ProjectDDD/Assets/_DDD/_Scripts/RestaurantCharacter/CreateRestaurantPlayer.cs

26 lines
838 B
C#
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using System;
using UnityEngine;
namespace DDD
{
public class CreateRestaurantPlayer : MonoBehaviour
{
[SerializeField]
private Vector3 _spawnPosition;
private async void Start()
{
try
{
var playerPrefab = await AssetManager.LoadAsset<GameObject>(CommonConstants.RestaurantPlayer);
var player = Instantiate(playerPrefab, _spawnPosition, playerPrefab.transform.rotation);
player.name = CommonConstants.RestaurantPlayer;
CameraManager.Instance.GetCameraGameObject(CameraType.RestaurantBaseCamera).SetFollowAndLookAtTarget(player.transform);
}
catch (Exception e)
{
Debug.LogError($"Create player failed\n{e.Message}");
}
}
}
}