ProjectDDD/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Events/OnTriggerEnter.cs

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2025-08-19 09:53:26 +00:00
#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Events
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
/// <summary>
/// The EventNode that is invoked when the agent enters a trigger.
/// </summary>
[AllowMultipleTypes]
[NodeIcon("06864c37115f11445b04701c616d0e14", "8b8a2793322238240b4f25171d772003")]
public class OnTriggerEnter : EventNode
{
[Tooltip("The tag of the GameObject that the trigger should be checked against.")]
[SerializeField] protected SharedVariable<string> m_Tag;
[Tooltip("The entered trigger GameObject.")]
[SerializeField] protected SharedVariable<GameObject> m_StoredOtherColliderGameObject;
/// <summary>
/// Initializes the node to the specified graph.
/// </summary>
/// <param name="graph">The graph that is initializing the task.</param>
public override void Initialize(IGraph graph)
{
base.Initialize(graph);
m_BehaviorTree.OnBehaviorTreeDestroyed += Destroy;
m_BehaviorTree.OnBehaviorTreeTriggerEnter += EnteredTrigger;
}
/// <summary>
/// The agent has entered a trigger.
/// </summary>
/// <param name="other">The trigger that the agent entered.</param>
private void EnteredTrigger(Collider other)
{
if (!string.IsNullOrEmpty(m_Tag.Value) && !other.gameObject.CompareTag(m_Tag.Value)) {
return;
}
if (m_StoredOtherColliderGameObject != null && m_StoredOtherColliderGameObject.IsShared) { m_StoredOtherColliderGameObject.Value = other.gameObject; }
m_BehaviorTree.StartBranch(this);
}
/// <summary>
/// The behavior tree has been destroyed.
/// </summary>
private void Destroy()
{
m_BehaviorTree.OnBehaviorTreeDestroyed -= Destroy;
m_BehaviorTree.OnBehaviorTreeTriggerEnter -= EnteredTrigger;
}
}
}
#endif