2025-08-19 08:01:38 +00:00
|
|
|
using UnityEngine;
|
2025-08-12 11:46:30 +00:00
|
|
|
|
|
|
|
namespace DDD
|
|
|
|
{
|
2025-08-19 09:53:26 +00:00
|
|
|
// [RequireComponent(typeof(BehaviorTree))]
|
2025-08-12 11:46:30 +00:00
|
|
|
public class RestaurantNpcCharacter : RestaurantCharacter
|
|
|
|
{
|
2025-08-19 09:53:26 +00:00
|
|
|
// protected BehaviorTree _behaviorTree;
|
2025-08-12 11:46:30 +00:00
|
|
|
|
|
|
|
protected override void Awake()
|
|
|
|
{
|
|
|
|
base.Awake();
|
|
|
|
|
2025-08-19 09:53:26 +00:00
|
|
|
// _behaviorTree = GetComponent<BehaviorTree>();
|
2025-08-12 11:46:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|