ProjectDDD/Assets/_DDD/_Scripts/GameData/PopupUiData.cs

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2025-08-21 07:25:27 +00:00
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "UiData", menuName = "GameData/UiData")]
public class UiData : SerializedScriptableObject
{
public Dictionary<GameFlowState, List<BaseUi>> FlowToUiMapping = new();
}
}