2025-07-08 10:46:31 +00:00
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using UnityEngine;
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using System.Collections.Generic;
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namespace BehaviorDesigner.Runtime
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{
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[System.Serializable]
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public class SharedObjectList : SharedVariable<List<Object>>
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{
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public static implicit operator SharedObjectList(List<Object> value) { return new SharedObjectList { mValue = value }; }
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}
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}
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