13 lines
488 B
C#
13 lines
488 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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// [CreateAssetMenu(fileName = "FILENAME", menuName = "MENUNAME", order = 0)]
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public class RestaurantEnvironmentState : ScriptableObject
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{
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// TODO : Public???
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public List<RestaurantEnvironmentData> RestaurantEnvironmentProps = new List<RestaurantEnvironmentData>();
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public List<RestaurantEnvironmentData> RestaurantEnvironmentObjects = new List<RestaurantEnvironmentData>();
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}
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}
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