ProjectDDD/Packages/SLUnity/Editor/SLResourceObjectEditor.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Superlazy
{
[CustomEditor(typeof(SLResourceObject))]
public class SLResourceObjectEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var resourceObject = (SLResourceObject)target;
if (GUILayout.Button("Build Data"))
{
resourceObject.Init();
}
}
}
}