ProjectDDD/Assets/_DDD/_Scripts/RestaurantController/Conrtollers/Tasks/CreateRestaurantEnvironment.cs

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using System.Threading.Tasks;
using UnityEngine;
namespace DDD
{
public class CreateRestaurantEnvironment : RestaurantFlowTask
{
public override async Task ReadyFlowTask()
{
}
public override async Task RunFlowTask()
{
// TODO : Base prefab from EnvironmentDataSo
var props = RestaurantState.instance.EnvironmentState.Props;
foreach (var prop in props)
{
// TODO : Instantiate and Initialize
}
}
}
}