ProjectDDD/Assets/_DDD/_Scripts/RestaurantData/DataObjects/RestaurantCustomerData.cs

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using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.ResourceProviders;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantCustomerData", menuName = "RestaurantData/RestaurantCustomerData", order = 0)]
public class RestaurantCustomerData : ScriptableObject
{
[SerializeField] private AssetReferenceGameObject _customerPrefab;
public AssetReferenceGameObject CustomerPrefab => _customerPrefab;
}
}