[TaskDescription("Returns success when a collision starts. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
[TaskCategory("Physics")]
publicclassHasEnteredCollision:Conditional
{
[Tooltip("The tag of the GameObject to check for a collision against")]
publicSharedStringtag="";
[Tooltip("The object that started the collision")]