ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Npc/RestaurantNpcCharacter.cs

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using UnityEngine;
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namespace DDD
{
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// [RequireComponent(typeof(BehaviorTree))]
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public class RestaurantNpcCharacter : RestaurantCharacter
{
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// protected BehaviorTree _behaviorTree;
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protected override void Awake()
{
base.Awake();
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// _behaviorTree = GetComponent<BehaviorTree>();
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}
}
}