!currentSlashInstance || !currentSlashInstance.TryGetComponent(out Projectile projectile))
|
||||
return;
|
||||
|
||||
projectile.transform.SetParent(null, true);
|
||||
projectile.transform.eulerAngles = Quaternion.Euler(0, 0, slashContainer.eulerAngles.z).eulerAngles;
|
||||
projectile.Fire();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 456ea838a4ee80541afbb5e8ff58137c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 309498
|
||||
packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/AttackerController.cs
|
||||
uploadId: 738318
|
72
Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs
vendored
Normal file
72
Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
namespace MaykerStudio.Demo
|
||||
{
|
||||
|
||||
public class CameraOrbit : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
public float rotationSpeed = 5f;
|
||||
public float zoomSpeed = 5f;
|
||||
public float verticalAngleMin = -80f;
|
||||
public float verticalAngleMax = 80f;
|
||||
|
||||
[Header("References")]
|
||||
public Transform cameraTransform;
|
||||
|
||||
private Vector3 _initialOffset;
|
||||
private float _currentZoom;
|
||||
private Vector2 _currentRotation;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
// Store initial camera offset
|
||||
_initialOffset = cameraTransform.localPosition;
|
||||
_currentZoom = -_initialOffset.z;
|
||||
_currentRotation = transform.eulerAngles;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleRotation();
|
||||
}
|
||||
|
||||
void HandleRotation()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
if (!EventSystem.current.IsPointerOverGameObject() && Mouse.current.leftButton.isPressed)
|
||||
#else
|
||||
if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButton(0))
|
||||
#endif
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
|
||||
// Get mouse input
|
||||
float mouseX = Input.GetAxis("Mouse X") * rotationSpeed;
|
||||
float mouseY = Input.GetAxis("Mouse Y") * rotationSpeed;
|
||||
|
||||
// Calculate new rotation
|
||||
_currentRotation.x -= mouseY;
|
||||
_currentRotation.y += mouseX;
|
||||
|
||||
// Clamp vertical rotation
|
||||
_currentRotation.x = Mathf.Clamp(
|
||||
_currentRotation.x,
|
||||
verticalAngleMin,
|
||||
verticalAngleMax
|
||||
);
|
||||
|
||||
// Apply rotation to pivot
|
||||
transform.rotation = Quaternion.Euler(_currentRotation.x, _currentRotation.y, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 511d2b577fca56e4b86ba7daa5ee285a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 309498
|
||||
packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/CameraOrbit.cs
|
||||
uploadId: 738318
|
58
Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs
vendored
Normal file
58
Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs
vendored
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MaykerStudio.Demo
|
||||
{
|
||||
|
||||
public class ElementsShowCase : MonoBehaviour
|
||||
{
|
||||
public ParticleSystem[] particles;
|
||||
|
||||
private Coroutine coroutine;
|
||||
|
||||
IEnumerator StartParts()
|
||||
{
|
||||
while (coroutine != null)
|
||||
{
|
||||
foreach (ParticleSystem particle in particles)
|
||||
{
|
||||
particle.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
foreach (ParticleSystem particle in particles)
|
||||
{
|
||||
particle.Play(true);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopAllParticles()
|
||||
{
|
||||
if (coroutine != null)
|
||||
StopCoroutine(coroutine);
|
||||
|
||||
coroutine = null;
|
||||
|
||||
foreach (ParticleSystem particle in particles)
|
||||
{
|
||||
particle.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartAllParticles()
|
||||
{
|
||||
foreach (ParticleSystem particle in particles)
|
||||
{
|
||||
particle.Play(true);
|
||||
}
|
||||
|
||||
coroutine = StartCoroutine(StartParts());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e018d20b83e5dd24ebf346dbe8d19054
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 309498
|
||||
packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs
|
||||
uploadId: 738318
|
36
Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs
vendored
Normal file
36
Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MaykerStudio.Demo
|
||||
{
|
||||
public class FPSCounter : MonoBehaviour
|
||||
{
|
||||
private TextMeshProUGUI textFPS;
|
||||
|
||||
// Add this to the class variables
|
||||
[Range(1, 100)] public int smoothingFrames = 60;
|
||||
private Queue<float> frameTimes = new Queue<float>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
textFPS = GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
frameTimes.Enqueue(Time.deltaTime);
|
||||
if (frameTimes.Count > smoothingFrames)
|
||||
{
|
||||
frameTimes.Dequeue();
|
||||
}
|
||||
|
||||
float averageDelta = 0;
|
||||
foreach (float t in frameTimes) averageDelta += t;
|
||||
averageDelta /= frameTimes.Count;
|
||||
|
||||
textFPS.text = $"FPS: {Mathf.RoundToInt(1f / averageDelta)}";
|
||||
}
|
||||
}
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcc3fdda058135c41ba525c9525ec1d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 309498
|
||||
packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/FPSCounter.cs
|
||||
uploadId: 738318
|
27
Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs
vendored
Normal file
27
Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MaykerStudio.Demo
|
||||
{
|
||||
|
||||
public class ParticleAnimationEvent : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform particleContainer;
|
||||
|
||||
public void PlayParticle()
|
||||
{
|
||||
ParticleSystem particleSystem = GetComponentInChildren<ParticleSystem>();
|
||||
|
||||
if (particleSystem && !particleSystem.GetComponent<Projectile>())
|
||||
{
|
||||
particleSystem.Play(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AttackerController.Instance.SpawnProjectile();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6643c81ee520244096aa377a9f9fc7b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 309498
|
||||
packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs
|
||||
uploadId: 738318
|
267
Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs
vendored
Normal file
267
Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs
vendored
Normal file
@ -0,0 +1,267 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.7.0
|
||||
// from Assets/Free Slash VFX/Demo/PlayerInput.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace MaykerStudio
|
||||
{
|
||||
public partial class @InputActions: IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @InputActions()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""PlayerInput"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""4a97bfef-82b4-4050-a41a-70c9e6c4f783"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""40ab1c69-f8ef-4510-9033-e75a48c81105"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Look"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""cf39c2a1-7ab5-4de1-9f08-a5897270d24b"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""6a511e35-23b7-45b0-8d94-de737982237c"",
|
||||
""path"": ""<Mouse>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""Look"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""WASD"",
|
||||
""id"": ""4f666dce-a859-4127-8c6a-453350aaf979"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""6000fe00-a04f-465b-8bcf-e93134496d5f"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""60ac2e35-9ceb-43a3-8974-7acf7114cb5e"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""dbe52683-fe80-4c42-81c4-ee052ea9af7c"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""bf273381-09be-46c1-b068-1ce76fdab3e1"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": [
|
||||
{
|
||||
""name"": ""Keyboard"",
|
||||
""bindingGroup"": ""Keyboard"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Move;
|
||||
private readonly InputAction m_Player_Look;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @InputActions m_Wrapper;
|
||||
public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
public InputAction @Look => m_Wrapper.m_Player_Look;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@Look.started += instance.OnLook;
|
||||
@Look.performed += instance.OnLook;
|
||||
@Look.canceled += instance.OnLook;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@Look.started -= instance.OnLook;
|
||||
@Look.performed -= instance.OnLook;
|
||||
@Look.canceled -= instance.OnLook;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
private int m_KeyboardSchemeIndex = -1;
|
||||
public InputControlScheme KeyboardScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard");
|
||||
return asset.controlSchemes[m_KeyboardSchemeIndex];
|
||||
}
|
||||
}
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
void OnLook(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
18
Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
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|
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|
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|
||||
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|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/PlayerInput.cs
|
||||
uploadId: 738318
|
45
Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs
vendored
Normal file
45
Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs
vendored
Normal file
@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MaykerStudio.Demo
|
||||
{
|
||||
public class Projectile : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject SpawnWhenFinish;
|
||||
|
||||
public float speed = 10;
|
||||
public float distance = 30;
|
||||
private ParticleSystem mainParticle;
|
||||
|
||||
private Vector3 initPosition;
|
||||
|
||||
public void Fire()
|
||||
{
|
||||
mainParticle = GetComponent<ParticleSystem>();
|
||||
|
||||
mainParticle.Play(true);
|
||||
|
||||
initPosition = transform.position;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mainParticle && mainParticle.isPlaying)
|
||||
{
|
||||
transform.position = Vector3.MoveTowards(transform.position, transform.position + transform.forward, speed * Time.deltaTime);
|
||||
|
||||
if (Vector3.Distance(initPosition, transform.position) > distance)
|
||||
{
|
||||
mainParticle.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||
if (SpawnWhenFinish != null)
|
||||
{
|
||||
Instantiate(SpawnWhenFinish, transform.position, Quaternion.identity);
|
||||
mainParticle = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs.meta
vendored
Normal file
18
Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
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|
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packageName: Free Slash VFX
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Free Slash VFX/Demo/Scripts/Projectile.cs
|
||||
uploadId: 738318
|
115
Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs
vendored
Normal file
115
Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs
vendored
Normal file
@ -0,0 +1,115 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MaykerStudio.VFX
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class SlashDecal : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private float decalOffsetY = 0;
|
||||
|
||||
[SerializeField]
|
||||
private float maxDistance = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 rotation;
|
||||
|
||||
[SerializeField]
|
||||
private ParticleSystem slash;
|
||||
|
||||
public float capsuleHeight = 2f;
|
||||
public float capsuleRadius = 0.2f;
|
||||
|
||||
private ParticleSystem decal;
|
||||
|
||||
private CapsuleCollider slashCollider;
|
||||
|
||||
void Start()
|
||||
{
|
||||
decal = GetComponent<ParticleSystem>();
|
||||
decal.Stop(false);
|
||||
|
||||
slashCollider = slash.GetComponent<CapsuleCollider>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!slash || !decal || !slash.isPlaying)
|
||||
return;
|
||||
|
||||
if (IsGrounded(out Vector3 hit))
|
||||
{
|
||||
transform.SetPositionAndRotation(hit + decalOffsetY * Vector3.up, Quaternion.Euler(rotation));
|
||||
if (!decal.isPlaying)
|
||||
{
|
||||
decal.Play(true);
|
||||
}
|
||||
}
|
||||
else if (decal.isPlaying)
|
||||
{
|
||||
decal.Stop(true, ParticleSystemStopBehavior.StopEmitting);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsGrounded(out Vector3 collisionPoint)
|
||||
{
|
||||
collisionPoint = Vector3.zero;
|
||||
|
||||
Quaternion rotation = slash.transform.rotation;
|
||||
Vector3 up = rotation * Vector3.right;
|
||||
Vector3 position = slash.transform.position;
|
||||
|
||||
Vector3 point1 = position + up * (capsuleHeight / 2 - capsuleRadius);
|
||||
Vector3 point2 = position - up * (capsuleHeight / 2 - capsuleRadius);
|
||||
|
||||
if (Physics.CapsuleCast(point1, point2, capsuleRadius, -up, out RaycastHit hit, maxDistance))
|
||||
{
|
||||
collisionPoint = hit.point;
|
||||
return true;
|
||||
}
|
||||
else if (Physics.CapsuleCast(point1, point2, capsuleRadius, up, out hit, maxDistance))
|
||||
{
|
||||
collisionPoint = hit.point;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
if (!slash)
|
||||
return;
|
||||
|
||||
if (IsGrounded(out Vector3 hit))
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawRay(slash.transform.position, Vector3.down * maxDistance);
|
||||
Gizmos.DrawWireSphere(hit, 0.1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawRay(slash.transform.position, Vector3.down * maxDistance);
|
||||
}
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Vector3 position = slash.transform.position;
|
||||
Quaternion rotation = slash.transform.rotation;
|
||||
Vector3 up = rotation * Vector3.right;
|
||||
|
||||
Vector3 point1 = position + up * (capsuleHeight / 2 - capsuleRadius);
|
||||
Vector3 point2 = position - up * (capsuleHeight / 2 - capsuleRadius);
|
||||
|
||||
Gizmos.DrawWireSphere(point1, capsuleRadius);
|
||||
Gizmos.DrawWireSphere(point2, capsuleRadius);
|
||||
Gizmos.DrawLine(point1 + Vector3.right * capsuleRadius, point2 + Vector3.right * capsuleRadius);
|
||||
Gizmos.DrawLine(point1 - Vector3.right * capsuleRadius, point2 - Vector3.right * capsuleRadius);
|
||||
Gizmos.DrawLine(point1 + Vector3.forward * capsuleRadius, point2 + Vector3.forward * capsuleRadius);
|
||||
Gizmos.DrawLine(point1 - Vector3.forward * capsuleRadius, point2 - Vector3.forward * capsuleRadius);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
18
Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs.meta
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