2025-07-09 09:45:11 +00:00
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using UnityEngine;
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namespace DDD
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{
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public class RestaurantCharacterAnimation : MonoBehaviour
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{
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2025-08-18 10:48:36 +00:00
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protected SpineController _spineController;
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protected virtual void Awake()
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2025-07-11 05:48:49 +00:00
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{
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2025-07-14 05:07:15 +00:00
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_spineController = GetComponent<SpineController>();
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2025-07-11 05:48:49 +00:00
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}
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2025-08-18 10:48:36 +00:00
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protected virtual void Start()
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2025-07-11 05:48:49 +00:00
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{
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2025-08-18 10:48:36 +00:00
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2025-07-11 05:48:49 +00:00
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}
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2025-08-18 10:48:36 +00:00
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protected virtual void OnDestroy()
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2025-07-11 05:48:49 +00:00
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{
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2025-08-18 10:48:36 +00:00
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2025-07-11 05:48:49 +00:00
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}
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2025-07-17 06:38:50 +00:00
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public bool IsPlayingAnimation()
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{
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// TODO : Implement this
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return false;
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}
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2025-07-09 09:45:11 +00:00
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}
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}
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