ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/Player/RestaurantPlayerCharacter.cs

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using System.Threading.Tasks;
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using UnityEngine;
namespace DDD
{
public class RestaurantPlayerCharacter : RestaurantCharacter
{
protected override void Awake()
{
base.Awake();
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_ = Initialize();
}
private async Task Initialize()
{
PlayerManager.Instance.RegisterPlayer(gameObject);
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var cameraObject = await CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera);
cameraObject?.SetFollowAndLookAtTarget(transform);
}
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}
}