ProjectDDD/Assets/External/Behavior Designer/Runtime/Variables/SharedHumanBodyBones.cs

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namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class SharedHumanBodyBones : SharedVariable<UnityEngine.HumanBodyBones>
{
public static implicit operator SharedHumanBodyBones(UnityEngine.HumanBodyBones value) { return new SharedHumanBodyBones { Value = value }; }
}
}