ProjectDDD/Assets/External/Toon Water URP/Functions/ClipValues.cginc

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void ClipValues_half(out half2 Out)
{
Out = half2(
UNITY_NEAR_CLIP_VALUE,
UNITY_RAW_FAR_CLIP_VALUE
);
}
void ClipValues_float(out half2 Out)
{
Out = half2(
UNITY_NEAR_CLIP_VALUE,
UNITY_RAW_FAR_CLIP_VALUE
);
}