2025-07-08 10:46:31 +00:00
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using UnityEngine;
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using SoulGames.EasyGridBuilderPro;
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namespace SoulGames.Utilities
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{
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public class ColliderBridgeGridObject : MonoBehaviour
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{
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GridObjectGhost listener;
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public void Awake()
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{
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this.listener = MultiGridManager.Instance.transform.GetComponentInChildren<GridObjectGhost>();
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}
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private void OnTriggerEnter(Collider other)
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{
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listener.OnTriggerEnter(other);
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}
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private void OnTriggerExit(Collider other)
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{
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listener.OnTriggerExit(other);
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}
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private void OnTriggerStay(Collider other)
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{
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listener.OnTriggerStay(other);
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}
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}
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}
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