Merge pull request 'feature/order_interaction_ui' (#35) from feature/order_interaction_ui into develop
Reviewed-on: #35
This commit is contained in:
commit
0be6cb6059
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@ -56,6 +56,7 @@ public interface IInteractor
|
||||
GameObject GetInteractorGameObject();
|
||||
IInteractable GetFocusedInteractable();
|
||||
bool CanSolveInteractionType(InteractionType interactionType);
|
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bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType);
|
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bool IsInteractionHidden(IInteractable interactable);
|
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bool CanInteractTo(IInteractable interactable,
|
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ScriptableObject payloadSo = null);
|
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|
@ -10,13 +10,13 @@ public class StartRestaurantOrder : Action
|
||||
[SerializeField] private RestaurantOrderType _targetOrderType = RestaurantOrderType.Wait;
|
||||
|
||||
private IInteractor _interactor;
|
||||
private bool _isGetInteractor;
|
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private bool _isInteractorValid;
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public override void OnStart()
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{
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_isGetInteractor = gameObject.TryGetComponent(out _interactor);
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_isInteractorValid = gameObject.TryGetComponent(out _interactor);
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if (!_isGetInteractor)
|
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if (!_isInteractorValid)
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Debug.LogError($"[{GetType().Name}] IInteractor를 찾을 수 없습니다: {gameObject.name}");
|
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}
|
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@ -61,7 +61,7 @@ public override TaskStatus OnUpdate()
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}
|
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// 상호작용 수행: 액션이 붙은 에이전트를 Interactor로 사용
|
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if (!_isGetInteractor)
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if (!_isInteractorValid)
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{
|
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return TaskStatus.Failure;
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}
|
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|
@ -108,7 +108,7 @@ public bool IsInteractionHidden(IInteractable interactable)
|
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return true;
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}
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protected virtual bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
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public virtual bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
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{
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return RestaurantInteractionEventSolvers.TypeToSolver.TryGetValue(type, out solverType);
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}
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@ -1,3 +1,4 @@
|
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using System;
|
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using Sirenix.OdinInspector;
|
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using UnityEngine;
|
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@ -37,6 +38,11 @@ public bool CanSolveInteractionType(InteractionType interactionType)
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return _interactionComponent.CanSolveInteractionType(interactionType);
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}
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public bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
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{
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return _interactionComponent.FetchSolverTypeForInteraction(type, out solverType);
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}
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public bool IsInteractionHidden(IInteractable interactable)
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{
|
||||
return _interactionComponent.IsInteractionHidden(interactable);
|
||||
|
@ -197,7 +197,7 @@ protected IInteractable GetNearestInteractable()
|
||||
return closest;
|
||||
}
|
||||
|
||||
protected override bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
|
||||
public override bool FetchSolverTypeForInteraction(InteractionType type, out Type solverType)
|
||||
{
|
||||
if (RestaurantInteractionEventSolvers.TypeToPlayerSolver.TryGetValue(type, out solverType))
|
||||
{
|
||||
|
@ -14,14 +14,27 @@ public enum RestaurantOrderType : uint
|
||||
Dirty = 1u << 4,
|
||||
}
|
||||
|
||||
public class RestaurantOrderObjectState
|
||||
{
|
||||
public GameObject Customer;
|
||||
public GameObject Worker;
|
||||
|
||||
public string FoodId;
|
||||
}
|
||||
|
||||
public interface IRestaurantOrderObject
|
||||
{
|
||||
void TransitionToNextPhase();
|
||||
RestaurantOrderType GetCurrentOrderPhase();
|
||||
RestaurantOrderObjectState GetOrderObjectState();
|
||||
}
|
||||
|
||||
// TODO : 도중에 이탈할 경우, 순차적으로 다음 페이즈로 넘어가는 게 아니라 바로 Wait, Dirty로 전이시킬 필요가 있음
|
||||
|
||||
public class InteractionSubsystem_Order : MonoBehaviour, IInteractionSubsystemObject<RestaurantOrderType>, IRestaurantOrderObject
|
||||
{
|
||||
[SerializeField] private RestaurantOrderType _currentRestaurantOrderType = RestaurantOrderType.Wait;
|
||||
[SerializeField] private RestaurantOrderObjectState _orderObjectState = new();
|
||||
|
||||
public bool CanInteract()
|
||||
{
|
||||
@ -40,6 +53,16 @@ public void TransitionToNextPhase()
|
||||
SetInteractionSubsystemType(nextState);
|
||||
}
|
||||
|
||||
public RestaurantOrderType GetCurrentOrderPhase()
|
||||
{
|
||||
return _currentRestaurantOrderType;
|
||||
}
|
||||
|
||||
public RestaurantOrderObjectState GetOrderObjectState()
|
||||
{
|
||||
return _orderObjectState;
|
||||
}
|
||||
|
||||
public bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null)
|
||||
{
|
||||
return true;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
{
|
||||
@ -27,7 +28,7 @@ public class RestaurantInteractionComponent : MonoBehaviour, IInteractable, IInt
|
||||
[SerializeField] protected InteractionDisplayParameters _displayParameters;
|
||||
[SerializeField] protected GameFlowState _interactionAvailableFlows;
|
||||
[SerializeField] private Transform[] _aiInteractionPoints;
|
||||
[SerializeField] private bool autoInitialize = true;
|
||||
[FormerlySerializedAs("autoInitialize")] [SerializeField] private bool _autoInitialize = true;
|
||||
private bool _isInitialized = false;
|
||||
|
||||
private Dictionary<InteractionType, IInteractionSubsystemObject> _subsystems = new();
|
||||
@ -44,7 +45,7 @@ private void Start()
|
||||
var environmentState = RestaurantState.Instance?.EnvironmentState;
|
||||
environmentState?.RegisterInteractable(this);
|
||||
|
||||
if (autoInitialize && !_isInitialized)
|
||||
if (_autoInitialize && !_isInitialized)
|
||||
{
|
||||
InitializeInteraction(_interactionType);
|
||||
}
|
||||
@ -70,7 +71,6 @@ public virtual bool CanInteract()
|
||||
|
||||
public virtual bool IsInteractionAvailable()
|
||||
{
|
||||
|
||||
var currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
|
||||
var flowDisabled = (currentGameFlowState & _interactionAvailableFlows) == 0;
|
||||
if (flowDisabled)
|
||||
|
@ -1,18 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
{
|
||||
public static class RestaurantInteractionEventSolvers
|
||||
{
|
||||
public static Dictionary<InteractionType, Type> TypeToSolver = new()
|
||||
public static readonly Dictionary<InteractionType, Type> TypeToSolver = new()
|
||||
{
|
||||
{InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)},
|
||||
{InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)},
|
||||
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)}
|
||||
};
|
||||
public static Dictionary<InteractionType, Type> TypeToPlayerSolver = new()
|
||||
public static readonly Dictionary<InteractionType, Type> TypeToPlayerSolver = new()
|
||||
{
|
||||
{InteractionType.RestaurantOrder, typeof(RestaurantOrderPlayerSolver)},
|
||||
};
|
||||
@ -46,26 +47,21 @@ public bool RequestInteraction(GameObject causer, GameObject target, Interaction
|
||||
|
||||
var evt = MakeInteractionEvent(causer, target, interactionType, payload);
|
||||
evt.EventResult = false;
|
||||
// Solve event directly. 이벤트 처리는 여기서 하고, 이벤트 호출로는 이런 이벤트가 호출되었고 결과가 어떻다는 거 전파하는 식으로.
|
||||
if (RestaurantInteractionEventSolvers.TypeToSolver.TryGetValue(interactionType, out var solverType))
|
||||
{
|
||||
Component solverComponent = causer.GetComponent(solverType);
|
||||
IInteractionSolver solver = solverComponent as IInteractionSolver;
|
||||
IInteractor interactor = causer.GetComponent<IInteractor>();
|
||||
IInteractable interactable = target.GetComponent<IInteractable>();
|
||||
|
||||
// Cast solverComponent to IInteractable
|
||||
if (solver is not null && interactor is not null)
|
||||
IInteractor interactor = causer.GetComponent<IInteractor>();
|
||||
if (interactor != null && interactor.CanSolveInteractionType(interactionType))
|
||||
{
|
||||
if (interactor.FetchSolverTypeForInteraction(interactionType, out var solverType))
|
||||
{
|
||||
// Solve event directly. 이벤트 처리는 여기서 하고, 이벤트 호출로는 이런 이벤트가 호출되었고 결과가 어떻다는 거 전파하는 식으로.
|
||||
if (solverType != null)
|
||||
{
|
||||
IInteractionSolver solver = causer.GetComponent(solverType) as IInteractionSolver;
|
||||
IInteractable interactable = target.GetComponent<IInteractable>();
|
||||
if (solver is not null)
|
||||
{
|
||||
bool canExecute = solver.CanExecuteInteraction(interactor, interactable, evt.Payload);
|
||||
if (canExecute)
|
||||
{
|
||||
evt.EventResult = solver.ExecuteInteraction(interactor, interactable, evt.Payload);
|
||||
}
|
||||
else
|
||||
{
|
||||
evt.EventResult = false;
|
||||
}
|
||||
evt.EventResult = canExecute && solver.ExecuteInteraction(interactor, interactable, evt.Payload);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -73,6 +69,8 @@ public bool RequestInteraction(GameObject causer, GameObject target, Interaction
|
||||
Debug.Assert(false, "Solver Component or Interactor is null");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EventBus.Broadcast(evt);// 이벤트 결과를 이거 받아서 처리하면 될듯.
|
||||
return evt.EventResult;
|
||||
|
@ -8,11 +8,11 @@ public virtual bool ExecuteInteractionSubsystem(IInteractor interactor, IInterac
|
||||
{
|
||||
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false)
|
||||
return false;
|
||||
if (interactable is not IInteractionSubsystemOwner subsystemOwner)
|
||||
return false;
|
||||
if (!subsystemOwner.TryGetSubsystemObject<RestaurantOrderType>(out var subsystem))
|
||||
return false;
|
||||
if (subsystem is IRestaurantOrderObject orderObject)
|
||||
|
||||
if (GetRestaurantOrderObject(interactable) == null) return false;
|
||||
|
||||
var orderObject = GetRestaurantOrderObject(interactable);
|
||||
if (orderObject != null)
|
||||
{
|
||||
orderObject.TransitionToNextPhase();
|
||||
}
|
||||
@ -20,6 +20,19 @@ public virtual bool ExecuteInteractionSubsystem(IInteractor interactor, IInterac
|
||||
}
|
||||
|
||||
public abstract bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
|
||||
|
||||
protected static IRestaurantOrderObject GetRestaurantOrderObject(IInteractable interactable)
|
||||
{
|
||||
var subsystemOwner = interactable.GetInteractableGameObject().GetComponent<IInteractionSubsystemOwner>();
|
||||
IInteractionSubsystemObject<RestaurantOrderType> subsystemObject = null;
|
||||
subsystemOwner?.TryGetSubsystemObject(out subsystemObject);
|
||||
if (subsystemObject is IRestaurantOrderObject restaurantOrderObject)
|
||||
{
|
||||
return restaurantOrderObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -13,6 +13,11 @@ public string MenuId
|
||||
}
|
||||
}
|
||||
|
||||
public class RestaurantOrderEvent : IEvent
|
||||
{
|
||||
public string MenuId;
|
||||
}
|
||||
|
||||
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
||||
{
|
||||
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
@ -22,6 +27,13 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
|
||||
var highlightComponent = highlightObject?.GetComponent<IInteractionHighlight>();
|
||||
highlightComponent?.ClearHighlightProxy();
|
||||
|
||||
// Worker takes the order
|
||||
var orderObject = GetRestaurantOrderObject(interactable);
|
||||
if (orderObject != null)
|
||||
{
|
||||
orderObject.GetOrderObjectState().Worker = interactor.GetInteractorGameObject();
|
||||
}
|
||||
|
||||
// Pick random menu from today's menu list
|
||||
var foodCandidates = RestaurantState.Instance.ManagementState.GetTodayFoodMenus();
|
||||
if (foodCandidates == null || foodCandidates.Count == 0)
|
||||
@ -36,7 +48,10 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
|
||||
// Create payload and set the menu
|
||||
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
|
||||
orderPayload.MenuId = foodMenu;
|
||||
payload = orderPayload;
|
||||
|
||||
RestaurantOrderEvent evt = new RestaurantOrderEvent();
|
||||
evt.MenuId = foodMenu;
|
||||
EventBus.Broadcast(evt);
|
||||
|
||||
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
|
||||
|
||||
public override bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
|
||||
{
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using Opsive.BehaviorDesigner.Runtime.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
{
|
||||
@ -7,6 +8,12 @@ public class RestaurantOrderSolver_Wait : RestaurantOrderSolverBase
|
||||
{
|
||||
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||
{
|
||||
var orderObject = GetRestaurantOrderObject(interactable);
|
||||
if (orderObject != null)
|
||||
{
|
||||
orderObject.GetOrderObjectState().Customer = interactor.GetInteractorGameObject();
|
||||
}
|
||||
|
||||
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||
}
|
||||
|
||||
|
3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud.meta
Normal file
3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b993aa93ea64d1182e1d502f908817b
|
||||
timeCreated: 1756449365
|
24
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs
Normal file
24
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
{
|
||||
public class BillHud : MonoBehaviour, IEventHandler<RestaurantOrderEvent>
|
||||
{
|
||||
[SerializeField] private RectTransform _billItemsLayoutTransform;
|
||||
[SerializeField] private GameObject _billItemPrefab;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventBus.Register(this);
|
||||
|
||||
Utils.DestroyAllChildren(_billItemsLayoutTransform);
|
||||
}
|
||||
|
||||
public void HandleEvent(RestaurantOrderEvent evt)
|
||||
{
|
||||
var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs.meta
Normal file
3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 531d1bd66fd24e70b3ebd6dd120bfb09
|
||||
timeCreated: 1756449373
|
Loading…
Reference in New Issue
Block a user