50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantData", menuName = "RestaurantData/RestaurantData", order = 0)]
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public class RestaurantData : ScriptableObject
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{
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[SerializeField] private AssetReference _restaurantPlayerData;
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[SerializeField] private AssetReference _restaurantManagementData;
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public RestaurantPlayerData PlayerData { get; private set; }
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public RestaurantManagementData ManagementData { get; private set; }
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private bool _isLoaded;
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public async Task LoadData()
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{
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if (_isLoaded)
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{
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return;
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}
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var restaurantPlayerDataHandle = _restaurantPlayerData.LoadAssetAsync<RestaurantPlayerData>();
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var restaurantManagementDataHandle = _restaurantManagementData.LoadAssetAsync<RestaurantManagementData>();
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await restaurantPlayerDataHandle.Task;
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await restaurantManagementDataHandle.Task;
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PlayerData = restaurantPlayerDataHandle.Result;
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ManagementData = restaurantManagementDataHandle.Result;
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Debug.Assert(PlayerData != null, "RestaurantPlayerData is null");
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Debug.Assert(ManagementData != null, "RestaurantManagementData is null");
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_isLoaded = true;
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}
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private void OnDisable()
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{
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if (_isLoaded == false) return;
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_restaurantPlayerData.ReleaseAsset();
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_restaurantManagementData.ReleaseAsset();
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_isLoaded = false;
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}
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}
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}
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