40 lines
1016 B
C#
40 lines
1016 B
C#
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "GameState", menuName = "GameState/GameState")]
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public class GameState : ScriptableObject
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{
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[SerializeField] private AssetReference _gameLevelState;
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public GameLevelState LevelState { get; private set; }
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private bool _isLoaded;
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private void OnDisable()
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{
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if (_isLoaded == false) return;
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_gameLevelState.ReleaseAsset();
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_isLoaded = false;
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}
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public async Task LoadData()
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{
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if (_isLoaded)
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{
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return;
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}
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var gameLevelStateHandle = _gameLevelState.LoadAssetAsync<GameLevelState>();
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await gameLevelStateHandle.Task;
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LevelState = gameLevelStateHandle.Result;
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Debug.Assert(LevelState != null, "GameLevelState is null");
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_isLoaded = true;
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}
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}
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}
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