// Copyright (c) Pixel Crushers. All rights reserved.
usingUnityEngine;
namespacePixelCrushers.DialogueSystem
{
/// <summary>
/// Settings used by DialogueSystemController to set up the PersistentDataManager.
/// </summary>
[System.Serializable]
publicclassPersistentDataSettings
{
[Tooltip("- All Game Objects: Send notification to all scripts on all GameObjects in the scene to record and/or apply their persistent data if supported.\n- Only Registered Game Objects: Send notification only to explicitly-registered GameObjects.\n- No Game Objects: Don't send notification to any GameObjects in the scene.")]