cookUi 제작중

This commit is contained in:
NTG 2025-08-25 20:30:04 +09:00
parent deeceeef65
commit 0da44a51ae
28 changed files with 7751 additions and 1021 deletions

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mipmapLimitGroupName:
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userData:
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@ -74,7 +74,7 @@ public void Set(string newMessageKey, float newShowDuration = 1f, float newFadeD
public class OpenPopupUiEvent : IEvent
{
public Type UiType;
public object Payload;
public string NewMessageKey;
public Action OnConfirm;
public Action OnCancel;

View File

@ -5,9 +5,53 @@ namespace DDD
[RequireComponent(typeof(CookViewModel))]
public class CookUi : PopupUi<RestaurantUiActions, CookViewModel>
{
[SerializeField] private TabGroupUi _addedCookTabGroup;
[SerializeField] private Transform _addedCookContent;
[SerializeField] private Transform _cookIngredientContent;
protected override void OnCreatedInitialize()
{
base.OnCreatedInitialize();
_addedCookTabGroup.Initialize(OnAddedCookTabSelected);
}
public override void Open(OpenPopupUiEvent evt)
{
base.Open(evt);
if (evt.Payload is CookwareType cookwareType)
{
_viewModel.SetCookwareType(cookwareType);
}
_viewModel.CreateAddedCookItemSlot(_addedCookContent);
IsInitialized = true;
}
protected override void OnClosedEvents()
{
base.OnClosedEvents();
}
protected override void SetupBindings()
{
base.SetupBindings();
}
protected override GameObject GetInitialSelected()
{
return null;
}
private void OnAddedCookTabSelected(int index)
{
_viewModel.SetAddedCook(index);
}
}
}

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@ -1,9 +1,89 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace DDD
{
public class CookViewModel : SimpleViewModel
{
private CookwareType _currentCookwareType;
private List<ItemSlotUi> _addedCookItemSlots;
private RestaurantManagementData GetRestaurantManagementData() => RestaurantData.Instance.ManagementData;
private RestaurantManagementState GetRestaurantManagementState() => RestaurantState.Instance.ManagementState;
private int _currentCookIndex;
public int CurrentCookIndex
{
get => _currentCookIndex;
set => SetField(ref _currentCookIndex, value);
}
public void SetCookwareType(CookwareType cookwareType)
{
_currentCookwareType = cookwareType;
}
public void SetAddedCook(int index)
{
CurrentCookIndex = index;
// TODO :
}
public void CreateAddedCookItemSlot(Transform parent)
{
Utils.DestroyAllChildren(parent);
// TODO : 추후에 data에서 max값 가져오기 (현재는 8이라 시스템상 지금 가져오면 오류)
var addedCookCount = 6;
_addedCookItemSlots = new List<ItemSlotUi>(addedCookCount);
// Dictionary 하나로 레시피 ID와 개수를 함께 관리
var matchingRecipes = new Dictionary<string, int>();
// CookwareType에 맞는 레시피들을 수집
foreach (var cookwareToRecipe in GetRestaurantManagementState().CookwareToRecipeIds)
{
var cookwareId = cookwareToRecipe.Key;
var recipeIds = cookwareToRecipe.Value;
if (DataManager.Instance.GetDataSo<CookwareDataSo>().TryGetDataById(cookwareId, out var cookwareData) &&
cookwareData.CookwareType == _currentCookwareType)
{
foreach (var recipeId in recipeIds)
{
if (matchingRecipes.ContainsKey(recipeId) == false)
{
// 레시피 개수 가져오기
int count = GetRestaurantManagementState().TodayFoodRecipeIds.TryGetValue(recipeId, out var foodCount) ? foodCount
: GetRestaurantManagementState().TodayDrinkRecipeIds.TryGetValue(recipeId, out var drinkCount) ? drinkCount
: 0;
matchingRecipes[recipeId] = count;
}
}
}
}
var recipeList = matchingRecipes.ToList();
for (int i = 0; i < addedCookCount; i++)
{
ItemViewModel model = null;
if (i < recipeList.Count)
{
var recipe = recipeList[i];
model = ItemViewModelFactory.CreateByItemId(recipe.Key);
model?.SetCount(recipe.Value);
}
var itemSlotUiPrefab = GetRestaurantManagementData().ItemSlotUiPrefab;
var instance = Instantiate(itemSlotUiPrefab, parent);
var slot = instance.GetComponent<ItemSlotUi>();
slot.Initialize(model, new InventorySlotUiStrategy());
_addedCookItemSlots.Add(slot);
}
}
}
}

View File

@ -16,9 +16,10 @@ public enum TabButtonType
{
None = 0,
SectionButtonType,
MenuButtonType, // Menu 그룹용 (Food, Drink, Ingredient)
CookwareButtonType, // Cookware 그룹용 (Cookware, Special, Ingredient)
WorkerButtonType // Worker 그룹용 (필요시 확장)
MenuButtonType,
CookwareButtonType,
WorkerButtonType,
AddedCookButtonType
}
/// <summary>
@ -53,7 +54,11 @@ public class TabGroupUi : MonoBehaviour
(int)InventoryCategoryType.Special,
(int)InventoryCategoryType.Ingredient
}},
{ TabButtonType.WorkerButtonType, new List<int> { } }
{ TabButtonType.WorkerButtonType, new List<int> { } },
{ TabButtonType.AddedCookButtonType, new List<int>
{
0, 1, 2, 3, 4, 5
} },
};
public int CurrentTabValue { get; private set; }

View File

@ -7,7 +7,6 @@ namespace DDD
{
public class RestaurantManagementState : ScriptableObject
{
private bool _isOpenable;
private Dictionary<string, int> _todayFoodRecipeIds = new();
private Dictionary<string, int> _todayDrinkRecipeIds = new();
private List<string> _todayWorkerIds = new();
@ -70,13 +69,8 @@ public bool IsOpenable()
bool isExistedCookware = CookwareToRecipeIds.Count > 0;
bool isExistedMatchedMenu = _cookwareToRecipeIds.Values.Any(recipeSet => recipeSet is { Count: > 0 });
_isOpenable = isExistedCookware && isExistedMatchedMenu;
return _isOpenable;
}
public RestaurantManagementData GetManagementData()
{
return RestaurantData.Instance.ManagementData;
var isOpenable = isExistedCookware && isExistedMatchedMenu;
return isOpenable;
}
public bool TryAddTodayMenu(ItemViewModel model)