ProjectDDD/Assets/Samples/Shader Graph/17.1.0/UGUI Shaders/Subgraphs/Inputs/CanvasLinearSpaceConversion.hlsl

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2025-07-30 10:44:58 +00:00
#ifndef UI_COLOR_SPACE_CFN
#define UI_COLOR_SPACE_CFN
int _UIVertexColorAlwaysGammaSpace;
void IsLinearSpaceConversionRequired_float(out bool linearSpaceConversionRequired)
{
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
linearSpaceConversionRequired = true;
else
linearSpaceConversionRequired = false;
}
#endif