if(EditorUtility.DisplayDialog("Enable Physics2D Support","If your project uses 2D Physics, press OK to enable Pixel Crushers support for 2D Physics.","OK","Cancel"))
EditorUtility.DisplayDialog("Physics2D Support Enabled","Support for 2D Physics has been enabled. You may need to right-click on the Plugins/Pixel Crushers folder and select Reimport to recompile the scripts with 2D Physics support. If you add build platforms, you may need to select this menu item again.","OK");