2025-07-08 10:46:31 +00:00
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using UnityEngine;
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namespace AllIn1VfxToolkit.Demo.Scripts
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{
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public class AllIn1VfxAutoDestroy : MonoBehaviour
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{
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[SerializeField] private float destroyTime = 1f;
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private void Start()
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{
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Destroy(gameObject, destroyTime);
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}
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}
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}
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